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* JOGL CapabilitiesChooser-API and impl.: Cleanup using generics: 'List l' -> ↵Sven Gothel2012-06-218-36/+37
| | | | 'List<? extends CapabilitiesImmutable> l'
* Texture Unit Tests: AWT/NEWT GL2/ES2 PNGJ/AWT-PNG-Loading and Rendering ↵Sven Gothel2012-06-181-1/+1
| | | | | | | | | | | | | | (TestPNGTextureFromFile[AWT/NEWT]) Properly test combinations of TextureIO usage w/ - NEWT / AWT usage - GL2 / ES2 usage - PNG implementations: PNGJ (internal) and AWT - adding screenshots of result for later analysis Misc: - IOUtil.getResource(..) usage CLASS.class.getClassLoader() -> this.getClass().getClassLoader()
* GLContext.destroy() error case: Lock hold > 1 - More explicit error message.Sven Gothel2012-05-141-2/+2
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* GLContext*: Remove '[set/is]Synchronized(..)' - Defaults to wait for locks: ↵Sven Gothel2012-05-135-74/+49
| | | | | | | | | | | | | | | | | | | | | | | | 1. Drawable, 2. GLContext Remove deadlock situation where thread-1 (Animator Thread) holds the GLContext-Lock and acquires the Surface-Lock, while thread-2 (UI/Main/EDT) holds the Surface-Lock and attempts to create the GLContext and hence acquires the GLContext-Lock. A GLContext-Lock and hence makeing the GLContext current requires to hold the Surface-Lock. The prev. code acquired the locks in reverse order and allowed the deadlock as described above. This fix acquires the locks in the proper natural order 1 - Surface-Lock 2 - GLContext-Lock This fix also renders the use of the non-synchronized behavior invalid, since it is bogus not to wait for the GLContext lock where it waits for the Surface lock. It also seems nonsense not to wait for any of both locks and our code always waited for both (synchronized := true). The GLContext [set/is]Synchronized(..) methods are removed and waiting for the lock per default is the correct behavior.
* Fix regression of commit de2b129a56335262a44a05541a3ab2e35668cc6e: ↵Sven Gothel2012-05-111-5/+5
| | | | | | | | | | | | | | | ProjectFloat Matrix Multiplication of gluUnProject(..) impl. ProjectFloat's previous gluMultMatricesf(..) used row-major order, but the replacement multMatrixf(..) uses column-major order (like OpenGL, ..). Note: The replaced 'gluMultMatrixVecf' by multMatrixVecf() already used column-major order. Fix: Reverse the arguments of matrix multiplication m1 x m2 -> m2 x m1 Added proper API documentation in FloatUtil -> Column Major Order of Linear Matrix Layout
* GLProfile/EGLDrawableFactory: Detect ANGLE (Windows D3D ES2 Emulation) and ↵Sven Gothel2012-05-011-16/+42
| | | | | | | | | | | | | disable support per default. We have to disable support for ANGLE, the D3D ES2 emulation on Windows provided w/ Firefox and Chrome. When run in the mentioned browsers, the eglInitialize(..) implementation crashes. This behavior can be overridden by explicitly enabling ANGLE on Windows by setting the property 'jogl.enable.ANGLE'. EGLDrawableFactory: - destroy(): clear references and unregister factory, maybe triggered by GLProfile (ANGLE case) - getAvailableCapabilitiesImpl(): return empty list in case EGL/ES is n/a (ANGLE case)
* EGLGraphicsConfigurationFactory: Add 'unregisterFactory()' static entry ↵Sven Gothel2012-05-011-1/+16
| | | | allowing to remove EGL/ES based factory
* Completing swap-interval implementation for OSX's CALayer usage. Closing Bug 555Sven Gothel2012-04-221-13/+12
| | | | | | | | | | | | - Based on Andres Colubri's initiative and commit 218d67fc0222d7709b21c45792d44501351939c4. - Reading real screen refresh rate ('stolen' from NEWT) - Properly handling swap-interval and vsync-to in native code - Increasing accuracy vsync-to to microseconds Tested manually w/ TestGearsES2AWT.
* Recognize swap-interval in NSOpenGLLayer modeAndres Colubri2012-04-221-2/+12
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* FFMPEGDynamicLibraryBundleInfo: Adding notes ..Sven Gothel2012-04-211-0/+5
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* FFMPEGMediaPlayer: Fix NPE; Add remarks about binary incompatibility in ↵Sven Gothel2012-04-211-1/+9
| | | | | | | | | | | upcoming version (master branch) We need native structure access methods to deal with API changes in the libav headers, which break binary compatibility! Currently we are binary compatible w/ [0.6 ?, ] 0.7 and 0.8 but not w/ trunk. Tested: Linux, Windows and OSX (self compiled binary)
* FFmpeg Dyn. Symbol Validation: Proper check for alternative symbols where ↵Sven Gothel2012-04-211-25/+63
| | | | one of a set must be available.
* GLMediaPlayer: Add Class / Package API doc incl. detailed info in the ↵Sven Gothel2012-04-184-5/+88
| | | | implementations.
* TextureSequence Shader Support; GLMediaPlayer uses 'int' where possible; ↵Sven Gothel2012-04-165-175/+339
| | | | | | | | | | | | | General enhancments. For details about TextureSequence/GLMediaPlayer shader collaboration w/ your own shader source, see TextureSequence and TexCubeES2 / MovieSimple demo. TextureSequence allows implementations to provide their own texture lookup function which may provide color space conversion (YUV) .. or other runtime hw-accel features. Have a look at the next commit, which provides an Libav/FFMpeg implementation w/ YUV/RGB shader conversion. MovieCube adds keyboard control (Android: firm touch on display to launch keyboard, don't break it though :)
* Add native tests for libav/ffmpeg and gstSven Gothel2012-04-162-0/+722
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* API Change ShaderCode/ShaderUtil: Enable optional mutable shader source / ↵Sven Gothel2012-04-161-8/+8
| | | | | | | | | | | | | | | | | | | | | | generalize shader source storage type to CharSequence[] Benefits: - Allows code injection and general shader source editing (before compilation) - Uses mutable StringBuilder only if editing is intended, hence reduces memory footprint and String conversion at compilation in such case. - ShaderCode.create(..) factory methods add nw attribute 'mutableStringBuilder' if true method returns a mutable StringBuilder instance which can be edited later on at the costs of a String conversion when passing to 'glShaderSource(int, int, String[], IntBuffer)'. If <code>false</code> method returns an immutable <code>String</code> instance, which can be passed to {@link GL2ES2#glShaderSource(int, int, String[], IntBuffer)} at no additional costs. - New 'edit' methods in ShaderCode: ' - int insertShaderSource(int shaderIdx, String tag, int fromIndex, CharSequence data); - int insertShaderSource(int shaderIdx, int position, CharSequence data);
* StringBuffer -> StringBuilder (Local objects, no concurrency) ; Impacts: ↵Sven Gothel2012-04-167-20/+19
| | | | Capabilities/GLContext API 'toString(StringBuilder)'
* Reloc OMXGLMediaPlayer jogamp.opengl.omx -> jogamp.opengl.util.av.implSven Gothel2012-04-121-5/+1
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* Refine API docSven Gothel2012-04-111-1/+0
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* Refine GLMediaPlayer/TextureSequence, add MovieCube demo, fix minor bug in ↵Sven Gothel2012-04-115-81/+78
| | | | | | | | | | | | | | | | | | | | Texture - Add TextureSequence, base interface of GLMediaPlayer to genralize texture streams - TextureSequence / GLMediaPlayer: Use inner classes for event and texture data - getLastTexture() shall never return 'null', initialization of TextureSequence (initGLStream(..), etc) shall provide a TextureFrame w/ the stream's dimension. - GLMediaPlayerImpl.createTexImageImpl() y-flip defaults to 'false' impl. shall define y-flip, if required. - Added MovieCube demo - Fix Texture: initialize aspectRation for 'wrapping' ctor -
* Move com.jogamp.opengl.av -> com.jogamp.opengl.util.av (it's in the util ↵Sven Gothel2012-04-113-0/+0
| | | | atomic JAR and not core)
* Move ProjectFloat back to private, exposing basic math in FloatUtilSven Gothel2012-04-091-0/+940
| | | | | | | | - Partially reverting commit de2b129a56335262a44a05541a3ab2e35668cc6e - ProjectFloat and FloatUtil must reside in core, not util - Moved slice2float -> GlueGen's Buffers
* GLMediaPlayer*: Revised - Working on buggy MediaPlayer impl. (Android ICS Tegra)Sven Gothel2012-04-095-157/+178
| | | | | | | | | | | | | GLMediaPlayer: Merging 'initStream()' and 'initGL()' to 'initGLStream()' due to incompatible/buggy implementations (Android/Tegra) requiring the GL texture being setup before preparing the stream. This also implies that w/o an GL context we cannot fetch the stream information (size, ..) hence we need to evaluate this detail (FIXME). 'getNextTexture(GL gl, boolean blocking)' can request the impl. to block GLMediaEventListener: The TextureFrame not yet available, adding 'when'
* GLMediaPlayer: Fix destruction (NPE) / Fix MovieSimple shader, no ↵Sven Gothel2012-04-071-3/+5
| | | | GL_OES_EGL_image_external for plain ES2.
* Merge PNGJ 0.85 into namespaceSven Gothel2012-04-0744-0/+4525
| | | | | | | | | | | | | | | | | PNGJ Version 0.85 (1 April 2012) Apache 2.0 License http://code.google.com/p/pngj/ Merged code: - Changed namespace ar.com.hjg.pngj -> jogamp.opengl.util.pngj to avoid collision when using a different version of PNGJ. - Removed test and lossy packages and helper classes to reduce footprint. License information is added in main LICENSE.txt file.
* NullGLMediaPlayer: Use low-res PNG instead of TGA texture to save footprint. ↵Sven Gothel2012-04-071-3/+14
| | | | Move texture to jogl jar/apk for accessibility.
* GLMediaPlayer: Add (c) tag; Add NullGLMediaPlayer (dummy texture);Sven Gothel2012-04-064-3/+249
| | | | | - Factory falls back to NullGLMediaPlayer allowing to test on platforms where no player is available. - MovieSimple (c) to JogAmp since it is no more derived from the old project.
* GLMediaPlayer: Use URLConnection to clarify emphasize passing an available ↵Sven Gothel2012-04-053-33/+17
| | | | connected URL. API doc: Useing html table for state chart
* GLMediaPlayer/MovieSimple: Refine API (split setStream(GL, URL) -> ↵Sven Gothel2012-04-033-118/+118
| | | | | | | | | initStream(URL) + initGL(GL)) .. IllegalStateException if wrong. Using internet streams of BigBuckBunny, if avail. - Splitting the initialization in stream and GL allows using the stream information (eg: size, ..) for setting the GLDrawable properties .. - Make the impl. more bullet proof ..
* GLMediaPlayer: API and implementation update. First working version on ↵Sven Gothel2012-04-033-146/+242
| | | | | | | | | | | | | | Android API 14 - Introduce states - Customize / Access texture target,count,features. - Expose TextureFrame. - Use 'long' for all time values in msec. - Mark information optional in API doc (fps, bps, ..)
* GLContext: Don't enable TRACE_SWITCH if DEBUG is enabled.Sven Gothel2012-04-031-2/+2
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* EGLConfig2Capabilities: Add flag 'forceTransparentFlag' allowing to pass ↵Sven Gothel2012-04-034-22/+25
| | | | | | | through transparency flag from higher API The above is necessary to reflect transparency in chosen Capabilities from a higher level API (native windowing) in case the EGL impl. does not (buggy). This is currently true for Android.
* Initial commit for AudioVideo (com.jogamp.opengl.av) rework, introducing ↵Sven Gothel2012-04-024-0/+849
| | | | | | | | Android API 14 MediaPlayer impl of GLMediaPlayer. Android API 14 MediaPlayer allows usage of OMX AL direct decode to texture via libstagefright (OMX AL usage included). Status: Untested, not working - Need to fix native OMX IL (stream detect and split) and/or GStreamer implementation.
* ProjectFloat: Promote to public, exposing general matrix/vector math, custom ↵Sven Gothel2012-04-021-1068/+0
| | | | instancing using sliced nio-buffer/primitive-array
* Adapt to gluegen commit 1c03dfd6d1939a46018583419956e350e531f4fe - Fix Bug 566Sven Gothel2012-03-267-13/+29
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* Fix EGLConfig re-use w/ different EGLDisplay handle (Triggered w/ Mesa EGL/ES)Sven Gothel2012-03-254-17/+32
| | | | | | | | | Reusing the native EGLConfig handle of another EGLDisplay is invalid, hence the EGLCapabilities cfg-handle value shall be 'refreshed' using the immutable cfg-id and the new EGLDisplay. Also fix EGLError value in createSurface() exception and don't override EGLCapabilities transparency value for a given EGLConfig ID.
* X11GLXContext: Remove DEBUG_GLX_MAKECURRENTSven Gothel2012-03-251-7/+0
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* Enhance and generalize AWT Threading* implementation; Minor changes ..Sven Gothel2012-03-256-118/+125
| | | | | | | | | | | | | | | | | | | | | | | | | Threading*: - add invoke(..) generalizing the Therading decision GLCanvas: - remove 'manual' Threading decision, simply call Threading.invoke(..) - use anonymous Runnable instances - remove drawable lock, drawable is volatile instead GLJPanel: - remove 'manual' Threading decision, simply call Threading.invoke(..) - use anonymous Runnable instances - DEBUG: Use getThreadName() prefix GLContextImpl: - Remove GLWorkerThread idle command on makeCurrent(), no holding of context in worker thread while idle. - DEBUG: Use getThreadName() prefix X11GLXContext: - DEBUG: Use getThreadName() prefix TODO: Validate whether it's OK for GLCanvas and GLJPanel to set Threading.Mode.MT as the default mode!
* Fix bug 564 - part 2 (X11 Mesa 8.0.1 GL 3.0 w/ failing GLX_ARB_create_context)Sven Gothel2012-03-201-26/+34
| | | | | | | | | | | | | | | | | | Tolerate a buggy ARB createContext impl (always failing to create a context). Now we only reset the GLContext state and set the context/device availability flag if ARB create context actually was successful. Otherwise the fallback 'old' context is being used w/o having it's context state cleared and context/device availability is set later on. This makes the general use of ARB_create_context more stable. +++ Minor changes: - Non compatibility fallback: Try forward context instead. - Limit ARB context 'seeking' to >= OpenGL 2.0
* Cleanup: Use getThreadName() and validateCurrent() to remove redundancy and ↵Sven Gothel2012-03-201-8/+14
| | | | to add thread-name info; GLWorkerThread: Use ArrayList and generics.
* Fix / Cleanup AWT related Threading code: Using enums, properly disable ↵Sven Gothel2012-03-192-37/+36
| | | | singlethreading if requested, fix doc: -Dopengl.1thread -> -Djogl.1thread
* X11GLXContext: X11Util.setX11ErrorHandler( .., DEBUG ? verbose : quiet )Sven Gothel2012-03-191-3/+3
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* GLContextImpl: Detect "llvmpipe" as a software renderer (Mesa 8.0.1)Sven Gothel2012-03-191-1/+2
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* Fix bug 564 (X11 Mesa 8.0.1 GL 3.0 w/o GLX_ARB_create_context)Sven Gothel2012-03-183-19/+26
| | | | | | | | | | | | X11/Mesa 8.0.1 offers a GL 3.0 context w/o having the GLX_ARB_create_context extension available (even though the func-ptr glXCreateContextAttribsARB is not null). We assumed that if no GLContext device availability is set, it can be only GL 2.0 or ES1/ES2. Fix: Relaxed these (false) constrains and map the created context reflecting using it's actual attributes.
* Reduce Thread.dumpStack() in debug mode where no negative behavior appears ↵Sven Gothel2012-03-185-7/+6
| | | | or a stack trace may be helpful.
* Adapt to gluegen Properties/Security commits ↵Sven Gothel2012-03-134-82/+23
| | | | f4ac27e177f6deb444280d3b375e7d343e38bd080 and eedb4b530fb83fc59a26962bcf7847a1404092a0
* GL/GLContext: Properly define swapInterval incl. default value for EGL (1) ↵Sven Gothel2012-03-105-23/+19
| | | | | | and desktop (undefined). *GLContext.setSwapIntervalImpl: Simple return success, set state in GLContext.
* GLContextImpl: Expose GL_RENDERER for impl. / EGLContext workaround Android ↵Sven Gothel2012-03-072-24/+47
| | | | | | | | | | 4.0.3, Pandaboard ES, PowerVR SGX 540 Bug GLContextImpl: Expose GL_RENDERER for impl. - This allows reusing the 'early' string. EGLContext workaround Android 4.0.3, Pandaboard ES, PowerVR SGX 540 Bug - On mentioned platform, the app crashes when eglSwapInterval() has been called.
* NativeWindow public* reorg 3/3 ; NativeVisualID -> VisualIDHolder incl. ↵Sven Gothel2012-03-068-132/+82
| | | | | | | | | | | | | | | | | | | | | | proper utilization. - VisualIDHolder: Update documentation (Exception case, etc) - NativeVisualID -> VisualIDHolder (public) - incl. generic Comparator - better doc and enum values - VID_UNDEFINED == 0 - methods shall not throw exception, but return UNDEFINED - CapabilitiesImmutable extends VisualIDHolder - All Capabilties impl. - use VID_UNDEFINED for undef. value - use final private (immutable) fields - AbstractGraphicsConfiguration extends VisualIDHolder - X11 CreateDummyWindow takes (int) visualID
* NativeWindow public-spec to public-impl reorg ↵Sven Gothel2012-03-0620-55/+76
| | | | (javax.media.nativewindow.<impl> -> com.jogamp.nativewindow.<impl>) 2/3