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* EGL/EGLExt Robustness: Use NIODirectOnly for all bindings. For these ↵Sven Gothel2012-10-301-62/+63
| | | | internal APIs, critical array is not required, hence redundant.
* Seamless Integration of an FBObject based GLFBODrawable as ↵Sven Gothel2012-09-151-1/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | GLOffscreenAutoDrawable.FBO and as an OffscreenLayerSurface's drawable (OSX) - Fix Bugs 569 and 599 Summary: ========= The new FBObject based GLFBODrawable implementation allows the seamless utilization of FBO offscreen rendering in single buffer, double buffer and MSAA mode. The GLFBODrawable uses a parent drawable based on a dummy surface to allow a GLOffscreenAutoDrawable.FBO creation or a mutable surface supporting an existing offscreen layer surface (OSX CALayer). Offscreen GLDrawable's and GLOffscreenAutoDrawable's can be selected via the GLCapabilities. If simply !onscreen is selected in the caps instance w/o enabling FBO, PBuffer or Bitmap, the factory will automatically choose regarding availability: FBO > PBuffer > Bitmap Double buffering is supported in MSAA more (intrinsic) and explicit in non MSAA. It is preferred when delivering resources (texture id's or framebuffer names) to a shared GLContext. This is demonstrated in (emulates our OSX CALayer implementation): TestFBOOffThreadSharedContextMix2DemosES2NEWT, TestFBOOnThreadSharedContext1DemoES2NEWT and with the OSX JAWT OffscreenLayerSurface itself. FBO is the preferred choice. +++ Offscreen drawables can be resized while maintaining a bound GLContext (e.g. w/ GLAutoDrawable). Previously both, drawable and context, needed to be destroyed and recreated at offscreen resize. Common implementation in GLDrawableHelper is used in the implementations (NEWT's GLWindow, AWT GLCanvas, SWT GLCanvas). +++ Tested: ======= Manually run all unit tests on: - Linux x86_64 NVidia/AMD/Mesa3d(ES) - OSX x86_64 NVidia - Windows x86_64 NVidia - Android arm Mali-400/Tegra-2 No regressions. Disclaimer: =========== This feature is committed almost in one patch. Both previous commits were introducing / fixing the capabilities behavior: 90d45928186f2be99999461cfe45f76a783cc961 9036376b7806a5fc61590bf49404eb71830de92f I have to appologize for the huge size and impact (files and platforms) of this commit however, I could not find a better way to inject this feature in one sane piece. NativeWindow Details: ===================== Complete decoupling of platform impl. detail of surfaces implementing ProxySurface. Used to generalize dummy surfaces and EGL surfaces on top of a native platform surface. - ProxySurface.UpstreamSurfaceHook -> UpstreamSurfaceHook - abstract class ProxySurface -> interface ProxySurface + ProxySurfaceImpl - Misc. implementations JOGL Details: ===================== FBOObject: API Change / Simplification & Usability - Removed reference counter to remove complexity, allow user to choose. - Add 'dispose' flag for detachColorbuffer(..), allowing to keep attachment alive - Fix equals operation of Attachment - Check pre-exising GL errors - Interface Colobuffer gets lifecycle methods - Add static factory methods to create Attachments w/o FBObject instance - Reset: - Clip min size to 1 - Keep alive samplingSink, i.e. don't issue resetMSAATexture2DSink(..). It gets called at syncFramebuffer()/use(..) later on before actual usage. This allows the consumer to utilize the GL_FRONT buffer until (e.g.) swap. - misc bugfixes GLOffscreenAutoDrawable: API Change - Reloc and interfacing - class com.jogamp.opengl.OffscreenAutoDrawable -> javax.media.opengl.* interfaces GLOffscreenAutoDrawable extends GLAutoDrawable GLOffscreenAutoDrawable.FBO extends GLOffscreenAutoDrawable, GLFBODrawable - Added general implementation and FBO specialization - Replacing GLPBuffer (deprecated) .. usable for any offscreen GLDrawable via factory GLAutoDrawable: - Add 'GLDrawable getDelegatedDrawable()' - Refine documentation of setContext(..), remove disclaimer and fixme tags GLDrawableFactory: - Refine API doc and it's selection mechanism for offscreen. - Add createOffscreenDrawable(..) - Add createOffscreenAutoDrawable(..) - Add canCreateFBO(..) - Mark createGLPbuffer(..) deprectated Mark GLPBuffer deprecated New: GLFBODrawable extends GLDrawable GLCanvas (AWT and SWT): Add offscreen resize support w/o GLContext recreation GLAutoDrawableBase .. GLWindow: - Add offscreen resize support w/o GLContext recreation - Remove double swapBuffer call - GLBase/GLContext: - Add: - boolean hasBasicFBOSupport() - boolean hasFullFBOSupport() - int getMaxRenderbufferSamples() - boolean isTextureFormatBGRA8888Available() GLContext: Fix version detection and hasGLSL() - Version detection in setGLFunctionAvailability(..) - Query GL_VERSION ASAP and parse it and compare w/ given major/minor - Use parsed version if valid and lower than given _or_ given is invalid. - Use validated version for caching (procaddr, ..), version number, etc. - Fix hasGLSL() Since 'isGL2ES2()' is true if 'isGL2()' and the latter simply alows GL 1.*, we confine the result to a GL >= 2.0 on desktops. FIXME: May consider GL 1.5 w/ extensions. - return isGL2ES2(); + return isGLES2() || + isGL3() || + isGL2() && ctxMajorVersion>1 ; GLDrawableImpl: - Add 'associateContext(GLContext, boolean)' allowing impl. to have a (weak) reference list of bound context. This is was pulled up from the OSX specific drawable impl. - swapBuffersImpl() -> swapBuffersImpl(boolean doubleBuffered) and call it regardless of single buffering. This is required to propagate this event to impl. properly, i.e. FBODrawable requires a swap notification. - Clarify 'contextMadeCurrent(..)' protocol GLDrawableHelper: - Add resize and recreate offscreen drawable util method - Simplify required init/reshape calls for GLEventListener - GLGraphicsConfigurationUtil: - fixWinAttribBitsAndHwAccel: Reflect sharede context hw-accel bits - OSX has no offscreen bitmap, use pbuffer - use proper offscreen auto selection if offscreen and no modes are set EGL Context/Drawable/DrawableFactory: Abstract native platform code out of base classes - Use EGLWrappedSurface w/ UpstreamSurfaceHook to handle upstream (X11, WGL, ..) lifecycle - in case the EGL resource is hooked up on it. Invisible dummy surfaces: All platforms - size is now reduced to 64x64 and decoupled of actual generic mutable size - fix device lifecycle, no more leaks +++ OSX ==== Enable support for GLFBODrawableImpl in offscreen CALayer mode - NSOpenGLImpl: hooks to calayer native code - calayer code: - allows pbuffer and texures (FBO) - decouple size and draw calls avoiding flickering - enable auto resize of calayer tree MacOSXCGLContext: - NSOpenGLImpl: - Fix false pbuffer 'usage', validate the pointer - If !pbuffer, copy other window mode bits of caps - MacOSXCGLGraphicsConfiguration: - Only assume pbuffer if !onscreen - Remove reference of native pixelformat pointer Native code: - use 'respondsToSelector:' query before calling 'new' methods avoiding an error message where unsuported (prev. OSX versions) - if monitor refresh-rate is queried 0, set to default 60hz - add missing NSAutoreleasePool decoration +++ Android / NEWT: =============== Issue setVisible(..) w/o wait, i.e. queue on EDT, @Android surfaceChanged() callback. Otherwise we could deadlock: setVisible(..) -> EDT -> setVisibleImpl(..) -> 'GL-display'. the latter may may cause havoc while Android-EDT is blocked [until it's return].
* Fix window mode attribute bit FBO_BIT usage in platform dependent code (map ↵Sven Gothel2012-09-081-12/+36
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | it to native type) ; OSX Caps selection ; WGL/GDI BITMAP fix Fix window mode attribute bit FBO_BIT usage in platform dependent code (map it to native type) All platform dependent winAttrBit mapping: 'nativeType -> winAttrBit' and 'GLCapabilities -> winAttrBits' shall replace FBO_BIT w/ the native type of the wrapper surface, i.e. WINDOW_BIT (X11, WGL, CGL) or PBUFFER_BIT (EGL). This condenses to changes in - EGLGraphicsConfiguration: EGLConfigDrawableTypeBits / GLCapabilities2AttribList - X11GLXGraphicsConfiguration: FBCfgDrawableTypeBits, XVisualInfo2GLCapabilities / GLCapabilities2AttribList - WindowsWGLGraphicsConfiguration: AttribList2DrawableTypeBits, PFD2DrawableTypeBits / GLCapabilities2AttribList - OSX CGL/NS requires changes in MacOSXCGLContext, i.e. fix the surface mode of NSPixelFormat2GLCapabilities, CGLPixelFormat2GLCapabilities results. This change is included in the upcoming commit (class is heavily edited). OSX chooseGraphicsConfigurationStatic: Add missing 'GLGraphicsConfigurationUtil.fixGLCapabilities(..)' call - all platform impl. require to fix the given user caps due to the new offscreen auto selection mode WindowsWGLGraphicsConfiguration*: ARB / GDI updateGraphicsConfiguration*() - ARB method detects early whether it's suitable for given HDC, i.e. in case of BITMAP (it's not here) - GDI methods detect failure while choosing PFD and doesn't care of DOUBLEBUFFER in case of bitmap (fixes BITMAP usage) Capabilities/GLCapabilities: - Fix missing double-buffer check in GLCapabilities.equals() - add 'copyFrom(..)' method copy all data from give caps
* Fix Capabilities ambiguity and explosion of queried available-list; Add FBO ↵Sven Gothel2012-09-071-31/+37
| | | | | | | | | | | | | | | | | | | | | availability detection for EGL, WGL and OSX. Introducing Capabilities 'bitmap' boolean, complementing the offscreen modes FBO and PBuffer. This allows: 1 - deterministic setting of the offscreen mode 2 - utilizing auto configuration of offscreen mode, if !onscreen !FBO !PBuffer and !Bitmap 3 - adding 'availability' semantic of 'onscreen' boolean, i.e. if onscree:=1 for a queried instance, the offscreen modes still indicate offscreen availability - see [4] 4 - avoiding explosion of the availability list due to [3], one Capability entry reflect on- and offscreen settings. Add FBO availability detection for EGL, WGL and OSX. Tested manually w/ 'TestGLCapabilities01NEWT' on X11 [NV, ATI], WGL[NV], OSX[NV].
* Fix EGLDrawableFactory ES1/ES2 detection for !pbuffer ; Misc robustness ↵Sven Gothel2012-08-211-0/+5
| | | | | | | | | | | | | | | | | | | changes for GLDrawableFactory .. - EGLDrawableFactory ES1/ES2 detection for !pbuffer - isEGLContextAvailable(..) -> mapAvailableEGLESConfig(..) - handle case where no pbuffer configuration is available (nokia n9 meego ..). in such case, assume availability if onscreen profile is avail. - EGLDrawableFactory.getOrCreateEGLSharedResource(..) - avoid double creation attempt (similar to SharedResourceRunner) - EGLGraphicsConfiguration.EGLConfig2Capabilities(..) respect EGL.EGL_CONFIG_CAVEAT's EGL.EGL_SLOW_CONFIG - if EGL.EGL_SLOW_CONFIG -> no hw accel. - Fix GLContext.getRequestMajorAndCompat(..): Proper handling of ES1 and ES2 - Add abstract GLDrawableFactory.isComplete(): Only if true use the factory for 'getFactory(..)' avoid using incomplete ones.
* Fix GraphicsConfigurationFactory: Map factory to device-type _and_ ↵Sven Gothel2012-07-241-2/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | capabilities-type; Add a pre-set nativeVisualID to chooseGraphicsConfiguration(..) Map factory to device-type _and_ capabilities-type: - Allows using different GraphicsConfigurationFactory implementations for different capabilities-types. Previous impl. failed to use an OpenGL agnostic CapabilitiesImmutable for 'chooseGraphicsConfiguration(..)' since only the GL aware factory was mapped. The latter failed since it expected a GLCapabilitiesImmutable. - The passed capabilities-type as well as device-type given at getFactory(..) is traversed top-to-down to find a most suitable factory: For-All devT := getTopDownDeviceTypes(deviceType) For-All capsT := getTopDownCapabilitiesTypes(capabilitiesType) f = factory.get(devT, capsT); if(f) { return f; } end end Add a pre-set nativeVisualID to chooseGraphicsConfiguration(..) - In situations where a native visualID is already chosen [by external means for example], but we still need to query a matching GraphicsConfiguration - we require to pass a non VisualIDHolder.VID_UNDEFINED nativeVisualID. We had a hack implemented before within some implementations and their static calls, however an agnostic mechanism is required to implement new NativeSurface/Window's platform agnostic. - X11GLXGraphicsConfigurationFactory: respect a pre-set xvisualID - X11GLXDrawableFactory.createProxySurfaceImpl(..) queries the given windowHandle's visualID and 'chooses' the configuration accordingly. If the visualID is undefined an exception is thrown, since window is invalid. These mechanics are implicit for Windows and OSX. Fix X11GLXGraphicsConfiguration.updateGraphicsConfiguration(): - Skip any action if a valid X11GLCapabilities is already chosen, i.e. w/ visualID. Otherwise choose a suitable configuration incl. visualID. The latter is quite impossible and invalid, since visualID must be defined at window creation time and the update method is issued with a valid window. X11 - Misc: - Added 'int jogamp.nativewindow.x11.X11Lib.GetVisualIDFromWindow(..)' - All returned visualID's are of type 'int'
* GLCapabilities Native Aquisition: Set alpha bits at last - due to it's auto ↵Sven Gothel2012-07-201-18/+19
| | | | | | | | | setting by setSampleBuffers(true) and setBackgroundOpaque(false) This bug lead to X11 GLCapabilities rgba: 8/8/8/1 - which ofc is invalid. Sideeffect was a bad selected GLXFB configuration and the GLContext couldn't be made current. Patch sets alpha bits reflecting reality carefully after opaque/samples. Added API doc note.
* Bug 599 - FBObject / Offscreen Support - Part 1Sven Gothel2012-07-191-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - New FBObject implementation handling FBO and it's attachments *** API CHANGE: Util -> Core *** while it's size and sample-count can be reconfigured on the fly. - com.jogamp.opengl.util.FBObject -> com.jogamp.opengl.FBObject - agnostic to texture unit - separate attachments using OO hierarchy reflecting FBO - handling MSAA and blitting - no FBO destruction for reconfig (attach/detach) - New GLFBODrawableImpl impl. an FBObject based GLDrawable - Instantiated by a dummy native surface (onscreen and invisible) hooked up to a dummy GLDrawable, which is the delegation for context creation. - Utilizies ProxySurface.UpstreamSurfaceHook for dummy surface avoiding specialization for native platforms. - TODO: Allow to utilize common surface interface as a dummy-surface to supporting API seperation of windowing/GL. The latter allows impl. of createGLDrawable(NativeSurface) with FBO. - New OffscreenAutoDrawable (extends GLAutoDrawableDelegate) for all offscreen drawables. Shall replace GLPbuffer. - New GLCapabilities*.isFBO() / setFBO(boolean) to request FBO offscreen, similar to isPBuffer(). Rule: if both are requested, FBO shall be favored. - GLContext adds raw FBO availability query (min. FBO avail), FBObject contains fine grained queries (TODO: Move parts to GLContext for efficiency). - Add framebuffer tracking, allowing fast querying: - GLBase/GLContext: public int getBoundFramebuffer(int target); public int getDefaultDrawFramebuffer(); public int getDefaultReadFramebuffer(); - GLContextImpl public final void setBoundFramebuffer(int target, int framebufferName) .. called by GL impl bind framebuffer - GL: getDefaultDrawFramebuffer(), getDefaultReadFramebuffer() Adding default framebuffer queries being issued by GL.glBindFramebuffer(target, 0) w/ a default framebuffer, o.e. zero. This allows a transparent use of a custom FBO even in case the applications attempts to reset FBO to zero. Value flow: GL <- GLContext <- GLDrawable, - GLCapabilities handle fbo/pbuffer seperate, don't disable the other - GLContext/GL track read/write framebuffer to be queried by FBObject to determine whether to bind/unbind a framebuffer - Test cases for multiple FBO w/ and w/o MSAA Other Features: - New interface ProxySurface.UpstreamSurfaceHook, allowing to hook an upstream surface of unknown type providing lifecycle and information (size, ..) callbacks. Used for all new dummy NativeSurface impl and SWT GLCanvas. - GLContext -> GLDrawable propagation context/drawable lifecycle via ProxySurface.UpstreamSurfaceHook allowing dynamic resources to react (create, init, ..) - contextRealized() - contextMadeCurrent() - SurfaceChangeable -> MutableSurface currently only contains setting the surface handle. TODO: May need to move ProxySurface.UpstreamSurfaceHook -> MutableSurface.UpstreamSurfaceHook, allowing other impl. classes (NEWT OffscreenWindow) to utilize the new upstream hookup mechanism - will allow FBO/Dummy window to work. - SWT GLCanvas using ProxySurface.UpstreamSurfaceHook for proper size propagation. - New GLAutoDrawable::getUpstreamWidget(), allowing GLEventListener to fetch the owning Java side UI element (NEWT, SWT, AWT, ..). - GLDrawableFactory: Removed createOffscreenSurface() - unused and not GL related - EGLDrawableFactory handles device/profile avail. mapping while actually creating context/drawable. This allows us to learn whether the ES context is software/hardware as well as FBO avail. - EGLDrawable: Removed secret buckets of EGL configs :) Employ native surface (X11, WGL, ..) to EGL 'mapping' in EGLDrawableFactory utilizing new EGLUpstreamSurfaceHook (implements ProxySurface.UpstreamSurfaceHook). Other Bugs: - Add CTX_OPTION_DEBUG to ctx/extension cache key since only a debug ctx may expose the ARB debug capability. This bug caused lack of ARB/AMD debug functionality. - Fix GLProfile deadlock (debug mode, w/ EGL/ES, no X11), dump availability information _after_ lock. - ImmModeSink draw(): Use GL's glDrawElements(..), don't cast for GL2ES1. Fixes use for GL2ES2. - Fix KeyEvent.getKeyChar() comment (-> only stable for keyTyped(..)) Misc: - Refined alot of API doc - New GLExtensions holds commonly used GL extension strings, allows better referencing and usage lookup. - Move GL (interface) decl. to GLBase - GLBuffers: Cleanup API doc (format, types) - TextureIO: Add PAM and PPM static suffix identifier - GLCapabilities getNumSamples() returns 0 if sampleBuffers is disabled, this seems to be more natural. - finalized a lot
* JOGL CapabilitiesChooser-API and impl.: Cleanup using generics: 'List l' -> ↵Sven Gothel2012-06-211-2/+3
| | | | 'List<? extends CapabilitiesImmutable> l'
* EGLConfig2Capabilities: Add flag 'forceTransparentFlag' allowing to pass ↵Sven Gothel2012-04-031-6/+8
| | | | | | | through transparency flag from higher API The above is necessary to reflect transparency in chosen Capabilities from a higher level API (native windowing) in case the EGL impl. does not (buggy). This is currently true for Android.
* Fix EGLConfig re-use w/ different EGLDisplay handle (Triggered w/ Mesa EGL/ES)Sven Gothel2012-03-251-9/+11
| | | | | | | | | Reusing the native EGLConfig handle of another EGLDisplay is invalid, hence the EGLCapabilities cfg-handle value shall be 'refreshed' using the immutable cfg-id and the new EGLDisplay. Also fix EGLError value in createSurface() exception and don't override EGLCapabilities transparency value for a given EGLConfig ID.
* NativeWindow public* reorg 3/3 ; NativeVisualID -> VisualIDHolder incl. ↵Sven Gothel2012-03-061-5/+9
| | | | | | | | | | | | | | | | | | | | | | proper utilization. - VisualIDHolder: Update documentation (Exception case, etc) - NativeVisualID -> VisualIDHolder (public) - incl. generic Comparator - better doc and enum values - VID_UNDEFINED == 0 - methods shall not throw exception, but return UNDEFINED - CapabilitiesImmutable extends VisualIDHolder - All Capabilties impl. - use VID_UNDEFINED for undef. value - use final private (immutable) fields - AbstractGraphicsConfiguration extends VisualIDHolder - X11 CreateDummyWindow takes (int) visualID
* NativeWindow public-spec to public-impl reorg ↵Sven Gothel2012-03-061-2/+2
| | | | (javax.media.nativewindow.<impl> -> com.jogamp.nativewindow.<impl>) 2/3
* Complete LOCK_SURFACE_CHANGED ; Introduce NativeVisualID (Daisy chaining ↵Sven Gothel2012-03-051-8/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | *GraphicsConfiguration) ; ... NativeVisualID: New interface for Capabilities implementations, allowing retrieval of the native 'visual id'. Impl. by WGL, X11 and EGL. JAWTWindow.lockSurface() - Detect surfaceHandle change an return LOCK_SURFACE_CHANGED (see: LOCK_SURFACE_CHANGED) EGLDrawable: - Impl. updateHandle() (see: LOCK_SURFACE_CHANGED) - use NativeVisualID for EGLGraphicsConfiguration selection to respect a native 'visual id' EGLContext.createContextImpl: Use NIO for attributes EGLDisplayUtil: Enhance eglGetDisplay w/ DEBUG code and NativeSurface / EGL_DEFAULT_DISPLAY variation EGL, XGL, WGL GraphicsConfiguration: - Don't set ALPHA_SIZE and STENCIL_SIZE if not requested in attribute list for context creation. - toString() shows proper identification, eg.: egl, x11, win32 .. EGLGraphicsConfigurationFactory: Daisy chain GraphicsConfigurationFactory for native device type (currently only X11). This allows choosing the EGLGraphicsConfiguration and hence native visual id based on EGL when invoked via the factory model (generic). In case EGLGraphicsConfigurationFactory is not suitable or doesn't produce a native visual id, it falls back the the original one. X11AWTGraphicsConfigurationFactory and X11Window: Use generic NativeVisualID which allows EGLGraphicsConfiguration implicit. *GraphicsConfiguration's DEBUG flag is pushed up to DefaultGraphicsConfiguration LOCK_SURFACE_CHANGED: - commit 006e9fe402a0a47b45fd2c4af51296aef895e8b5 - commit a0177c8a1048683e5d43f4712f8f9e37091d4e85 Impact: - Fixes EGL/GLES (wrapper/native) usage on X11, proper Xvisual selection w/ EGL - Fixes EGL/GLES (wrapper/native) usage on Windows, ANGLE works w/ NEWT and forced ES2
* DEBUG Output: More thread-names to drawable/context lifecycle; Remove ↵Sven Gothel2012-02-221-2/+2
| | | | massive '!!!' occurence
* Nativewindow: Introduce API private MutableGraphicsConfigurationSven Gothel2011-11-121-5/+15
| | | | | MutableGraphicsConfiguration allows derivations to set the chosen capabilities, hence it is a non public API from which eg. JOGL GraphicsConfiguration derive.
* Generalize sample extension in GLCapabilities*, currently NV_coverage_sample ↵Sven Gothel2011-10-081-6/+18
| | | | is respected in EGL
* EGL: Fall back to NV_coverage_sample if EGL MSAA/FSAA is n/aSven Gothel2011-10-081-0/+11
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* NEWT/JOGL: MacOSX UpdateSven Gothel2011-09-251-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Feature related: - Added always-on-top - Added translucency - Child Window Position - AWT parent: manual traverse up the tree and calc position on screen (Problem: the parent view rect is not at the proper position, but covers the whole frame) EDTUtil related: - Works now w/ AWT ot headless (again) - OSX native JNI callbacks gathering JNIEnv properly and attaches/detaches thread. - AWT case: using AWT-Event which properly dispatches our cocoa events - MainThread (headless) case: Fork off thread w/ main class and kick off NSApp run(). This leads to same behavior as w/ AWT case. - Using DefaultEDTUtil - Cleanup MainThread (implements EDTUtil) - Currently not used as EDTUtil (osx), just as launcher - Removed EDTUtil impl code, reuse DefaultEDTUtil - Cleanup AWTEDTUtil (implements EDTUtil) - Currently not used as EDTUtil (osx)
* Android Cleanup: Remove commented code, make immutables final againSven Gothel2011-08-111-15/+3
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* EGL Fixes ...Sven Gothel2011-08-091-36/+56
| | | | | | - EGLDrawableFactory: createProxySurfaceImpl: add proper config choosing - EGLCapabilities/EGLGraphicsConfiguration: Add nativeVisualID - All: Avoid critical array access -> use NIO
* EGLPBuffer: remove 'ownEGLDisplay=true' (just wrong), add destroyImpl()Sven Gothel2011-08-071-3/+1
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* EGL Fix: Use config-id value, bug override it w/ renderable typeSven Gothel2011-08-061-4/+7
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* Refine some DEBUG code (verbosity)Sven Gothel2011-08-011-2/+2
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* EGL: Query EGL_RENDERABLE_TYPE, store it in EGLGLCapabilities and test w/ ↵Sven Gothel2011-07-311-4/+19
| | | | | | | | GLProfile compatibility EGLConfig's EGL_RENDERABLE_TYPE determines ES1, ES2 or VG usage (bitfield). We have to store and compare it's value w/ the desired GLProfile to choose a valid one, or just store it.
* changes due to code cleanup in gluegen.Michael Bien2011-02-261-2/+3
| | | | | | - StringBuffer -> StringBuilder - ReflectionUtil.getBaseName -> class.getSimpleName() - cleanup imports, generics and @Override for all touched classes
* Move implementation private files from com.jogamp.<module>.impl. to ↵Sven Gothel2011-02-091-2/+2
| | | | | | | | | | | | | | | jogamp.<module> (2/2) - edit files - com.jogamp.opengl.impl -> jogamp.opengl - com.jogamp.opengl.util.glsl.fixedfunc.impl -> jogamp.opengl.util.glsl.fixedfunc - com.jogamp.nativewindow.impl -> jogamp.nativewindow - com.jogamp.newt.impl -> jogamp.newt This sorts implementation details from the top level, ie skipping the public 'com', allowing a better seperation of public classes and implementation details and also reduces strings. This approach of public/private seperation is also used in the OpenJDK.
* Move implementation private files from com.jogamp.<module>.impl. to ↵Sven Gothel2011-02-081-0/+312
jogamp.<module> (1/2) - rename task - com.jogamp.opengl.impl -> jogamp.opengl - com.jogamp.opengl.util.glsl.fixedfunc.impl -> jogamp.opengl.util.glsl.fixedfunc - com.jogamp.nativewindow.impl -> jogamp.nativewindow - com.jogamp.newt.impl -> jogamp.newt This sorts implementation details from the top level, ie skipping the public 'com', allowing a better seperation of public classes and implementation details and also reduces strings. This approach of public/private seperation is also used in the OpenJDK.