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* EGLConfig2Capabilities: Add flag 'forceTransparentFlag' allowing to pass ↵Sven Gothel2012-04-034-22/+25
| | | | | | | through transparency flag from higher API The above is necessary to reflect transparency in chosen Capabilities from a higher level API (native windowing) in case the EGL impl. does not (buggy). This is currently true for Android.
* Adapt to gluegen commit 1c03dfd6d1939a46018583419956e350e531f4fe - Fix Bug 566Sven Gothel2012-03-261-1/+7
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* Fix EGLConfig re-use w/ different EGLDisplay handle (Triggered w/ Mesa EGL/ES)Sven Gothel2012-03-254-17/+32
| | | | | | | | | Reusing the native EGLConfig handle of another EGLDisplay is invalid, hence the EGLCapabilities cfg-handle value shall be 'refreshed' using the immutable cfg-id and the new EGLDisplay. Also fix EGLError value in createSurface() exception and don't override EGLCapabilities transparency value for a given EGLConfig ID.
* GL/GLContext: Properly define swapInterval incl. default value for EGL (1) ↵Sven Gothel2012-03-101-6/+7
| | | | | | and desktop (undefined). *GLContext.setSwapIntervalImpl: Simple return success, set state in GLContext.
* GLContextImpl: Expose GL_RENDERER for impl. / EGLContext workaround Android ↵Sven Gothel2012-03-071-2/+11
| | | | | | | | | | 4.0.3, Pandaboard ES, PowerVR SGX 540 Bug GLContextImpl: Expose GL_RENDERER for impl. - This allows reusing the 'early' string. EGLContext workaround Android 4.0.3, Pandaboard ES, PowerVR SGX 540 Bug - On mentioned platform, the app crashes when eglSwapInterval() has been called.
* NativeWindow public* reorg 3/3 ; NativeVisualID -> VisualIDHolder incl. ↵Sven Gothel2012-03-065-72/+48
| | | | | | | | | | | | | | | | | | | | | | proper utilization. - VisualIDHolder: Update documentation (Exception case, etc) - NativeVisualID -> VisualIDHolder (public) - incl. generic Comparator - better doc and enum values - VID_UNDEFINED == 0 - methods shall not throw exception, but return UNDEFINED - CapabilitiesImmutable extends VisualIDHolder - All Capabilties impl. - use VID_UNDEFINED for undef. value - use final private (immutable) fields - AbstractGraphicsConfiguration extends VisualIDHolder - X11 CreateDummyWindow takes (int) visualID
* NativeWindow public-spec to public-impl reorg ↵Sven Gothel2012-03-061-2/+2
| | | | (javax.media.nativewindow.<impl> -> com.jogamp.nativewindow.<impl>) 2/3
* Fix GLWindow/SWT-GLCanvas: set context synchronized ; Misc ChangesSven Gothel2012-03-051-1/+4
| | | | | | | | | | | | Fix GLWindow/SWT-GLCanvas: set context synchronized - GLWindow fix commit a0177c8a1048683e5d43f4712f8f9e37091d4e85. Removed explicit recursive surface lock requires recursive context locking, otherwise concurrent rendering fails. The implicit recursive surface lock within context makeCurrent() is applied after the context lock itself. Misc Changes - Fix TestPBufferDeadlockAWT, which was not using the unique profile string reference
* Complete LOCK_SURFACE_CHANGED ; Introduce NativeVisualID (Daisy chaining ↵Sven Gothel2012-03-056-124/+257
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | *GraphicsConfiguration) ; ... NativeVisualID: New interface for Capabilities implementations, allowing retrieval of the native 'visual id'. Impl. by WGL, X11 and EGL. JAWTWindow.lockSurface() - Detect surfaceHandle change an return LOCK_SURFACE_CHANGED (see: LOCK_SURFACE_CHANGED) EGLDrawable: - Impl. updateHandle() (see: LOCK_SURFACE_CHANGED) - use NativeVisualID for EGLGraphicsConfiguration selection to respect a native 'visual id' EGLContext.createContextImpl: Use NIO for attributes EGLDisplayUtil: Enhance eglGetDisplay w/ DEBUG code and NativeSurface / EGL_DEFAULT_DISPLAY variation EGL, XGL, WGL GraphicsConfiguration: - Don't set ALPHA_SIZE and STENCIL_SIZE if not requested in attribute list for context creation. - toString() shows proper identification, eg.: egl, x11, win32 .. EGLGraphicsConfigurationFactory: Daisy chain GraphicsConfigurationFactory for native device type (currently only X11). This allows choosing the EGLGraphicsConfiguration and hence native visual id based on EGL when invoked via the factory model (generic). In case EGLGraphicsConfigurationFactory is not suitable or doesn't produce a native visual id, it falls back the the original one. X11AWTGraphicsConfigurationFactory and X11Window: Use generic NativeVisualID which allows EGLGraphicsConfiguration implicit. *GraphicsConfiguration's DEBUG flag is pushed up to DefaultGraphicsConfiguration LOCK_SURFACE_CHANGED: - commit 006e9fe402a0a47b45fd2c4af51296aef895e8b5 - commit a0177c8a1048683e5d43f4712f8f9e37091d4e85 Impact: - Fixes EGL/GLES (wrapper/native) usage on X11, proper Xvisual selection w/ EGL - Fixes EGL/GLES (wrapper/native) usage on Windows, ANGLE works w/ NEWT and forced ES2
* Software Rasterizer: Add 'Mesa X11' to GL_RENDERER list. EGLDrawable: Remove ↵Sven Gothel2012-02-291-7/+7
| | | | | | | | | getWidth()/getHeight() EGL surface queries. EGLDrawable: Remove getWidth()/getHeight() EGL surface queries. This code is not only redunant, since the surface dimension is known in the NativeWindow surface returned by GLDrawableImpl., but also causes an exception since the EGL surface might not be realized at the time it's dimension is being queried.
* Fix commit 9e66972c193399d6dcdf9e6662f4335bdf15736aSven Gothel2012-02-251-1/+1
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* Fix GLProfile/GLDrawableFactory bug: Recursion on default desktop device, ↵Sven Gothel2012-02-251-4/+4
| | | | | | | | | | | | | | since no profile was mapped. GLDrawableFactory*: - Initialize defaultDevice, even if impl. is not available (no GL libraries for impl.), hence - getDefaultDevice() always returns a valid device - getIsDeviceCompatible() only returns 'true' if device is supported _and_ drawable factory is functional GLProfile: - default-desktop-device becomes default-device even if the desktop-factory itself is not functional. This is due to the fact that the subsequent EGL-factory always handles desktop-devices (X11->EGL, GDI->EGL, etc).
* EGL Display Lifecycle Robustness Patch (impl. workaround)Sven Gothel2012-02-224-7/+115
| | | | | | | | | | Added EGLDisplayUtil helper class managing the lifecycle of the EGL display handle recursively. This class is required, due to implementation bugs within EGL where EGL.eglTerminate(long) does not mark the resource for deletion when still in use, bug releases them immediatly. This fixes unit test com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrentNEWT on Linux ARM w/ Omap4 and Tegra2.
* DEBUG Output: More thread-names to drawable/context lifecycle; Remove ↵Sven Gothel2012-02-223-18/+21
| | | | massive '!!!' occurence
* EGLDrawable: use the original requested Capabilities, ignore previously ↵Sven Gothel2012-02-221-3/+2
| | | | | | | | | chosen ones (x11,win32,..) - they are not fit The previous chosen caps might come from GLX, WGL .. however, these caps doesn't reflect EGL's capabilities - they may reflect less features. This fixes missing MSAA on linux/armv7 w/ GLX enabled.
* Fix ExtensionAvailabilityCache ; Enhance caching.Sven Gothel2012-02-142-2/+2
| | | | | | | | | | | | | | | | | | | ExtensionAvailabilityCache regression / enhancement: - Set context version (w/o string) before caching. This is required since we query the ctx version. Regression from 4011e70eed8c88aee0fcd051a50ab3f15bb94f68 - Remove GLContextImpl state. Only use the passed value at initialization. - Defined initialization, due to the 'new' cache/instantiation logic Remove redundant GLContext profile bits: - CTX_OPTION_ANY: implicit if !CTX_OPTION_FORWARD - CTX_IMPL_ACCEL_HARD: implicit if !CTX_IMPL_ACCEL_SOFT Cache key (ProcAddressTable, Extensions): - Mask out GLContext.CTX_OPTION_DEBUG | GLContext.CTX_IMPL_ES2_COMPAT, since they don't influence the cached values.
* Enhance ExtensionAvailabilityCache ; Expose extension count in GLContext ↵Sven Gothel2012-02-131-2/+2
| | | | | | | | | | | | | | (and clean up) - GLContext - Expose isFunctionAvailable(), isExtensionAvailable(), getPlatformExtensionCount(), getGLExtensionCount() - sort methods a bit ExtensionAvailabilityCache: - Favor StringBuilder instead of StringBuffer (faster) - Resuse set's - Hold dedicated counts of extensions, platform and GL
* Fix JOGL GLContextImpl ProcAddressTable and Extension CachingSven Gothel2012-02-131-7/+4
| | | | | | | | | Bug caused using wrong extension cache and probably the wrong procAddress table. - do not reuse local field value if not cached - issue resetState() after each createContextARBMapVersionsAvailable(..) query - remove cache entry for extension (copy/paste bug) - resetState() shall clean platform extProcAddressTable in specializations
* OpenGL ES/EGL OverhaulSven Gothel2012-02-137-40/+220
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - GLProfile properly detects native EGL/ES1/ES2 on the 'desktop' device factory. This allows usage of Mesa's EGL/ES or Imageon's PVR emulation, etc. - GLProfile drops getDefaultDesktopDevice() and getDefaultEGLDevice() since both are aligned by getDefaultDevice(). - Fix GL_ARB_ES2_compatibility detection and utilize resulting isGLES2Compatible() where possible. This allows ES2 compatible desktop profiles to use core ES2 functionality (glShaderBinary() .. etc) even with a GL2ES2 desktop implementation. - EGLDrawable: If createSurface(..) fails (BAD_NATIVE_WINDOW) w/ surfaceHandle it uses windowHandle if available and differs. This allows the ANGLE impl. to work. - Properly order of EGL/ES library lookup: ES2: libGLESv2.so.2, libGLESv2.so, GLES20, GLESv2_CM EGL: libEGL.so.1, libEGL.so, EGL - *DynamicLookupHelper reference will be null if it's library is not complete (all tool libs, all glue libs and a ProcAddressFunc lookup function - if named). - Enhance GL version string (incl. ES2 compatible, hw/sw, ..) - GLBase: Fix docs and remove redundancies - Prepared (disabled) DesktopES2DynamicLibraryBundleInfo to be used for a real EGL/ES2 implementation within the desktop GL lib (AMD). Sadly it currenly crashed within eglGetDisplay(EGL_DEFAULT_DISPLAY), hence it's disabled.
* GLDynamicLibraryBundleInfo: Remove 'nativewindow_x11' preload lib ↵Sven Gothel2012-01-231-1/+0
| | | | (implicitly loaded by NativeWindowFactory)
* GLDrawableFactory*.createOffscreenDrawable(): No implicit setRealized(true) ↵Sven Gothel2011-12-171-1/+0
| | | | | | | | | | | | | | @ creation GLDrawableFactory*.createOffscreenDrawable(): No implicit setRealized(true) @ creation, following deferred creation like onscreen drawables. This allows using offscreen drawables in classes like GLCanvas, where realization is deferred due to pending valid size. Only createGLPBuffer() realizes the offscreen pbuffer drawable immediatly to reduce the impact on user-code. GLDrawableFactoryImpl.createGLDrawable(): - Simplify OffscreenLayerSurface validation and check it first regardless of the chosenCaps to get a chance to use pbuffer.
* setGLFunctionAvailability(..): Reduce the calls to resetProcAddressTable() ↵Sven Gothel2011-12-132-2/+2
| | | | | | | | | | | 12 -> 7 in initialization. Reducing the calls to resetProcAddressTable() 12 -> 7 in initialization, saves: Linux/AMD: 600ms -> 300ms Linux/NV: 161ms -> 112ms OSX 10.7/NV: 522ms -> 397ms Still some freezes on OSX 10.6.8/NV .. further analysis is going on.
* Fix concurrency bug of GLProfile initialization ; Fix SharedResourceRunner ↵Sven Gothel2011-12-111-1/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 'dead' thread (Applets) GLDrawableFactory: - clarify: public getWasSharedContextCreated(..) -> protected createSharedResource(..) - add: getSharesResourceThread() GLProfile: - proper locking of initSingletion(..) path: - Use RecursiveThreadGroupLock and add/remove GLDrawableFactory's sharesResourceThread while creating it's the sharedResource. This simplifies and fixes GLProfile's locking code. - Fix and simplify initSingleton(boolean) API doc - mark it deprecated. - Add initSingleton() for controlled initialization only, pairing w/ shutdown(..) Remove initSingleton(boolean) calls in code and test! +++ Fix SharedResourceRunner 'dead' thread (Applets) In Applets, stopping an Applet makes the browser Java plugin interrupting and killing all related threads, including our SharedResourceRunner thread. - Validate whether the shared resource thread is alive - Catch interruption in shared resource thread and assume it's a kill signal - releaseSharedResource: clear devicesTried set
* New GLProfile.ShutdownType: SHARED_ONLY / COMPLETE - Enhance/Fix Lifecycle ↵Sven Gothel2011-12-011-31/+46
| | | | | | | | | | | | | | | | | | | | | Management - Leave Platform, .. TempJarCache untouched. - GLDrawableFactoryImpl*: Leave DynamicLibraryBundle(lib-binding) untouched, for NativeLibrary, JNILibLoaderBase (JNI libs), .. consistency. - SHARED_ONLY: shutdown shared GLDrawableFactoryImpl* resources and NativeWindowFactory - COMPLETE: additionally shutdown GLContext* Clear all cached GL/GLX proc-address and device/context mappings. - Use new "GLProfile.shutdown(GLProfile.ShutdownType.SHARED_ONLY)" in Applets - X11GLXDrawableFactory Shutdown: Uncomment close/destroy of shared resources. - JAWTWindow.destroy(): Close the delegated device. In case it's X11 this closes the exclusive opened X11 Display.
* Minor edits.Sven Gothel2011-12-013-15/+0
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* GLDrawableFactory: Implementations lifecycle is handled via ↵Sven Gothel2011-12-011-11/+26
| | | | constructor/destroy()
* More Robust GLProfile Initialization ; Add NativeWindowFactory ShutdownSven Gothel2011-11-301-3/+10
| | | | | | | | | | | | More Robust GLProfile Initialization - Catch GLException in GLDrawableFactory getWasSharedContextCreated(device) impl., which may fail (See comment on Firefox/Chorme EGL deployed library for Windows). - If getWasSharedContextCreated(devide) fails, set respective factory availability to false, ie. hasDesktopGLFactory, hasEGLFactory, .. Add NativeWindowFactory Shutdown - Currenly a dummy entry, may evolve. X11Util shutdown is issued by respective GLDrawableFactory
* GLContextImpl*: createImpl() / makeCurrentImpl() refinement / robostnessSven Gothel2011-11-292-2/+2
| | | | | | | | | | | | | | | createImpl(): If successful must leave context current. makeCurrentImpl(): Is only called if context is not just created, hence the boolean parameter 'boolean newCreatedContext' is removed. This clearifies and actually cleans up the native makeContextCurrent/releaseContext call pairs. MacOSXCGLContext: CGL and NS impl. of native makeContextCurrent/releaseContext uses CGL locking to provide a thread safety. This is recommended in OS X OpenGL documentation on [shared context] multithreaded use cases. Post creation code, as seen in some pbuffer cases is moved to overriden createImpl() methods.
* Fix Bug 527: Creating a context w/ shared context, while the latter is in ↵Sven Gothel2011-11-281-16/+18
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | use (threading) Bug 527 describes the situation where wglShareLists() fails (throws exception) while the shared context is in use by another thread (some Animator). It was reported by Jerome Jouvie. The exception happens not everytime, but at least around 20% on manual tests I have performed on the Windows platform. The context in question are all JOGL's GL2, which natively where bound to an OpenGL 3.0 profile. The WGL_ARB_create_context spec says http://www.opengl.org/registry/specs/ARB/wgl_create_context.txt: +++ Future versions of OpenGL may only support being added to a share group at context creation time. Specifying such a version of a context as either the <hglrc1> or <hglrc2> arguments to wglShareLists will fail. wglShareLists will return FALSE, and GetLastError will return ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB. +++ Hence the 1st patch was to remove 'wglShareLists()' usage in case we use the new WGL_ARB_create_context context creation method. Even though this is a desired change, and works in general, it didn't fix the issue. It seems that the shared context, which is passed @ new context creation, cannot be used while it is in use itself in another thread. This conclusion leads to the actual fix, ie. locking the shared context while creating the new context which shares it. Manual tests using this patch could not reproduce this issue (40 attempts). Test: TestSharedContextListNEWT2
* GraphicsConfigurationFactory: Kick off 'registerFactory' via static method ↵Sven Gothel2011-11-232-3/+5
| | | | | | instead of constructor for clarity. - prepare for 'jogamp.nativewindow.x11.awt.X11AWTGraphicsConfigurationFactory'
* NativeSurface's getGraphicsConfiguration() returns the native (delegated) ↵Sven Gothel2011-11-234-4/+4
| | | | | | | | | | | AbstractGraphicsConfiguration, if delegation is used. This change restricts the usage of AbstractGraphicsConfiguration's getNativeGraphicsConfiguration() to NativeSurface implementations and hence reduces complexity. NativeSurface implementations are adapted and access to it's AbstractGraphicsConfiguration is controlled via get/set method avoiding flawed usage (read/write), since read access shall return the delegated AbstractGraphicsConfiguration, if used.
* Nativewindow: Introduce API private MutableGraphicsConfigurationSven Gothel2011-11-121-5/+15
| | | | | MutableGraphicsConfiguration allows derivations to set the chosen capabilities, hence it is a non public API from which eg. JOGL GraphicsConfiguration derive.
* NativeWindow: SurfaceChangeable::setSize() -> surfaceSizeChanged() to avoid ↵Sven Gothel2011-11-091-1/+1
| | | | | | | | | | | | conflicts with setSize() This fixes the NEWT OffscreenWindow conflict w/ setSize() which represents the action of changing the window's size. SurfaceChangeable's surfaceSizeChanged() merily notifies the actual size. JAWTWindow: Remove setSize() since it propagates the surface size upstream only. MacOSXJAWTWindow is not SurfaceChangeable complete (no surfaceSizeChanged).
* Cleanup offscreen/pbuffer drawables - minor editsSven Gothel2011-11-091-21/+13
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* JOGL *Drawable swapBufferImpl() cleanup: Don't force swap-buffer off for ↵Sven Gothel2011-11-063-16/+10
| | | | offscreen/pbuffer, but respect GLDrawableImpl's decision (double-buffer)
* Minor edits / cleanup of GLContext*Sven Gothel2011-10-263-10/+7
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* Generalize sample extension in GLCapabilities*, currently NV_coverage_sample ↵Sven Gothel2011-10-082-24/+20
| | | | is respected in EGL
* EGL: Fall back to NV_coverage_sample if EGL MSAA/FSAA is n/aSven Gothel2011-10-082-0/+16
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* EGL: In case a nativeVisualID is given to match, but none visual IDs are ↵Sven Gothel2011-10-061-2/+8
| | | | | | available, ignore the given ID Fixes Omap3 EGLConfig's which does not have a native visual ID
* Android/EGL: dump all caps, write-back formatSven Gothel2011-10-011-0/+3
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* EGL: eglSwapBuffers() show failure in DEBUG modeSven Gothel2011-09-301-1/+6
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* ES Library lookup order - Favor spec lib nameSven Gothel2011-09-302-11/+17
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* EGL: chooseGraphicsConfigurationStatic() public and w/ optional visualIDSven Gothel2011-09-302-14/+35
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* NEWT/JOGL: MacOSX UpdateSven Gothel2011-09-251-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Feature related: - Added always-on-top - Added translucency - Child Window Position - AWT parent: manual traverse up the tree and calc position on screen (Problem: the parent view rect is not at the proper position, but covers the whole frame) EDTUtil related: - Works now w/ AWT ot headless (again) - OSX native JNI callbacks gathering JNIEnv properly and attaches/detaches thread. - AWT case: using AWT-Event which properly dispatches our cocoa events - MainThread (headless) case: Fork off thread w/ main class and kick off NSApp run(). This leads to same behavior as w/ AWT case. - Using DefaultEDTUtil - Cleanup MainThread (implements EDTUtil) - Currently not used as EDTUtil (osx), just as launcher - Removed EDTUtil impl code, reuse DefaultEDTUtil - Cleanup AWTEDTUtil (implements EDTUtil) - Currently not used as EDTUtil (osx)
* *GLContext: resetStates(); getPlatformExtensionsString(); GLX/WGL ↵Sven Gothel2011-09-091-10/+19
| | | | | | | | | | | | | | | | | | | | | | NV_swap_group support; setSwapInterval(); resetStates() - fixes a bug where X11GLXContext impl. resetState() !! - marked all with @Override tag - ensured super.resetStates() is called at end (oops) getPlatformExtensionsStringImpl()* - fixes a bug where X11GLXContext overrides GLContext cached GLX extension string query - marked 'final' in GLContext to avoid bugs - using abstract 'getPlatformExtensionsStringImpl()' called by ExtensionAvailabilityCache Add premiliry GLX/WGL NV_swap_group support - thought it might be a solution to sync swap of 2 windows - none of my drivers/platforms support it, event though extension is avail on Linux Promote setSwapInterval() (1 up) - bumped above API up to public GLContext - those extension should not spam the GL interfaces .. hmm
* Add GL Version 4.2 in GLContext Query - Add verification via ↵Sven Gothel2011-09-022-2/+2
| | | | | | | | | | glGetIntegerv(GL_MAJOR_VERSION|GL_MINOR_VERSION) Status (Using 4.2 beta driver): - Windows NV: Created and verified - Linux AMD: Creates even non existing ones, 4.2 (available) verification returns 0.0 - Linux NV: Created but verification fails, returns 0.0
* DynamicLibraryBundle*: Use generics for better spec - following gluegen ↵Sven Gothel2011-08-313-49/+56
| | | | commit cfb9e118e020707842e6b5136b07f5ab149540c1
* Cleanup: Java Generics Use and Removed Unused MethodsSven Gothel2011-08-242-2/+2
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* Also tackles bug 510, only lookup global on Android. See gluegen commit ↵Sven Gothel2011-08-221-2/+9
| | | | 58469fd2343039c195a88d0b171ba9af2dce40be
* Android Cleanup: Remove commented code, make immutables final againSven Gothel2011-08-112-16/+3
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