| Commit message (Collapse) | Author | Age | Files | Lines |
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OpenAL Version
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(index) as filename for OSX
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GLMediaPlayerImpl.updateAttributes avoid div-by-zero (fps inf)
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throwing an exception, it is OK not to have ffmpeg/libav
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68c8e39fa8d6e700f0a99241c1a01a435b7f6284
GLMediaPlayerImpl.updateAttributes(..):
- always set state -> Initialized if it was Uninitialized,
regardless whether we start StreamWorker.
- No need to handle exceptions here, just throw/pass/propagate them,
since called catches them and deals w/ 'em.
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InterruptedException(s)
Below is an updated list of Condition-Wait classifications
as described in Bug 1211.
This list includes recent changes on GlueGen
regarding this Bug 1211.
A followup commit will address the unit tests.
- Noncancelable + Persistent-Wait
- GLMediaPlayerImpl.StreamWorker thread (changed)
- pauses thread in case of intr
- Cancelable + Persistent-Wait:
- LFRingbuffer.getImpl(..)
- LFRingbuffer.waitForFreeSlots(int)
- SyncedRingbuffer.getImpl(..)
- SyncedRingbuffer.waitForFreeSlots(int)
- FunctionTask.invokeOnNewThread(..) (changed)
- RunnableTask.invokeOnNewThread(..) (changed)
- SharedResourceRunner.run()
- SharedResourceRunner.doAndWait() (changed)
- SharedResourceRunner.start() (changed)
- SharedResourceRunner.stop() (changed)
- GLMediaPlayerImpl.StreamWorker ctor (changed)
- GLMediaPlayerImpl caller thread actions do*() (changed)
- AndroidGLMediaPlayerAPI14.getNextTextureImpl(..) (changed)
- DisplayImpl.enqueueEvent(..) (changed)
-> Persistent-Wait
-> Cancels wait and NEWTEvent
-> dispatchMessage(NEWTEventTask): always notifyCaller!
- GLDrawableHelper.invoke(..) (changed)
- DefaultEDTUtil.waitUntilIdle() (changed)
- DefaultEDTUtil.waitUntilStopped() (changed)
- DefaultEDTUtil.invokeImpl(..) (changed)
- DefaultEDTUtil.NEDT.run(..) (changed)
- AWTEDTUtil.waitUntilStopped(..) (changed)
- AWTEDTUtil.invokeImpl(..) (changed)
- AWTEDTUtil.NEDT.run(..) (changed)
- SWTEDTUtil.invokeImpl(..) (changed)
- SWTEDTUtil.waitUntilStopped(..) (changed)
- SWTEDTUtil.NEDT.run(..) (changed)
- GLWorkerThread.invokeAndWait(..)
- GLWorkerThread.start() (changed)
- GLWorkerThread.WorkerRunnable.run() (changed)
- Animator.run() (changed)
- AnimatorBase.finishLifecycleAction() (changed)
- OSXUtil.RunOnMainThread(..) (changed)
- SingletonInstanceServerSocket.Server.shutdown() (changed)
- SingletonInstanceServerSocket.Server.start() (changed)
- com.jogamp.audio.windows.waveout.Mixer.shutdown() (changed)
- Extending/Using InterruptSource.Thread (changed)
- DefaultEDTUtil.NEDT
- AWTEDTUtil.NEDT
- SWTEDTUtil.NEDT
- GLWorkerThread.thread
- Mixer.FillerThread
- Mixer.MixerThread
- Using InterruptSource.Thread (changed)
- TempFileCache
- LauncherTempFileCache
- Animator.thread
- SingletonInstanceServerSocket.Server.serverThread
Deprecated:
- FunctionTask.invoke(..) (changed)
-> on current thread, no wait -> deprecated
- RunnableTask.invoke(..) (changed)
-> on current thread, no wait -> deprecated
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allow reset origin of location-sensor
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Note: The ovrd server must run, otherwise no device is being detected.
General Stereo API Changes:
- EyePose -> ViewerPose
- We only use the viewer pose and derive the pupile position
via EyeParameter.
- Hence we reduce complexity.
- A single ViewerPose will be maintained by StereoDeviceRenderer
- position is in meter, allowing StereoGLEventListener to scale
device independent.
- StereoDevice receives knowledge of certain sensors,
to be queried and used for start-sensors.
OVR:
- Simply apply the above general changes
- Build: Remove [more] unused API entries for SDK rendering
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commit c156343fec33ceea7f238b9766a9f4985fb92687)
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StereoDeviceFactory using NativeWindowFactory
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- DK2's screen on X11 (at least) starts in rotated mode,
detect and apply MonitorDevice rotation via NEWT's OpenGL StereoDeviceUtil
- Move StereoDevice.Config -> StereoDeviceConfig
- Expose generic StereoDevice to public: GenericStereoDeviceConfig + GenericStereoDeviceFactory
- GenericStereoDeviceFactory exposes public GenericStereoDeviceConfig creation
for mono, sbs-stereo and lense-sbs-stereo w/ diff. parameters.
- Pass eye surface/texture size for each eye from device to renderer,
instead of assuming unified values.
- Unify GenericStereoDevice.createRenderer(..) and OVRStereoDevice.createRenderer(..) code
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release, used in Debian 8, etc)
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- static init block issue
commit 06a05d30fc026b21f59310986ea9eb7f3ff30d54
used a static final field initialized after the static {} block
which was still null if called -> moved above static {}
- libavresample debian8 packaging
Debian8 packages a libav10 combination w/ libavresample version 2,
which actually belongs to libav11 - libav10 uses libarvresample version 1.
Allow libavresample and libswresample to be selectively skipped if version mismatch.
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FFMPEGDynamicLibraryBundleInfo
Since GlueGen security fix commit 12feaa7d3b1544098f684d851e3caff1ec88cbc8
and its cleanup dd2440cbadc642a561d8f92c502fe822b2f11762
the GLContextImpl func lookup caused a security exception.
Applied fix to FFMPEGDynamicLibraryBundleInfo as well.
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sed -i 's/javax\.media\.opengl/com\.jogamp\.opengl/g' `grep -Rl "javax\.media\.opengl" src`
sed -i 's/javax\.media\.nativewindow/com\.jogamp\.nativewindow/g' `grep -Rl "javax\.media\.nativewindow" src`
sed -i 's/javax\/media\//com\/jogamp\//g' `grep -Rl "javax/media/" src`
sed -i 's/javax\/media\//com\/jogamp\//g' `grep -Rl "javax/media/" doc`
Manually edited all occurences within make/**
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EGLDrawableFactory: Validate static EGL func-ptr, probe EGL/ES2 first
- Move EGL to public package
jogamp.opengl.egl.EGL -> com.jogamp.opengl.egl.EGL
- EGLDrawableFactory
- Validate static EGL func-ptr against EGL/ES2,
ignoring EGL/[ES|GL] collisions w/ diff. native EGL implementations
due to static EGL usage.
- Probe EGL/ES2 first
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9e13e8c78ed69bb7afcd49abe8bf69340dc06223
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- ShaderCode:
- Using Uri
- Also encode the rel. 'includeFile' (was missing earlier)
- GLMediaPlayer
- Exposes Uri in API, removed URI
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movie playback and OSX usage (HiDPI surfaceSize)
- StereoDevice.DeviceType: Add API doc
- StereoDevice: Add getFactory()
- GenericStereoDevice
- Use common static vars for configurations for simplicity
- Fix createRenderer(..)'s eyeViewport in case no post-processing
is performed, i.e. needs viewport X offset.
- StereoDemo01
- Use 'movie' eyePosition instead of default if:
- using a movie player _and_ using lenses!
- Fix NEWT window pixel-unit size after window creation!
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impl. profile, reflecting true implementing profile.
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allow FixedFunctionHook to properly determine it's identity
BuildComposablePipeline: Handle synthetic isGL* and getGL* more generic, allow using a prologue hook
as needed for FixedFunctionHook's 'isGL*core()', 'isGLES*Compatible()' and 'getGLProfile()' methods.
The latter FixedFunctionHook take the emulated GL profile GL2ES1 into account,
allowing JOGL code to assume only having GL2ES1 available.
Otherwise methods like Texture.enable(..) would skip the glEnable(TEXTURE_2D)
call and FixedFunctionHook could not enable it's usage.
GLProfile received a 'public static GLProfile createCustomGLProfile(final String profile, final GLProfile profileImpl)'
allowing utilities like FixedFunctionHook to create a generic profile.
BuildComposablePipeline sorts the methods before emitting for better readability.
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Removed Deprecated Class:
- com/jogamp/opengl/util/TGAWriter.java
- Use TextureIO w/ .tga suffix
- com/jogamp/opengl/util/awt/Screenshot.java
- Use:
- com.jogamp.opengl.util.GLReadBufferUtil, or
- com.jogamp.opengl.util.awt.AWTGLReadBufferUtil
The latter for reading into AWT BufferedImage
See: TestBug461FBOSupersamplingSwingAWT, TestBug605FlippedImageAWT
- javax/media/opengl/GLPbuffer.java
- Use:
caps.setPBuffer(true);
final GLAutoDrawable pbuffer = GLDrawableFactory.getFactory( caps.getGLProfile() ).createOffscreenAutoDrawable(null, caps, null, 512, 512);
- See: TestPBufferDeadlockAWT, ..
Removed Deprecated Methods:
- Constructor of AWT-GLCanvas, SWT-GLCanvas, AWT-GLJPanel
with argument 'final GLContext shareWith'
See GLSharedContextSetter, i.e. glCanvas.setSharedContext(..) !
- GLDrawableFactory.createOffscreenAutoDrawable(..)
with argument 'final GLContext shareWith'
See GLSharedContextSetter, i.e. offscreenAutoDrawable.setSharedContext(..) !
- GLDrawableFactory.createGLPbuffer(..),
see above!
- com.jogamp.opengl.util.av.AudioSink 'enqueueData(AudioDataFrame audioDataFrame)',
use 'enqueueData(int, ByteBuffer, int)'
- GLSharedContextSetter.areAllGLEventListenerInitialized(),
migrated to GLAutoDrawable !
- GLBase's
- glGetBoundBuffer(int), use getBoundBuffer(int)
- glGetBufferSize(int), use getBufferStorage(int).getSize()
- glIsVBOArrayBound(), use isVBOArrayBound()
- glIsVBOElementArrayBound(), use isVBOElementArrayBound()
- NEWT MouseEvent.BUTTON_NUMBER, use BUTTON_COUNT
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generation (still, findbugs didn't report this)
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- remove duplicate code in branch
- Use Type.valueOf(primitive)
- Don't use array.toString() directly
- remove dead code
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unboxing
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instances.
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float. Base aspect-ratio on eyeTextureSize
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is safe!
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oculusvr-sdk java distortion-mesh calculation if available
StereoDeviceFactory support new GenericStereoDeviceFactory, with it's GenericStereoDevice and GenericStereoDeviceRenderer.
GenericStereoDevice maintains different configurations, triggered either by passing a GenericStereoDevice.Config
instance directly or by the device-index parameter:
- 0: monoscopi device: No post-processing
- 1: stereoscopic device SBS: No post-processing
- 2: stereoscopic device SBS + Lenses: Distortion post-processing
(only available w/ oculusvr-sdk sub-module)
Producing a 'GenericStereoDevice.Config' instance is self containing
and may extend if supporting more device types like top-bottom, interlaced etc.
StereoDemo01 handles all use-cases and may be used as a test-bed
to add and experiment with stereoscopy, devices and settings.
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'com.jogamp.opengl.util.stereo' contains all public interfaces/classes
Renamed interfaces:
CustomRendererListener -> CustomGLEventListener
StereoRendererListener -> StereoGLEventListener
New vendor agnostic 'stuff' in com.jogamp.opengl.util.stereo:
1 - StereoDeviceFactory
To create a vendor specific StereoDeviceFactory instance,
which creates the StereoDevice.
2 - StereoDevice
For vendor specific implementation.
Can create StereoDeviceRenderer.
3 - StereoDeviceRenderer
For vendor specific implementation.
4 - StereoClientRenderer
Vendor agnostic client StereoGLEventListener renderer,
using a StereoDeviceRenderer.
Now supports multiple StereoGLEventListener, via add/remove.
- MovieSBSStereo demo-able via StereoDemo01
can show SBS 3D movies.
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c47bc86ae2ee268a1f38c5580d11f93d7f8d6e74)
- Change non static accesses to static members using declaring type
- Change indirect accesses to static members to direct accesses (accesses through subtypes)
- Add final modifier to private fields
- Add final modifier to method parameters
- Add final modifier to local variables
- Remove unnecessary casts
- Remove unnecessary '$NON-NLS$' tags
- Remove trailing white spaces on all lines
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OpenAL/JOAL (works using openal-soft default on all platforms now)
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NullAudioSink shall return the last enqueued PTS in getPTS()
not causing a-v delta measure based on lagging audio in player.
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API stability
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TextureSequence's fragment shader hash-code
Adding TextureSequence.getTextureFragmentShaderHashCode() allowing to use a cached hash-code (performance, interface usability).
Implemented in GLMediaPlayerImpl and ImageSequence.
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private package.
jogamp.opengl.util.av.impl.FFMPEGNatives.SampleFormat -> jogamp.opengl.util.av.AudioSampleFormat
jogamp.opengl.util.av.impl.FFMPEGNatives.PixelFormat -> jogamp.opengl.util.av.VideoPixelFormat
.. to be reused for other decoders later-on.
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method from TextureIO
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validation (libavutil)
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Signed-off-by: Harvey Harrison <[email protected]>
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test-ntsc01-28x16.png asset ; Generalize TextureSequenceDemo01 -> SingleTextureSeqFrame ; Unit tests use test-data, not assets.
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when source becomes ready
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