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* Bug 682 - Relocating javax.media.opengl.* -> com.jogamp.opengl.* (Part 1)Sven Gothel2015-02-0215-48/+48
| | | | | | | | | sed -i 's/javax\.media\.opengl/com\.jogamp\.opengl/g' `grep -Rl "javax\.media\.opengl" src` sed -i 's/javax\.media\.nativewindow/com\.jogamp\.nativewindow/g' `grep -Rl "javax\.media\.nativewindow" src` sed -i 's/javax\/media\//com\/jogamp\//g' `grep -Rl "javax/media/" src` sed -i 's/javax\/media\//com\/jogamp\//g' `grep -Rl "javax/media/" doc` Manually edited all occurences within make/**
* Fix GLContext.Version* regression: Use Version1_1 and Version1_2 for 1.1 and ↵Sven Gothel2014-10-121-1/+1
| | | | | | | | | | | | | | | 1.2 (Version110 and Version120 are for 1.10 and 1.20 GLSL) Following commit introduced the wrong version usage, where a comparison w/ 1.1 and 1.2 was intended. Commit 6363fccee219ce238b0b2ded39c116e2bc8613d5 GLBuffers.sizeof(..): Add support for ES3, reading supported glPixelStorei states Commit 73a4d809f92126228b64a3bded75686db806be64 Don't utilize glPixelStorei's PACK/UNPACK IMAGE_HEIGHT and SKIP_IMAGES for Desktop GL < 1.2, avoiding GL-Error Commit f358c49418e95c622d50eb29f53c60dc4dbdee5b Bug 1047 - jogamp.opengl.glu.mipmap.Mipmap now uses already parsed GL version number and GL profile selection
* Bug 1047 - jogamp.opengl.glu.mipmap.Mipmap now uses already parsed GL ↵Sven Gothel2014-09-081-2/+3
| | | | | | version number and GL profile selection Since Bug 1047 didn't provide a unit tests, this must be fine for now.
* Findbugs: Misc minor issues (see below)Sven Gothel2014-07-083-23/+23
| | | | | | | - remove duplicate code in branch - Use Type.valueOf(primitive) - Don't use array.toString() directly - remove dead code
* Findbugs: Remove dead-code / unused [temp] storage and it's assignmentSven Gothel2014-07-086-70/+74
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* Findbugs: Remove branches where reference cannot be nullSven Gothel2014-07-084-11/+14
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* Findbugs.static_final_immutable: Use final qualifier for static immutable ↵Sven Gothel2014-07-081-4/+6
| | | | instances.
* Code Clean-Up based on our Recommended Settings (jogamp-scripting ↵Sven Gothel2014-07-0373-1898/+1871
| | | | | | | | | | | | | c47bc86ae2ee268a1f38c5580d11f93d7f8d6e74) - Change non static accesses to static members using declaring type - Change indirect accesses to static members to direct accesses (accesses through subtypes) - Add final modifier to private fields - Add final modifier to method parameters - Add final modifier to local variables - Remove unnecessary casts - Remove unnecessary '$NON-NLS$' tags - Remove trailing white spaces on all lines
* jogl: avoid writing into an uninitialized array in nurbs codeHarvey Harrison2014-04-111-0/+1
| | | | | | pspec is never initialized, this would have always crashed. Signed-off-by: Harvey Harrison <[email protected]>
* jogl: fix two impossible comparisons in glu/tessellatorHarvey Harrison2013-10-171-2/+2
| | | | | | | | | The comparison to Long.MAX_VALUE will never trigger as it is coparing with an int. The intent of this code appears to be to check against Integer.MAX_VALUE which is used as an error code (unable to allocate sufficiently large array) from the priorityQueue. Signed-off-by: Harvey Harrison <[email protected]>
* jogl: add missing @Override annotationsHarvey Harrison2013-10-1726-0/+77
| | | | Signed-off-by: Harvey Harrison <[email protected]>
* jogl: remove all trailing whitespaceHarvey Harrison2013-10-1755-1017/+1017
| | | | Signed-off-by: Harvey Harrison <[email protected]>
* Fix Bug 365: Bug on javax.media.opengl.glu.GLU.gluBuild2DMipmapsMichael Esemplare2013-10-071-14/+63
| | | | Fixed convolution window widths for single column scaling.
* GLArrayData/ImmModeSink: Remove implicit dependency on ShaderState - allow ↵Sven Gothel2012-12-161-14/+28
| | | | | | | | | | | | | | | | | | | | | | operating w/o it; ShaderState: Remove notion of GL context attachment, use pass-through or object association; GLArrayData/GLUniformData: Add basic GLSL location methods - GLArrayData/GLUniformData: Add basic GLSL location methods - GLArrayData - add: setLocation(..) for attribute location/index retrieval (post link) and binding (pre link) - GLUniformData - add: setLocation(..) for attribute location/index retrieval (post link) - GLArrayData/ImmModeSink: Remove implicit dependency on ShaderState - allow operating w/o it - GLArrayData - add: 'public void associate(Object obj, boolean enable)', allows setting ShaderState usage - ShaderState: Remove notion of GL context attachment, use pass-through or object association - ownsAttribute(..) associates the attribute w/ ShaderState - removed GL context ShaderState attachment Tested: - ImmModeSink w/ GLSL/ES2 w/ and w/o ShaderState - GLArrayData* w/ and w/o ShaderState
* ImmModeSink: Fix bugs (use glBufferUsage, vboUsage, GL_POLYGON, GL_QUADS) ↵Sven Gothel2012-10-101-20/+22
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | and add API docs. (API Change) - Changed create*(..) factory methods (API Change) - Drop passing GL instance, not needed - allows creation of ImmModeSink as final field w/o GL context - Use 'glBufferUsage' to determine whether to use VBO or not ( 0 == glBufferUsage ) - Use glBufferUsage in glBufferData(..) call (oops) - Toggle vboUsage per object ( 0 == glBufferUsage ? nonVBO : VBO ) remove static VBO usage flag - Fix render mode - GL_POLYGON -> GL_TRIANGLE_FAN (not GL_LINES) - GL_QUADS -> Looped GL_TRIANGLE_FAN (is !GL2) in draw(..) w/ and w/o indices - Buffer usage - documented - allow creating sink w/ all components (vertices, color, normal and texCoords) bit render and grow only used parts. This allows proper usage of sink where it is not known which types are being used. - Added test case - Manually tested w/ Jake2 ES1 Jake2 uses the FFP immediate mode rendering, where we utilize this sink w/o rendering artifacts.
* Minor GL/GLContext additions / cleanups (GL_BGRA, isNPOTTextureAvailable())Sven Gothel2012-02-221-4/+4
| | | | | | | | - Subsume GL_EXT_texture_format_BGRA8888 -> GL, Added GLContext.isTextureFormatBGRA8888Available() - Movied generic isNPOTTextureAvailable() from GL -> GLContext, used by GL (desktop), added simplified impl. in GLES1/GLES2 (false/true)
* Fix TAB: Replace all TAB with 4 spacesSven Gothel2011-04-0830-226/+226
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* Move implementation private files from com.jogamp.<module>.impl. to ↵Sven Gothel2011-02-0995-252/+252
| | | | | | | | | | | | | | | jogamp.<module> (2/2) - edit files - com.jogamp.opengl.impl -> jogamp.opengl - com.jogamp.opengl.util.glsl.fixedfunc.impl -> jogamp.opengl.util.glsl.fixedfunc - com.jogamp.nativewindow.impl -> jogamp.nativewindow - com.jogamp.newt.impl -> jogamp.newt This sorts implementation details from the top level, ie skipping the public 'com', allowing a better seperation of public classes and implementation details and also reduces strings. This approach of public/private seperation is also used in the OpenJDK.
* Move implementation private files from com.jogamp.<module>.impl. to ↵Sven Gothel2011-02-0896-0/+25134
jogamp.<module> (1/2) - rename task - com.jogamp.opengl.impl -> jogamp.opengl - com.jogamp.opengl.util.glsl.fixedfunc.impl -> jogamp.opengl.util.glsl.fixedfunc - com.jogamp.nativewindow.impl -> jogamp.nativewindow - com.jogamp.newt.impl -> jogamp.newt This sorts implementation details from the top level, ie skipping the public 'com', allowing a better seperation of public classes and implementation details and also reduces strings. This approach of public/private seperation is also used in the OpenJDK.