| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
| |
ShaderState.getShaderState(gl)
This removes the dependency of a GLSL GLDataArray object to a specific ShaderState
and enables sharing of this VBO data, i.e. via a shared context.
Test: TestSharedContextVBOES2NEWT
|
| |
|
|
|
|
| |
58469fd2343039c195a88d0b171ba9af2dce40be
|
|
|
|
|
|
| |
cstr and add interleaved seg.
vboTarget is required in case of interleaved segments to allow eg. interleaved indices.
|
|
|
|
| |
GLDataArrayHandler throws an exception in cstr if not VBO, but VBO usage is determined later
|
|
|
|
| |
VBO/attribute binding wasn't updated (VBO data written, shader change/switch attribute on same location) ; Optimized interleaved GLSL VBO binding, hence split up GLArrayHandler syncData/enableState
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
(GearsES1/ES2)
rename/reloc:
- javax.media.nativewindow.util:
DimensionReadOnly -> DimensionImmutable
PointReadOnly -> PointImmutable
RectangleReadOnly -> RectangleImmutable
unified 'immutable' name as used within jogamp already
- remove array handler from public API
com.jogamp.opengl.util.GL*ArrayHandler -> jogamp.opengl.util.GL*ArrayHandler
- GLArrayData: Clarify method names
getComponentNumber() -> getComponentCount()
getComponentSize() -> getComponentSizeInBytes()
getElementNumber() -> getElementCount()
getByteSize() -> getSizeInBytes()
- FixedFuncPipeline: Moved def. array names to GLPointerFuncUtil
enhancement:
- GLArrayDataServer: Add support for interleaved arrays/VBO
- GLArrayData*.createFixed(..) remove 'name' argument (non sense for fixed function)
- PMVMatrix:
- one nio buffer
- removed 'Pmv' multiplied matrix
- removed 2x2 cut down 'Mvi' normal matrix (use 4x4 Mvi)
-
tests:
- RedSquare -> RedSquareES1/RedSquareES2
- Gears ES1 fixed + ES2 added. Both work properly and share common Gears VBO construction
- Added TestMapBuffer01NEWT, testing glMapBuffer
|
| |
|
|\ |
|
| |
| |
| |
| |
| |
| | |
shall be updated before swap.
This allows color selection GLRunnables, executed after the GLEventListener.
|
| |
| |
| |
| |
| |
| | |
- EGLDrawableFactory: createProxySurfaceImpl: add proper config choosing
- EGLCapabilities/EGLGraphicsConfiguration: Add nativeVisualID
- All: Avoid critical array access -> use NIO
|
| | |
|
| |
| |
| |
| | |
(Android)
|
| | |
|
| |
| |
| |
| | |
proper EGL type.
|
| | |
|
| | |
|
| |
| |
| |
| | |
initialize shared
|
| | |
|
| |
| |
| |
| | |
FIXME: find proper solution, instead of using hardcoded and non-std lib names
|
| |
| |
| |
| |
| |
| |
| | |
fix debug log in case no device has been initialized
use gluegen's fix of DynamicLibraryBundle.isGlueLibComplete()
- see gluegen commit 6281499e53555fd8ab26345ffce4c4d09bf57a09
|
|/ |
|
|
|
|
|
|
|
|
|
|
| |
desktop profiles
Allow EGL besides desktop
- Initialize EGL for default EGL device, even if desktop is available
Desktop factories restricted to desktop profiles
- Don't use native ES1/ES2 here ..
|
|
|
|
| |
- Add platform type to key
|
|
|
|
|
| |
Ubuntu:
sudo apt-get install mesa-utils-extra libegl1-mesa libegl1-mesa-drivers libgles1-mesa libgles2-mesa
|
|
|
|
|
|
|
|
|
|
| |
of XineramaQueryScreens()
- Reenable creating own XDisplay for AWT components, which reduces/removes hang
in subsequent XQueryExtension call (fetchScreens .. XineramaEnabled())
- Impl. use XineramaIsActive() instead of XineramaQueryScreens()
Reducing memory allocation, XFree call (which was missing anyways)
|
|
|
|
| |
-1/0, avoid driver bug.
|
|
|
|
|
|
|
| |
Refines spec GLArrayData and it's implementations.
see commit 4d33a2df1e991ab75817dcb44061d88d3c499cdb
see commit 2dbd16fc3edf29b39ba37a11b9fbf1b2aad75c45
|
| |
|
|
|
|
|
|
|
|
|
|
| |
values. Impl -> final.
Map's KeyNotFound value -1 -> 0xffffffff
Turns out some GL impl. use VBO names like 0xa2d67443, which is (int) < 0.
This is now handled in GLBufferStateTracker as well as for the others.
Make methods final to restrict 'em.
|
| |
|
|
|
|
| |
attributes final
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
libGL.so; Cosmetics
EGL: Set CTX_PROFILE_ES2_COMPAT if ES2;
Allow any native device for EGL
- EGLDrawableFactory::getIsDeviceCompatible() -> true always,
impl. shall handle all native windowing toolkit layers, if available.
Don't use libGL.so
- desktop GL library is exclusive for desktop bindings
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
EGL.eglChooseConfig() ; Cosmetics
Collect all avail EGL caps w/o GLProfile preset
- pass GLProfile null for collecting all available EGL GLCapabilities,
allowing EGLGLCapabilities to set the GLProfile regarding EGLConfig's renderableType.
Tolerate failing EGL.eglChooseConfig()
- use chooser algo, trying to pick one EGLConfig manually
Cosmetic toHexString change
|
|
|
|
|
|
|
|
| |
GLProfile compatibility
EGLConfig's EGL_RENDERABLE_TYPE determines ES1, ES2 or VG usage (bitfield).
We have to store and compare it's value w/ the desired GLProfile to choose a valid one,
or just store it.
|
|
|
|
|
| |
Indicates whether this GL object is compatible with OpenGL ES2,
i.e. has the extension <code>GL_ARB_ES2_compatibility</code>
|
|
|
|
|
|
| |
- Catch exceptions in SR thread avoiding deadlock in blocking caller thread
- Catch NPE on SR queries to return null if appropriate
|
|
|
|
| |
39a8ca392d7302831f5689979c4ce89145b732af, only set if ARB
|
|
|
|
|
|
|
|
| |
in aliased glDebugMessageInsert.
- GLDebugMessages add synchronous status - defaults to true
- GLContext/GLDebugMessages add dumpStack() if jogl.debug.DebugGL is set
- Remove param length in aliased glDebugMessageInsert.
|
|
|
|
| |
f50f40e0fb2789537ecc19f8eaff439b24294a65
|
|\
| |
| | |
Fix problem with external context on CentOS 5.5 inside VMWare
|
| |
| |
| |
| |
| |
| |
| |
| | |
This fixes a problem that's analogous to one we've had on Windows;
apparently querying OS-specific info like hardware device contexts
or framebuffer configuration IDs from external GL contexts doesn't
always work properly, especially on 32-bit OSes and from within
virtual machines.
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
function; switch program enh. ; Graph lifecycle
Add 'ownUniform()/ownAttribute()' allowing to reset all bound uniforms/attributes,
not just active ones plus handling the lifecycle of the owned attributes (destroy).
This simplifies the lifecycle of all shader attributes.
Rename glFunction -> function .. well, the GL attribute marks them GL related already
Switch program enhancement. If switching to new program (unlinked), issue glBindAttributeLocation ..
Graph lifecycle cleanup using the above ..
|
| |
| |
| |
| |
| |
| | |
requested context
.. this fixes the bug where [GL2ES2/GL4bc] didn't fetch GL4bc, but a GL2 old context.
|
| | |
|
| |
| |
| |
| |
| |
| |
| | |
GLDrawableHelper always locked access to it's listeners, hence no copy is required
for add/remove a listener.
Writeout generics (warnings)
|
| | |
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
If GL_ARB_debug_output is not available, but GL_AMD_debug_output exist, fallback to the latter,
offering generic aliased methods translating the delta (AMD category <-> ARB source/type).
Generic aliased methods reside in GLContext*
Enable/Disable via GLContext and GLAutoDrawable.
To enable the GLDebugOutput feature GLContext.enableGLDebugMessage(true)
or GLContext.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG)
shall be called _before_ context creation via GLContext.makeCurrent()!
In case GLAutoDrawable is being used,
GLAutoDrawable.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG)
shall be issued before context creation via GLContext.makeCurrent()!.
After context creation, the GLDebugOutput feature may be enabled or disabled
at any time using this method.
Verify both unit tests for usability.
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
API change)
- Don't fetch System.currentTimeMillis() by default and for every frame (performance)
- Default behavior is FPSCounter switched off
- Enable by frame interval, ie measure each 60 frames.
- FPSCounterImpl is default impl. used by impl. FPSCounter class (reduce code/redundancy)
- Might be promoted to GLAutoDrawable ?!
|
| |
| |
| |
| |
| |
| |
| |
| |
| | |
RecursiveLock maintains a queue of waiting Threads,
ensuring the longest waiting thread will be notified at unlock.
Delete GLContextLock.
Cleanup HashMap generics style.
|