| Commit message (Collapse) | Author | Age | Files | Lines |
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release for a specific thread
- marked deprecated
- used to perf measure situation on omap3, ie
figuring out where the low perf. in GearsES2 comes from,
our core JOGL code or the GL usage.
Turns out it's the GL usage itself, ie the shader - good.
- calls are commented out in the demos
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subarrays
- Add GLArrayHandlerFlat gives better distinction of semantics
- update sub-array VBO name, if parent's interleaved array initializes it.
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cycles 45% -> 5% (from GearsES2 100%)
- NIO direct access from Java is expensive
- default is now array-backed non-direct NIO,
which guarantees array useage for Java computation (especially the inverse calculation)
- only update Mvi and Mvit if requested in the first place
- moved all local matrices to float[]
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available, ignore the given ID
Fixes Omap3 EGLConfig's which does not have a native visual ID
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Graph Shader Simplification
- remove enable factor and 2nd 'discard' branch
- use build-in 'max'/'clamp' functions, supposed to be faster
Graph Shader 'a'/'b' redefined
- 'a' is 1-pass shader only
- 'b' is 2-pass incl. (1st pass + 2nd pass)
- Works well on ARM Mali-400 MP (Galaxy S2).
- Doesn't work on NV tegra2 (P1202: Texture's gl states do not match with shader's),
however 2-pass on mobile seems to be overkill for now.
We may create a workaround (switch shader ..).
GraphUI 2-pass demo;
- Propagate renderModes and texSize to UIShape's render(..)
- TODO: Remove GL dependency in UIShape, maybe use a callback or visitor model
- Adding GarpUI 2-pass launcher (Android and Standalone)
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disabled discard
- 1st pass (a) and 2nd pass (b), split at branch.
- all include are on one level.
- disabled discard, as it seems to be problematic
Todo:
- verify discard / pass-split on tegra2
- refect second pass usage (b) in implementation
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tegra2 hunting, single pass, no discard, lowp,
and removed uneeded variables
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Add missing floating point precision qualifiers.
'#extension OES_standard_derivatives : require' somehow doesn't pass the GLSL compiler,
however '#extension GL_OES_standard_derivatives : enable' does.
Currently works on ARM's Mali-400 MP, NV Tegra still don't show a picture.
TODO: More in depth evaluation.
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creation failed.
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; Use generics
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Feature related:
- Added always-on-top
- Added translucency
- Child Window Position
- AWT parent: manual traverse up the tree and calc position on screen
(Problem: the parent view rect is not at the proper position,
but covers the whole frame)
EDTUtil related:
- Works now w/ AWT ot headless (again)
- OSX native JNI callbacks gathering JNIEnv properly
and attaches/detaches thread.
- AWT case: using AWT-Event which properly dispatches our cocoa events
- MainThread (headless) case: Fork off thread w/ main class
and kick off NSApp run().
This leads to same behavior as w/ AWT case.
- Using DefaultEDTUtil
- Cleanup MainThread (implements EDTUtil)
- Currently not used as EDTUtil (osx), just as launcher
- Removed EDTUtil impl code, reuse DefaultEDTUtil
- Cleanup AWTEDTUtil (implements EDTUtil)
- Currently not used as EDTUtil (osx)
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chooseConfig if translucent
Don't enable GLX.GLX_TRANSPARENT_TYPE (X11)
- if enabled, NV driver results in odd transparency effect (very high transparency)
Always chooseConfig if translucent (X11)
- recommended idx shall stay -1 if translucent,
allowing our default chooser to pick up the proper config.
this was previous reached due to the unavailable GLX_TRANSPARENT_TYPE
request, which is now removed (see above)
Allow translucency for non FBConfig, XVisual's only
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NV_swap_group support; setSwapInterval();
resetStates()
- fixes a bug where X11GLXContext impl. resetState() !!
- marked all with @Override tag
- ensured super.resetStates() is called at end (oops)
getPlatformExtensionsStringImpl()*
- fixes a bug where X11GLXContext overrides GLContext cached GLX extension string query
- marked 'final' in GLContext to avoid bugs
- using abstract 'getPlatformExtensionsStringImpl()' called by ExtensionAvailabilityCache
Add premiliry GLX/WGL NV_swap_group support
- thought it might be a solution to sync swap of 2 windows
- none of my drivers/platforms support it, event though extension is avail on Linux
Promote setSwapInterval() (1 up)
- bumped above API up to public GLContext
- those extension should not spam the GL interfaces .. hmm
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https://jogamp.org/bugzilla/show_bug.cgi?id=517
- Adding some Windows DWM entries to GDI (manual) for translucency support
- Add translucency setting in WindowsWGLGraphicsConfiguration*
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DefaultGLCapabilitiesChooser:
- Add penalty for opaque mismatch: dbl-buf > opaq > stencil
GLGraphicsConfigurationFactory:
- Case no-chooser && has-recommended-idx:
- Only use recommended index if caps is opaque,
otherwise use default chooser to validate translucency
NativeWindow Capabilities:
- transparent default values -> 0
Added NEWT Test: TestTranslucencyNEWT
Added command line translucency/undecorated options for TestGearsES2NEWT
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'alphaMask' cfg
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glGetIntegerv(GL_MAJOR_VERSION|GL_MINOR_VERSION)
Status (Using 4.2 beta driver):
- Windows NV: Created and verified
- Linux AMD: Creates even non existing ones, 4.2 (available) verification returns 0.0
- Linux NV: Created but verification fails, returns 0.0
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XOpenDisplay/XCloseDisplay
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Was intended to fix bug 515, which it doesn't. However, NIO usage is fine in this case.
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https://jogamp.org/bugzilla/show_bug.cgi?id=515
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commit cfb9e118e020707842e6b5136b07f5ab149540c1
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ShaderState.getShaderState(gl)
This removes the dependency of a GLSL GLDataArray object to a specific ShaderState
and enables sharing of this VBO data, i.e. via a shared context.
Test: TestSharedContextVBOES2NEWT
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58469fd2343039c195a88d0b171ba9af2dce40be
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cstr and add interleaved seg.
vboTarget is required in case of interleaved segments to allow eg. interleaved indices.
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GLDataArrayHandler throws an exception in cstr if not VBO, but VBO usage is determined later
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VBO/attribute binding wasn't updated (VBO data written, shader change/switch attribute on same location) ; Optimized interleaved GLSL VBO binding, hence split up GLArrayHandler syncData/enableState
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(GearsES1/ES2)
rename/reloc:
- javax.media.nativewindow.util:
DimensionReadOnly -> DimensionImmutable
PointReadOnly -> PointImmutable
RectangleReadOnly -> RectangleImmutable
unified 'immutable' name as used within jogamp already
- remove array handler from public API
com.jogamp.opengl.util.GL*ArrayHandler -> jogamp.opengl.util.GL*ArrayHandler
- GLArrayData: Clarify method names
getComponentNumber() -> getComponentCount()
getComponentSize() -> getComponentSizeInBytes()
getElementNumber() -> getElementCount()
getByteSize() -> getSizeInBytes()
- FixedFuncPipeline: Moved def. array names to GLPointerFuncUtil
enhancement:
- GLArrayDataServer: Add support for interleaved arrays/VBO
- GLArrayData*.createFixed(..) remove 'name' argument (non sense for fixed function)
- PMVMatrix:
- one nio buffer
- removed 'Pmv' multiplied matrix
- removed 2x2 cut down 'Mvi' normal matrix (use 4x4 Mvi)
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tests:
- RedSquare -> RedSquareES1/RedSquareES2
- Gears ES1 fixed + ES2 added. Both work properly and share common Gears VBO construction
- Added TestMapBuffer01NEWT, testing glMapBuffer
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