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* GLDrawableFactoryImpl:createMutableSurfaceImpl(..): Pass orig ↵Sven Gothel2023-03-041-5/+6
| | | | AbstractGraphicsDevice to allow EGLDrawableFactory to use the original device's native-dislay-ID for sharing resources.
* GLDrawableFactoryImpl:createDummySurfaceImpl() and createSurfacelessImpl(): ↵Sven Gothel2023-03-041-10/+12
| | | | | | | Pass orig AbstractGraphicsDevice to allow EGLDrawableFactory to use the original device's native-dislay-ID for sharing resources. EGLDrawableFactory to use the original device's native-dislay-ID for sharing resources, e.g. GLContext. EGL 1.4 requires same native-display-ID of share-list context and newly created context!
* EGLGraphicsDevice: Cleanup and enhance API doc for clarity ...Sven Gothel2023-03-041-8/+8
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* Drop redundant NativeWindowFactory.getDefaultToolkitLock(type, deviceHandle) ↵Sven Gothel2023-03-021-3/+3
| | | | variant
* Don't import conditional platform specific 'static' code but fully qualify ↵Sven Gothel2023-01-201-11/+5
| | | | names when in use, make Android d8 (Dex'ing) happy
* Bug 1347: Resolve Merged EGL/Desktop Profile MappingSven Gothel2019-12-282-3/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | GLProfile.computeProfileImpl(..) as of Bug 1084 is not the culprit here and its hardware criteria filter works. The issue is commit 99a064327bf991318841c858d21d13e55d6b39db of Bug 1203, in particular the change in GLProfile re: "Merge computed EGL-Profile-Map (1) and Desktop-Profile-Map (2) per device, instead of just using the last computation, preserving and favoratizing the Desktop-Profile-Map." Here the Desktop-Profile-Map overwrites the EGL-Profile-Map and hence the software mapping gets used. Indeed, this is a regression cause by the work of Bug 1203. +++ Resolution is to revert the explicit 'union mapping' and rely on an enhanced 'GLContextImpl.remapAvailableGLVersions(fromDevice, toDevice)' function. Here the EGLDrawableFactory _already_ maps the EGL device's GL Versions to the 'host' device (e.g. X11). This has to be refined so that the remap will not overwrite the 'host' device's already detected GL Versions. That alone is enough, so that GLProfile can simply use the 'mappedEGLProfiles' of the 'host' device if detected, which already is a merged mapping of X11 host- and EGL sub-device. In case no 'mappedEGLProfiles' are available, we simply use the 'mappedDesktopProfiles'.
* Bug 1156 Regression (Bug 1417): Probe whether 'eglGetPlatformDisplay(..)' is ↵Sven Gothel2019-12-251-1/+37
| | | | | | | | | | | | | | | | | | available before using commit f4281b5ee80d7674134bfee357695a98382884a3 for Bug 1156 (DRM/GBM) introduced the call to 'eglGetPlatformDisplay(..)' for known EGL-platforms. However, 'eglGetPlatformDisplay(..)' is only available for EGL versions >= 1.5 or 'eglGetPlatformDisplayEXT(..)' if EGL extension 'EGL_EXT_platform_base' is available. This patch adds a singular EGL version probe and a secondary extension fallback test at first call using EGL_NO_DISPLAY on both EGL_VERSION and EGL_EXTENSION eglQueryString(..) calls. If 'eglGetPlatformDisplay*(..)' is not available, simply use 'eglGetDisplay(..)'. This regression also impacted Bug 1417 (Android bringup using current SDK + NDK), i.e. disabled most Android devices as their EGL version is often 1.4.
* Bug 1156: NEWT WindowDriver: Handle case with requested ↵Sven Gothel2019-12-091-0/+19
| | | | CapabilitiesImmutable not being GLCapabilitiesImmutable
* Bug 1416 - Allow EGLDrawableFactory re-creation after shutdown() - be functionalSven Gothel2019-12-091-0/+1
| | | | | | | | | | TestShutdownCompleteNEWT revealed that EGLDrawableFactory won't be properly re-created within subsequent GLProfile/GLDrawableFactory initSingleton() after a GLProfile.shutdown() call. Hence after the shutdown() call, subsequent GLProfile have no EGLDrawableFactory available and hence may not have a default device existent in case no desktop-factory is available. Allow EGLDrawableFactory to be re-created after a shutdown().
* Bug 1156, Bug 1401: Disable DesktopGL on EGL w/ DRM/GBM earlier in ↵Sven Gothel2019-12-051-20/+22
| | | | | | | initialization Was within hasOpenGLDesktopSupport(), but then DesktopGL libs would have been already loaded and looked-up. This is not necessary and only wastes resources and time.
* VC4: Only load Broadcom EGL driver when guessVCIVUsedXerxes Rånby2019-12-042-40/+36
| | | | | | | | | | | | | Broadcom VC IV can be used from both console and from inside X11 When used from inside X11 rendering is done on an DispmanX overlay surface while keeping an X11 nativewindow under as input. When Broadcom VC IV is guessed only the Broadcom DispmanX EGL driver is loaded. Therefore standard TYPE_X11 EGL can not be used.
* VC4: Broadcom uses libbrcmEGL.so, libbrcmGLESv2.so, libbrcmOpenVG.so and ↵Xerxes Rånby2019-12-022-3/+17
| | | | | | | libbrcmWFC.so since 7 Jul 2016 Raspbian integration (two libGLES side-by-side) https://github.com/anholt/mesa/issues/24
* Bug 1156: Using EGL.eglCreatePlatformWindowSurface(..) crashes on NVIDIA ↵Sven Gothel2019-11-281-1/+4
| | | | | | 430.40 on GNU/Linux X11 Avoiding this method for now.
* Bug 1156 - Implement DRM/GBM Support for JOGL(EGL) and NEWTSven Gothel2019-11-284-40/+127
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Adding new classes DRMLib (gluegen of drm + gbm), DRMUtil and DRMMode GBMDummyUpstreamSurfaceHook to new package jogamp.nativewindow.drm, allowing full awareness of DRM + GBM within NativeWindow for JOGL + NEWT. DRMMode replaces the previous native code of collecting drmMode* attributes: active connector, used mode, encoder etc and also supports multiple active connectors. DRMUtil handles the global static drmFd (file descriptor), currently only the GNU/Linux DRM device is supported. GBMDummyUpstreamSurfaceHook provides a simple dummy GBM surface. NativeWindow provides the new nativewindow_drm.so and nativewindow-os-drm.jar, which are included in most 'all' jar packages. build property: setup.addNativeEGLGBM -> setup.addNativeDRMGBM Changes NativeWindowFactory: - TYPE_EGL_GBM -> TYPE_DRM_GBM while keeping the package ID of '.egl.gbm' for NEWT (using EGL) - Initializing DRMUtil at initialization Changes EGLDrawableFactory: - Using native GBM device for the default EGL display creation instead of EGL_DEFAULT_DISPLAY. This resolves issues as seen in Bug 1402, as well in cases w/o surfaceless support. - GL profile mapping uses surfaceless when available for GBM, otherwise uses createDummySurfaceImpl (dummy GBM surface via GBMDummyUpstreamSurfaceHook) - createDummySurfaceImpl uses a dummy GBM surface via GBMDummyUpstreamSurfaceHook - DesktopGL not available with GBM, see Bug 1401 NEWT's DRM + GBM + EGL Driver - Using DRMLib, DRMUtil and DRMMode, removed most native code but WindowDriver swapBuffer - ScreenDriver uses DRMMode, however currently only first connected CRT. - WindowDriver aligns position and size to screen, positions other than 0/0 causes DRM failure - WindowDriver reconfigure n/a NEWT TODO: - DRM Cursor support (mouse pointer) - Pointer event handling
* Bug 1156: GBM: Bring up incl GL rendering (TODO: GBM working page flip / sync)Sven Gothel2019-11-231-13/+20
| | | | | | | | | | | | | | | | | - EGLSurface: Factor out 'eglCreate[Platform]WindowSurface' NEWT egl.gbm.WindowDriver -- Properly use GBM fourcc format and use as visualID for GBM surface creation and EGL config selection -- Create eglSurface within this class -- Hook up GBM/DRM page flip (not working yet, no visible artifacts - no swap) - ProxySurfaceImpl.surfaceSwap() call upstreamSurface's implementation if available TODO: 'Permission denied' calling: - drmSetMaster (optional) - drmModeSetCrtc - drmModePageFlip
* Bug 1156: EGL-GBM: Fix NativeWindowFactory native-window-type query ↵Sven Gothel2019-11-221-1/+1
| | | | | | | | | | | | | | | | | | according to Bug 1156 - Special files like '/dev/dri/card0' can't be tested via isFile(), use exists() Order for GNU/Linux (and other unices) IMHO is 1) Display Server (Vendor neutral) 1.1) running X11 display server (DISPLAY check enough?) 1.2) running WAYLAND display server (WAYLAND_DISPLAY check enough?) 2) Console Mode Vendor Neutral 2.1) GBM (how to check?) 3) Console Mode Vendor Specific 3.1) VCIV (how to check)
* Bug 1156: EGL-GBM: [Re]use EGL Platform type for ↵Sven Gothel2019-11-222-35/+66
| | | | eglCreatePlatformWindowSurface as well (like eglGetPlatformDisplay)
* Bug 1156: GBM: FIXME: Remove scanning for desktop-GL via EGL, see commit ↵Sven Gothel2019-11-221-1/+6
| | | | e674f4fa0e795bd67335025123f9af727d856f7d
* Bug 1156: EGL-GBM: Fix Cleanup (Newt package relocation / hack default GBM)Sven Gothel2019-11-211-4/+5
| | | | Now: TYPE_EGL_GBM == ".egl.gbm"
* Bug 1156: EGL-GBM: Cleanup Code & Replace Newt GBM implementationSven Gothel2019-11-211-11/+18
| | | | | | GBM driver is now under egl/gbm subpackage and has been replaced by bcm_vc_iv boilerplate. Native code is reentrant capable and cleaned up. TODO: EGLDisplayUtil work with SharedResourceRunner
* detect gbm platform on linux when no other display server is runningErik De Rijcke2019-11-211-1/+22
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* Bug 1392: Simplify CapabilitiesFilter: Criteria -> Test, remove ↵Sven Gothel2019-09-071-5/+5
| | | | RemovalCriteria as all Test definitions may be used for anything.
* Bug 1391 Bug 1392: Implement GLRendererQuirks DontChooseFBConfigBestMatch ↵Sven Gothel2019-09-071-36/+52
| | | | | | | | | and No10BitColorCompOffscreen Further enhance unit tests TestGLProfile03NEWTOffscreen, i.e. test all meta profile types on all offscreen drawable types (fbo, pbuffer and bitmap). Align unit test name numbers of TestGLProfile01NEWT to TestGLProfile03NEWTOffscreen.
* iOS: Initial working commit supporting iOS (ipad pro 11)Sven Gothel2019-06-231-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | using our OpenJFK 9 x86_64 and arm64 build. Test demo class is 'com.jogamp.opengl.demos.ios.Hello', residing in the new demo folder 'src/demos/com/jogamp/opengl/demos/ios/Hello.java'. This commit does not yet include a working NEWT specialization for iOS, but it shall followup soon. Instead this commit demonstrates JOGL operating on native UIWindow, UIView and CAEAGLLayer as provided by Nativewindow's IOSUtil. Test Video https://www.youtube.com/watch?v=Z4lUQNFTGMI +++ Notable bug: The FBO used and sharing the COLORBUFFER RENDERBUFFER memory resources with CAEAGLLayer to be displayed in the UIView seemingly cannot handle GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24 or GL_DEPTH_COMPONENT32 depth buffer - none at all (Device + Simulation). Therefor the default demo GLEventListener chosen here don't require a depth buffer ;-) This issue can hopefully be mitigated with other means than using a flat FBO sink similar to FBO multisampling.
* Bug 1290: Expand query whether BCM IV is being used, exclude '/dev/dri/card0'rcpulledSven Gothel2018-01-161-9/+9
| | | | Also refactor query to jogamp.nativewindow.BcmVCArtifacts
* Change library search order for Broadcom VC IV graphicsgohai2017-02-161-1/+17
| | | | When the VC4 DRM driver isn't loaded, we want to load the VC IV GLES2 driver, which is - unfortunately - only available as libGLESv2.so.
* Bug 1202: Fix vsync regression on OSX when using CALayerSven Gothel2015-09-011-1/+2
| | | | | | | | On OSX using CALayer for onscreen rendering, the drawable is utilizing an offscreen FBO. Hence we need to move the vsync-skip-operation criteria, i.e. skip if offscreen, down to the implementation.
* Bug 1203: Add missing constraints in desktop *GLContext.create* methods: ↵Sven Gothel2015-08-301-1/+1
| | | | | | | | | | | | | | | | | Bail out if GL ES is requested ; Fix test case *GLContext.createImpl(..) shall throw an GLException: *GLContext.createContextARBImpl(..) shall return 0: - Desktop implementation: if GL ES is requested - EGL implementation: if GL Desktop is requested, but not available Otherwise GLContextImpl may mistake a desktop context for an ES one. +++ Fix unit test TestGLAutoDrawableFactoryGLProfileDeviceNEWT.test11ES2OnDesktop(): We have to query the factory by desired profile, since the desktop factory cannot produce an GL ES context.
* Bug 1203: OpenGL ES 3.1 NVIDIA 355.06's EGL impl. is unstable requires ↵Sven Gothel2015-08-301-2/+2
| | | | | | | | | | GLRendererQuirk.SingletonEGLDisplayOnly Test cases with multiple EGLDisplay init/terminate result to crashes due to NVidia's 355.06 driver. Hence enable GLRendererQuirk.SingletonEGLDisplayOnly if EGL vendor is NVIDIA until a good driver version is known.
* Bug 1203: Optimize OpenGL Profile probing/mapping (Skip redundant queries)Sven Gothel2015-08-302-13/+30
| | | | | | | | | | | | | | | Via GLDrawableFactory[Impl] the following details are considered while GLContextImpl.mapGLVersions(..): - hasOpenGLDesktopSupport If false, skip OpenGL Desktop queries - hasOpenGLESSupport If false, skip OpenGL ES queries - hasMajorMinorCreateContextARB If false, reduce [maxMajor.maxMinor..minMajor.minMinor] iteration, reducing to [maxMajor..minMajor], usually only one query.
* Bug 1202 (related): Fix SEMVER regressions mostly due to Bug 1202 commits ↵Sven Gothel2015-08-291-1/+1
| | | | | | | | | (adding dummy methods) Commits deff49c901915e007f43a1df1a0d217a786e9f06 and 6ab634654f58afcf4549fcd1a796a0f9fd13298c changed/removed a few protected methods of public classes .. Re-added dummy methods .. shall be removed for next 2.4.* version
* Bug 1203: EGLDrawableFactory.mapAvailableEGLESConfig(..): Add missing close ↵Sven Gothel2015-08-291-52/+53
| | | | on device (surfaceless); Remove one try-finally block
* Bug 1203: Implement regular EGL OpenGL Profile probing (ES* + GL*)Sven Gothel2015-08-292-234/+291
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - GLProfile - Add 'hasGL234OnEGLImpl' handling, i.e. GL* profiles on EGL devices - Properly handle EGL's 'GLDynamicLookupHelper' queries for ES2, ES1 and GL* profiles, i.e. allow each one to fail seperately. - Merge computed EGL-Profile-Map (1) and Desktop-Profile-Map (2) per device, instead of just using the last computation, preserving and favoratizing the Desktop-Profile-Map. - GLContextImpl.mapGLVersions(..): Map ES* profiles if having an EGLGraphicsDevice and not disabled via GLProfile.disableOpenGLES. - EGLContext - createContextARBImpl(..): Use the EGL_CONTEXT_MINOR_VERSION_KHR if supported - GLContext* accessibility: Remove unused entries, add newly used ones - EGLDrawableFactory - Fix a bug regarding detection of 'OpenGL' API for EGL - SharedResource: Use detailed knowledge of each profile - Only create one drawable and context for probing maximum, utilizing 'GLContextImpl.MappedGLVersionListener' to detect all mapped profiles for 'SharedResource' instance. - Detect whether the probed/mapped device can be mapped to the default-EGL-device, i.e.: - current device is not the default-EGL-device - default-EGL-device is valid and could be mapped (beforehand) - same connection In this case, no probing/mapping is performed and the default-EGL-device mapped data being reused and remapped to the requested device. - When mapping/probing, attempt to use a surfaceless context first, allowing same codepath for default-EGL-device and native-device (X11, ..). This avoids using pbuffer if using default-EGL-device and a dummy onscreen window if using a native-device (X11, ..). If this fails, continue as usual .. - default-EGL-device -> pbuffer - native-device (X11, ..) -> dummy onscreen window
* Bug 1203: Cleanup and Prepare for regular EGL Profile probingSven Gothel2015-08-292-22/+42
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | - GLContextImpl - add 'MappedGLVersion' type, preserving information from GL profile mapping - add 'MappedGLVersion mapAvailableGLVersion(..)' - add 'setMappedGLVersionListener(final MappedGLVersionListener mvl)', allowing implementations to register successfully mapped profiled. - add 'void remapAvailableGLVersions(final AbstractGraphicsDevice fromDevice, final AbstractGraphicsDevice toDevice)', allowing implementations to fully map one-devices profiles to another one avoiding a redundant profile mapping (probe operation). - 'mapGLVersions(..)' - disable desktop-core profile mapping if GLProfile.disableOpenGLDesktop - disable desktop-desktop profile mapping if GLProfile.disableOpenGLDesktop - EGLDrawableFactory - remove jogl.debug.EGLDrawableFactory.QueryNativeTK, since it shall not be used anymore. - Use 'NativeWindowFactory.getDefaultDisplayConnection(..)' for default EGLGraphicsDevcie - add 'hasFullOpenGLAPISupport()' - Use 'EGLSurface' return type if appropriate.
* Bug 1203: Refine DEBUG outputSven Gothel2015-08-295-12/+46
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* Bug 1203: EGLGraphicsDevice.nativeDisplayID: Differentiate upstream device's ↵Sven Gothel2015-08-293-6/+19
| | | | native handle via own ctor, reducing redundancy
* Bug 1203: GLDrawable-Stateless operations in GLContextImpl, using ctxVersion ↵Sven Gothel2015-08-292-9/+16
| | | | | | | | | | | | | | | | | | | | | | | | and ctxOptions - State-less operation during profile probing (mapGLVersions). While probing the GLDrawable/GLProfile and GL instance may not reflect the currently probed OpenGL profile. Hence stateless operation by passing required information is required for: - GLDynamicLookupHelper must be fetched via 'major-version and contextOptions'. - GLContextImpl.resetProcAddress(..) - GLContextImpl.updateGLXProcAddressTable() - GLContextImpl.setGLFunctionAvailability(..) - ExtensionAvailabilityCache TODO: Add replacement for GLProfile validation, which is disabled right now.: drawable.getGLProfile().verifyEquality(gl.getGLProfile()) The GLDrawable.GLProfile maybe less than GL's GLProfile due to current context-version and options. Hence we would need a 'GLProfile.bwCompatibleWith(GLProfile)'.
* Bug 1203: SharedResourceRunner.Implementation impl. shall use ↵Sven Gothel2015-08-291-32/+14
| | | | | | | | | | AbstractGraphicsDevice's uniqueID instead of connection AbstractGraphicsDevice's uniqueID supports multiple device types and units while including the connection. This is required for proper EGLDrawableFactory's profile probing on different native platform devices. Using common abstract implementation 'AImplementation' for WindowsWGL's, X11GLX's and EGL's DrawableFactory.
* Bug 1202 - Add support of Adaptive Vsync via [GLX|WGL]_EXT_swap_control_tearSven Gothel2015-08-271-4/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | [GLX|WGL]_EXT_swap_control_tear extensions support asynchronous buffer swaps, i.e. adaptive Vsync. <https://www.opengl.org/wiki/SwapInterval_aka_vsync#Adaptive_Vsync> <https://www.opengl.org/registry/specs/EXT/wgl_swap_control_tear.txt> <https://www.opengl.org/registry/specs/EXT/glx_swap_control_tear.txt> <http://keithp.com/blogs/async_flip/> The extensions utilizes a negative interval value, enabling late swaps to occur without synchronization to the video frame. Hence '-1' has new semantics, previously it was the 'default value' of 'untouched vsync interval'. New default is: - 0 for unrealized context - 1 for realized context +++ It requires [GLX|WGL]_EXT_swap_control, hence we shall ensure to use use this extension in the implementation of GLContext.setSwapInterval(..). +++ Mesa3D seems to support GLX_SGI_swap_control only. +++ Implemented on Windows and X11. +++ On GNU/Linux using NVidia driver w/ my setup(*), sadly the query GLX.glXQueryDrawable(displayHandle, drawable.getHandle(), GLX.GLX_LATE_SWAPS_TEAR_EXT, val); always returns zero here, indicating async vsync is not supported. (Queried the attribute for every frame in windowed or fullscreen mode) Fullscreen (*) - Debian 8 - Kernel 3.16 - KDE/Kwin - GL Version 4.5 (Core profile, arb, compat[ES2, ES3, ES31], FBO, hardware) - 4.5.0 NVIDIA 355.06 [GL 4.5.0, vendor 355.6.0 (NVIDIA 355.06)] - GL_RENDERER GeForce GTX 660/PCIe/SSE2 - Samsung U28D590 (DFP-4): Internal DisplayPort +++
* Bug 1062: Utilize 'GLProfile.disableOpenGLDesktop' for EGLDrawableFactory ↵Sven Gothel2015-08-051-28/+32
| | | | | | | | | | | desktop mapping as well. Commit 35622a7cef4a28ce7e32bf008ef331d9a0d9e3e2 introduced GLProfile.disableOpenGLDesktop, as enabled by system property 'jogl.disable.opengldesktop'. Desktop OpenGL shall also be disabled within EGLDrawableFactory. Provide verbose DEBUG info for all disabled desktop OpenGL cases.
* Bug 1150 - Fix GLContextImpl.createImpl(..) NoARBCreateContext and '!ARB GL ↵Sven Gothel2015-03-261-12/+22
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | >= 3.1' issues This fix solves the described issues below. Test cases added for onscreen and offscreen drawables, the latter includes Window's bitmap special case. GLContextImpl.createImpl(..): Fix NoARBCreateContext and '!ARB GL >= 3.1' issues: ================================================================================= GLContextImpl.createImpl(..) implementation of X11GLXContext and WindowsWGLContext wrongly handles the case of NoARBCreateContext. Here the !ARB created context shall allow GL >= 3.1, since ARB context creation is disabled and 'no mix' can occur. The latter was already intended due to failure criteris 'createContextARBTried' in: if( glCaps.getGLProfile().isGL3() && createContextARBTried ) { failure("createImpl ctx !ARB but ARB is used, profile > GL2 requested"); } Further, WindowsWGLContext treats glCaps.isBitmap() within the 'createContextARBTried=true' case, but it shall never tried using the ARB context creation method. This even lead to the issue of creating a 1.1 context, but having the ProcAddressTable being still on the GL > 2 cached table. This is due to 'setGLFunctionAvailability(..)'. Ensure 'setGLFunctionAvailability(..)' is functional ==================================================== Caller shall either throws an exception if method returns false or issues a state reset. In case 'setGLFunctionAvailability(..)' throws an exception itself, the states are no issue.
* Bug 1135 - Cleanup: Remove GL_NV_vertex_array_range extension support in ↵Sven Gothel2015-03-061-11/+0
| | | | GLContext
* Bug 1068 - Fix issue w/ unifying Surfaceless probing (commit ↵Sven Gothel2015-02-031-1/+4
| | | | | | | | | | | | | | | | | | | | | | 2120be14c7525ef051d105f9bb02294f78d17d28) Commit 2120be14c7525ef051d105f9bb02294f78d17d28 caused GLDrawableFactoryImpl.probeSurfacelessCtx(..) to be only called if appropriate, hence GLRendererQuirks.NoSurfacelessCtx was not set otherwise. This patch adds the required 'else' branch for the case GLDrawableFactoryImpl.probeSurfacelessCtx(..) is not called and issues GLDrawableFactoryImpl.setNoSurfacelessCtxQuirk(..). +++ Add Note to EGLDrawableFactory's shutdown: "sr.device.close() Issues eglTerminate(), which may cause SIGSEGV w/ NVIDIA 343.36 w/ TestGLProfile01NEWT" However keep this code enabled, since this seems to be a driver issue. +++
* Bug 682 - Relocating javax.media.opengl.* -> com.jogamp.opengl.* (Part 1)Sven Gothel2015-02-0211-88/+88
| | | | | | | | | sed -i 's/javax\.media\.opengl/com\.jogamp\.opengl/g' `grep -Rl "javax\.media\.opengl" src` sed -i 's/javax\.media\.nativewindow/com\.jogamp\.nativewindow/g' `grep -Rl "javax\.media\.nativewindow" src` sed -i 's/javax\/media\//com\/jogamp\//g' `grep -Rl "javax/media/" src` sed -i 's/javax\/media\//com\/jogamp\//g' `grep -Rl "javax/media/" doc` Manually edited all occurences within make/**
* GLContextImpl.makeCurrentImpl(): Remove redundant test whether context is ↵Sven Gothel2015-01-231-10/+8
| | | | | | | | | | already current - GLContextImpl.makeCurrentImpl(): Remove redundant test whether context is already current GLContext.makeCurrent() already verifies whether native makeCurrent can be skipped by comparing against the thread-local current GLContext instance. - Add X11GLXContext.glXReleaseContext(..) to simplify release call
* Bug 1068 - Unify Surfaceless probing; Fix Surfaceless for OSX and Windows ↵Sven Gothel2015-01-231-67/+56
| | | | | | | | | | | | | | | | | | | (probing, etc) - Unify surfaceless probing GLDrawableFactoryImpl.probeSurfacelessCtx(..) implements surfaceless probing for all platforms - Fix Surfaceless for OSX (probing, etc) - Handle 'surfaceless' mode in MacOSXCGLContext impl - MacOSXCGLDrawableFactory.getOrCreateSharedResourceImpl adds surfaceless probing - Fix Surfaceless for Windows (probing, etc) - WindowsWGLContext.wglMakeContextCurrent(..) - Split release code into WindowsWGLContext.wglReleaseContext(..) allowing to handle zero HDC. - WindowsWGLGraphicsConfigurationFactory.updateGraphicsConfiguration(..) - Skip HDC -> PFD handling for - WindowsWGLDrawableFactory.createSharedResource adds surfaceless probing
* Misc Fix: GLContext*; Refine DEBUG output in GLDrawableFactory's ↵Sven Gothel2015-01-231-12/+13
| | | | | | | | | | | | | | | | | | | createShareResource - Fix GLContext.makeCurrent() API doc for 'throws GLException' - Fix GLContext.makeCurrentResultToString(int): CONTEXT_CURRENT_NEW -> "CONTEXT_CURRENT_NEW" - Fix GLContextImpl.setGLDrawable(..) - Catch Throwable instead of GLException to not loose other cases - Fix GLContextImpl.makeCurrent(..) - Use const l-value in branch expression - fix semantic typo: validate -> validated - Refine DEBUG output in GLDrawableFactory's createShareResource - Enable DEBUG via GLContext.DEBUG as well to ease analysis w/o drawable DEBUG output
* Bug 896: Refine criteria to allow OpenGL API usage for EGLSven Gothel2015-01-233-26/+50
| | | | | | | | | | | | | | | It has been experienced w/ Mesa 10.3.2 (EGL 1.4/Gallium) that even though initial OpenGL context can be created w/o 'EGL_KHR_create_context', switching the API via 'eglBindAPI(EGL_OpenGL_API)' the latter 'eglCreateContext(..)' fails w/ EGL_BAD_ACCESS. Hence we require both: OpenGL API support _and_ 'EGL_KHR_create_context'. FIXME: Evaluate this issue in more detail! FIXME: Utilization of eglBindAPI(..) must be re-evaluated in case we mix ES w/ OpenGL, see EGL 1.4 spec. This is due to new semantics, i.e. API is bound on a per thread base, hence it must be switched before makeCurrent w/ different APIs, see: eglWaitClient();
* Simplify GLDrawable[Impl|Factory].getGLDynamicLookupHelper(..)Sven Gothel2015-01-232-20/+11
| | | | | | | | | - Using GLDrawableFactory.getGLDynamicLookupHelper(String profileName) - Based on String GLProfile name - throws GLException if no lookup handler installed (EGL) - final implementation of GLDrawableImpl.getGLDynamicLookupHelper() using getGLProfile().getImplName()
* Bug 1038: Refine handling of GLRendererQuirks.NoARBCreateContextSven Gothel2015-01-231-23/+24
| | | | | | - GLRendererQuirks.NoARBCreateContext is set static per device - Property GLProfile.disableOpenGLARBContext sets static GLRendererQuirks.NoARBCreateContext - Centralize handling in GLContextImpl.createContextARB(..)