| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
| |
- EGLDrawableFactory: createProxySurfaceImpl: add proper config choosing
- EGLCapabilities/EGLGraphicsConfiguration: Add nativeVisualID
- All: Avoid critical array access -> use NIO
|
|
|
|
| |
(Android)
|
| |
|
|
|
|
| |
proper EGL type.
|
|
|
|
| |
initialize shared
|
| |
|
|
|
|
| |
FIXME: find proper solution, instead of using hardcoded and non-std lib names
|
| |
|
|
|
|
| |
- Add platform type to key
|
|
|
|
|
| |
Ubuntu:
sudo apt-get install mesa-utils-extra libegl1-mesa libegl1-mesa-drivers libgles1-mesa libgles2-mesa
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
libGL.so; Cosmetics
EGL: Set CTX_PROFILE_ES2_COMPAT if ES2;
Allow any native device for EGL
- EGLDrawableFactory::getIsDeviceCompatible() -> true always,
impl. shall handle all native windowing toolkit layers, if available.
Don't use libGL.so
- desktop GL library is exclusive for desktop bindings
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
EGL.eglChooseConfig() ; Cosmetics
Collect all avail EGL caps w/o GLProfile preset
- pass GLProfile null for collecting all available EGL GLCapabilities,
allowing EGLGLCapabilities to set the GLProfile regarding EGLConfig's renderableType.
Tolerate failing EGL.eglChooseConfig()
- use chooser algo, trying to pick one EGLConfig manually
Cosmetic toHexString change
|
|
|
|
|
|
|
|
| |
GLProfile compatibility
EGLConfig's EGL_RENDERABLE_TYPE determines ES1, ES2 or VG usage (bitfield).
We have to store and compare it's value w/ the desired GLProfile to choose a valid one,
or just store it.
|
|
|
|
|
|
|
|
|
| |
RecursiveLock maintains a queue of waiting Threads,
ensuring the longest waiting thread will be notified at unlock.
Delete GLContextLock.
Cleanup HashMap generics style.
|
| |
|
|
|
|
|
|
| |
for new windowing system ad-hoc development.
WARNING: This method may change ro be removed over time!
|
|
|
|
|
|
| |
- StringBuffer -> StringBuilder
- ReflectionUtil.getBaseName -> class.getSimpleName()
- cleanup imports, generics and @Override for all touched classes
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
- ProxySurface -> abstract javax.media.nativewindow.ProxySurface,
implemented by
jogamp.nativewindow.WrappedSurface, just wrapping surface handle
jogamp.nativewindow.windows.GDISurface, using HWND and get/release HDC on lock/unlock
- Unifying NativeSurface's lockSurface/unlockSurface implementations
- NEWT's WindowImpl
- NativeWindow's ProxySurface, WrappedWindow, GDIWindow and JAWTWindow
- wingdi/GDI: Add 'WindowFromDC' and 'GetClientRect' to GDI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
jogamp.<module> (2/2) - edit files
- com.jogamp.opengl.impl -> jogamp.opengl
- com.jogamp.opengl.util.glsl.fixedfunc.impl -> jogamp.opengl.util.glsl.fixedfunc
- com.jogamp.nativewindow.impl -> jogamp.nativewindow
- com.jogamp.newt.impl -> jogamp.newt
This sorts implementation details from the top level, ie skipping the public 'com',
allowing a better seperation of public classes and implementation details
and also reduces strings.
This approach of public/private seperation is also used in the OpenJDK.
|
|
jogamp.<module> (1/2) - rename task
- com.jogamp.opengl.impl -> jogamp.opengl
- com.jogamp.opengl.util.glsl.fixedfunc.impl -> jogamp.opengl.util.glsl.fixedfunc
- com.jogamp.nativewindow.impl -> jogamp.nativewindow
- com.jogamp.newt.impl -> jogamp.newt
This sorts implementation details from the top level, ie skipping the public 'com',
allowing a better seperation of public classes and implementation details
and also reduces strings.
This approach of public/private seperation is also used in the OpenJDK.
|