| Commit message (Collapse) | Author | Age | Files | Lines |
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profiles via property 'jogl.disable.openglcore'
Also moved all GL profile properties to GLProfile class and made them public for better documentation.
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EGLDisplayUtil.eglCreateEGLGraphicsDevice(..) call w/ uninitialized 'surface'
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or due branching)
- AWT TextRenderer: Add throw new InternalError("fontRenderContext never initialized!"); FIXME!
- GLContextImpl.hasFBOImpl(): Fix serious NPE issue if extCache is null
- GLDrawableFactoryImpl.createOffscreenDrawableImpl(..):
- Fix NPE issue w/ null drawable
- Fix resetting GammaRamp by ensuring originalGammaRamp will be set at 1st setGammaRamp(..)
- AndroidGLMediaPlayerAPI14: Fix NPE: Use already resolved local referenced
- EGLDrawableFactory: Fix NPE: Only operate on non null surface!
- ALAudioSink.dequeueBuffer(..): Only resolve releasedBuffer elements if not null
-
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c47bc86ae2ee268a1f38c5580d11f93d7f8d6e74)
- Change non static accesses to static members using declaring type
- Change indirect accesses to static members to direct accesses (accesses through subtypes)
- Add final modifier to private fields
- Add final modifier to method parameters
- Add final modifier to local variables
- Remove unnecessary casts
- Remove unnecessary '$NON-NLS$' tags
- Remove trailing white spaces on all lines
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EGLUpstreamSurfaceHook) to generalize ProxySurfaceImpl.getUpstreamSurface()
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Refine commit f9a00b91dcd146c72a50237b62270f33bd0da98e
- Using comment tag 'FIXME HiDPI' to locate remaining issues
- Fix remaining 'getPixel*(..)' -> 'getSurface*(..)'
- UpstreamSurfaceHook
- Fix usage (one by one) of
- NativeWindow: getWindowWidth() / getWindowHeight()
- NativeSurface/GLDrawable: getSurfaceWidth() / getSurfaceHeight()
- mention window- or pixel units in API doc where required
- use 'setSurfaceSize(..)' where appropriate to match 'getSurface*()'
- GLFBODrawable
- GLOffscreenAutoDrawable
- UpstreamSurfaceHook.MutableSize
- NativeWindow's Point: Add API doc and 'Point scaleInv(..)'
- NativeSurface
Simplify new conversion methods and use single in-place storage
- 'int[] getWindowUnitXY(int[], int[])' -> 'int[] convertToWindowUnits(int[], int[])'
- 'int[] getPixelUnitXY(int[], int[])' -> 'int[] convertToPixelUnits(int[], int[])'
- NEWT Screen/Monitor
- Assume screen/window units
- TODO: Refine semantics - Monitor resolution probably is in pixel units ?!
- Including the Rectangle/Monitor association etc etc
- NEWT Window
- Add setSurfaceSize(..) for convenience
- Add 'Point convertToWindowUnits(final Point pixelUnitsAndResult)', etc ..
- All window ops are using window units (size, pos, ..),
but methods operating on the surface/drawable: windowRepaint(..) ..
- TODO: Consider changing method names 'window*(..)' to 'surface*(..)'
actually operating on surface/drawable
- Window.windowRepaint(..)
- GLAutoDrawableDelegate.windowResizedOp(..) (maybe all similar methods in here)
- NEWT Mouse/Pointer Events
- Using pixel units
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Add HiDPI for AWT GLCanvas w/ OSX CALayer
Core API Change:
To support HiDPI thoroughly in JOGL (NativeWindow, JOGL, NEWT)
we need to separate window- and pixel units.
NativeWindow and NativeSurface now have distinguished
access methods for window units and pixel units.
NativeWindow: Using window units
- getWindowWidth() * NEW Method *
- getWindowHeight() * NEW Method *
- getX(), getY(), ...
NativeSurface: Using pixel units
- getWidth() -> getSurfaceWidth() * RENAMED *
- getHeight() -> getSurfaceHeight() * RENAMED *
GLDrawable: Using pixel units
- getWidth() -> getSurfaceWidth() * RENAMED, aligned w/ NativeSurface *
- getHeight() -> getSurfaceHeight() * RENAMED, aligned w/ NativeSurface *
Above changes also removes API collision w/ other windowing TK,
e.g. AWT's getWidth()/getHeight() in GLCanvas
and the same method names in GLDrawable before this change.
+++
Now preliminary 'working':
- AWT GLCanvas
- AWT GLJPanel
Tested manually on OSX w/ and w/o HiDPI Retina:
java com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT -manual -noanim -time 1000000
java com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT -manual -noanim -time 1000000
+++
TODO:
- NEWT
- Change Window.setSize(..) to use pixel units ?
- OSX HiDPI support
- Testing ..
- API refinement
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Refines commit fbe00e6f5dca8043b40dd96f096fecc9424e0cc3
Instead of querying driver artifacts (vendor, platform, version ..)
we simply can autodetect this quirk by trying to get a second egl-display handle
when initializing the EGLDrawablFactory's default device:
EGL.eglGetDisplay(EGL.EGL_DEFAULT_DISPLAY)
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Display via eglGetDisplay(..)
NVIDIA 331.38 (Linux X11) EGL impl. only supports _one_ EGL Display via eglGetDisplay.
- Subsequent eglGetDisplay(..) calls fail.
- Using the same 'global' egl-display does work though
Remedy: Add 'GLRendererQuirks.SingletonEGLDisplayOnly'
Detection of quirk is done as usual in GLContextImpl.setRendererQuirks(..),
and EGLDrawableFactory passes the quirk, if detected, down to EGLDisplayUtil.
The latter implements the singleton eglDisplay handle.
EGLDisplayUtil: Cleaned up ..
- EGLDisplayRef employs the reference handling incl. eglInitialize(..) and eglTerminate(),
as well as the new singleton quirk.
- Mark all internal methods 'private',
to remove possible [untested] sideffects.
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EGLDrawableFactory.mapAvailableEGLESConfig(..): Clarify
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- Map ES2 -> ES3 GLProfile, if available
- EGLDrawableFactory: Don't query ES2 if ES3 is available
- Fix queries and get methods (GL, GLContext and GLProfile):
- glES3.isGLES2()==true and glES3.getGLES2()!=null
- ctxES3.isGLES2()==true,
- glES3Profile.isGLES2()==true
- Enhance Unit test: TestGLProfile01NEWT
- Test all GLProfile availability combinations
based on implementing GLProfile
- Test all GLProfile's isGL*()
based on highest GLProfile identity
- Test all GL's isGL*()
based on highest GL identity.
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EGL_OPENGL_ES3_BIT_KHR
Add Quirk 'GLES3ViaEGLES2Config': ES3 Context is used via EGL_OPENGL_ES2_BIT and 'version 2' for create context attributes.
- GLContextImpl.setGLFunctionAvailability(..)'s ES version validation
only fails if requested major version == 1 and doesn't match.
Hence requesting major==2 and having version 3 is tolerated.
- GLContextImpl.setGLFunctionAvailability(..)'s Quirks:
requested-major < has-major -> Adding GLES3ViaEGLES2Config
- EGLDrawableFactory.mapAvailableEGLESConfig(..):
Reflects has-major version, i.e. GLES3ViaEGLES2Config situation where
an ES2 request leads to an ES3 version.
Note: All workarounds can be found via lookup of GLES3ViaEGLES2Config (as usual when using quirks).
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implementation
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Validate isGLES*() usage and definition ; Add and use ShaderCode.createExtensionDirective(..)
- Fix GLES3 Profile Mapping, i.e. GL2ES2 queries and mappings
- GLProfile: Add GL2ES2 -> ES3 mapping
- EGLContext: Reuqest major '3' for ES3
- EGLGLCapabilities/EGLGraphicsConfiguration: Consider EGLExt.EGL_OPENGL_ES3_BIT_KHR
- Validate isGLES*() usage and definition
- Fix BuildComposablePipeline's isGLES() code
- For GLSL related queries use isGLES() instead of isGLES2(),
which would exclude ES3
- Add and use ShaderCode.createExtensionDirective(..)
- Supporting creating GLSL extension directives while reusing strings from GLExtensions
- Minor cleanup of GLContextImpl.setGLFuncAvail(..)
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device does _not_ require locking on global shared device.
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613e33ee8ffc1f2b9c5db1e1b5bb5253a159ed6d to EGL and WGL.
Note: WGL config query is already performed as a bulk operation.
Note: OSX does not perform such queries.
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and let it fail there instead of within impl. class, only pass the handle - simplifies and removes redundancy.
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use EGLDummyUpstreamSurfaceHook .. a pbuffer offscreen
fixOffscreenBitOnly(..) may yield FBO queries / chosing .. usually doesn't matter (on devices here),
but not accurate.
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strictMatch minor) and reuse isES; EGLContext: Use strictMatch for setGLFunctionAvailability() and handle failure; EGLDrawableFactory: Either detect ES3 or ES2.
- Cleanup branch using VersionNumber (fix 'Int' check strictMatch minor) and reuse isES
- EGLContext: Use strictMatch for setGLFunctionAvailability() and handle failure
On ES, we require strictMatch, cleanup if failing.
- EGLDrawableFactory: Either detect ES3 or ES2.
Both only available with proper EGL context creation for ES profiles (TODO)
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operation, throw InternalError if failing
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make it sticky; Only alias profiles if HW-Accelerated!
Only alias profiles if HW-Accelerated!
GLContextImpl.mapGLVersions(..) shall not map a higher profile to a lower if it is a software renderer.
+++
GLContextImpl.mapGLVersions(..) attempts to trigger GLRendererQuirks.GL4NeedsGL3Request if OSX 10.9
by creating a GL3 core context first.
+++
GLContextImpl.setGLFunctionAvailability():
- On OSX 10.9: Detect GLRendererQuirks.GL4NeedsGL3Request and make it sticky (per device)
while 'withinGLVersionsMapping'
- Merge sticky quirks w/ local quirks
+++
TestGearsES2NEWT: Add cmdline '-gl2' to force GL2 profile.
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jogamp.opengl.egl.EGLGraphicsConfigurationFactory: Add missing 'else' in branch
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Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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'isInit' flag.
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calling 'PropertyAccess.isPropertyDefined(propName, default)' through Debug class.
Calling 'Debug.isPropertyDefined(propName, default)' may be 'optimized' to
'PropertyAccess.isPropertyDefined(propName, default)', which would skip the modules Debug's class initialization.
Iff that happens, an AccessControlException may happen, due to requesting an insecure property,
since modules own Debug class has not been added it's trusted prefixes from within it's init block yet.
This seems to be a bug of the JVM .. to me, however .. the above description is the only
able to explain the issue at hand.
+++
Fix calls Debug class own static methods, either Debug.initSingleton() or Debug.debug(),
before calling 'isPropertyDefined(propName, default)'.
+++
Also mark Debug class static methods final!
+++
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add GLProfile argument, similar to canCreateFBO(..)
In case a compatible non-core profile is requests, canCreateGLPbuffer(..) returns false on OSX.
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ES3 / GL4.3:
- Update all EGL, GLX, WGL and GL (desktop and mobile) khronos headers to latest version.
- GL3/gl3* -> GL/glcorearb*
- Explicitly preserve ES2_compatibility and ES3_compatibility in header,
most extension grouping was removed in new headers.
- Always load all GLHeader to ensure proper extension association across all profiles.
- Unified method signatures
- Added GL_EXT_map_buffer_range to core
- Using common 'glMapBufferImpl(..)' for all glMapBuffer(..) and glMapBufferRange(..) impl.
- Init necessary fields of GL instances via 'finalizeInit()' called by reflection, if exist.
This allows removing initialization checks, i.e. for all buffer validations.
- BuildStaticGLInfo: Can handle new GL header structure, i.e. one CPP extenstion block incl. define + funcs.
- GLJavaMethodBindingEmitter: Simply print the
- No GL duplication due to new intermediate interfaces, see below
- OO lineare inheritance (Added GL2ES3, GL3ES3 and GL4ES3 intemediates):
GLBase - GL - GL2ES2 - GLES2
GLBase - GL - GL2ES2 - GL2GL3 - [ GL2, GL3 ]
GLBase - GL - GL2ES2 - GL2ES3 - GL3ES3 - [ GL3 ]
GLBase - GL - GL2ES2 - GL2ES3 - GL3ES3 - GL4ES3 - [ GLES3, GL4, .. ]
- Expose 'usable' intermediate interfaces GL3ES3 and GL4ES3 in GLBase/GLProfile/GLContext
via is*() and get*().
- GLContext*:
- isGL3core() is true if [ GL4, GL3, GLES3 ] (added GLES3)
- Added ctxProfile argument to allow handling ES versions:
- getMaxMajor(..), getMaxMinor(..), isValidGLVersion(..) and decrementGLVersion(..)
- mapGLVersions(..) prepared for ES ARB/KHR validation
- EGLContext checks ES3 (via old ctx's GL_VERSION)
- ExtensionAvailabilityCache adds GL_ES_Version_X_Y for ES.
- Prelim tests w/ Mesa 9.1.3
GL Version 3.0 (ES profile, ES2 compat, ES3 compat, FBO, hardware) - OpenGL ES 3.0 Mesa 9.1.3 [GL 3.0.0, vendor 9.1.3 (Mesa 9.1.3)]
- TODO:
- Use KHR_create_context in EGLContext.createContextARBImpl(..)
- More tests (Mobile, ..)
+++
Misc:
- GLContext*:
- Complete glAllocateMemoryNV w/ glFreeMemoryNV.
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GlueGen related commits
- 23341a2df2d2ea36784a16fa1db8bc7385351a12
- 2d8e25398e929f553c4524e9c57f083d90ba4e08
- 8cabcd2de8b46c42dffcaaf46ccc2dc4d092ebba
- f69831574d4927d03d40c330d0b047d8c89622a4
- eb842815498f5926828b49c48fffce22fc9586a2
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allowing to remove specialized values.
- Windows always used global
- The OpenGL library is always available by all processes system wide.
- Tested on OSX (was using local, previously).
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WindowsWGLDrawableFactory Quirks to GLRendererQuirks (NeedCurrCtx4ARBPixFmtQueries, NeedCurrCtx4ARBCreateContext); Bug 706: Confine NeedCurrCtx4ARBCreateContext to [Windows, ATI, driver < 12.102.3); Avoid possible NPE @ GLContext.getGLVendorVersionNumber()
- Simplify GLDrawableFactory's SharedResource Query Methods
- Moving common methods to GLDrawableFactory/GLDrawableFactoryImpl
while reusing common methods to SharedResourceRunner.Resource.
- All factories SharedResources impl. SharedResourceRunner.Resource.
- Move WindowsWGLDrawableFactory Quirks to GLRendererQuirks (NeedCurrCtx4ARBPixFmtQueries, NeedCurrCtx4ARBCreateContext)
- For better maintenance, move the mentioned quirks from the windows factory to our common place,
being detected within GLContextImpl after each context creation.
- Bug 706: Confine NeedCurrCtx4ARBCreateContext to [Windows, ATI, driver < 12.102.3)
- Before we added this quirk if [Windows, ATI],
however, we have hopes that the new drivers will suffice for all
as tested successful on my test machine (AMD Radeon HD 6300M Series, amd_catalyst_13.5_mobility_beta2).
- Avoid possible NPE @ GLContext.getGLVendorVersionNumber()
- GLContext.getGLVendorVersionNumber() never returns 'null' but a zero version instance instead!
- Add API doc.
- Use mixed case names in GLContextImpl.setRendererQuirks(..).
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Bug 719 - Windows BITMAP Offscreen Orientation is not propagated through API
Fix Bug 719 - Windows BITMAP Offscreen Orientation is not propagated through API
Depends on Bug 720, since cleaning up GLContextImpl* is required to move
property 'GLContext.isGLOrientationFlippedVertical()'
to 'GLDrawable.isGLOriented()' where it belongs!
Windows BITMAP GLDrawable impl. isGLOriented() shall return false,
while we keep the BITMAPINFOHEADER's height field negative
to remove the need for vertical flip when used w/ AWT or Windows, ..
Then property 'GLDrawable.isGLOriented()' has to be recognized throughout the
utility functions, i.e. TextureData's mustFlipVertically and hence TextureIO writer.
Fix Bug 720: Unify all platform specific GLContextImpl specializations
GLContextImpl shall have only _one_ unique platform derivative
to allow proper swapping of GLDrawables of any type via:
- 'GLAutoDrawable.setContext(GLContext newCtx, boolean destroyPrevCtx)', which calls
- 'GLContext.setGLDrawable(GLDrawable readWrite, boolean setWriteOnly)'
Exception: External context may be specialized.
All drawable specific property handling shall be provided
and implemented (if possible) via GLDrawable specializations.
- GLContext.isGLOrientationFlippedVertical() -> GLDrawable.isGLOriented()
- PNGImage.createFromData() takes 'isGLOriented' to properly handle vertical flipping simply by line ordering
- TextureIO's PNG writer passes TextureData's getMustFlipVertically() as isGLOriented to PNGImage.createFromData()
- GLReadBufferUtil respects GLDrawable's isGLOriented() when creating TextureData instance.
- Screenshot respects GLDrawable's isGLOriented()
- Screenshot is deprecated, use GLReadBufferUtil.
- Removed all PBuffer attributes, i.e. floatingPoint, RenderToTexture and RenderToTextureRectangle.
- Allows removal of special pbuffer handling in GLContext* implementations.
- Removed also from GLCapabilities*
- Removed from deprecated GLPbuffer
Impact:
- Low, users who desire to render into a texture shall use our FBO GLOffscreenDrawable.
- Only use case was the deprecated GLPbuffer
- floating point framebuffer technology is still patented anyways :)
- Removed Java2DGLContext, which was only used for OSX's GLJPanel Java2D bridge,
which is no more supported anyways.
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5b47372590ec715647ebbd75d70c41ec7a64485a ; Close X11 Display in isDeviceSupported()
- Moved GL vendor version parsing to GLVersionNumber
- Moved X11Util.markAllDisplaysUnclosable() trigger into SharedResource creation of
- X11GLXDrawableFactory
- EGLDrawableFactory
- GLProfile is back to pre 5b47372590ec715647ebbd75d70c41ec7a64485a,
i.e. contains no quirk artifact (clean)
- Close X11 Display in X11GLXDrawableFactory.isDeviceSupported()
Regression of 9a4fcc7ea4ec61e4ceed791acced734ac04ea270
- TODO: Remove X11Util markAllDisplaysUnclosable detection code ?
Notes to Martin:
- Use TAB == 4 SPACES
- No author names into source code, git commit log is enough.
- No need to tag your edits, the diff is enough.
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createHandle()/destroyHandle(); Handle LOCK_SURFACE_CHANGED in lockSurface() ; GLContextImpl.makeCurrent(): Fix drawable handle validation.
GLDrawable: Refine API doc (realized/handle)
- Lifecycle of the drawable handle was not clear
- Ephasizing handle's dependency on NativeSurface's lock state and drawable's realization
GLDrawableImpl: Balance createHandle()/destroyHandle()
- updateHandle() -> createHandle()
- ensure both are balance, see below
GLDrawableImpl: Handle LOCK_SURFACE_CHANGED in GLDrawableImpl's lockSurface()
- call destroyHandle() and createHandle()
GLContextImpl.makeCurrent(): Validate drawable handle if realized only.
- it is valid to have an invalid drawable handle if not realized (see above)
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JogampRuntimeException at *DrawableFactory* instantiation trial
In case EGL is not completly installed, EGLDisplayUtil.eglGetDisplayAndInitialize(..)
will throw a GLExeception which was not catched in GLDrawableFactory.
The latter only catched JogampRuntimeException caused by ReflectionUtil due to n/a classes,
but the actual initialization code is capable to throw others.
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DPYs; JAWTWindow: Add JAWT info in toString()
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(Part 4)
Note:
- GLEventListenerState preservs the GLAutoDrawable state,
i.e. GLContext, all GLEventListener and the GLAnimatorControl association.
- GLEventListenerState may be utilized to move the state from a dying GLAutoDrawable,
to be moved to a new created GLAutoDrawable at a later time.
- GLEventListenerState will be made public soon.
+++
Exessive unit tests cover the new feature, tested manually on GNU/Linux/X11 and OSX(Java6/Java7).
+++
- GLAutoDrawable
- Change 'setContext(..)' to allow the destruction of the unbound old context:
'setContext(GLContext newCtx)' -> 'setContext(GLContext newCtx, boolean destroyPrevCtx)'
- Implementations: Properly implement 'setRealized(..)' incl. obeying threading constraints if exists.
Method is being utilized at least for GLEventListenerState.moveTo(..)
to unrealize and realize the drawable resources.
+++
Fix propagation of GLContext/GLDrawable association change (Bottom -> Top):
GLDrawableImpl.associateContext
GLContextImpl.associateDrawable
GLContextImpl.makeCurrent
GLContextImpl.destroy
GLContext.setGLDrawable
...
GLDrawableHelper.switchContext
GLAutoDrawble.setContext
associateDrawable(..)/associateContext(..) unifies and hence:
- GLContextImpl.contextRealized() (removed)
- GLDrawableImpl.contextRealized() (removed)
- GLDrawableImpl.associateContext(..) (merged)
- MacOSXCGLContext.drawableChangedNotify(..) (removed)
+++
- EGLUpstreamSurfaceHook.evalUpstreamSurface() validates the surface's device for reusage,
which is valid in case of GLEventListenerState.moveTo(..)
- MacOSXCGLContext.NSOpenGLImpl: pixelFormat replaces NSOpenGLLayerPfmt and has simplified lifecycle [create..destroy],
while native NSOpenGLLayer code only holds the reference until released.
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makeCurrent() and release() override.
Semantics of 'lastContext' are plain wrong, since release() override does claim the previous 'lastContext'
is current at the end - however, it wasn't technically made current.
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Don't cache 'displayHandle'
- ProxySurface: Add 'NativeSurface getUpstreamSurface()' allowing querying direct access of a backing surface representing this instance.
- Use case: EGLWrappedSurface
- Default impl. returns null
- ProxySurfaceImpl: Don't cache 'displayHandle'
- getDisplayHandle() is 'final', no more 'shortcut' code allowed
due to re-association incl. display handle.
- See commit b738983638703bb721ee4c9820c8ef43e2252e73
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RGB565; Fix HiSilicon/Vivante/Immersion.16 EGLConfig selection (zero depth buffer @ visualID)
- NEWT/Android Fix PixelFormat/NativeWindowFormat/VisualID Selection
- Fix allows proper selection of native window formats: RGBA8888, RGBX8888 and RGB565
- Selection is performed in 3 steps:
1) @ Construction (non native): SurfaceHolder.setFormat( getSurfaceHolderFormat( caps ) )
2) @ Native Surface Creation: getANativeWindowFormat( androidFormat) -> ANativeWindow_setBuffersGeometry(..)
Note: The set native format is revalidated, i.e. read out via ANativeWindow_getFormat(..).
3) @ EGL Creation: ANativeWindow_getFormat(..) -> fixCaps(..) - simply fixing the chosen caps.
- NEWT GLWindow.GLLifecycleHook.resetCounter:
- Also reset GLAnimatorControl's counter, if attached.
- NEWT WindowImpl -> GLLifecycleHook.resetCounter() calls issued _after_ operation before unlock().
- JOGL/EGLGraphicsConfigurationFactory
- Validate whether the visualID matching EGLConfig depth buffer is suitable.
On HiSilicon/Vivante/Immersion.16: Depth buffer w/ matching visualID is zero!
- NativeWindow/Capabilities.compareTo: Fix alpha comparison
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GL3/GEOMETRY_SHADER unit tests. ; Simplified GLContext version number
- Adding GEOMETRY_SHADER support in ShaderCode, adding core GL3/GEOMETRY_SHADER unit tests
Chuck Ritola reported in December 2012 that we lack support of GEOMETRY_SHADER
and he provided a test case.
The latter is cleaned up to use GL3 core profile features only
tesing a pass-through and the flip-XYZ geometry shader.
ShaderUtil is fixed.
- Simplified GLContext version number
The OpenGL major/minor version is now hold in a VersionNumber instance
to simplify usage. Also expose it via getGLVersionNumber() while marking
getGLVersionMajor() and getGLVersionMinor() deprecated.
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robost while detecting erroneous queried GL version
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