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* Code Clean-Up based on our Recommended Settings (jogamp-scripting c47bc86ae2e...Sven Gothel2014-07-036-163/+164
* Bug 801: Reduce temp. object creation, i.e. GC loadSven Gothel2014-04-021-6/+6
* Math and PMVMatrix: Cleanup and RefineSven Gothel2014-03-142-7/+1
* Bug 942: GLBufferObjectTracker: Tracking GLBufferStorage accurately, synchron...Sven Gothel2014-01-211-12/+12
* Bug 776 GLContext Sharing: Fix copy-ctor GLArrayDataClient: Create new instan...Sven Gothel2013-10-302-5/+3
* jogl: add missing @Override annotationsHarvey Harrison2013-10-175-0/+49
* jogl: remove all trailing whitespaceHarvey Harrison2013-10-176-209/+209
* Bug 852: Validate CPU sourced data API is allowed, throw exception if not. GL...v2.1.0Sven Gothel2013-10-101-2/+2
* Bug 852: Remove CPU sourced data API entry where not allowed (ES3 and GL core...Sven Gothel2013-10-101-4/+11
* Fix Bug 815: GL*: Change glIs<Buffer>Enabled() -> glIs<Buffer>Bound() to refl...Sven Gothel2013-08-141-8/+8
* Remedy for Bug 782: Issue Debug.initSingleton() or Debug.debug(..) before cal...Sven Gothel2013-07-171-1/+7
* Fix Bug 737: Add shader default precision for GLSL [1.30 .. 1.50[ - See GLSL ...Sven Gothel2013-05-172-4/+4
* type: weather -> whether :) .. it's spring again :)Sven Gothel2013-04-181-1/+1
* GLJPanel: Impl. is GLProfile agnostic; Use GLDrawableFactory.createOffscreenD...Sven Gothel2012-12-161-0/+195
* GLArrayData/ImmModeSink: Remove implicit dependency on ShaderState - allow op...Sven Gothel2012-12-162-13/+84
* Shader: Add '#define texture2D texture' for GLSL >= 130 ; TestGearsES2AWT add...Sven Gothel2012-10-311-0/+1
* FixedFuncPipeline: Use proper shader version and make GLSL code compatible w/...Sven Gothel2012-10-297-26/+57
* FixedFuncPipeline: Require GLSL 1.20 (GL 2.1) due to GL driver bugs in OSX (g...Sven Gothel2012-10-231-3/+1
* FixedFuncHook/ImmModeSink: Fix *Pointer 'normalized' parameterSven Gothel2012-10-221-11/+10
* FixedFuncPipeline GL_POINTS: Fix gl_PointSize (attribute data format), Add GL...Sven Gothel2012-10-224-97/+91
* FFP-Emu: Adding simple POINTS shader ; Adding GLRunnable2 interface, allowing...Sven Gothel2012-10-204-61/+241
* FixedFuncPipeline: Add GL_POINT* state tracking; Fix glDrawArrays(): Issued t...Sven Gothel2012-10-193-49/+131
* FixedFuncPipeline: Don't handle CullFace, ES2 impl. already takes care of dis...Sven Gothel2012-10-185-11/+20
* FixedFuncPipeline: Cache current ShaderSelectionMode, update PMVMatrix accord...Sven Gothel2012-10-181-12/+25
* FixedFuncPipeline/Hook: Add glColor4ub() w/ value conversion, make glColor4f(...Sven Gothel2012-10-182-9/+24
* ImmModeSink: Fix buffer grow (+1 element @ named buffer), enable DEBUG_* via ...Sven Gothel2012-10-161-6/+13
* FixedFuncColorTexture.fp: Remove unused local varSven Gothel2012-10-151-2/+0
* FixedFuncPipeline: Use ES2/GL2 prelude and set default precision. Shader code...Sven Gothel2012-10-146-37/+49
* FixedFuncPipeline: Use resource efficient texture shader in AUTO mode as wellSven Gothel2012-10-141-2/+18
* FixedFuncPipeline: Optimize shader resource, if preset != ShaderSelectionMode...Sven Gothel2012-10-137-80/+206
* FixedFuncHook: Add ES2 alignment of certain GL functions, i.e. GL_QUAD_STRIP/...Sven Gothel2012-10-121-3/+50
* GLArrayData* VBO binding: Properly document and impl. bindBuffer(..) in detai...Sven Gothel2012-10-122-24/+10
* Enhance FixedFuncPipeline: Multi-Texture, Tex-Env, Alpha-Test, Lighting (fix,...Sven Gothel2012-10-1210-298/+880
* Simplify GLArrayHandler and reduce VBO sideffectsSven Gothel2012-10-103-45/+31
* Fix regression of commit a644d779ab19cb1d200ae4ba567b9c042c34b337, cannot com...Sven Gothel2012-10-041-1/+1
* FixedFuncPipeline: Cleanup warnings ..Sven Gothel2012-10-041-7/+7
* API Change ShaderCode/ShaderUtil: Enable optional mutable shader source / gen...Sven Gothel2012-04-161-8/+8
* StringBuffer -> StringBuilder (Local objects, no concurrency) ; Impacts: Capa...Sven Gothel2012-04-161-8/+7
* Fix commit fb7165e690546359dee92dd60b04be69f141c87e; Clarify ShaderState.atta...Sven Gothel2012-02-201-4/+4
* Cleanup ShaderCode/Program/StateSven Gothel2012-02-191-2/+1
* GLArrayData<VBO>: Add GLArrayHandlerFlat ; Update VBO name to interleaved sub...Sven Gothel2011-10-073-13/+137
* GLSL DataArray/Handler: Remove ShaderState state and pass it through: ShaderS...Sven Gothel2011-08-303-141/+18
* API Change GLArrayDataWrapper/GLArrayDataServer: Add vboTarget to wrapper cst...Sven Gothel2011-08-221-8/+8
* Fix regression of commit 6c346d98f04e2355210960fe9ffde47432f04d62, where VBO/...Sven Gothel2011-08-223-22/+76
* Misc Rename/Reloc; GLArrayData*/PMVMatrix enhancments; Test fixes/adds (Gears...Sven Gothel2011-08-228-39/+318
* Cont. fix 'Allow VBO/Texture Name (int) < 0'Sven Gothel2011-08-011-4/+4
* Fixed regression of commit 360b86f4b5d0e440863c1749fe990e39fbabc51cSven Gothel2011-08-011-2/+2
* ShaderState: Add 'ownUniform()/ownAttribute()'; rename glFunction -> function...Sven Gothel2011-04-261-61/+61
* GLArrayData API and impl. changesSven Gothel2011-04-221-14/+14
* FIX: Refactor GLArrayData and all it's implementations/sub-interfaces (VBO ta...Sven Gothel2011-04-081-8/+8