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* GLMediaPlayer/AudioSink: Add set[Audio]Volume(float v)/get[Audio]Volume() ↵Sven Gothel2013-08-251-1/+30
| | | | allowing to change the audio volume.
* AudioSink.init(..) abstract 'frame count' -> duration [ms] allowing ↵Sven Gothel2013-08-241-8/+15
| | | | | | | | | | | | | | | | | | | non-frame based AudioSink's to deal w/ desired queue sizes. - Rename AudioSink.initSink(..) -> AudioSink.init(..) - Move: "int initialFrameCount, int frameGrowAmount, int frameLimit" to "int initialQueueSize, int queueGrowAmount, int queueLimit" based on milliseconds instead of frame count. - Passing hint 'float frameDuration' to calculate frame count for fame based audio sink, i.e. ALAudioSink. - Adding sensible static final default values - AudioDataFormat: Add convenient conversion routines (samples/bytes/frame-count) - FFMPEGMediaPlayer: Retrieve audio frame size in samples per channel, pass it to AudioSink.init(..) to properly calculate frame count/limits based on duration.
* *AudioSink: Add byte/time calc to AudioDataFormat, *AudioFrame OO changes, ↵Sven Gothel2013-08-241-106/+121
| | | | | | | | | | | | | | | | | | | | | | | | | | | Reuses ALAudioFrames to ease GC, Ringbuffer changes - Adapt to Ringbuffer changes of GlueGen commit f9f881e59c78e3036cb3f956bc97cfc3197f620d - Favor AudioSink 'AudioFrame enqueueData(int pts, ByteBuffer bytes, int byteCount)', - Impl. shall reuse AudioFrame's instead of creating them on the fly - User shall simply pass the net data required, while receiving an internal AudioFrame - Add byte/time calc to AudioDataFormat: - Add getDuration(byteCount) and getByteCount(ms). - *AudioFrame OO changes: - abstract AudioFrame extends TimeFrameI - allow setting of all components to reuse instanced (GC clean) - ALAudioSink reuses ALAudioFrames to ease GC: - Remove creating temporary objects to ease GC - ALAudioFrame holds ALBuffer name, remove ActiveBuffer type. - Use ALAudioFrame similar to TextureFrame in GLMediaPlayerImpl, i.e. fill them in 'full' Ringbuffer and move them in-between 'full'/'playing' Ringbuffer. -
* AudioSink: Add END_OF_STREAM_PTS, initSink(..) args: frameGrowAmount and ↵Sven Gothel2013-08-221-58/+132
| | | | frameLimit allowing an optional used Ringbuffer to grow in implementation.
* GLMediaPlayer Multithreaded Decoding: GLMediaPlayer* (Part-4) - WIPSven Gothel2013-08-161-7/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Use Platform.currentTimeMillis() for accurate timing! - GLMediaPlayer / GLMediaPlayerImpl - Add DEBUG_NATIVE property jogl.debug.GLMediaPlayer.Native for verbose impl. messages, i.e. ffmpeg/libav - Add 'synchronization' section in GLMediaPlayer API doc (WIP) - Use passive non-blocking video synchronization, i.e. repeat frames instead of 'sleep'. Thx to Xerxes's suggestion. - Add flushing of cached decoded frames, allowing to remove complicated 'videoSCR_reset_latch' - FramePusher (threaded decoding): - Always create a shared context! - Release context while pausing - Pre/post 'getNextTextureImpl()' actions only at makeCurrent/release. - newFrameAvailable(..) signal after decoded frame is enqueued - FFMPEGDynamicLibraryBundleInfo - Bind add. functions of libavcodec: + "av_init_packet", + "av_new_packet", + "av_destruct_packet", - Bind add. functions of libavformat: + "avformat_seek_file", + "av_read_play", + "av_read_pause", - DEBUG property := FFMPEGMediaPlayer.DEBUG || DynamicLibraryBundleInfo.DEBUG; - FFMPEGMediaPlayer - Use libavformat's 'av_read_play()' and 'av_read_pause()', which may get utilized for network streams, e.g. RTSP - getNextTextureImpl(..): - Fix retry loop - Use postNextTextureImpl/preNextTextureImpl if desired (PSM) - Native: - Use fixed my_av_q2i32(..) macro (again) - Use INVALID_PTS marker (synced w/ Java code) - DEBUG: Dump more detailed frame information - TODO: Consider passing frame_delay, especially for repeated frames! - Tests (MovieSimple, MovieCube): - Refine KeyEvents control for seek and speed. - TODO: - Proper audio clock calculation - difficult w/ OpenAL ! - Video / Audio sync: - seek ! - streams w/ very async A/V frames - Test Streams: - Five-minute-sync-test.mp4 - Audio-Video-Sync-Test-Calibration-23.98fps-24fps.mp4 - sound_in_sync_test.mp4 - big_buck_bunny_1080p_surround.avi
* GLMediaPlayer Multithreaded Decoding: AudioSink (Part-2) - WIPSven Gothel2013-08-141-146/+374
| | | | | | | | | | | | | | | | | | | | | | | | | | | - AudioSink.AudioDataFormat - add fixedP (fixed-point or floating-point) - AudioSink - rename 'buffer count' to 'frame count' - add setPlaySpeed(..) - add isPlaying() - add play() - add pause() - add flush() - add: getFrameCount(), getQueuedFrameCount(), getFreeFrameCount(), getEnqueuedFrameCount(), - rename: writeData() -> enqueueData(..) - ALAudioSink - multithreaded usage - make ALCcontext current per thread, now required for multithreaded use Use RecursiveLock encapsulating the ALCcontext's makeCurrent/release/destroy, since the native operations seem to be buggy. NOTE: Think about adding these general methods to ALCcontext - implement new methods -
* FFMPEGPlayer Audio Sink Refactoring ..Sven Gothel2013-07-191-116/+368
| | | | | | | | | | | | | | | | - AudioSink w/ AudioFrame and formats public - ALAudioSink uses a circular buffer now, hence relaxes the one-threaded player mode - FFMPEGMediaPlayer uses multiple audio frames (equal to the ALAudioSink number) and wraps data to NIO buffer w/o copy. - FFMPEGMediaPlayer audio threading currently disabled: distorted sound Seems that the ALAudioSink's circular buffer usage is good enough for now. - Verbosity only w/ DEBUG flag - New SyncedRingbuffer for effcient synced buffering
* ALAudioSink: Reduce exessive CPU usage caused by polling alGetSourcei.Xerxes Rånby2013-07-161-0/+8
| | | | Signed-off-by: Xerxes Rånby <[email protected]>
* AudioSink: interface add isAudioSinkAvailableXerxes Rånby2013-06-241-1/+2
| | | | Signed-off-by: Xerxes Rånby <[email protected]>
* ALAudioSink: Fill buffers before sourcing them.Xerxes Rånby2013-06-241-1/+0
| | | | | | Fixes OpenAL invalid argument error when trying to fill buffers. Signed-off-by: Xerxes Rånby <[email protected]>
* ALAudioSink: Buffer and playback audio data.Xerxes Rånby2013-06-201-22/+80
| | | | | | | There is still something wrong with the buffering part; OpenAL will complain at runtime. Signed-off-by: Xerxes Rånby <[email protected]>
* FFMPEGMediaPlayer: Add AudioSink interface.Xerxes Rånby2013-06-191-0/+110
| | | | | | | | | Use ALAudioSink when available and fallback to JavaSoundAudioSink when JOAL are not found on classpath. Java Sound playback moved from FFMPEGMediaPlayer into JavaSoundAudioSink. Signed-off-by: Xerxes Rånby <[email protected]>
* Add optional JOAL dependency, enabling JOAL usage for our 'av' package. ↵Sven Gothel2013-06-181-0/+19
Note: May be relocated to external project later! Assumption: gluegen/ joal/ jogl/ For OpenAL / JOAL code: - use the package jogamp.opengl.openal (like jogamp.opengl.android) - will be build _before_ the other 2nd pass java files - do not expose OpenAL/JOAL APIs, if being used by other packages, since only this package is being compiled w/ JOAL jar files!