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* Add GL Version 4.2 in GLContext Query - Add verification via ↵Sven Gothel2011-09-0211-47/+63
| | | | | | | | | | glGetIntegerv(GL_MAJOR_VERSION|GL_MINOR_VERSION) Status (Using 4.2 beta driver): - Windows NV: Created and verified - Linux AMD: Creates even non existing ones, 4.2 (available) verification returns 0.0 - Linux NV: Created but verification fails, returns 0.0
* GLArrayDataWrapper: Allow vboTarget '0' -> no VBOSven Gothel2011-09-021-2/+2
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* X11Util.createDisplay() -> X11Util.openDisplay(): Better name match to ↵Sven Gothel2011-08-312-3/+3
| | | | XOpenDisplay/XCloseDisplay
* X11OnscreenGLXDrawable: Mark dead GLX_WINDOW code deadSven Gothel2011-08-311-2/+4
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* glXCreateContextAttribsARB: Use NIO for attributesSven Gothel2011-08-311-22/+27
| | | | Was intended to fix bug 515, which it doesn't. However, NIO usage is fine in this case.
* Workaround for X11/ATI fglrx bug 515 - Multiple Display ConnectionsSven Gothel2011-08-311-0/+4
| | | | https://jogamp.org/bugzilla/show_bug.cgi?id=515
* DynamicLibraryBundle*: Use generics for better spec - following gluegen ↵Sven Gothel2011-08-318-99/+94
| | | | commit cfb9e118e020707842e6b5136b07f5ab149540c1
* GLSL DataArray/Handler: Remove ShaderState state and pass it through: ↵Sven Gothel2011-08-308-165/+108
| | | | | | | | | ShaderState.getShaderState(gl) This removes the dependency of a GLSL GLDataArray object to a specific ShaderState and enables sharing of this VBO data, i.e. via a shared context. Test: TestSharedContextVBOES2NEWT
* Cleanup: Java Generics Use and Removed Unused MethodsSven Gothel2011-08-248-26/+26
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* Also tackles bug 510, only lookup global on Android. See gluegen commit ↵Sven Gothel2011-08-221-2/+9
| | | | 58469fd2343039c195a88d0b171ba9af2dce40be
* API Change GLArrayDataWrapper/GLArrayDataServer: Add vboTarget to wrapper ↵Sven Gothel2011-08-221-8/+8
| | | | | | cstr and add interleaved seg. vboTarget is required in case of interleaved segments to allow eg. interleaved indices.
* Fix regression of commit 6c346d98f04e2355210960fe9ffde47432f04d62, where ↵Sven Gothel2011-08-221-4/+4
| | | | GLDataArrayHandler throws an exception in cstr if not VBO, but VBO usage is determined later
* Fix regression of commit 6c346d98f04e2355210960fe9ffde47432f04d62, where ↵Sven Gothel2011-08-227-76/+143
| | | | VBO/attribute binding wasn't updated (VBO data written, shader change/switch attribute on same location) ; Optimized interleaved GLSL VBO binding, hence split up GLArrayHandler syncData/enableState
* Misc Rename/Reloc; GLArrayData*/PMVMatrix enhancments; Test fixes/adds ↵Sven Gothel2011-08-2212-39/+659
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | (GearsES1/ES2) rename/reloc: - javax.media.nativewindow.util: DimensionReadOnly -> DimensionImmutable PointReadOnly -> PointImmutable RectangleReadOnly -> RectangleImmutable unified 'immutable' name as used within jogamp already - remove array handler from public API com.jogamp.opengl.util.GL*ArrayHandler -> jogamp.opengl.util.GL*ArrayHandler - GLArrayData: Clarify method names getComponentNumber() -> getComponentCount() getComponentSize() -> getComponentSizeInBytes() getElementNumber() -> getElementCount() getByteSize() -> getSizeInBytes() - FixedFuncPipeline: Moved def. array names to GLPointerFuncUtil enhancement: - GLArrayDataServer: Add support for interleaved arrays/VBO - GLArrayData*.createFixed(..) remove 'name' argument (non sense for fixed function) - PMVMatrix: - one nio buffer - removed 'Pmv' multiplied matrix - removed 2x2 cut down 'Mvi' normal matrix (use 4x4 Mvi) - tests: - RedSquare -> RedSquareES1/RedSquareES2 - Gears ES1 fixed + ES2 added. Both work properly and share common Gears VBO construction - Added TestMapBuffer01NEWT, testing glMapBuffer
* Android Cleanup: Remove commented code, make immutables final againSven Gothel2011-08-112-16/+3
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* Merge remote-tracking branch 'rsantina/master'Sven Gothel2011-08-092-14/+24
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| * GLRunnable API Change: Return boolean indicating whether the back buffer ↵Rami Santina2011-08-092-14/+24
| | | | | | | | | | | | shall be updated before swap. This allows color selection GLRunnables, executed after the GLEventListener.
* | EGL Fixes ...Sven Gothel2011-08-095-65/+91
| | | | | | | | | | | | - EGLDrawableFactory: createProxySurfaceImpl: add proper config choosing - EGLCapabilities/EGLGraphicsConfiguration: Add nativeVisualID - All: Avoid critical array access -> use NIO
* | debug: remove tracker from jogl.debug=allSven Gothel2011-08-092-4/+2
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* | Adapt to DynamicLibraryBundleInfo API change ; Remove non std EGL/ES libs ↵Sven Gothel2011-08-097-18/+16
| | | | | | | | (Android)
* | EGLPBuffer: remove 'ownEGLDisplay=true' (just wrong), add destroyImpl()Sven Gothel2011-08-073-5/+8
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* | EGLDrawable.setRealized(true) - no update gfx-config if we already have ↵Sven Gothel2011-08-072-11/+10
| | | | | | | | proper EGL type.
* | pbuffer caps fix: offscreen -> falseSven Gothel2011-08-071-0/+1
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* | no GL_VERSION_X extensions for ES profilesSven Gothel2011-08-071-8/+10
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* | GLProfile / eager init: Use relaxed query, if context was created while ↵Sven Gothel2011-08-074-21/+98
| | | | | | | | initialize shared
* | EGL Fix: Use config-id value, bug override it w/ renderable typeSven Gothel2011-08-061-4/+7
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* | EGL/Android: Favor driver's EGL/ES native library - Using Android's failsSven Gothel2011-08-063-0/+26
| | | | | | | | FIXME: find proper solution, instead of using hardcoded and non-std lib names
* | debug verbosity ; adaption of gluegen fix of DynamicLibraryBundleSven Gothel2011-08-052-11/+0
| | | | | | | | | | | | | | fix debug log in case no device has been initialized use gluegen's fix of DynamicLibraryBundle.isGlueLibComplete() - see gluegen commit 6281499e53555fd8ab26345ffce4c4d09bf57a09
* | fix jogl.all-mobile.jar/jogl_mobile configurationSven Gothel2011-08-053-22/+12
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* GLProfile: Allow EGL besides desktop; Desktop factories restricted to ↵Sven Gothel2011-08-012-2/+2
| | | | | | | | | | desktop profiles Allow EGL besides desktop - Initialize EGL for default EGL device, even if desktop is available Desktop factories restricted to desktop profiles - Don't use native ES1/ES2 here ..
* GLContext Impl: Fix Platform 'GLX' ProcAddress Caching, allow multiple typesSven Gothel2011-08-014-12/+12
| | | | - Add platform type to key
* Enable EGL/ES1/ES2 detection/test on desktop (using mesa's libraries)Sven Gothel2011-08-014-8/+16
| | | | | Ubuntu: sudo apt-get install mesa-utils-extra libegl1-mesa libegl1-mesa-drivers libgles1-mesa libgles2-mesa
* AWT/X11 Reduce XQueryExtension 'hang' ; Impl. use XineramaIsActive() instead ↵Sven Gothel2011-08-011-9/+11
| | | | | | | | | | of XineramaQueryScreens() - Reenable creating own XDisplay for AWT components, which reduces/removes hang in subsequent XQueryExtension call (fetchScreens .. XineramaEnabled()) - Impl. use XineramaIsActive() instead of XineramaQueryScreens() Reducing memory allocation, XFree call (which was missing anyways)
* Fix glDebugMessageInsert: Pass string length to native method instead of ↵Sven Gothel2011-08-011-2/+3
| | | | -1/0, avoid driver bug.
* Cont. fix 'Allow VBO/Texture Name (int) < 0'Sven Gothel2011-08-012-26/+26
| | | | | | | Refines spec GLArrayData and it's implementations. see commit 4d33a2df1e991ab75817dcb44061d88d3c499cdb see commit 2dbd16fc3edf29b39ba37a11b9fbf1b2aad75c45
* Refine some DEBUG code (verbosity)Sven Gothel2011-08-012-6/+12
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* StateTracker: Map's KeyNotFound value -1 -> 0xffffffff... allowing unusual ↵Sven Gothel2011-08-013-35/+55
| | | | | | | | | | values. Impl -> final. Map's KeyNotFound value -1 -> 0xffffffff Turns out some GL impl. use VBO names like 0xa2d67443, which is (int) < 0. This is now handled in GLBufferStateTracker as well as for the others. Make methods final to restrict 'em.
* Fixed regression of commit 360b86f4b5d0e440863c1749fe990e39fbabc51cSven Gothel2011-08-011-2/+2
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* GLProfile usage getMinDesktop() -> getMinimum(); WGL/X11 GLCaps: make ↵Sven Gothel2011-07-314-7/+7
| | | | attributes final
* EGL: Set CTX_PROFILE_ES2_COMPAT if ES2; Allow any native device; Don't use ↵Sven Gothel2011-07-314-18/+13
| | | | | | | | | | | | | libGL.so; Cosmetics EGL: Set CTX_PROFILE_ES2_COMPAT if ES2; Allow any native device for EGL - EGLDrawableFactory::getIsDeviceCompatible() -> true always, impl. shall handle all native windowing toolkit layers, if available. Don't use libGL.so - desktop GL library is exclusive for desktop bindings
* EGL: Collect all avail EGL caps w/o GLProfile preset ; Tolerate failing ↵Sven Gothel2011-07-312-39/+38
| | | | | | | | | | | | | EGL.eglChooseConfig() ; Cosmetics Collect all avail EGL caps w/o GLProfile preset - pass GLProfile null for collecting all available EGL GLCapabilities, allowing EGLGLCapabilities to set the GLProfile regarding EGLConfig's renderableType. Tolerate failing EGL.eglChooseConfig() - use chooser algo, trying to pick one EGLConfig manually Cosmetic toHexString change
* EGL: Query EGL_RENDERABLE_TYPE, store it in EGLGLCapabilities and test w/ ↵Sven Gothel2011-07-312-9/+93
| | | | | | | | GLProfile compatibility EGLConfig's EGL_RENDERABLE_TYPE determines ES1, ES2 or VG usage (bitfield). We have to store and compare it's value w/ the desired GLProfile to choose a valid one, or just store it.
* JOGL: Add GLBase::isGLES2Compatible()Sven Gothel2011-07-311-6/+3
| | | | | Indicates whether this GL object is compatible with OpenGL ES2, i.e. has the extension <code>GL_ARB_ES2_compatibility</code>
* Fix SharedResource (SR) InitializationSven Gothel2011-07-073-64/+70
| | | | | | - Catch exceptions in SR thread avoiding deadlock in blocking caller thread - Catch NPE on SR queries to return null if appropriate
* Fix GLDebugMessages synchronous setting ↵Sven Gothel2011-04-291-7/+9
| | | | 39a8ca392d7302831f5689979c4ce89145b732af, only set if ARB
* GLContext GLDebugMessages: Add synchronous status/dumpStack; Remove length ↵Sven Gothel2011-04-282-19/+56
| | | | | | | | in aliased glDebugMessageInsert. - GLDebugMessages add synchronous status - defaults to true - GLContext/GLDebugMessages add dumpStack() if jogl.debug.DebugGL is set - Remove param length in aliased glDebugMessageInsert.
* Utilize general validation of fbcfg (further validation w/ query), refines ↵Sven Gothel2011-04-283-4/+8
| | | | f50f40e0fb2789537ecc19f8eaff439b24294a65
* Merged pull request #35 from WadeWalker/2011-04-12-fix-bug-493.Sven Gothel2011-04-271-1/+15
|\ | | | | Fix problem with external context on CentOS 5.5 inside VMWare
| * Fix problem with external context on CentOS 5.5 inside VMWareWade Walker2011-04-121-1/+15
| | | | | | | | | | | | | | | | This fixes a problem that's analogous to one we've had on Windows; apparently querying OS-specific info like hardware device contexts or framebuffer configuration IDs from external GL contexts doesn't always work properly, especially on 32-bit OSes and from within virtual machines.
* | ShaderState: Add 'ownUniform()/ownAttribute()'; rename glFunction -> ↵Sven Gothel2011-04-261-61/+61
| | | | | | | | | | | | | | | | | | | | | | | | | | | | function; switch program enh. ; Graph lifecycle Add 'ownUniform()/ownAttribute()' allowing to reset all bound uniforms/attributes, not just active ones plus handling the lifecycle of the owned attributes (destroy). This simplifies the lifecycle of all shader attributes. Rename glFunction -> function .. well, the GL attribute marks them GL related already Switch program enhancement. If switching to new program (unlinked), issue glBindAttributeLocation .. Graph lifecycle cleanup using the above ..