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path: root/src/jogl/classes/jogamp/opengl/egl/EGLGraphicsConfiguration.java
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* Android: Allow selection of native window formats RGBA8888, RGBX8888 and RGB5...Sven Gothel2013-01-201-2/+9
* EGL/EGLExt Robustness: Use NIODirectOnly for all bindings. For these internal...Sven Gothel2012-10-301-62/+63
* Seamless Integration of an FBObject based GLFBODrawable as GLOffscreenAutoDra...Sven Gothel2012-09-151-1/+8
* Fix window mode attribute bit FBO_BIT usage in platform dependent code (map i...Sven Gothel2012-09-081-12/+36
* Fix Capabilities ambiguity and explosion of queried available-list; Add FBO a...Sven Gothel2012-09-071-31/+37
* Fix EGLDrawableFactory ES1/ES2 detection for !pbuffer ; Misc robustness chang...Sven Gothel2012-08-211-0/+5
* Fix GraphicsConfigurationFactory: Map factory to device-type _and_ capabiliti...Sven Gothel2012-07-241-2/+4
* GLCapabilities Native Aquisition: Set alpha bits at last - due to it's auto s...Sven Gothel2012-07-201-18/+19
* Bug 599 - FBObject / Offscreen Support - Part 1Sven Gothel2012-07-191-1/+1
* JOGL CapabilitiesChooser-API and impl.: Cleanup using generics: 'List l' -> '...Sven Gothel2012-06-211-2/+3
* EGLConfig2Capabilities: Add flag 'forceTransparentFlag' allowing to pass thro...Sven Gothel2012-04-031-6/+8
* Fix EGLConfig re-use w/ different EGLDisplay handle (Triggered w/ Mesa EGL/ES)Sven Gothel2012-03-251-9/+11
* NativeWindow public* reorg 3/3 ; NativeVisualID -> VisualIDHolder incl. prope...Sven Gothel2012-03-061-5/+9
* NativeWindow public-spec to public-impl reorg (javax.media.nativewindow.<impl...Sven Gothel2012-03-061-2/+2
* Complete LOCK_SURFACE_CHANGED ; Introduce NativeVisualID (Daisy chaining *Gra...Sven Gothel2012-03-051-8/+10
* DEBUG Output: More thread-names to drawable/context lifecycle; Remove massive...Sven Gothel2012-02-221-2/+2
* Nativewindow: Introduce API private MutableGraphicsConfigurationSven Gothel2011-11-121-5/+15
* Generalize sample extension in GLCapabilities*, currently NV_coverage_sample ...Sven Gothel2011-10-081-6/+18
* EGL: Fall back to NV_coverage_sample if EGL MSAA/FSAA is n/aSven Gothel2011-10-081-0/+11
* NEWT/JOGL: MacOSX UpdateSven Gothel2011-09-251-0/+1
* Android Cleanup: Remove commented code, make immutables final againSven Gothel2011-08-111-15/+3
* EGL Fixes ...Sven Gothel2011-08-091-36/+56
* EGLPBuffer: remove 'ownEGLDisplay=true' (just wrong), add destroyImpl()Sven Gothel2011-08-071-3/+1
* EGL Fix: Use config-id value, bug override it w/ renderable typeSven Gothel2011-08-061-4/+7
* Refine some DEBUG code (verbosity)Sven Gothel2011-08-011-2/+2
* EGL: Query EGL_RENDERABLE_TYPE, store it in EGLGLCapabilities and test w/ GLP...Sven Gothel2011-07-311-4/+19
* changes due to code cleanup in gluegen.Michael Bien2011-02-261-2/+3
* Move implementation private files from com.jogamp.<module>.impl. to jogamp.<m...Sven Gothel2011-02-091-2/+2
* Move implementation private files from com.jogamp.<module>.impl. to jogamp.<m...Sven Gothel2011-02-081-0/+312