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* detect gbm platform on linux when no other display server is runningErik De Rijcke2019-11-211-1/+22
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* make void* an opaque long in EGL generated classErik De Rijcke2019-11-211-11/+9
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* IOS: CGL.updateContextRegister(..) call on main-thread using AppKitSven Gothel2019-11-211-2/+21
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* Buig 1389: Fix SIGSEGV on OpenJDK11 on [NSApplicationAWT sendEvent:]Sven Gothel2019-09-081-1/+1
| | | | | | | | | | | | | | | | | | | | | | Culprit of the crash and the non propagated action on NSApp main-thread was _simply_ our OSXUtil_KickNSApp() 'kick alive' NSApplicationDefined NSEvent sent to the NSApp. Java11's NSApp code overrides sendEvent and handles NSApplicationDefined + subtype=ExecuteBlockEvent using the given data1 as a function pointer. 8-O ExecuteBlockEvent defined as 0, which we have sent. Simply passing subtype=8888 avoids this side-effect. Whether it is still required to KickNSApp() is another question. +++ Further, make code a bit more robuts regarding the offscreenSurfaceLayer at JAWTWindow invalidate. I.e. if still not detached, do the late cleanup there. This just in case the OSX Context callback to disassociate the drawable has been missed.
* Bug 1392: Simplify CapabilitiesFilter: Criteria -> Test, remove ↵Sven Gothel2019-09-071-5/+5
| | | | RemovalCriteria as all Test definitions may be used for anything.
* Bug 1392: X11PixmapGLXDrawable::createPixmap() requires ↵Sven Gothel2019-09-071-2/+2
| | | | | | | X11GLXGraphicsConfiguration having a valid XVisualInfo Therefor X11GLXGraphicsConfiguration::GLXFBConfig2GLCapabilities(..) also needs to clean the GLGraphicsConfigurationUtil.BITMAP_BIT from drawableTypeBits and if all removed, drop the FBConfig.
* Bug 1391 Bug 1392: Implement GLRendererQuirks DontChooseFBConfigBestMatch ↵Sven Gothel2019-09-077-67/+129
| | | | | | | | | and No10BitColorCompOffscreen Further enhance unit tests TestGLProfile03NEWTOffscreen, i.e. test all meta profile types on all offscreen drawable types (fbo, pbuffer and bitmap). Align unit test name numbers of TestGLProfile01NEWT to TestGLProfile03NEWTOffscreen.
* Bug 1391: Cleanup to submit fix: Update known Quirk range; ↵Sven Gothel2019-09-071-5/+7
| | | | BuggyColorRenderbuffer enables NoFullFBOSupport
* Bug 1384: Move remaining 'lose' property quirks into GLRendererQuirks.OverrideSven Gothel2019-08-231-22/+2
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* Bug 1385: Limit Quirk GL3CompatNonCompliant to Mesa < 18.2.0Sven Gothel2019-08-231-3/+4
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* Bug 1383: Tighten version/profile qualification: fail if: requested compat ↵Sven Gothel2019-08-231-2/+10
| | | | | | | | | | | | | | profile && has core profile On Mesa, if requesting a 3.1 compat profile, we receive a 4.5 core profile. This is natural due to constraints within glXCreateContextAttribsARB, i.e. GLX_CONTEXT_PROFILE_MASK_ARB is only a available for versions >= 3.2 and these are not available on Mesa. Tested with Mesa 18.3.6 of Debian 10 Buster, which also confirms Bug 1385 fix of limitating GL3CompatNonCompliant to Mesa < 18.2.0
* Bug 1383: Final fix: Always test GL3CompatNonCompliant and test on requested ↵Sven Gothel2019-08-221-2/+16
| | | | | | | | | | | | | | version/profile, also .. also, if requested version is within GL3CompatNonCompliant valid range, i.e. < 3.1, the detected actual version will be clipped for valid mapping to the requested data. Here it might be essential to know, that all versions are being 'scanned' via mapGLVersions from high to low. Therefor Version 3.0 would be tried before 2.0 and both will be mapped to the clipped actual version 3.0. The true actual version could be the maximum, however, using the very same would lead to trying an invalid unavailable GLProfile.
* Bug 1383: GLContextImpl.setGLFunctionAvailbility(..): Ensure only one ↵Sven Gothel2019-08-221-2/+33
| | | | | | | requested profile bit is set; Query GL_CONTEXT_PROFILE_MASK for hasCtxProfileBits and finally guess the GL profile bit if none could be determined: 'isESReq ? GLContext.CTX_PROFILE_ES : GLContext.CTX_PROFILE_COMPAT'
* Bug 1283: GLContextImpl.setGLFunctionAvailbility(..) calls: When leaving ↵Sven Gothel2019-08-225-6/+6
| | | | | | OpenGL version open, don't assume the profile The profile should be queried at runtime like the version in these situations.
* Bug 1383: Cleanup GLContextImpl.setGLFunctionAvailability(..): Parameter, ↵Sven Gothel2019-08-221-119/+151
| | | | | | | | | variables and clip at 180 line width This cleanup became necessary to re-analyse the code after quite some time. Using clear immutable input input parameters for the requested OpenGL version+profile and mutable current state 'has'.
* Bug 1384: Allow GLRendererQuirks to be overridden by user propertiesSven Gothel2019-08-211-3/+6
| | | | | | | | | | | | | | | | | | | | | Allow GLRendererQuirks to be overridden by user properties, allowing to either force (inject) a quirk by a user property or to ignore a quirk by a user property. This helps: - debugging certain quirk behavior (See Bug 1383) - allowing a user to customize the quirk setting +++ This patch also refines the quirk: GLNonCompliant -> GL3CompatNonCompliant, i.e. constraints its semantics to GL3 compatible context. +++ This patch also removed useless code of GLRendererQuirk, i.e. the 'int[] quirk' array arguments which are nonsense or wasteful, as we operate with bitmasks.
* Removed illegal reflective access to sun.java2d.opengl.OGLUtilitiesWade Walker2019-08-191-31/+8
| | | | | | | | We were reading a variety of surface type definitions from sun.java2d.opengl.OGLUtilities using reflection, which has thrown warnings since Java 9 and which soon will become illegal. For now, just hard-coded these types to remove the warnings that happen during static initialization. Eventually the entire Java2D class will have to be revamped if we want to be able to actually use it.
* iOS: EAGLLayer FBO w/ DEPTH buffer workaround 1Sven Gothel2019-06-241-0/+10
| | | | | | | | | | | | | | | Notable bug as mentioned before: The FBO used and sharing the COLORBUFFER RENDERBUFFER memory resources with CAEAGLLayer to be displayed in the UIView seemingly cannot handle GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24 or GL_DEPTH_COMPONENT32 depth buffer - none at all (Device + Simulation). This workaround re-binds the used color renderbuffer for EAGLLayer presentation at the end of the FBO drawable instantiation. FBO DEPTH buffer works now as demonstrated w/ GearsES2. We have to issue one more test now, using a demo using an FBO itself.
* iOS: Clean up promotion of EAGLLayer use down to FBObjectSven Gothel2019-06-244-91/+162
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Initial commit bba73bc096250a3c7fc036d84b1ea054d1b70b06 hacked its path using a context global EGLLayer instance attachement. The hack was good for the first demo, however, it forbid using other FBObjects etc on the way. Properly specifying FBObject.Attachment.StorageDefinition, allowing the user to inject code for selected FBO attachements to define their storage. This might be useful for different platforms as well - however, it is OS agnostic and instance specific now. In this sense, GLFBODrawableImpl, hosting FBObject, has a more specific instance of FBObject.Attachment.StorageDefinition for color-renderbuffer. It is passed along newly created color renderbuffer. GLDrawableFactoryImpl.createGLDrawable uses a derived interface, OnscreenFBOColorbufferStorageDefinition which is defined in IOSEAGLDrawableFactory and return by its getter. GLDrawableFactoryImpl.createGLDrawable is therefor platform agnostic again. Bottom line is, as more platforms will be added, these semi-public interfaces have to adapt to suit them all .. All this due to iOS architecture for 'onscreen rendering' using a FBO which shares its color renderbuffer storage with the EAGLLayer, associated with the UIView. A bit weird maybe in first sight, but efficient for creating cheap hardware design ;-) Only criticism here is that Apple didn't bother using EGL and an extension.
* iOS: Initial working commit supporting iOS (ipad pro 11)Sven Gothel2019-06-2313-11/+1444
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | using our OpenJFK 9 x86_64 and arm64 build. Test demo class is 'com.jogamp.opengl.demos.ios.Hello', residing in the new demo folder 'src/demos/com/jogamp/opengl/demos/ios/Hello.java'. This commit does not yet include a working NEWT specialization for iOS, but it shall followup soon. Instead this commit demonstrates JOGL operating on native UIWindow, UIView and CAEAGLLayer as provided by Nativewindow's IOSUtil. Test Video https://www.youtube.com/watch?v=Z4lUQNFTGMI +++ Notable bug: The FBO used and sharing the COLORBUFFER RENDERBUFFER memory resources with CAEAGLLayer to be displayed in the UIView seemingly cannot handle GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24 or GL_DEPTH_COMPONENT32 depth buffer - none at all (Device + Simulation). Therefor the default demo GLEventListener chosen here don't require a depth buffer ;-) This issue can hopefully be mitigated with other means than using a flat FBO sink similar to FBO multisampling.
* Bug 1367: Adapt to TempFileCache & TempJarCache ChangesSven Gothel2019-04-031-1/+1
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* Bug 1366 - Use String.format((Locale)null, "..." ..) avoiding Locale output ↵Sven Gothel2019-03-301-2/+3
| | | | for System related Operations
* Bug 1288: GLBufferStateTracker needs to support ARB_indirect_parametersSven Gothel2019-03-261-3/+11
| | | | | | GLBufferStateTracker needs to support ARB_indirect_parameters, i.e. checkTargetName(target) and getQueryName(target) need to recognize GL4.GL_PARAMETER_BUFFER_ARB.
* Bug 1283: Remove shader include filename quotes if exists at start and end onlySven Gothel2019-03-262-9/+9
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* Bug 1357 Related: GLRendererQuirks NoSetSwapIntervalPostRetarget and ↵Julien Gouesse2019-03-251-5/+9
| | | | NoDoubleBufferedPBuffer no more required for Mesa >= 18.2.2
* Merge pull request #105 from serebit/patch-1Sven Gothel2019-03-251-1/+1
|\ | | | | Fix BugZilla bug 1357
| * Update GLContextImpl.javaCampbell Jones2017-12-261-1/+1
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* | Bug 1290: Expand query whether BCM IV is being used, exclude '/dev/dri/card0'rcpulledSven Gothel2018-01-161-9/+9
| | | | | | | | Also refactor query to jogamp.nativewindow.BcmVCArtifacts
* | Change library search order for Broadcom VC IV graphicsgohai2017-02-161-1/+17
|/ | | | When the VC4 DRM driver isn't loaded, we want to load the VC IV GLES2 driver, which is - unfortunately - only available as libGLESv2.so.
* Bug 1270 - Fix OSX El Capitan 10.11 stuttering: ALAudioSink: DEBUG: Show ↵Sven Gothel2015-11-152-12/+27
| | | | OpenAL Version
* Bug 1268: Adapt to GlueGen commit 2034bbfac88b7d1360f9c939e173ff758f7f47acSven Gothel2015-11-153-1/+21
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* Remove deprectated classes and methodsSven Gothel2015-10-151-3/+23
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* Bug 1189 - Add OpenGL ES 3.2 and new GL 4.5 Extensions support - Part5: ↵Sven Gothel2015-10-071-6/+14
| | | | GL_ARB_ES3_2_compatibility -> [GL|GLContext].isGLES32Compatible()
* Bug 1239: Support OSX input via 'avfoundation' ; Use remaining camera ID ↵Sven Gothel2015-10-051-3/+1
| | | | (index) as filename for OSX
* Bug 1239: Update FFMPEGMediaPlayer API doc (versions and OSX resources)Sven Gothel2015-10-051-5/+14
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* Bug 1239: Add support for UYVY422 (swizzled YUYV422)Sven Gothel2015-10-052-3/+28
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* Bug 1239: Fix GLMediaPlayer.CameraInputScheme API doc; ↵Sven Gothel2015-10-051-1/+6
| | | | GLMediaPlayerImpl.updateAttributes avoid div-by-zero (fps inf)
* Bug 1206 - Security: Clear exposed framebuffer after creation and before ↵Sven Gothel2015-10-051-31/+33
| | | | | | | | | | | | | | | | | | | | | | | | | visibility Experimenting w/ no GLEventListener attached to an GLAutoDrawable, e.g. GLWindow (onscreen), GLJPanel (fbo offscreen), indeed on some GL implementations the default framebuffer is uninitialized and hence shows garbage. GLDrawableHelper.setViewportAndClear(..) - Clear framebuffer after setting viewport - Called from: - public final void init(..) - public final void reshape(..) - Method is used independent of GLEventListener, hence this simplifies implementation: removes 'setViewport' criteria for init, display, reshape: it is always performed! Note: We only attempt to help against leaking un-initialized framebuffer content not against user-app faults, we do not clear a 2nd-buffer (double-buffering). Note: We may still be late at resize, i.e. small noisy flickering might be visible. This might be due to lack of proper vsync.
* GLContextImpl: clarify surfacelessOK -> isSurfacelessSven Gothel2015-10-052-7/+7
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* Bug 1237: Adopt GlueGen's clarification of IOUtil.getResource(..), commit ↵Sven Gothel2015-10-031-6/+4
| | | | | | | | d78bb1be0a6290cb94918b21865a023c01825048 - Skip relative lookup for IOUtil.ClassResources using 'asset' only (from JAR file) - Tested w/ jar file and build-dir, see scripts/tests.sh 'USE_BUILDDIR'
* Bug 1232 - NEWT Translucent Decorated Windows Not Working On Windows >= 8 ↵Sven Gothel2015-10-011-18/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | (Lack of Aero / Blur ) Adopting new undocumented user32.dll Windows >= 8 API: - SetWindowCompositionAttribute / AccentState See: - <https://github.com/riverar/sample-win10-aeroglass/blob/master/MainWindow.xaml.cs> - <http://withinrafael.com/adding-the-aero-glass-blur-to-your-windows-10-apps/> - <http://undoc.airesoft.co.uk/user32.dll/SetWindowCompositionAttribute.php> - <http://undoc.airesoft.co.uk/user32.dll/GetWindowCompositionAttribute.php> +++ Cleaning up WindowsDWM.h, use on header file (in stub_includes) for GlueGen and implementation. +++ Merge java implementation within GDIUtil.DwmSetupTranslucency(..), to be utilized by NEWT and JOGL. NEWT issues GDIUtil.DwmSetupTranslucency(..) at creation and when toggling decoration. Toggling decoration on Win >= 8 leads to lost of translucency when returning to decorated window. On Win 7, this may work .. but is also buggy. +++ Followup patch is needed for NEWT to _not_ clear the background!
* Bug 1232 - NEWT Translucent Decorated Windows Not Working On Windows >= 8 ↵Sven Gothel2015-09-261-2/+3
| | | | | | | | | | | | (Lack of Aero / Blur ) - Wrap GDI::DwmIsCompositionEnabled() in GDIUtil, so it always returns true if Windows >= 8 (even if not manifested) - Nothing we seem to be able to do about the lack of Aero, i.e. blur effect of decorated windows - Undecorated windows work well though ..
* FFMPEGDynamicLibraryBundleInfo.initSymbols(): Just return null instead of ↵Sven Gothel2015-09-171-4/+8
| | | | throwing an exception, it is OK not to have ffmpeg/libav
* Bug 1211: Fix regression of GLMediaPlayerImpl caused by commit ↵Sven Gothel2015-09-171-3/+12
| | | | | | | | | | | 68c8e39fa8d6e700f0a99241c1a01a435b7f6284 GLMediaPlayerImpl.updateAttributes(..): - always set state -> Initialized if it was Uninitialized, regardless whether we start StreamWorker. - No need to handle exceptions here, just throw/pass/propagate them, since called catches them and deals w/ 'em.
* Bug 1211: Hardening Condition-Wait from Spurious-Wakeups and unintended ↵Sven Gothel2015-09-157-152/+253
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | InterruptedException(s) Below is an updated list of Condition-Wait classifications as described in Bug 1211. This list includes recent changes on GlueGen regarding this Bug 1211. A followup commit will address the unit tests. - Noncancelable + Persistent-Wait - GLMediaPlayerImpl.StreamWorker thread (changed) - pauses thread in case of intr - Cancelable + Persistent-Wait: - LFRingbuffer.getImpl(..) - LFRingbuffer.waitForFreeSlots(int) - SyncedRingbuffer.getImpl(..) - SyncedRingbuffer.waitForFreeSlots(int) - FunctionTask.invokeOnNewThread(..) (changed) - RunnableTask.invokeOnNewThread(..) (changed) - SharedResourceRunner.run() - SharedResourceRunner.doAndWait() (changed) - SharedResourceRunner.start() (changed) - SharedResourceRunner.stop() (changed) - GLMediaPlayerImpl.StreamWorker ctor (changed) - GLMediaPlayerImpl caller thread actions do*() (changed) - AndroidGLMediaPlayerAPI14.getNextTextureImpl(..) (changed) - DisplayImpl.enqueueEvent(..) (changed) -> Persistent-Wait -> Cancels wait and NEWTEvent -> dispatchMessage(NEWTEventTask): always notifyCaller! - GLDrawableHelper.invoke(..) (changed) - DefaultEDTUtil.waitUntilIdle() (changed) - DefaultEDTUtil.waitUntilStopped() (changed) - DefaultEDTUtil.invokeImpl(..) (changed) - DefaultEDTUtil.NEDT.run(..) (changed) - AWTEDTUtil.waitUntilStopped(..) (changed) - AWTEDTUtil.invokeImpl(..) (changed) - AWTEDTUtil.NEDT.run(..) (changed) - SWTEDTUtil.invokeImpl(..) (changed) - SWTEDTUtil.waitUntilStopped(..) (changed) - SWTEDTUtil.NEDT.run(..) (changed) - GLWorkerThread.invokeAndWait(..) - GLWorkerThread.start() (changed) - GLWorkerThread.WorkerRunnable.run() (changed) - Animator.run() (changed) - AnimatorBase.finishLifecycleAction() (changed) - OSXUtil.RunOnMainThread(..) (changed) - SingletonInstanceServerSocket.Server.shutdown() (changed) - SingletonInstanceServerSocket.Server.start() (changed) - com.jogamp.audio.windows.waveout.Mixer.shutdown() (changed) - Extending/Using InterruptSource.Thread (changed) - DefaultEDTUtil.NEDT - AWTEDTUtil.NEDT - SWTEDTUtil.NEDT - GLWorkerThread.thread - Mixer.FillerThread - Mixer.MixerThread - Using InterruptSource.Thread (changed) - TempFileCache - LauncherTempFileCache - Animator.thread - SingletonInstanceServerSocket.Server.serverThread Deprecated: - FunctionTask.invoke(..) (changed) -> on current thread, no wait -> deprecated - RunnableTask.invoke(..) (changed) -> on current thread, no wait -> deprecated
* Bug 1202: Fix vsync regression on OSX when using CALayerSven Gothel2015-09-015-3/+20
| | | | | | | | On OSX using CALayer for onscreen rendering, the drawable is utilizing an offscreen FBO. Hence we need to move the vsync-skip-operation criteria, i.e. skip if offscreen, down to the implementation.
* Bug 1210 - Use manual impl. XRenderFindVisualFormat instead of buggy ↵Sven Gothel2015-08-311-15/+0
| | | | | | | | | | | | | | | | | | | | generated version - XRenderDirectFormat XVisual2XRenderMask(..): - Move from JOGL's X11GLXGraphicsConfiguration -> Nativewindow X11GraphicsConfiguration - Always use manual impl. of XRenderFindVisualFormat Additionally: - Add X11GraphicsConfiguration.XVisualInfo2X11Capabilities(..) allowing to properly setup the resulting Capabilities instance as used in X11GraphicsConfigurationFactory.chooseGraphicsConfigurationImpl(..) - XVisualInfo: - Add 'String toString()' - 'XVisualInfo create(XVisualInfo s)' uses source buffer size! - XGetVisualInfo: Use returned buffer-capacity/count for element-size and also bail out if count<=0
* Bug 1203: Add missing constraints in desktop *GLContext.create* methods: ↵Sven Gothel2015-08-304-9/+34
| | | | | | | | | | | | | | | | | Bail out if GL ES is requested ; Fix test case *GLContext.createImpl(..) shall throw an GLException: *GLContext.createContextARBImpl(..) shall return 0: - Desktop implementation: if GL ES is requested - EGL implementation: if GL Desktop is requested, but not available Otherwise GLContextImpl may mistake a desktop context for an ES one. +++ Fix unit test TestGLAutoDrawableFactoryGLProfileDeviceNEWT.test11ES2OnDesktop(): We have to query the factory by desired profile, since the desktop factory cannot produce an GL ES context.
* Bug 1203: OpenGL ES 3.1 NVIDIA 355.06's EGL impl. is unstable requires ↵Sven Gothel2015-08-301-2/+2
| | | | | | | | | | GLRendererQuirk.SingletonEGLDisplayOnly Test cases with multiple EGLDisplay init/terminate result to crashes due to NVidia's 355.06 driver. Hence enable GLRendererQuirk.SingletonEGLDisplayOnly if EGL vendor is NVIDIA until a good driver version is known.
* Bug 1207 - GLDebugMessageHandler: Support GL_KHR_debug for Desktop and ES ↵Sven Gothel2015-08-302-30/+66
| | | | | | | | | | | | | | | | profile GL_KHR_debug <https://www.opengl.org/registry/specs/KHR/debug.txt> GL_KHR_debug shall be favorized before - GL_ARB_debug_output - GL_AMD_debug_output Allow GL_KHR_debug for GL2GL3 and GL2ES2 profiles, i.e. including ES profiles: GLES2, GLES3. GL_ARB_debug_output and GL_AMD_debug_output are only allowed for desktop GL2GL3 profiles.