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* GLCanvas / GLWindow: Change 'manual' resize/repaint animation filterSven Gothel2011-10-131-0/+8
| | | | | | We not only shall skip windowing system triggered repaint if another animation thread is running, but also if the current thread is the animator thread. This keeps the animator intervals stable while resizing.
* JOGL/OSX: Properly utilize NSOpenGLContext update() via ContextUpdater, ↵Sven Gothel2011-10-132-14/+50
| | | | | | | | | | | | | | | which only holds the 'update' state now. Avoid calling updater() for every makeCurrent(), but if view's frame has changed only. This solves the pixel flickering experienced on OSX. - GLContextImpl:update() -> drawableUpdatedNotify() w/ comments - ContextUpdater holds context, view, old view frame and the update state. It doesn't issue NSOpenGLContext update() by itself, but allows querying and clearing the update flag. - MacOSXOnscreenCGLContext impl drawableUpdatedNotify() - register via ContextUpdater, and use it if available.
* Generalize sample extension in GLCapabilities*, currently NV_coverage_sample ↵Sven Gothel2011-10-083-24/+21
| | | | is respected in EGL
* EGL: Fall back to NV_coverage_sample if EGL MSAA/FSAA is n/aSven Gothel2011-10-082-0/+16
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* minor editingSven Gothel2011-10-081-3/+0
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* GLWindow/GLDrawableHelper: Adding experimental notion of skipping GL context ↵Sven Gothel2011-10-081-16/+62
| | | | | | | | | | | | | release for a specific thread - marked deprecated - used to perf measure situation on omap3, ie figuring out where the low perf. in GearsES2 comes from, our core JOGL code or the GL usage. Turns out it's the GL usage itself, ie the shader - good. - calls are commented out in the demos
* GLArrayData<VBO>: Add GLArrayHandlerFlat ; Update VBO name to interleaved ↵Sven Gothel2011-10-079-30/+231
| | | | | | | subarrays - Add GLArrayHandlerFlat gives better distinction of semantics - update sub-array VBO name, if parent's interleaved array initializes it.
* PMVMatrix: Defaults from direct NIO -> array-backed non-direct NIO: Reduced ↵Sven Gothel2011-10-071-13/+23
| | | | | | | | | | | | | cycles 45% -> 5% (from GearsES2 100%) - NIO direct access from Java is expensive - default is now array-backed non-direct NIO, which guarantees array useage for Java computation (especially the inverse calculation) - only update Mvi and Mvit if requested in the first place - moved all local matrices to float[]
* EGL: In case a nativeVisualID is given to match, but none visual IDs are ↵Sven Gothel2011-10-061-2/+8
| | | | | | available, ignore the given ID Fixes Omap3 EGLConfig's which does not have a native visual ID
* Android/EGL: dump all caps, write-back formatSven Gothel2011-10-011-0/+3
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* GLContext/GLDebugMessageHandler: Fix/clarify init and usage of dbg handlerSven Gothel2011-09-302-4/+22
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* EGL: eglSwapBuffers() show failure in DEBUG modeSven Gothel2011-09-301-1/+6
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* ES Library lookup order - Favor spec lib nameSven Gothel2011-09-302-11/+17
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* EGL: chooseGraphicsConfigurationStatic() public and w/ optional visualIDSven Gothel2011-09-302-14/+35
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* GLContextImpl: Fix bug: Surface was not unlocked in case new context ↵Sven Gothel2011-09-271-7/+9
| | | | creation failed.
* Adapt to GlueGen's Lock ChangeSet: e4baba27507ce78e64a150ec6f69fb96f5721a34 ↵Sven Gothel2011-09-271-5/+2
| | | | ; Use generics
* NEWT/JOGL: MacOSX UpdateSven Gothel2011-09-253-1/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Feature related: - Added always-on-top - Added translucency - Child Window Position - AWT parent: manual traverse up the tree and calc position on screen (Problem: the parent view rect is not at the proper position, but covers the whole frame) EDTUtil related: - Works now w/ AWT ot headless (again) - OSX native JNI callbacks gathering JNIEnv properly and attaches/detaches thread. - AWT case: using AWT-Event which properly dispatches our cocoa events - MainThread (headless) case: Fork off thread w/ main class and kick off NSApp run(). This leads to same behavior as w/ AWT case. - Using DefaultEDTUtil - Cleanup MainThread (implements EDTUtil) - Currently not used as EDTUtil (osx), just as launcher - Removed EDTUtil impl code, reuse DefaultEDTUtil - Cleanup AWTEDTUtil (implements EDTUtil) - Currently not used as EDTUtil (osx)
* Fix X11/Translucency (NV): Don't enable GLX.GLX_TRANSPARENT_TYPE; Always ↵Sven Gothel2011-09-143-31/+36
| | | | | | | | | | | | | | | | chooseConfig if translucent Don't enable GLX.GLX_TRANSPARENT_TYPE (X11) - if enabled, NV driver results in odd transparency effect (very high transparency) Always chooseConfig if translucent (X11) - recommended idx shall stay -1 if translucent, allowing our default chooser to pick up the proper config. this was previous reached due to the unavailable GLX_TRANSPARENT_TYPE request, which is now removed (see above) Allow translucency for non FBConfig, XVisual's only
* Relocated VersionAppletSven Gothel2011-09-141-0/+168
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* *GLContext: resetStates(); getPlatformExtensionsString(); GLX/WGL ↵Sven Gothel2011-09-098-89/+270
| | | | | | | | | | | | | | | | | | | | | | NV_swap_group support; setSwapInterval(); resetStates() - fixes a bug where X11GLXContext impl. resetState() !! - marked all with @Override tag - ensured super.resetStates() is called at end (oops) getPlatformExtensionsStringImpl()* - fixes a bug where X11GLXContext overrides GLContext cached GLX extension string query - marked 'final' in GLContext to avoid bugs - using abstract 'getPlatformExtensionsStringImpl()' called by ExtensionAvailabilityCache Add premiliry GLX/WGL NV_swap_group support - thought it might be a solution to sync swap of 2 windows - none of my drivers/platforms support it, event though extension is avail on Linux Promote setSwapInterval() (1 up) - bumped above API up to public GLContext - those extension should not spam the GL interfaces .. hmm
* Minor edits, dead code, test invocationSven Gothel2011-09-081-3/+0
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* Minor edits/cleanup: unused var, finalSven Gothel2011-09-071-1/+0
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* Complete translucency support for Win32 - tested w/ NEWTSven Gothel2011-09-043-1/+42
| | | | | | | https://jogamp.org/bugzilla/show_bug.cgi?id=517 - Adding some Windows DWM entries to GDI (manual) for translucency support - Add translucency setting in WindowsWGLGraphicsConfiguration*
* Complete translucency support (core w/ X11 (only) - tested w/ NEWT)Sven Gothel2011-09-031-2/+2
| | | | | | | | | | | | | | | | | DefaultGLCapabilitiesChooser: - Add penalty for opaque mismatch: dbl-buf > opaq > stencil GLGraphicsConfigurationFactory: - Case no-chooser && has-recommended-idx: - Only use recommended index if caps is opaque, otherwise use default chooser to validate translucency NativeWindow Capabilities: - transparent default values -> 0 Added NEWT Test: TestTranslucencyNEWT Added command line translucency/undecorated options for TestGearsES2NEWT
* JOGL/X11GLXGraphicsConfiguration: Query opaque/transparent by XRender ↵Sven Gothel2011-09-031-1/+12
| | | | 'alphaMask' cfg
* Add GL Version 4.2 in GLContext Query - Add verification via ↵Sven Gothel2011-09-0211-47/+63
| | | | | | | | | | glGetIntegerv(GL_MAJOR_VERSION|GL_MINOR_VERSION) Status (Using 4.2 beta driver): - Windows NV: Created and verified - Linux AMD: Creates even non existing ones, 4.2 (available) verification returns 0.0 - Linux NV: Created but verification fails, returns 0.0
* GLArrayDataWrapper: Allow vboTarget '0' -> no VBOSven Gothel2011-09-021-2/+2
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* X11Util.createDisplay() -> X11Util.openDisplay(): Better name match to ↵Sven Gothel2011-08-312-3/+3
| | | | XOpenDisplay/XCloseDisplay
* X11OnscreenGLXDrawable: Mark dead GLX_WINDOW code deadSven Gothel2011-08-311-2/+4
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* glXCreateContextAttribsARB: Use NIO for attributesSven Gothel2011-08-311-22/+27
| | | | Was intended to fix bug 515, which it doesn't. However, NIO usage is fine in this case.
* Workaround for X11/ATI fglrx bug 515 - Multiple Display ConnectionsSven Gothel2011-08-311-0/+4
| | | | https://jogamp.org/bugzilla/show_bug.cgi?id=515
* DynamicLibraryBundle*: Use generics for better spec - following gluegen ↵Sven Gothel2011-08-318-99/+94
| | | | commit cfb9e118e020707842e6b5136b07f5ab149540c1
* GLSL DataArray/Handler: Remove ShaderState state and pass it through: ↵Sven Gothel2011-08-308-165/+108
| | | | | | | | | ShaderState.getShaderState(gl) This removes the dependency of a GLSL GLDataArray object to a specific ShaderState and enables sharing of this VBO data, i.e. via a shared context. Test: TestSharedContextVBOES2NEWT
* Cleanup: Java Generics Use and Removed Unused MethodsSven Gothel2011-08-248-26/+26
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* Also tackles bug 510, only lookup global on Android. See gluegen commit ↵Sven Gothel2011-08-221-2/+9
| | | | 58469fd2343039c195a88d0b171ba9af2dce40be
* API Change GLArrayDataWrapper/GLArrayDataServer: Add vboTarget to wrapper ↵Sven Gothel2011-08-221-8/+8
| | | | | | cstr and add interleaved seg. vboTarget is required in case of interleaved segments to allow eg. interleaved indices.
* Fix regression of commit 6c346d98f04e2355210960fe9ffde47432f04d62, where ↵Sven Gothel2011-08-221-4/+4
| | | | GLDataArrayHandler throws an exception in cstr if not VBO, but VBO usage is determined later
* Fix regression of commit 6c346d98f04e2355210960fe9ffde47432f04d62, where ↵Sven Gothel2011-08-227-76/+143
| | | | VBO/attribute binding wasn't updated (VBO data written, shader change/switch attribute on same location) ; Optimized interleaved GLSL VBO binding, hence split up GLArrayHandler syncData/enableState
* Misc Rename/Reloc; GLArrayData*/PMVMatrix enhancments; Test fixes/adds ↵Sven Gothel2011-08-2212-39/+659
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | (GearsES1/ES2) rename/reloc: - javax.media.nativewindow.util: DimensionReadOnly -> DimensionImmutable PointReadOnly -> PointImmutable RectangleReadOnly -> RectangleImmutable unified 'immutable' name as used within jogamp already - remove array handler from public API com.jogamp.opengl.util.GL*ArrayHandler -> jogamp.opengl.util.GL*ArrayHandler - GLArrayData: Clarify method names getComponentNumber() -> getComponentCount() getComponentSize() -> getComponentSizeInBytes() getElementNumber() -> getElementCount() getByteSize() -> getSizeInBytes() - FixedFuncPipeline: Moved def. array names to GLPointerFuncUtil enhancement: - GLArrayDataServer: Add support for interleaved arrays/VBO - GLArrayData*.createFixed(..) remove 'name' argument (non sense for fixed function) - PMVMatrix: - one nio buffer - removed 'Pmv' multiplied matrix - removed 2x2 cut down 'Mvi' normal matrix (use 4x4 Mvi) - tests: - RedSquare -> RedSquareES1/RedSquareES2 - Gears ES1 fixed + ES2 added. Both work properly and share common Gears VBO construction - Added TestMapBuffer01NEWT, testing glMapBuffer
* Android Cleanup: Remove commented code, make immutables final againSven Gothel2011-08-112-16/+3
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* Merge remote-tracking branch 'rsantina/master'Sven Gothel2011-08-092-14/+24
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| * GLRunnable API Change: Return boolean indicating whether the back buffer ↵Rami Santina2011-08-092-14/+24
| | | | | | | | | | | | shall be updated before swap. This allows color selection GLRunnables, executed after the GLEventListener.
* | EGL Fixes ...Sven Gothel2011-08-095-65/+91
| | | | | | | | | | | | - EGLDrawableFactory: createProxySurfaceImpl: add proper config choosing - EGLCapabilities/EGLGraphicsConfiguration: Add nativeVisualID - All: Avoid critical array access -> use NIO
* | debug: remove tracker from jogl.debug=allSven Gothel2011-08-092-4/+2
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* | Adapt to DynamicLibraryBundleInfo API change ; Remove non std EGL/ES libs ↵Sven Gothel2011-08-097-18/+16
| | | | | | | | (Android)
* | EGLPBuffer: remove 'ownEGLDisplay=true' (just wrong), add destroyImpl()Sven Gothel2011-08-073-5/+8
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* | EGLDrawable.setRealized(true) - no update gfx-config if we already have ↵Sven Gothel2011-08-072-11/+10
| | | | | | | | proper EGL type.
* | pbuffer caps fix: offscreen -> falseSven Gothel2011-08-071-0/+1
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* | no GL_VERSION_X extensions for ES profilesSven Gothel2011-08-071-8/+10
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* | GLProfile / eager init: Use relaxed query, if context was created while ↵Sven Gothel2011-08-074-21/+98
| | | | | | | | initialize shared