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* Refine some DEBUG code (verbosity)Sven Gothel2011-08-012-6/+12
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* StateTracker: Map's KeyNotFound value -1 -> 0xffffffff... allowing unusual ↵Sven Gothel2011-08-013-35/+55
| | | | | | | | | | values. Impl -> final. Map's KeyNotFound value -1 -> 0xffffffff Turns out some GL impl. use VBO names like 0xa2d67443, which is (int) < 0. This is now handled in GLBufferStateTracker as well as for the others. Make methods final to restrict 'em.
* Fixed regression of commit 360b86f4b5d0e440863c1749fe990e39fbabc51cSven Gothel2011-08-011-2/+2
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* graph es2 glsl: #extension OES_standard_derivatives : requireSven Gothel2011-07-312-0/+6
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* TAB -> SPACESven Gothel2011-07-311-2/+2
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* Graph Shader: def. GRAPHP to easily change precision, set to mediump; Add ↵Sven Gothel2011-07-316-66/+64
| | | | precision for all vars.
* GLProfile usage getMinDesktop() -> getMinimum(); WGL/X11 GLCaps: make ↵Sven Gothel2011-07-314-7/+7
| | | | attributes final
* EGL: Set CTX_PROFILE_ES2_COMPAT if ES2; Allow any native device; Don't use ↵Sven Gothel2011-07-314-18/+13
| | | | | | | | | | | | | libGL.so; Cosmetics EGL: Set CTX_PROFILE_ES2_COMPAT if ES2; Allow any native device for EGL - EGLDrawableFactory::getIsDeviceCompatible() -> true always, impl. shall handle all native windowing toolkit layers, if available. Don't use libGL.so - desktop GL library is exclusive for desktop bindings
* EGL: Collect all avail EGL caps w/o GLProfile preset ; Tolerate failing ↵Sven Gothel2011-07-312-39/+38
| | | | | | | | | | | | | EGL.eglChooseConfig() ; Cosmetics Collect all avail EGL caps w/o GLProfile preset - pass GLProfile null for collecting all available EGL GLCapabilities, allowing EGLGLCapabilities to set the GLProfile regarding EGLConfig's renderableType. Tolerate failing EGL.eglChooseConfig() - use chooser algo, trying to pick one EGLConfig manually Cosmetic toHexString change
* EGL: Query EGL_RENDERABLE_TYPE, store it in EGLGLCapabilities and test w/ ↵Sven Gothel2011-07-312-9/+93
| | | | | | | | GLProfile compatibility EGLConfig's EGL_RENDERABLE_TYPE determines ES1, ES2 or VG usage (bitfield). We have to store and compare it's value w/ the desired GLProfile to choose a valid one, or just store it.
* JOGL: Add GLBase::isGLES2Compatible()Sven Gothel2011-07-311-6/+3
| | | | | Indicates whether this GL object is compatible with OpenGL ES2, i.e. has the extension <code>GL_ARB_ES2_compatibility</code>
* added (c) headerSven Gothel2011-07-281-0/+27
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* Fix SharedResource (SR) InitializationSven Gothel2011-07-073-64/+70
| | | | | | - Catch exceptions in SR thread avoiding deadlock in blocking caller thread - Catch NPE on SR queries to return null if appropriate
* Handle curved triangles overlaps.Rami Santina2011-06-201-221/+220
| | | | | | | | | | subdivde overlaping triangles for the case when 2 triangles intersect either by vextex of Traingle A in Triangle B or an edge in A intersects an edge in B VectorUtil: -added tri2triIntersection test (not optimized) -added seg2segIntersection test (not optimized)
* Merge remote-tracking branch 'remotes/rsantina/master'Sven Gothel2011-06-115-36/+38
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| * Graph: Remove unused importsRami Santina2011-06-052-2/+0
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| * Graph: updated inclass documentationsRami Santina2011-06-054-34/+38
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* | Merge remote-tracking branch 'rsantina/master'Sven Gothel2011-06-087-92/+305
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| * Add Factory for triangulation with base Interface; misc cleanupRami Santina2011-06-053-4/+207
| | | | | | | | | | | | | | | | | | CDTriangulation moved to impl (jogamp.graph), where additional triangulations or a wrapper to GLU triangulation can be added to triangulator. TWO_PASS_RENDERING renamed to VBAA (algorithm name) misc comments cleanups
| * Font and TypecastRender generate array of OutlineShapes instead of Path2DRami Santina2011-06-025-88/+98
| | | | | | | | GlyphShape and GlyphString use only OutlineShapes
* | Locator moved to GlueGen's IOUtil (gluegen ↵Sven Gothel2011-06-081-2/+3
| | | | | | | | a87c56c95099de5b6cbc9bd8bf6f1924a3dd6387)
* | Using GlueGen IOUtil (dropped StreamUtil, FileUtil); Public GLReadBufferUtil ↵Sven Gothel2011-06-071-1/+1
|/ | | | | | | | (screenshot etc) and GLPixelStorageModes - Using GlueGen IOUtil, dropping StreamUtil and FileUtil - Public (util) GLReadBufferUtil for screenshots and slow r2t (AWT less), as well as GLPixelStorageModes
* Remove implicit for loops reduces temp objectsRami Santina2011-05-214-11/+13
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* Fix: vertex in loop test; using crossing methodRami Santina2011-05-212-68/+15
| | | | | Changed algo for in/out test of vertex wrt arbitrary polygon to crossing test since angle based is shown prune to precision errors
* FIX graph FBObject usage - 526ea7a3fb579f88a0c0a1e597387aae29d5aa06Sven Gothel2011-05-171-15/+10
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* Graph: getWinding(ArrayList<Vertex> vertices) test; minor renamingSven Gothel2011-05-102-3/+4
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* Graph/Loop: More readable/verbose invert case; using Winding enum; ttf ↵Sven Gothel2011-05-102-23/+28
| | | | reader: Adding debug dump of font direction hint
* Fix: glyph outline orientation with the removal of inversionRami Santina2011-05-102-3/+4
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* Loop: Fix invert; GlyphString/createRegion: Remove unnecessary on-the-fly ↵Sven Gothel2011-05-092-26/+25
| | | | object creation
* TypecastRenderer: Avoid -y direction and later y-flipping / FIXME: math must ↵Sven Gothel2011-05-081-17/+17
| | | | be updated .. Rami ?
* Graph/GLyph*: Add static factory method for non Renderer creation,Sven Gothel2011-05-082-34/+83
| | | | separating text->OutlineShape and OutlineShape->Region step.
* Graph VBORegion*: Lazy GL alloc of resources at update(GL, ..) not constructorSven Gothel2011-05-082-233/+141
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* Graph/Font: use StringBuilderSven Gothel2011-05-084-19/+42
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* Graph: GLSL fix, Adding renderModes bits instead of dedicated booleans, ↵Sven Gothel2011-05-0815-134/+141
| | | | | | | | | | | | | | | | | | | | | Region/GLRegion, .. GLSL fix: - allowing #version tag - add uniform textureSize (ES2) - fix int/float conversion Region/GLRegion: - non OpenGL Region and GL related GLRegion split Region/Renderer renderModes bits (def. in Region) - user creates a Renderer* impl .. and derive Region*'s from outline, possibly from a different code path. - to avoid mode explosion, a bit field is being used for now - Renderer: remove flushCache(), since non caching impl. is intended, or caching by an external user transparent object.
* Merge remote-tracking branch 'rsantina/graph'Sven Gothel2011-05-071-1/+1
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| * Cleanup nonuniform impl(method params and comments)Rami Santina2011-05-031-1/+1
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* | Graph / Text: Use CharSequence as char/string interface to text renderingSven Gothel2011-05-064-11/+11
| | | | | | | | | | Implements more of John Pritchard <[email protected]> proposal https://github.com/syntelos/jogl/commit/eadee0758babcddaa5eeaffbe046e1b09f9f550e
* | Graph: more clone() cleanup.Sven Gothel2011-05-061-2/+2
| | | | | | | | | | - throw InternalError() for CloneNotSupportedException case, which never happens - AffineTransform clone() uses covariant return type as well, ie AffineTransform
* | GlyphShape: Use switch block for PathIterator - adding default (exception)Sven Gothel2011-05-063-96/+109
| | | | | | | | | | Implements more of John Pritchard <[email protected]> proposal https://github.com/syntelos/jogl/commit/05a7ec92d30e1e688b1eb7cc317cad83a0e8fd60
* | Graph: More std. functionality (equals, clone) / Better in-place ↵Sven Gothel2011-05-063-33/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | transformation (cubic -> quadratic) Impl. more of John Pritchard <[email protected]> proposal https://github.com/syntelos/jogl/commit/05a7ec92d30e1e688b1eb7cc317cad83a0e8fd60 +++ More std. functionality (equals, deep clone) of AABBox, Vertex, Outline and OutlineShape. Simplify Vertex: - Remove 2 component constructor - Add on-curve in Vertex.Factory / Constructor - Adding equals(Object) - Remove Comparable/compareTo, since we only can make an equals statement Outline/OutlineShape: Handle dirty flag for boundary (new set/remove operation) OutlineShape: Better in-place transformation (cubic -> quadratic)
* | Merging OutlineShape.VerticesState enum type (John Pritchard ↵Sven Gothel2011-05-051-1/+1
|/ | | | <[email protected]> https://github.com/syntelos/jogl/commit/05a7ec92d30e1e688b1eb7cc317cad83a0e8fd60#L0R59)
* Refactor getOutline --> getPaths (actual behaviour)Rami Santina2011-05-023-4/+6
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* Added nonuniform weight impl; misc enhancements/cleanupsRami Santina2011-05-0210-60/+159
| | | | | | | | | | Seperate texcoords from shaprness Added NonUniform weight shader impl for region impl only (not text) Refactor p1y --> weight (equiv to nurbs weight) cleanup shader uniforms (rename/remove unneeded) Enhanced blending of text GPURegionNewtDemo01 - added weight W/Q to manipulate weight refactor r2t --> vbaa (matching algorithm name)
* Fix GLDebugMessages synchronous setting ↵Sven Gothel2011-04-291-7/+9
| | | | 39a8ca392d7302831f5689979c4ce89145b732af, only set if ARB
* GLContext GLDebugMessages: Add synchronous status/dumpStack; Remove length ↵Sven Gothel2011-04-282-19/+56
| | | | | | | | in aliased glDebugMessageInsert. - GLDebugMessages add synchronous status - defaults to true - GLContext/GLDebugMessages add dumpStack() if jogl.debug.DebugGL is set - Remove param length in aliased glDebugMessageInsert.
* Utilize general validation of fbcfg (further validation w/ query), refines ↵Sven Gothel2011-04-283-4/+8
| | | | f50f40e0fb2789537ecc19f8eaff439b24294a65
* Merged pull request #35 from WadeWalker/2011-04-12-fix-bug-493.Sven Gothel2011-04-271-1/+15
|\ | | | | Fix problem with external context on CentOS 5.5 inside VMWare
| * Fix problem with external context on CentOS 5.5 inside VMWareWade Walker2011-04-121-1/+15
| | | | | | | | | | | | | | | | This fixes a problem that's analogous to one we've had on Windows; apparently querying OS-specific info like hardware device contexts or framebuffer configuration IDs from external GL contexts doesn't always work properly, especially on 32-bit OSes and from within virtual machines.
* | ShaderState: Add 'ownUniform()/ownAttribute()'; rename glFunction -> ↵Sven Gothel2011-04-267-118/+125
| | | | | | | | | | | | | | | | | | | | | | | | | | | | function; switch program enh. ; Graph lifecycle Add 'ownUniform()/ownAttribute()' allowing to reset all bound uniforms/attributes, not just active ones plus handling the lifecycle of the owned attributes (destroy). This simplifies the lifecycle of all shader attributes. Rename glFunction -> function .. well, the GL attribute marks them GL related already Switch program enhancement. If switching to new program (unlinked), issue glBindAttributeLocation .. Graph lifecycle cleanup using the above ..
* | graph/glsl: AMD need vertice attrib location 0 ..Sven Gothel2011-04-251-3/+3
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