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* Simplify GLArrayHandler and reduce VBO sideffectsSven Gothel2012-10-101-3/+1
| | | | | | | | | | VBO: Always unbind VBO ASAP after data transfer (glBufferData()) and assignment (glVertexPointer(..), glVertexAttribPointer()). It's a bug to leave it bound .. due to redundancy and other calls which could have change the VBO binding. Removed syncData(..), now it's only issued at enable and hence migrated into the enable method.
* GLArrayData<VBO>: Add GLArrayHandlerFlat ; Update VBO name to interleaved ↵Sven Gothel2011-10-071-0/+61
subarrays - Add GLArrayHandlerFlat gives better distinction of semantics - update sub-array VBO name, if parent's interleaved array initializes it.