| Commit message (Collapse) | Author | Age | Files | Lines |
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movie playback and OSX usage (HiDPI surfaceSize)
- StereoDevice.DeviceType: Add API doc
- StereoDevice: Add getFactory()
- GenericStereoDevice
- Use common static vars for configurations for simplicity
- Fix createRenderer(..)'s eyeViewport in case no post-processing
is performed, i.e. needs viewport X offset.
- StereoDemo01
- Use 'movie' eyePosition instead of default if:
- using a movie player _and_ using lenses!
- Fix NEWT window pixel-unit size after window creation!
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impl. profile, reflecting true implementing profile.
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allow FixedFunctionHook to properly determine it's identity
BuildComposablePipeline: Handle synthetic isGL* and getGL* more generic, allow using a prologue hook
as needed for FixedFunctionHook's 'isGL*core()', 'isGLES*Compatible()' and 'getGLProfile()' methods.
The latter FixedFunctionHook take the emulated GL profile GL2ES1 into account,
allowing JOGL code to assume only having GL2ES1 available.
Otherwise methods like Texture.enable(..) would skip the glEnable(TEXTURE_2D)
call and FixedFunctionHook could not enable it's usage.
GLProfile received a 'public static GLProfile createCustomGLProfile(final String profile, final GLProfile profileImpl)'
allowing utilities like FixedFunctionHook to create a generic profile.
BuildComposablePipeline sorts the methods before emitting for better readability.
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Removed Deprecated Class:
- com/jogamp/opengl/util/TGAWriter.java
- Use TextureIO w/ .tga suffix
- com/jogamp/opengl/util/awt/Screenshot.java
- Use:
- com.jogamp.opengl.util.GLReadBufferUtil, or
- com.jogamp.opengl.util.awt.AWTGLReadBufferUtil
The latter for reading into AWT BufferedImage
See: TestBug461FBOSupersamplingSwingAWT, TestBug605FlippedImageAWT
- javax/media/opengl/GLPbuffer.java
- Use:
caps.setPBuffer(true);
final GLAutoDrawable pbuffer = GLDrawableFactory.getFactory( caps.getGLProfile() ).createOffscreenAutoDrawable(null, caps, null, 512, 512);
- See: TestPBufferDeadlockAWT, ..
Removed Deprecated Methods:
- Constructor of AWT-GLCanvas, SWT-GLCanvas, AWT-GLJPanel
with argument 'final GLContext shareWith'
See GLSharedContextSetter, i.e. glCanvas.setSharedContext(..) !
- GLDrawableFactory.createOffscreenAutoDrawable(..)
with argument 'final GLContext shareWith'
See GLSharedContextSetter, i.e. offscreenAutoDrawable.setSharedContext(..) !
- GLDrawableFactory.createGLPbuffer(..),
see above!
- com.jogamp.opengl.util.av.AudioSink 'enqueueData(AudioDataFrame audioDataFrame)',
use 'enqueueData(int, ByteBuffer, int)'
- GLSharedContextSetter.areAllGLEventListenerInitialized(),
migrated to GLAutoDrawable !
- GLBase's
- glGetBoundBuffer(int), use getBoundBuffer(int)
- glGetBufferSize(int), use getBufferStorage(int).getSize()
- glIsVBOArrayBound(), use isVBOArrayBound()
- glIsVBOElementArrayBound(), use isVBOElementArrayBound()
- NEWT MouseEvent.BUTTON_NUMBER, use BUTTON_COUNT
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generation (still, findbugs didn't report this)
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- remove duplicate code in branch
- Use Type.valueOf(primitive)
- Don't use array.toString() directly
- remove dead code
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unboxing
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instances.
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float. Base aspect-ratio on eyeTextureSize
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is safe!
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oculusvr-sdk java distortion-mesh calculation if available
StereoDeviceFactory support new GenericStereoDeviceFactory, with it's GenericStereoDevice and GenericStereoDeviceRenderer.
GenericStereoDevice maintains different configurations, triggered either by passing a GenericStereoDevice.Config
instance directly or by the device-index parameter:
- 0: monoscopi device: No post-processing
- 1: stereoscopic device SBS: No post-processing
- 2: stereoscopic device SBS + Lenses: Distortion post-processing
(only available w/ oculusvr-sdk sub-module)
Producing a 'GenericStereoDevice.Config' instance is self containing
and may extend if supporting more device types like top-bottom, interlaced etc.
StereoDemo01 handles all use-cases and may be used as a test-bed
to add and experiment with stereoscopy, devices and settings.
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'com.jogamp.opengl.util.stereo' contains all public interfaces/classes
Renamed interfaces:
CustomRendererListener -> CustomGLEventListener
StereoRendererListener -> StereoGLEventListener
New vendor agnostic 'stuff' in com.jogamp.opengl.util.stereo:
1 - StereoDeviceFactory
To create a vendor specific StereoDeviceFactory instance,
which creates the StereoDevice.
2 - StereoDevice
For vendor specific implementation.
Can create StereoDeviceRenderer.
3 - StereoDeviceRenderer
For vendor specific implementation.
4 - StereoClientRenderer
Vendor agnostic client StereoGLEventListener renderer,
using a StereoDeviceRenderer.
Now supports multiple StereoGLEventListener, via add/remove.
- MovieSBSStereo demo-able via StereoDemo01
can show SBS 3D movies.
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c47bc86ae2ee268a1f38c5580d11f93d7f8d6e74)
- Change non static accesses to static members using declaring type
- Change indirect accesses to static members to direct accesses (accesses through subtypes)
- Add final modifier to private fields
- Add final modifier to method parameters
- Add final modifier to local variables
- Remove unnecessary casts
- Remove unnecessary '$NON-NLS$' tags
- Remove trailing white spaces on all lines
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OpenAL/JOAL (works using openal-soft default on all platforms now)
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NullAudioSink shall return the last enqueued PTS in getPTS()
not causing a-v delta measure based on lagging audio in player.
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API stability
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TextureSequence's fragment shader hash-code
Adding TextureSequence.getTextureFragmentShaderHashCode() allowing to use a cached hash-code (performance, interface usability).
Implemented in GLMediaPlayerImpl and ImageSequence.
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private package.
jogamp.opengl.util.av.impl.FFMPEGNatives.SampleFormat -> jogamp.opengl.util.av.AudioSampleFormat
jogamp.opengl.util.av.impl.FFMPEGNatives.PixelFormat -> jogamp.opengl.util.av.VideoPixelFormat
.. to be reused for other decoders later-on.
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method from TextureIO
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validation (libavutil)
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Signed-off-by: Harvey Harrison <[email protected]>
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test-ntsc01-28x16.png asset ; Generalize TextureSequenceDemo01 -> SingleTextureSeqFrame ; Unit tests use test-data, not assets.
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when source becomes ready
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- Added final qualifier where possible
- Refined API doc
- FloatUtil:
- Add machine EPSILON
- fixed value and runtime computed (real machEps)
- incl. isZero(..), isEqual(..)
- Add makeRotationAxis(..)
- Moved from PMVMatrix for reusage
- Add makeRotationEuler(..)
- New, not recommended due to Gimbal-Lock
- Add copyMatrix[Column|Row](..)
- Add more PI variations and trigo-func float mappings
- Removed cross and normalize, use VectorUtil!
VectorUtil:
- Add copyVec*
- Add equals and isZero w/ and w/o EPSILON
- Add distance[Square]
- Add length[Square]
PMVMatrix:
- Removed 'destroy' method in favor of making most fields 'final'.
AffineTransform:
- Added AABBox transform
- Public multiply
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(14:15:13) sgothel: @Xerxes: In doResume .. do a 'while( !isActive && !shallPause && isRunning ) {'
(14:15:52) sgothel: doPause: while( isActive && !shallPause && isRunning )
(14:31:55) sgothel: doPause only: while( isActive && isRunning ) {
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FFMPEG Natives:
- Move 'mutex_avcodec_openclose' to local static and initialize at initSymbols0
- setStream0:
- Add another locked mutex block around:
- [ sp_avformat_open_input .. sp_avformat_find_stream_info ]
This solves the issue of:
[NULL @ 0x89d20c60] insufficient thread locking around avcodec_open/close()
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4447232af0d95a4348d09d4ed03fbef48394ca3a
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Issue:
[NULL @ 0x35bde60] insufficient thread locking around avcodec_open/close()
Decorating said libav functions w/ mutex lock/release.
Abstract impl. to either use pthread or JNI Monitor,
but using the latter to reduce dependencies (ming64 windows).
FFMPEGNatives is now an abstract class containing the
'static final Object mutex_avcodec_openclose'
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GLMediaEventListener impl. to access GLMediaPlayer associated objects
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synchronized and secure [1/2]
GLBufferSizeTracker becomes GLBufferObjectTracker
and tracks the buffer's data store, GLBufferStorage, accurately, synchronized and secure.
Synchronization is required, since the GLBufferStorage can be
shared across many GLContext on multiple threads.
This requires all GLBufferStorage lifecycle affecting GL functions
to utilize synchronized GLBufferObjectTracker methods
while passing a native GL-func callback.
These GL functions are:
- glBufferData, glBufferStorage (GL 4.4), glNamedBufferDataEXT
Creating the GLBufferStorage object
- glMapBuffer, glMapBufferRange, and their *Named*EXT variants
- glUnmapBuffer, glUnmapNamedBufferEXT
'glDeleteBuffers' can simply notify the GLBufferObjectTracker
No more HashMap is required to associate the mapped buffer address
to the mapped ByteBuffer.
GLBufferObjectTracker simply utilizes a
buffer-name (int) -> GLBufferStorage
map.
+++
The security aspect shall be implemented by validating all arguments
whether they match the required GL constraints,
as well as validating tracked states like 'size'.
The following functions will throw an GLException accordingly:
- glBufferData, glNamedBufferDataEXT
* @throws GLException if size is less-than zero
* @throws GLException if a native GL-Error occurs
- glBufferStorage (GL 4.4)
* @throws GLException if size is less-or-eqaul zero
* @throws GLException if a native GL-Error occurs
- glMapBuffer, and it's *Named*EXT variant
* @throws GLException if buffer is not bound to target
* @throws GLException if buffer is not tracked
* @throws GLException if buffer is already mapped
* @throws GLException if buffer has invalid store size, i.e. less-than zero
- glMapBufferRange, and it's *Named*EXT variant
* @throws GLException if buffer is not bound to target
* @throws GLException if buffer is not tracked
* @throws GLException if buffer is already mapped
* @throws GLException if buffer has invalid store size, i.e. less-than zero
* @throws GLException if buffer mapping range does not fit, incl. offset
- glMapBufferRange, and it's *Named*EXT variant
Only clear mapped buffer reference of GLBufferStorage
if native unmap was successful.
Further more special error handling shall be applied to:
- glMapBuffer, and it's *Named*EXT variant,
glMapBuffer, and it's *Named*EXT variant
- A zero GLBufferStorage size will avoid a native call and
returns null
- A null native mapping result indicating an error will
not cause a GLException but returns null
This allows the user to handle this case.
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~2 kB)
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8a032a2c1f247819bdb08382fbebcc4cd896b3f2
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Signed-off-by: Xerxes Rånby <[email protected]>
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(camera or other sources may not have duration)
Regression of commit 8a8ed735f6631b2da7bf605c5c3dda4e0fc13905
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; Fallback for EOS Detection ; MovieSimple uses full GLEventListener for 'Audio Only' as well to test seek
Determine StreamWorker usage after init
- To support audio only files, we need to determine to use StreamWorker
after completion of stream-init.
Fix seek(..)
- FFMPeg: pos0 needs to use aPTS for audio-only
- Clip target time [0..duration[
Fallback for EOS Detection
In case the backend does not report proper EOS:
- Utilize 'nullFramesCount >= MAX' -> EOS,
where MAX is number of frames for 3s play duraction
and where 'nullFramesCount' is increased if no valid packet is available
and no decoded-video or -audio in the queue.
- Utilize pts > duration -> EOS
MovieSimple uses full GLEventListener for 'Audio Only' as well to test seek
- Matroska seek for audio-only leads to EOS ..
http://video.webmfiles.org/big-buck-bunny_trailer.webm
- MP4 audio-only seek works
http://download.blender.org/peach/bigbuckbunny_movies/BigBuckBunny_320x180.mp4
MovieSimple/MovieCube:
- Use audio-pts in audio-only to calc target time
Tested:
- A, V and A+V
- Pause, Stop and Seek
- GNU/Linux
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(seek) - Tested w/ seeking 'Audio Only' and Matroska
Test stream was default of MovieSimple:
http://video.webmfiles.org/big-buck-bunny_trailer.webm
while disabling video (-vid -2)
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'getNextTexture(..)' is issued here!
Thanks to Xerxes to analyze this issue thoroughly.
TODO: Implement EOS for 'Audio Only' and test seek, pause, etc .. - Apply manual tests in MovieSimple
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decode proper file-scheme if applicable - otherwise encoded ASCII URI.
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Validate isGLES*() usage and definition ; Add and use ShaderCode.createExtensionDirective(..)
- Fix GLES3 Profile Mapping, i.e. GL2ES2 queries and mappings
- GLProfile: Add GL2ES2 -> ES3 mapping
- EGLContext: Reuqest major '3' for ES3
- EGLGLCapabilities/EGLGraphicsConfiguration: Consider EGLExt.EGL_OPENGL_ES3_BIT_KHR
- Validate isGLES*() usage and definition
- Fix BuildComposablePipeline's isGLES() code
- For GLSL related queries use isGLES() instead of isGLES2(),
which would exclude ES3
- Add and use ShaderCode.createExtensionDirective(..)
- Supporting creating GLSL extension directives while reusing strings from GLExtensions
- Minor cleanup of GLContextImpl.setGLFuncAvail(..)
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multiple media textures (Android) or shared GL context are not usable.
- GLMediaPlayer:
- TEXTURE_COUNT_MIN is the new minimum: '1' - i.e. no multithreading, single threaded player
- TEXTURE_COUNT_DEFAULT is '4' - multithreaded
- GLMediaPlayerImpl:
- Add Single threaded mode, but perform initStreamImpl(..) off-thread.
-
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GLCapabilitiesChooser instead of GLProfile, allowing using same or similar caps - important for sharing ctx
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instance of GLArrayHandler of same type; Simplify GLArrayHandler inheritance.
Refines commit 9f2a9df0a4b7093925c8854b37fba053469a4b35
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Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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