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* GLMediaPlayer: Replace GLMediaEventListener.EVENT_CHANGE_* 'int event_mask' ↵Sven Gothel2023-05-091-41/+44
| | | | with EventMask.Bit/EventMask
* MacOSXCGLDrawableFactory.canCreateGLPbuffer(): Disabled for MacOS >= 10.13 ↵Sven Gothel2023-05-062-2/+6
| | | | | | (High Sierra) This expands blocking Pbuffer on MacOS, see commit 1562a6d4c71b27378612306f825c2530c938f859
* Matrix4f.mapWin*(): Drop unused temp matrices, map*() returns false on ↵Sven Gothel2023-04-092-7/+8
| | | | | | | | | | | | | | | | | | | | | | | | invPMv null; PMVMatrix: Make Mvi, Mvit optional at ctor, add user PMv and PMvi - used at gluUnProject() .. Matrix4f.mapWin*() variants w/ invPMv don't need temp matrices, they also shall handle null invPMv -> return false to streamline usage w/ PMVMatrix if inversion failed. PMVMatrix adds user space common premultiplies Pmv and Pmvi on demand like Frustum. These are commonly required for e.g. gluUnProject(..)/mapWinToObj(..) and might benefit from caching if stack is maintained and no modification occured. PMVMatrix now has the shader related Mvi and Mvit optional at construction(!), so its backing buffers. This reduces footprint for other use cases. The 2nd temp matrix is also on-demand, to reduce footprint for certain use cases. Removed public access to temporary storage. +++ While these additional matrices are on demand and/or at request @ ctor, general memory footprint is reduced per default and hence deemed acceptable while still having PMVMatrix acting as a core flexible matrix provider.
* PMVMatrix rewrite using Matrix4f, providing SyncMatrix4f* for GLUniformData; ↵Sven Gothel2023-04-074-10/+12
| | | | | | | | | | | | | | | | | Utilize Vec3f, Recti, .. throughout API (Matrix4f, AABBox, .. Graph*) Big Easter Cleanup - Net -214 lines of code, despite new classes. - GLUniformData buffer can be synced w/ underlying data via SyncAction/SyncBuffer, e.g. SyncMatrix4f + SyncMatrices4f - PMVMatrix rewrite using Matrix4f and providing SyncMatrix4f/Matrices4f to sync w/ GLUniformData - Additional SyncMatrix4f16 + SyncMatrices4f16 covering Matrix4f sync w/ GLUniformData w/o PMVMatrix - Utilize Vec3f, Recti, .. throughout API (Matrix4f, AABBox, .. Graph*) - Moved FloatUtil -> Matrix4f, kept a few basic matrix ops for ProjectFloat - Most, if not all, float[] and int[] should have been moved to proper classes - int[] -> Recti for viewport rectangle - Matrix4f and PMVMatrix is covered by math unit tests (as was FloatUtil before) -> save Passed all unit tests on AMD64 GNU/Linux
* Math: Complete Matrix4f w/ Vec[234]f and adopt it throughout Quaternion, ↵Sven Gothel2023-04-053-10/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | Ray, AABBox, Frustum, Stereo*, ... adding hook to PMVMatrix Motivation was to simplify matrix + vector math usage, ease review and avoid usage bugs. Matrix4f implementation uses dedicated float fields instead of an array. Performance didn't increase much, as JVM >= 11(?) has some optimizations to drop the array bounds check. AMD64 + OpenJDK17 - Matrix4f.mul(a, b) got a roughly ~10% enhancement over FloatUtil.multMatrix(a, b, dest) - Matrix4f.mul(b) roughly ~3% slower than FloatUtil.multMatrix(a, b, dest) - FloatUtil.multMatrix(a, a_off, b, b_off, dest) is considerable slower than all - Matrix4f.invert(..) roughly ~3% slower than FloatUtil.invertMatrix(..) RaspberryPi 4b aarch64 + OpenJDK17 - Matrix4f.mul(a, b) got a roughly ~10% enhancement over FloatUtil.multMatrix(a, b, dest) - Matrix4f.mul(b) roughly ~20% slower than FloatUtil.multMatrix(a, b) - FloatUtil.multMatrix(a, a_off, b, b_off, dest) is considerable slower than all - Matrix4f.invert(..) roughly ~4% slower than FloatUtil.invertMatrix(..) Conclusion - Matrix4f.mul(b) needs to be revised (esp for aarch64) - Matrix4f.invert(..) should also not be slower ..
* API doc cleanup, add + refine math testsSven Gothel2023-03-191-1/+1
| | | | API doc
* GLMediaPlayerImpl: Only kick-off StreamWorker at initGL(..)Sven Gothel2023-03-141-5/+0
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* GLMediaPlayerImpl: Zero textureFragmentShaderHashCode and default ↵Sven Gothel2023-03-141-6/+3
| | | | lookupFunction on Uninitialized state
* FFMPEGMediaPlayer: More detailed DEBUG messages on audioSinkSven Gothel2023-03-141-3/+3
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* TextureSequence (API Change): Use setTextureLookupFunctionName(..) ↵Sven Gothel2023-03-142-15/+31
| | | | explicitly to set the name upfront, clarifying workflow. Impl: ImageSequence + GLMediaPlayerImpl
* GLMediaPlayerImpl: isTextureAvailable() is always true after lastFrame init; ↵Sven Gothel2023-03-131-2/+6
| | | | Use private isPausedOrPlaying() to determine shaderCodeHash
* GLMediaPlayer: Overhaul and simplify states, allow usage before stream ready ↵Sven Gothel2023-03-136-79/+191
| | | | | | | | | | | | | | | showing test-texture. Adding stop(); (API Change) - allow multiple initGL(..) @ uninitialized and initialized - allows usage before stream is ready - using a test-texture @ uninitialized - adding stop() API change - initStream() -> playStream() - play() -> resume() FFMPEG: Added 'ready' check for robustness
* Move png assets (NEWT icons + GLMediaPlayer dummy/test) to simple classpath, ↵Sven Gothel2023-03-132-1/+1
| | | | allowing access w/o jars. TODO: Test Android.
* [GL]Capabilities*: Enhance identity-check in root Capabilities.equals(..), ↵Sven Gothel2023-03-081-0/+14
| | | | | | | | | | comparing the VisualID first; Added VisualIDHolder.isVisualIDSupported(VIDType) We cannot accept 2 capabilities with different VisualID but same attributes otherwise accepted as equal, since the underlying windowing system uniquely identifies them via their VisualID. Such comparison is used in certail GLAutoDrawable implementations like AWT GLCanvas to determine a configuration change etc.
* GLArrayData: Promote sealed() from GLArrayDataEditable, to correctly being ↵Sven Gothel2023-03-071-2/+2
| | | | | | | | | | | | | | | | | | | | | | | used for getElemCount() instead of 0==position, ... (API change) API Change - sealed() moved up from GLArrayDataEditable -> GLArrayData - GLArrayDataWrapper is sealed by default - getSizeInBytes() -> getByteCount() - Semantics of getElemCount() and getByteCount() - Correctly use sealed() to switch from position to limit - instead of 0==position Aligned method names: - getElemCount() - elemPosition() - remainingElems() - getElemCapacity() to corresponding byte counts: - getByteCount() - bytePosition() - remainingBytes() - getByteCapacity()
* Clock: Use Clock.currentNanos() instead of System.nanoTime(); Enhancing ↵Sven Gothel2023-03-072-23/+33
| | | | | | FPSCounterImpl accuracy by maintaining timestamps in [ns] Idea: Perhaps we want to use [ns] for FPSCounter's method types by now?
* FFMPEGMediaPlayer: Cleanup API doc FFmpeg versionsSven Gothel2023-03-051-4/+4
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* GLDrawableFactoryImpl:createDummyDrawable(): Similar to ↵Sven Gothel2023-03-041-5/+15
| | | | | | createOffscreenDrawable() prefer createSurfacelessImpl() over createDummySurfaceImpl() to reduce resources (no actual window) This enhances the 'dummy drawable' use-case implementation, i.e. for shared context.
* GLDrawableFactoryImpl:createMutableSurfaceImpl(..): Pass orig ↵Sven Gothel2023-03-046-40/+42
| | | | AbstractGraphicsDevice to allow EGLDrawableFactory to use the original device's native-dislay-ID for sharing resources.
* GLDrawableFactoryImpl:createDummySurfaceImpl() and createSurfacelessImpl(): ↵Sven Gothel2023-03-047-69/+91
| | | | | | | Pass orig AbstractGraphicsDevice to allow EGLDrawableFactory to use the original device's native-dislay-ID for sharing resources. EGLDrawableFactory to use the original device's native-dislay-ID for sharing resources, e.g. GLContext. EGL 1.4 requires same native-display-ID of share-list context and newly created context!
* EGLGraphicsDevice: Cleanup and enhance API doc for clarity ...Sven Gothel2023-03-041-8/+8
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* GLMediaPlayerImpl: destroyImpl(..) @ initGL(..) exception: Don't wait for ↵Sven Gothel2023-03-041-5/+8
| | | | streamWorker stop result (-> deadlock)
* Drop redundant NativeWindowFactory.getDefaultToolkitLock(type, deviceHandle) ↵Sven Gothel2023-03-021-3/+3
| | | | variant
* GLArrayData*: Shorten methods (*API Change*), use proper constructor and ↵Sven Gothel2023-02-242-2/+2
| | | | | | | | | | | | | finalize immutables, add growthFactor (default golden ratio 1.618), add getCapacity*() and printStats(..) The growthFactor becomes essential for better growth behavior and can be set via setGrowthFactor(). The other changes were merely to clean up the GLArrayData interface and its 4 implementations. Not great to change its API, but one name was misleading ['getComponentCount' -> 'getCompsPerEleme'], so overall .. readability is enhanced. Motivation for this change was the performance analysis and improvement of our Graph Curve Renderer.
* FFMPEGMediaPlayer: Add implementation update for FFmpeg version 4.* (Debian ↵Sven Gothel2023-02-238-341/+197
| | | | | | | | | | | | | | | | | | | | | | | 11), 5.* (Debian 12) and 6.* (Current Development trunk) From here on, libav support has been dropped. Required FFmpeg libraries to be fully matched by their major runtime- and compiletime-versions are: - avcodec - avformat - avutil - swresample Library avdevice is optional and only used for video input devices (camera). Library avresample has been removed, since FFmpeg dropped it as well in version 6.* and swresample is preferred for lower versions. The matching major-versions of each library to the FFmpeg version is documented within FFMPEGMediaPlayer class API-doc. Each implementation version uses the non-deprecated FFmpeg code-path and compilation using matching header files is warning-free.
* MacOSXCGLContext: Fix typo in DEBUG outputSven Gothel2023-01-221-10/+10
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* MacOSXCGLContext: Enable DEBUG1398 explicitly w/o debugAll()Sven Gothel2023-01-221-1/+1
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* jogl's Debug.class: Add explicit debugNotAll(..) variant to skip debugAll()Sven Gothel2023-01-221-1/+5
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* MacOSXCGLContext.AttachGLLayerCmd: Allow DetachGLLayerCmd to revoke the ↵Sven Gothel2023-01-211-5/+11
| | | | | | | | attach command, essential if attach hasn't been done yet @ detach Otherwise a pending attach would still pass through after DetachGLLayerCmd releases the sync-lock from AttachGLCmd. DetachGLCmd also tests 0 != nsOpenGLLayer
* Don't import conditional platform specific 'static' code but fully qualify ↵Sven Gothel2023-01-201-11/+5
| | | | names when in use, make Android d8 (Dex'ing) happy
* MacOSXCGLDrawableFactory.canCreateGLPbuffer(): Disabled for MacOS >= 12, ↵Sven Gothel2023-01-181-2/+5
| | | | here > 10.14.0 (Mojave)
* MacOSXCGLContext: Avoid data race on lastSetNSViewCmd, use local copy like ↵Sven Gothel2023-01-181-3/+4
| | | | in madeCurrent
* X11GLXContext.getPlatformExtensionsStringImpl(): Add comment from pull ↵Sven Gothel2023-01-161-0/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | request regarding GLX extensions https://github.com/sgothel/jogl/pull/107 Return either glXQueryClientString or glXQueryExtensionsString when getting the GLX extensions ndjojo: glXQueryExtensionsString will make a request for glXQueryServerString if needed and will append the necessary client-side extensions. This doc, under the section "Using GLS Extensions", also suggests checking the glXQueryExtensionsString before using GLX extensions. +++ aschleck: For some more context this came up with the release of Mesa 20.3.0, which has client support for GLX_EXT_swap_control but no server support. The current JOGL behavior of appending the client extensions to the server extensions is incorrect. They should instead be intersected (with client-only extensions then appended) as the doc Nicole linked above says, which is precisely what glXQueryExtensionsString does. With the current extension querying behavior JOGL thinks glXSwapIntervalEXT is available under Mesa/llvmpipe even though it is not, causing a segfault at JOGL initialization time. I originally filed this as a Mesa bug (https://gitlab.freedesktop.org/mesa/mesa/-/issues/4128) along with some code that repro'd JOGL's checking behavior but it became apparent that Mesa is fine and the checking behavior is incorrect.
* Merge pull request #107 from ndjojo/platform-extensionsSven Gothel2023-01-161-10/+2
|\ | | | | Return either glXQueryClientString or glXQueryExtensionsString when getting the GLX extensions
| * Update X11GLXContext.javandjojo2021-01-201-10/+2
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* | Moved GlueGen's PlatformPropsImpl's static OSXVersion to ↵Sven Gothel2023-01-152-6/+29
| | | | | | | | GLContextImpl.MacOSVersion
* | Replace AccessController.doPrivileged() w/ SecurityUtil.doPrivileged()Sven Gothel2023-01-149-21/+22
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* | MacOS: MacOSXCGLContext.drawableUpdatedNotify(): Issue updateContext() on ↵Sven Gothel2023-01-141-21/+2
| | | | | | | | | | | | main thread, deferred w/o wait (MacOS >= 13) updateContextRegister() stays in current thread.
* | MacOS: MacOSXCGLContext.NSOpenGLImpl.release(): Don't wait for releasing ↵Sven Gothel2023-01-141-1/+2
| | | | | | | | context view on MacOS >= 10.14 (deadlock)
* | MacOS: MacOSXCGLContext: Simplify version flags, remove Tiger, add Mojave.Sven Gothel2023-01-141-6/+20
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* Fix 'typo' in branching, valid config index is >= 0 (not < 0)Sven Gothel2020-06-151-1/+1
| | | | | | | This issue was introduced in commit 0a6a592c04a85d8124aa9d38b67f0caa1d739b75 and the '2nd choice branch' obviously never tested. Thanks to Lathanda finding this issue on 6/14/20.
* Bug 1398: MacOSXCGLContext: Ensure AWT is available before using it when ↵Sven Gothel2020-04-061-5/+12
| | | | | | | query java.awt.EventQueue.isDispatchThread() If AWT is not available, isAWTEventDispatchThread() returns false, otherwise returns java.awt.EventQueue.isDispatchThread().
* Bug 1398: Avoid AWT-AppKit blocking feedback flush deadlock and SetNSViewCmd ↵Sven Gothel2020-04-061-28/+60
| | | | | | | | | | | | | | | | | | | on initial makeCurrent when offscreen makeCurrent shall skip SetNSViewCmd for offscreen, i.e. refine criteria of nsViewChanged. Previous term enforced SetNSViewCmd on initial call as lastNSViewDescr was null. Expand first term to require an actual non null NSView. contextMadeCurrent must avoid blocking to wait for completion of our SetNSViewCmd on AppKit. AWT has procedures running on AppKit under certain situations, where it issues a feedback flush on AWTEDT (from Appkit) blocking. This in turn deadlocks our SetNSViewCmd waiting on the AppKit, as we are blocking the AWTEDT waiting for same command. Further avoiding other potential deadlocks, by adding a 500ms timeout. Also clearing the lastSetNSViewCmd field post wait, regardless, which avoid repeatitive SetNSViewCmd issuance on timeout. Note that the SetNSViewCmd, we failed to wait for eventually gets executed.
* Bug 1398: Ensure CGLContext lock will be acquired before leaving user ↵Sven Gothel2020-03-051-25/+106
| | | | | | | | | | | | | | | | | | | | | | | | makeCurrent() call Command SetNSViewCmd sets NSOpenGLContext's NSView via [NSOpenGLContext setView:] on the main-thread as enforced since XCode 11 using SDK macosx10.15, see Bug 1398. This command is injected into OSX's main-thread @ NSOpenGLImpl.makeCurrent(long) only if required, i.e. issued only for a newly bound NSView and skipped for surface-less or offscreen 'surfaces'. This operation must be performed w/o blocking other tasks locking the NativeSurface on main-thread to complete. Since [NSOpenGLContext setView:] acquires the CGLContext lock on the main-thread, it can't be locked by the calling thread until this task has been completed. Command issuer NSOpenGLImpl.makeCurrent(long) will not acquire the CGLContext lock if this command is pending. contextMadeCurrent(true) cures the potential unlocked CGLContext by issuing a whole GLContext.release() and GLContext.makeCurrent() cycle while waiting for this command to be completed in-between. This GLContext cycle also ensures an unlocked NativeSurface.getLock() in-between, allowing potentially blocked other tasks on the main-thread to complete and hence this queued command to execute. Notable test provoking critical multithreading issues is com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasSWT. Notable test exposing issues with an unlocked CGLContext is com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT.
* Bug 1398: MacOS: Perform [NSOpenGLContext setView:] on main-thread async w/o ↵Sven Gothel2020-02-241-100/+211
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | blocking Set NSOpenGLContext's NSView via [NSOpenGLContext setView:] on the main-thread as enforced since XCode 11 using SDL macosx10.15, using Runnable SetNSViewCmd. This operation must be performed async w/o blocking to allow other tasks locking the NativeSurface on main-thread to complete. Further, since [NSOpenGLContext setView:] acquired the CGLContext lock, it can't be locked until this task has been completed. Worst case scenario for a late [NSOpenGLContext setView:] issuance might be corrupt initial frame(s) displayed. Since all concurrent locking is performed within JOGL, the unlocked CGLContext window risk is only academic. However, if native 3rd party toolkits take share control, we might have a situation. +++ SetNSViewCmd is issued @ makeCurrent() now as opposed to createContext(..) and associateDrawable(true). The latter was actually late as well, as it also happened after makeCurrent when updating the drawable association. It also missed setting a null NSView when detached! release() will also set a null NSView if called after associateDrawable(false). SetNSViewCmd will only be issued if the NSView has been changed, i.e. first makeCurrent() or changing the drawable. If issued, makeCurrent() will not lock the underlying CGLContext and hence allow SetNSViewCmd to perform - see above. +++ NSViewDescriptor class structure replaces the less convenient method 'getNSViewHandle(..)', exposing all collected drawable characteristics as fields. NSViewDescriptor also respects a ProxySurface's OPT_UPSTREAM_SURFACELESS mode, which results in not using any underlying NSView - similar to OPT_UPSTREAM_WINDOW_INVISIBLE. This change ensures that all surfaceless GL operations will not use any NSView.
* Bug 1420: Add FFMpeg 4.* versioned lib-names and provide optional internal ↵Sven Gothel2020-01-032-59/+153
| | | | | | | | | | | | | | | | | | | | | lib lookup New property 'jogl.ffmpeg.lib' may be set to 'internal', setting PREFER_SYSTEM_LIBS:=false (default it true) Non system internal libraries are named 'internal_<basename>', e.g. 'internal_avutil'. System default libraries are named '<basename>', e.g. 'avutil'. If PREFER_SYSTEM_LIBS is true (default), we lookup the default library first, then the versioned library names and last the internal library. If PREFER_SYSTEM_LIBS is false, we lookup the internal library first, then the versioned library names and last the default library.
* Bug 1312: GLContextShareSet: Utilize WeakIdentityHashMap for shareMap and ↵Sven Gothel2019-12-311-2/+3
| | | | | | | | | | | | its destroyedShares Picking up Tom Nuydens suggestion to utilize a WeakIdentityHashMap instead of a IdentityHashMap, allowing destroyed GLContext to be removed from the GLContextShareSet through the GC. TestSharedContextVBOES2NEWT5 demonstrates the use-case, having one master context and several slaves being spawn off, killed and new sets to be spawn off. Here the GLContextShareSet shall not hard-reference the destroyed and user-unreferenced context, but allowing the system to GC 'em.
* Bug 1312: GLContextShareSet CleanupSven Gothel2019-12-312-15/+63
| | | | | | | | | - refine some method names, eg -- 'addNew' -> 'mapNewEntry' -- 'hasCreatedSharedLeft(..)' -> 'hasCreatedSharesLeft(..)' - add 'getCreatedShareCount(..)' and 'getDestroyedShareCount(..)' - add 'getSize()' and 'printMap(..)'
* Bug 1347: Resolve Merged EGL/Desktop Profile MappingSven Gothel2019-12-283-8/+43
| | | | | | | | | | | | | | | | | | | | | | | | | | GLProfile.computeProfileImpl(..) as of Bug 1084 is not the culprit here and its hardware criteria filter works. The issue is commit 99a064327bf991318841c858d21d13e55d6b39db of Bug 1203, in particular the change in GLProfile re: "Merge computed EGL-Profile-Map (1) and Desktop-Profile-Map (2) per device, instead of just using the last computation, preserving and favoratizing the Desktop-Profile-Map." Here the Desktop-Profile-Map overwrites the EGL-Profile-Map and hence the software mapping gets used. Indeed, this is a regression cause by the work of Bug 1203. +++ Resolution is to revert the explicit 'union mapping' and rely on an enhanced 'GLContextImpl.remapAvailableGLVersions(fromDevice, toDevice)' function. Here the EGLDrawableFactory _already_ maps the EGL device's GL Versions to the 'host' device (e.g. X11). This has to be refined so that the remap will not overwrite the 'host' device's already detected GL Versions. That alone is enough, so that GLProfile can simply use the 'mappedEGLProfiles' of the 'host' device if detected, which already is a merged mapping of X11 host- and EGL sub-device. In case no 'mappedEGLProfiles' are available, we simply use the 'mappedDesktopProfiles'.
* Bug 1287 - Complete Immutable glNamedBufferStorage support in ↵Sven Gothel2019-12-271-8/+9
| | | | | | | | | | | | GLBufferObjectTracker As of the time of implementation, named immutable buffers were not fully supported within GL 4.4. This has changed, i.e. GL 4.5 supports glNamedBufferStorage. This patch adds support for the immutable named buffer storage case. jogl commit 09fc7aa5539731bb0fba835caee61f6eb837ecff, added GLBufferObjectTracker allowing to keep required references to NIO object. This tracker complements the NIO buffer lifecycle with the GL semantics.