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* Bug 1035 - Allow Gamma [Brightness, Contrast] settings to be performed on ↵Sven Gothel2014-07-271-10/+34
| | | | | | | | | | | | | | | | | | | | | | | | | display/screen of a NativeSurface Currently GLDrawableFactoryImpl's gamma settings are performed only on the main screen. Allow passing a NativeSurface, so it's display/screen gamma values will be changed. Further, promote low-level gamma settings to GLDrawableFactory for direct usage. Change com.jogamp.opengl.util.Gamma to use a GLDrawable instead of a GL object to clarify that we use the drawable. Also add a GLAutoDrawable variant, allowing proper locking of its 'upstream-lock' to guarantee atomicity. +++ Tested manually w/ TestGearsES2NEWT on X11 and Windows using the 'g' and 'G' to modify gamma. Value is properly reset on exit.
* Fixed and Changed NVidia Windows Driver Threaded optimization bug workaround ↵Sven Gothel2014-07-271-28/+169
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | of commit 5166d6a6b617ccb15c40fcb8d4eac2800527aa7b Commit 5166d6a6b617ccb15c40fcb8d4eac2800527aa7b added a workaround for the NVidia driver 260.99 for Window from 2010-12-11 issue. [1] The workaround sets a process affinity while JOGL initialization to mitigate NVidia driver's 'Threaded optimization := On' race conditions. The process affinity is reset reset after initialization. [2] The process affinity reset code had a bug, i.e. instead to restore the original process's affinity mask, we restored the system's default affinity mask. [3] Further more, there seem to be issues with changing a process affinity mask regarding the process group. This patch: - Solves issue [2] by using the original process affinity mask - Solves issue [3] by allowing a custom affinity mode via the property 'jogl.debug.windows.cpu_affinity_mode': - 0 - none (default, no affinity required for Windows NV driver >= 266.58 from 2011-01-24) - 1 - process affinity (was required w/ Windows NV driver 260.99 from 2010-12-11, see commit 5166d6a6b617ccb15c40fcb8d4eac2800527aa7b) - 2 - thread affinity (experimental) Hence the workaround is disabled by default, since the crash as dicumented in commit 5166d6a6b617ccb15c40fcb8d4eac2800527aa7b could not be reproduced with NV driver 266.58 from 2011-01-24.
* Findbugs: Remove dead-code / unused [temp] storage and it's assignmentSven Gothel2014-07-081-1/+1
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* Findbugs: Use <NumberType>.valueOf(..) instead of 'new <NumberType>(..)'Sven Gothel2014-07-081-1/+1
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* Code Clean-Up based on our Recommended Settings (jogamp-scripting ↵Sven Gothel2014-07-0314-238/+242
| | | | | | | | | | | | | c47bc86ae2ee268a1f38c5580d11f93d7f8d6e74) - Change non static accesses to static members using declaring type - Change indirect accesses to static members to direct accesses (accesses through subtypes) - Add final modifier to private fields - Add final modifier to method parameters - Add final modifier to local variables - Remove unnecessary casts - Remove unnecessary '$NON-NLS$' tags - Remove trailing white spaces on all lines
* Bug 742 HiDPI: [Core API Change] Distinguish window-units and pixel-units; ↵Sven Gothel2014-05-214-8/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add HiDPI for AWT GLCanvas w/ OSX CALayer Core API Change: To support HiDPI thoroughly in JOGL (NativeWindow, JOGL, NEWT) we need to separate window- and pixel units. NativeWindow and NativeSurface now have distinguished access methods for window units and pixel units. NativeWindow: Using window units - getWindowWidth() * NEW Method * - getWindowHeight() * NEW Method * - getX(), getY(), ... NativeSurface: Using pixel units - getWidth() -> getSurfaceWidth() * RENAMED * - getHeight() -> getSurfaceHeight() * RENAMED * GLDrawable: Using pixel units - getWidth() -> getSurfaceWidth() * RENAMED, aligned w/ NativeSurface * - getHeight() -> getSurfaceHeight() * RENAMED, aligned w/ NativeSurface * Above changes also removes API collision w/ other windowing TK, e.g. AWT's getWidth()/getHeight() in GLCanvas and the same method names in GLDrawable before this change. +++ Now preliminary 'working': - AWT GLCanvas - AWT GLJPanel Tested manually on OSX w/ and w/o HiDPI Retina: java com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT -manual -noanim -time 1000000 java com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT -manual -noanim -time 1000000 +++ TODO: - NEWT - Change Window.setSize(..) to use pixel units ? - OSX HiDPI support - Testing .. - API refinement
* X11/WGL GLContext Impl: setGLFunctionAvailability(..) w/ ↵Sven Gothel2014-04-011-1/+1
| | | | | | | | withinGLVersionsMapping:=true if null == sharedContext .. otherwise no quirk could be set on non ARB ctx GL implementations. null == sharedContext, always for first context creation, i.e. indeed within GL version mapping.
* GLDrawableFactory: destroy() -> shutdownImpl() - Add DEBUG output in ↵Sven Gothel2013-11-281-1/+4
| | | | implementation
* WindowsWGLGraphicsConfigurationFactory: Fix chosenPFDID -> recommendedIndex ↵Sven Gothel2013-11-071-20/+33
| | | | | | | | (!skipCapsChooser mode) Regression of commit cf1163fc88976e7087d3a17524a49139e35a4708: Commit dropped seeking recommendedIndex of chosenPFDID within cleaned-up availableCaps when in !skipCapsChooser mode.
* WGLGLCapabilities: Print pfdID as decimal (convention)Sven Gothel2013-11-071-1/+1
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* Bug 894 - GLDrawableFactory* [dummy|offscreen] Surface creation w/ own ↵Sven Gothel2013-11-061-3/+2
| | | | device does _not_ require locking on global shared device.
* Bug 888 / Bug 891 - Enhance GLCapabilities-Query: Apply changes of commit ↵Sven Gothel2013-11-052-39/+71
| | | | | | | 613e33ee8ffc1f2b9c5db1e1b5bb5253a159ed6d to EGL and WGL. Note: WGL config query is already performed as a bulk operation. Note: OSX does not perform such queries.
* GLContextImpl: Move sharedContextHandle check to makeCurrentWithinLock(..) ↵Sven Gothel2013-11-021-25/+15
| | | | and let it fail there instead of within impl. class, only pass the handle - simplifies and removes redundancy.
* Bug 875: Safeguard setGLFunctionAvailability(.. strictMatch=false.. ) ↵Sven Gothel2013-10-302-3/+6
| | | | operation, throw InternalError if failing
* Bug 867 OSX [Common Code]: Trigger GLRendererQuirks.GL4NeedsGL3Request and ↵Sven Gothel2013-10-252-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | make it sticky; Only alias profiles if HW-Accelerated! Only alias profiles if HW-Accelerated! GLContextImpl.mapGLVersions(..) shall not map a higher profile to a lower if it is a software renderer. +++ GLContextImpl.mapGLVersions(..) attempts to trigger GLRendererQuirks.GL4NeedsGL3Request if OSX 10.9 by creating a GL3 core context first. +++ GLContextImpl.setGLFunctionAvailability(): - On OSX 10.9: Detect GLRendererQuirks.GL4NeedsGL3Request and make it sticky (per device) while 'withinGLVersionsMapping' - Merge sticky quirks w/ local quirks +++ TestGearsES2NEWT: Add cmdline '-gl2' to force GL2 profile.
* jogl: add missing @Override annotationsHarvey Harrison2013-10-174-0/+5
| | | | Signed-off-by: Harvey Harrison <[email protected]>
* jogl: remove all trailing whitespaceHarvey Harrison2013-10-1712-120/+120
| | | | Signed-off-by: Harvey Harrison <[email protected]>
* Fix Bug 839: Clarify whether resetStates(..) shall clearStates() - Pass ↵Sven Gothel2013-09-211-2/+2
| | | | 'isInit' flag.
* Fix SharedResourceRunner's potential race-conditions. Use top-level ↵Sven Gothel2013-09-181-9/+3
| | | | synchronization simplifying code and better robustness.
* Remedy for Bug 782: Issue Debug.initSingleton() or Debug.debug(..) before ↵Sven Gothel2013-07-172-1/+8
| | | | | | | | | | | | | | | | | | | | | | | | calling 'PropertyAccess.isPropertyDefined(propName, default)' through Debug class. Calling 'Debug.isPropertyDefined(propName, default)' may be 'optimized' to 'PropertyAccess.isPropertyDefined(propName, default)', which would skip the modules Debug's class initialization. Iff that happens, an AccessControlException may happen, due to requesting an insecure property, since modules own Debug class has not been added it's trusted prefixes from within it's init block yet. This seems to be a bug of the JVM .. to me, however .. the above description is the only able to explain the issue at hand. +++ Fix calls Debug class own static methods, either Debug.initSingleton() or Debug.debug(), before calling 'isPropertyDefined(propName, default)'. +++ Also mark Debug class static methods final! +++
* Fix OSX GL-core lack of pbuffer: GLDrawableFactory.canCreateGLPbuffer(..) ↵Sven Gothel2013-07-171-1/+1
| | | | | | add GLProfile argument, similar to canCreateFBO(..) In case a compatible non-core profile is requests, canCreateGLPbuffer(..) returns false on OSX.
* StringBuffer -> StringBuilderSven Gothel2013-07-151-2/+2
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* Add Support for GL 4.3 (Bug 716) and ES 3.0 (Bug 717)Sven Gothel2013-07-151-2/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ES3 / GL4.3: - Update all EGL, GLX, WGL and GL (desktop and mobile) khronos headers to latest version. - GL3/gl3* -> GL/glcorearb* - Explicitly preserve ES2_compatibility and ES3_compatibility in header, most extension grouping was removed in new headers. - Always load all GLHeader to ensure proper extension association across all profiles. - Unified method signatures - Added GL_EXT_map_buffer_range to core - Using common 'glMapBufferImpl(..)' for all glMapBuffer(..) and glMapBufferRange(..) impl. - Init necessary fields of GL instances via 'finalizeInit()' called by reflection, if exist. This allows removing initialization checks, i.e. for all buffer validations. - BuildStaticGLInfo: Can handle new GL header structure, i.e. one CPP extenstion block incl. define + funcs. - GLJavaMethodBindingEmitter: Simply print the - No GL duplication due to new intermediate interfaces, see below - OO lineare inheritance (Added GL2ES3, GL3ES3 and GL4ES3 intemediates): GLBase - GL - GL2ES2 - GLES2 GLBase - GL - GL2ES2 - GL2GL3 - [ GL2, GL3 ] GLBase - GL - GL2ES2 - GL2ES3 - GL3ES3 - [ GL3 ] GLBase - GL - GL2ES2 - GL2ES3 - GL3ES3 - GL4ES3 - [ GLES3, GL4, .. ] - Expose 'usable' intermediate interfaces GL3ES3 and GL4ES3 in GLBase/GLProfile/GLContext via is*() and get*(). - GLContext*: - isGL3core() is true if [ GL4, GL3, GLES3 ] (added GLES3) - Added ctxProfile argument to allow handling ES versions: - getMaxMajor(..), getMaxMinor(..), isValidGLVersion(..) and decrementGLVersion(..) - mapGLVersions(..) prepared for ES ARB/KHR validation - EGLContext checks ES3 (via old ctx's GL_VERSION) - ExtensionAvailabilityCache adds GL_ES_Version_X_Y for ES. - Prelim tests w/ Mesa 9.1.3 GL Version 3.0 (ES profile, ES2 compat, ES3 compat, FBO, hardware) - OpenGL ES 3.0 Mesa 9.1.3 [GL 3.0.0, vendor 9.1.3 (Mesa 9.1.3)] - TODO: - Use KHR_create_context in EGLContext.createContextARBImpl(..) - More tests (Mobile, ..) +++ Misc: - GLContext*: - Complete glAllocateMemoryNV w/ glFreeMemoryNV.
* Security: Apply security changes from GlueGenSven Gothel2013-06-212-14/+21
| | | | | | | | | GlueGen related commits - 23341a2df2d2ea36784a16fa1db8bc7385351a12 - 2d8e25398e929f553c4524e9c57f083d90ba4e08 - 8cabcd2de8b46c42dffcaaf46ccc2dc4d092ebba - f69831574d4927d03d40c330d0b047d8c89622a4 - eb842815498f5926828b49c48fffce22fc9586a2
* Simplify GLDrawableFactory's SharedResource Query Methods; Move ↵Sven Gothel2013-04-265-123/+38
| | | | | | | | | | | | | | | | | | | | | | | | WindowsWGLDrawableFactory Quirks to GLRendererQuirks (NeedCurrCtx4ARBPixFmtQueries, NeedCurrCtx4ARBCreateContext); Bug 706: Confine NeedCurrCtx4ARBCreateContext to [Windows, ATI, driver < 12.102.3); Avoid possible NPE @ GLContext.getGLVendorVersionNumber() - Simplify GLDrawableFactory's SharedResource Query Methods - Moving common methods to GLDrawableFactory/GLDrawableFactoryImpl while reusing common methods to SharedResourceRunner.Resource. - All factories SharedResources impl. SharedResourceRunner.Resource. - Move WindowsWGLDrawableFactory Quirks to GLRendererQuirks (NeedCurrCtx4ARBPixFmtQueries, NeedCurrCtx4ARBCreateContext) - For better maintenance, move the mentioned quirks from the windows factory to our common place, being detected within GLContextImpl after each context creation. - Bug 706: Confine NeedCurrCtx4ARBCreateContext to [Windows, ATI, driver < 12.102.3) - Before we added this quirk if [Windows, ATI], however, we have hopes that the new drivers will suffice for all as tested successful on my test machine (AMD Radeon HD 6300M Series, amd_catalyst_13.5_mobility_beta2). - Avoid possible NPE @ GLContext.getGLVendorVersionNumber() - GLContext.getGLVendorVersionNumber() never returns 'null' but a zero version instance instead! - Add API doc. - Use mixed case names in GLContextImpl.setRendererQuirks(..).
* Fix Bug 706 and Bug 520: Certain ATI GPU/driver require a current context ↵Sven Gothel2013-04-252-24/+52
| | | | | | | | when calling wglCreateContextAttribsARB (Windows) See discussion at https://jogamp.org/bugzilla/show_bug.cgi?id=520 https://jogamp.org/bugzilla/show_bug.cgi?id=706
* Bug 718: WindowsBitmapWGLDrawable: Requires GLProfile.GL2, fix BITMAP GLCaps ↵Sven Gothel2013-04-183-38/+64
| | | | | | | | | ASAP at Ctor instead of setRealized(true); WindowsWGLContext: Exclude ARB creation for BITMAP Unit Test TestGLAutoDrawableFactoryGLnBitmapCapsNEWT added using BITMAP on GLProfile.getDefault() Also: X11GLXContext, WindowsWGLContext: Cleanup formatting in createImpl(..)
* Bug 718: Exclude updateGraphicsConfigurationARB(..) usage for BITMAP ↵Sven Gothel2013-04-181-3/+7
| | | | | | | | | | | (Windows Vista does report BITMAP w/ ARB PFD) On Windows Vista machines, ARB PFD selection reports BITMAP which is attempted to be used. Excluse updateGraphicsConfigurationARB(..) from BITMAP query, similar to getAvailableGLCapabilitiesARB() from commit 61a47e07975eb2fd8b1f5f60552935c993a6eef6. TODO: Re-evaluate commit db24615ebaebcda88ffb7275d3a60e6400226099
* Bug 718: Further restriction of Windows BITMAP PFD's - RGB888 and !alpha onlySven Gothel2013-04-182-2/+3
| | | | | On Windows Vista machines, using alpha, i.e. RGB8888 failed to SetPixelFormat(..), hence only allow RGB888.
* Fix Bug 720: Unify all platform specific GLContextImpl specializations; Fix ↵Sven Gothel2013-04-1810-431/+14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Bug 719 - Windows BITMAP Offscreen Orientation is not propagated through API Fix Bug 719 - Windows BITMAP Offscreen Orientation is not propagated through API Depends on Bug 720, since cleaning up GLContextImpl* is required to move property 'GLContext.isGLOrientationFlippedVertical()' to 'GLDrawable.isGLOriented()' where it belongs! Windows BITMAP GLDrawable impl. isGLOriented() shall return false, while we keep the BITMAPINFOHEADER's height field negative to remove the need for vertical flip when used w/ AWT or Windows, .. Then property 'GLDrawable.isGLOriented()' has to be recognized throughout the utility functions, i.e. TextureData's mustFlipVertically and hence TextureIO writer. Fix Bug 720: Unify all platform specific GLContextImpl specializations GLContextImpl shall have only _one_ unique platform derivative to allow proper swapping of GLDrawables of any type via: - 'GLAutoDrawable.setContext(GLContext newCtx, boolean destroyPrevCtx)', which calls - 'GLContext.setGLDrawable(GLDrawable readWrite, boolean setWriteOnly)' Exception: External context may be specialized. All drawable specific property handling shall be provided and implemented (if possible) via GLDrawable specializations. - GLContext.isGLOrientationFlippedVertical() -> GLDrawable.isGLOriented() - PNGImage.createFromData() takes 'isGLOriented' to properly handle vertical flipping simply by line ordering - TextureIO's PNG writer passes TextureData's getMustFlipVertically() as isGLOriented to PNGImage.createFromData() - GLReadBufferUtil respects GLDrawable's isGLOriented() when creating TextureData instance. - Screenshot respects GLDrawable's isGLOriented() - Screenshot is deprecated, use GLReadBufferUtil. - Removed all PBuffer attributes, i.e. floatingPoint, RenderToTexture and RenderToTextureRectangle. - Allows removal of special pbuffer handling in GLContext* implementations. - Removed also from GLCapabilities* - Removed from deprecated GLPbuffer Impact: - Low, users who desire to render into a texture shall use our FBO GLOffscreenDrawable. - Only use case was the deprecated GLPbuffer - floating point framebuffer technology is still patented anyways :) - Removed Java2DGLContext, which was only used for OSX's GLJPanel Java2D bridge, which is no more supported anyways.
* Bug 718: Windows BITMAP Offscreen Fails w/ GLCaps other than simple RGB888 - ↵Sven Gothel2013-04-173-24/+58
| | | | | | | | | | | | | Filter invalid PFD configs - Filter invalid PFD configs - WindowsBitmapWGLDrawable: Clip chosenCaps to RGBA888[0|8] - WindowsBitmapWGLDrawable: Only use BITMAPINFOHEADER.BiBitCount=24 - WindowsWGLGraphicsConfiguration: Only allow GDI BITMAP PFD's w/ RGB888 w/ alpha <= red, others may fail - WindowsWGLGraphicsConfigurationFactory.getAvailableGLCapabilities() - Fetch ARB caps w/o BITMAP - Concat GDI [BITMAP] caps
* *Capabilities: Cleanup string ctor; GLGraphicsConfigurationUtil: Clean ↵Sven Gothel2013-04-171-4/+43
| | | | getExclusiveWinAttributeBits(..); WGLGLCapabilities: Add PFD2String(..)
* Debug Messages: Unify getThreadName() usage and 'Catched Exception' messagesSven Gothel2013-04-101-3/+3
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* Bug 713: Handle broken EGL setup - Catch all Exception types, not only ↵Sven Gothel2013-04-051-2/+1
| | | | | | | | | | JogampRuntimeException at *DrawableFactory* instantiation trial In case EGL is not completly installed, EGLDisplayUtil.eglGetDisplayAndInitialize(..) will throw a GLExeception which was not catched in GLDrawableFactory. The latter only catched JogampRuntimeException caused by ReflectionUtil due to n/a classes, but the actual initialization code is capable to throw others.
* SharedRessourceRunner: Add isDeviceSupported(..) query before spawn off ↵Sven Gothel2013-03-271-0/+5
| | | | thread, allowing a more gracefull detection of n/a GLX on X11
* *External*Context Impl: Remove unused 'lastContext' field, incl. their ↵Sven Gothel2013-03-131-21/+1
| | | | | | | makeCurrent() and release() override. Semantics of 'lastContext' are plain wrong, since release() override does claim the previous 'lastContext' is current at the end - however, it wasn't technically made current.
* Fix Bug 695: WGLExt.wglChoosePixelFormatARB causes buffer underflow due to a ↵Sven Gothel2013-02-282-2/+2
| | | | | | | | | | | | higher reported number of configs than buffer size "I encountered a case on an NVidia Quadro 3500 fx where the call to WGLExt.wglChoosePixelFormatARB in WindowsWGLGraphicsConfiguration (currently line 355) returns 264 in numFormatsTmp despite 256 being passed in for the maximum number of formats. This results in a buffer underflow on line 368 since pformatsTmp only has 256 values and it's trying to copy 264 values." Fixed in WindowsWGLGraphicsConfiguration and WindowsPbufferWGLDrawable.
* X11/WGL: Better Exception Message for failed ARB context creation if profile ↵Sven Gothel2013-02-161-1/+1
| | | | > GL2 (OpenGL >= 3.0.1) was requested.
* WGLContext: Enhance DEBUG output for failed makeCurrentImpl(..)Sven Gothel2013-01-261-1/+5
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* Bug632: Test NEWT Child Window Translucency (X11/Windows) ..Sven Gothel2012-12-301-5/+8
| | | | | | | | | | | | | - Windows: Child window is not translucent at all - X11: Child window is translucent to parent's background, however - parents content is _not_ 'composed in'. - TODO: Find whether there is a solution or not. - Note: The child window does not change it's rel. position if parent moves! This is a feature, since we don't have impl. a layout.
* *Drawable impl. DEBUG: Add getThreadName() to debug out.Sven Gothel2012-12-223-6/+6
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* GLContextImpl: Make createContextARBImpl/setGLFunctionAvailability more ↵Sven Gothel2012-12-212-2/+2
| | | | robost while detecting erroneous queried GL version
* Cleanup GLContext special entries: getOffscreenContextPixelDataType(), ↵Sven Gothel2012-12-152-22/+2
| | | | | | | | | | | | | | | | | | | | | | | getOffscreenContextReadBuffer(), .. ; Add GLFBODrawable API entries for multi buffering (no impl. yet); GLJPanel 1st simplification using offscreen drawable - Cleanup GLContext special entries: getOffscreenContextPixelDataType(), getOffscreenContextReadBuffer(), .. ; - add: getDefaultReadBuffer() (-> exposed via GLBase as well) - add: isGLOrientationFlippedVertical() - add: getDefaultPixelDataType() - removed impl: getOffscreenContextPixelDataType() - removed impl: getOffscreenContextReadBuffer() - removed impl: offscreenImageNeedsVerticalFlip() - Add GLFBODrawable API entries for multi buffering (no impl. yet); - TODO: Add implementation code in GLFBODrawableImpl - GLJPanel 1st simplification using FBO - Use above new GL/GLContext entries - Fix: getNativeSurface() and getHandle() - TODO: - Remove distinction of 'pbuffer' and 'software', - Use GLDrawableFactory.createOffscreenDrawable(..) - Use GL for FBO swapping
* Added a condition to skip updateGraphicsConfigurationARB when ↵jthedering2012-11-111-1/+2
| | | | non-hardware-accelerated capabilities are requested, because only updateGraphicsConfigurationGDI provides software rendering capabilities.
* WGL/WGLExt Robustness: Use NIODirectOnly for all bindings. For these ↵Sven Gothel2012-10-305-170/+188
| | | | internal APIs, critical array is not required, hence redundant.
* Relax Bug 613 workaround of commit 92398025abdabb2fdef0d78edd41e730991a6f94Sven Gothel2012-10-021-6/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | Utilizing a GlobalToolkitLock in general to lock the display connection results in deadlock situations where locked surfaces signal other [offscreen] surfaces to render. We have to see whether we find a better solution, for now sporadic XCB assertion still happen. But it is preferrable to point to the root cause, then to jumping through hoops to complicate locking or even to deadlock. Locking: - X11GLXGraphicsConfigurationFactory add missing device locking in: - getAvailableCapabilities - chooseGraphicsConfigurationStatic - Newt/X11Window: Discard display events after window close. Relax ATI XCB/threading bug workaround: - ToolkitProperties: requiresGlobalToolkitLock() -> hasThreadingIssues() - NativeWindowFactory: Don't use GlobalToolkitLock in case of 'threadingIssues' the impact is too severe (see above) - NativeWindowFactory: Add getGlobalToolkitLockIfRequired(): To be used for small code blocks. If having 'threadingIssues' a GlobalToolkitLock is returned, otherwise NullToolkitLock. - X11GLXContext: [create/destroy]ContextARBImpl: Use 'NativeWindowFactory.getGlobalToolkitLockIfRequired()' for extra locking Misc Cleanup: - *DrawableFactory createMutableSurface: Also create new device if type is not suitable - *DrawableFactory createDummySurfaceImpl: Pass chosenCaps and use it (preserves orig. requested user caps)
* Add GLRendererQuirks; Fix shared EGL/ES resources;Sven Gothel2012-09-201-4/+1
| | | | | | | | | | | | | | | | | | | | | | | Add GLRendererQuirks: - Contains centralized 'tagged' workarounds for GL renderer bugs (quirks) - Accessible via GLContext and GLDrawableFactory - Initialized in GLContext.setAvailability* - Simplify GLGraphicsConfigurationUtil.fixOffscreenGLCapabilities(..) & use Quirks - use quirks - instead of passing booleans for each config, pass factory & device Fix shared EGL/ES resources: - GLProfile needs to initialize EGLDrawableFactory's shared resources before desktop, so EGLDrawableFactory can use the fallback defaultDisplay & defaultSharedResource for host mapped sharedResources (hack). - If using defaultSharedResources for host mapped ones, do not go through initialization cycles - simply map (sharedResource + context). - EGLDrawableFactory: Use device's unique-key instead of connection only, since the latter causes a collision (EGL-connection == X11-connection).
* Seamless Integration of an FBObject based GLFBODrawable as ↵Sven Gothel2012-09-156-102/+64
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | GLOffscreenAutoDrawable.FBO and as an OffscreenLayerSurface's drawable (OSX) - Fix Bugs 569 and 599 Summary: ========= The new FBObject based GLFBODrawable implementation allows the seamless utilization of FBO offscreen rendering in single buffer, double buffer and MSAA mode. The GLFBODrawable uses a parent drawable based on a dummy surface to allow a GLOffscreenAutoDrawable.FBO creation or a mutable surface supporting an existing offscreen layer surface (OSX CALayer). Offscreen GLDrawable's and GLOffscreenAutoDrawable's can be selected via the GLCapabilities. If simply !onscreen is selected in the caps instance w/o enabling FBO, PBuffer or Bitmap, the factory will automatically choose regarding availability: FBO > PBuffer > Bitmap Double buffering is supported in MSAA more (intrinsic) and explicit in non MSAA. It is preferred when delivering resources (texture id's or framebuffer names) to a shared GLContext. This is demonstrated in (emulates our OSX CALayer implementation): TestFBOOffThreadSharedContextMix2DemosES2NEWT, TestFBOOnThreadSharedContext1DemoES2NEWT and with the OSX JAWT OffscreenLayerSurface itself. FBO is the preferred choice. +++ Offscreen drawables can be resized while maintaining a bound GLContext (e.g. w/ GLAutoDrawable). Previously both, drawable and context, needed to be destroyed and recreated at offscreen resize. Common implementation in GLDrawableHelper is used in the implementations (NEWT's GLWindow, AWT GLCanvas, SWT GLCanvas). +++ Tested: ======= Manually run all unit tests on: - Linux x86_64 NVidia/AMD/Mesa3d(ES) - OSX x86_64 NVidia - Windows x86_64 NVidia - Android arm Mali-400/Tegra-2 No regressions. Disclaimer: =========== This feature is committed almost in one patch. Both previous commits were introducing / fixing the capabilities behavior: 90d45928186f2be99999461cfe45f76a783cc961 9036376b7806a5fc61590bf49404eb71830de92f I have to appologize for the huge size and impact (files and platforms) of this commit however, I could not find a better way to inject this feature in one sane piece. NativeWindow Details: ===================== Complete decoupling of platform impl. detail of surfaces implementing ProxySurface. Used to generalize dummy surfaces and EGL surfaces on top of a native platform surface. - ProxySurface.UpstreamSurfaceHook -> UpstreamSurfaceHook - abstract class ProxySurface -> interface ProxySurface + ProxySurfaceImpl - Misc. implementations JOGL Details: ===================== FBOObject: API Change / Simplification & Usability - Removed reference counter to remove complexity, allow user to choose. - Add 'dispose' flag for detachColorbuffer(..), allowing to keep attachment alive - Fix equals operation of Attachment - Check pre-exising GL errors - Interface Colobuffer gets lifecycle methods - Add static factory methods to create Attachments w/o FBObject instance - Reset: - Clip min size to 1 - Keep alive samplingSink, i.e. don't issue resetMSAATexture2DSink(..). It gets called at syncFramebuffer()/use(..) later on before actual usage. This allows the consumer to utilize the GL_FRONT buffer until (e.g.) swap. - misc bugfixes GLOffscreenAutoDrawable: API Change - Reloc and interfacing - class com.jogamp.opengl.OffscreenAutoDrawable -> javax.media.opengl.* interfaces GLOffscreenAutoDrawable extends GLAutoDrawable GLOffscreenAutoDrawable.FBO extends GLOffscreenAutoDrawable, GLFBODrawable - Added general implementation and FBO specialization - Replacing GLPBuffer (deprecated) .. usable for any offscreen GLDrawable via factory GLAutoDrawable: - Add 'GLDrawable getDelegatedDrawable()' - Refine documentation of setContext(..), remove disclaimer and fixme tags GLDrawableFactory: - Refine API doc and it's selection mechanism for offscreen. - Add createOffscreenDrawable(..) - Add createOffscreenAutoDrawable(..) - Add canCreateFBO(..) - Mark createGLPbuffer(..) deprectated Mark GLPBuffer deprecated New: GLFBODrawable extends GLDrawable GLCanvas (AWT and SWT): Add offscreen resize support w/o GLContext recreation GLAutoDrawableBase .. GLWindow: - Add offscreen resize support w/o GLContext recreation - Remove double swapBuffer call - GLBase/GLContext: - Add: - boolean hasBasicFBOSupport() - boolean hasFullFBOSupport() - int getMaxRenderbufferSamples() - boolean isTextureFormatBGRA8888Available() GLContext: Fix version detection and hasGLSL() - Version detection in setGLFunctionAvailability(..) - Query GL_VERSION ASAP and parse it and compare w/ given major/minor - Use parsed version if valid and lower than given _or_ given is invalid. - Use validated version for caching (procaddr, ..), version number, etc. - Fix hasGLSL() Since 'isGL2ES2()' is true if 'isGL2()' and the latter simply alows GL 1.*, we confine the result to a GL >= 2.0 on desktops. FIXME: May consider GL 1.5 w/ extensions. - return isGL2ES2(); + return isGLES2() || + isGL3() || + isGL2() && ctxMajorVersion>1 ; GLDrawableImpl: - Add 'associateContext(GLContext, boolean)' allowing impl. to have a (weak) reference list of bound context. This is was pulled up from the OSX specific drawable impl. - swapBuffersImpl() -> swapBuffersImpl(boolean doubleBuffered) and call it regardless of single buffering. This is required to propagate this event to impl. properly, i.e. FBODrawable requires a swap notification. - Clarify 'contextMadeCurrent(..)' protocol GLDrawableHelper: - Add resize and recreate offscreen drawable util method - Simplify required init/reshape calls for GLEventListener - GLGraphicsConfigurationUtil: - fixWinAttribBitsAndHwAccel: Reflect sharede context hw-accel bits - OSX has no offscreen bitmap, use pbuffer - use proper offscreen auto selection if offscreen and no modes are set EGL Context/Drawable/DrawableFactory: Abstract native platform code out of base classes - Use EGLWrappedSurface w/ UpstreamSurfaceHook to handle upstream (X11, WGL, ..) lifecycle - in case the EGL resource is hooked up on it. Invisible dummy surfaces: All platforms - size is now reduced to 64x64 and decoupled of actual generic mutable size - fix device lifecycle, no more leaks +++ OSX ==== Enable support for GLFBODrawableImpl in offscreen CALayer mode - NSOpenGLImpl: hooks to calayer native code - calayer code: - allows pbuffer and texures (FBO) - decouple size and draw calls avoiding flickering - enable auto resize of calayer tree MacOSXCGLContext: - NSOpenGLImpl: - Fix false pbuffer 'usage', validate the pointer - If !pbuffer, copy other window mode bits of caps - MacOSXCGLGraphicsConfiguration: - Only assume pbuffer if !onscreen - Remove reference of native pixelformat pointer Native code: - use 'respondsToSelector:' query before calling 'new' methods avoiding an error message where unsuported (prev. OSX versions) - if monitor refresh-rate is queried 0, set to default 60hz - add missing NSAutoreleasePool decoration +++ Android / NEWT: =============== Issue setVisible(..) w/o wait, i.e. queue on EDT, @Android surfaceChanged() callback. Otherwise we could deadlock: setVisible(..) -> EDT -> setVisibleImpl(..) -> 'GL-display'. the latter may may cause havoc while Android-EDT is blocked [until it's return].
* Fix window mode attribute bit FBO_BIT usage in platform dependent code (map ↵Sven Gothel2012-09-082-147/+223
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | it to native type) ; OSX Caps selection ; WGL/GDI BITMAP fix Fix window mode attribute bit FBO_BIT usage in platform dependent code (map it to native type) All platform dependent winAttrBit mapping: 'nativeType -> winAttrBit' and 'GLCapabilities -> winAttrBits' shall replace FBO_BIT w/ the native type of the wrapper surface, i.e. WINDOW_BIT (X11, WGL, CGL) or PBUFFER_BIT (EGL). This condenses to changes in - EGLGraphicsConfiguration: EGLConfigDrawableTypeBits / GLCapabilities2AttribList - X11GLXGraphicsConfiguration: FBCfgDrawableTypeBits, XVisualInfo2GLCapabilities / GLCapabilities2AttribList - WindowsWGLGraphicsConfiguration: AttribList2DrawableTypeBits, PFD2DrawableTypeBits / GLCapabilities2AttribList - OSX CGL/NS requires changes in MacOSXCGLContext, i.e. fix the surface mode of NSPixelFormat2GLCapabilities, CGLPixelFormat2GLCapabilities results. This change is included in the upcoming commit (class is heavily edited). OSX chooseGraphicsConfigurationStatic: Add missing 'GLGraphicsConfigurationUtil.fixGLCapabilities(..)' call - all platform impl. require to fix the given user caps due to the new offscreen auto selection mode WindowsWGLGraphicsConfiguration*: ARB / GDI updateGraphicsConfiguration*() - ARB method detects early whether it's suitable for given HDC, i.e. in case of BITMAP (it's not here) - GDI methods detect failure while choosing PFD and doesn't care of DOUBLEBUFFER in case of bitmap (fixes BITMAP usage) Capabilities/GLCapabilities: - Fix missing double-buffer check in GLCapabilities.equals() - add 'copyFrom(..)' method copy all data from give caps
* Cleanup shutdown mechanism ; Fix X11/ATI SIGV at shutdown ; EGLDisplayUtil: ↵Sven Gothel2012-09-071-6/+4
| | | | | | | | | | | | | | | | | | Check for leaked display handles GLProfile / all shutdown methods: Remove ShutdownType to remove complexity (not required) Proper shutdown sequence: GLProfile - GLDrawableFactory+ - GLContext - NativeWindowFactory - [X11Util, OSXUtil, ..] GLDrawableFactory: Always keep shutdown-hook alive, required for X11Util shutdown (@ JVMShutdown only) X11Util: Shutdown - @ JVMShutdown only - If GL vendor ATI: close pending X11 display connections in proper order of creation. This finally removes the SIGV when shutting down the JVM on X11 w/ ATI driver. EGLDisplayUtil: Add shutdown, allowing to validate whether leaked EGL display handles remain.