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* Bug 930 - OSX: Using 'Apple Software Renderer' GLRendererQuirks Quirk ↵Sven Gothel2013-12-231-4/+8
| | | | | | | | | | | | | | | GL4NeedsGL3Request not set GL3 core version validation failed due to missing braces around 'isES' _and_ term, where the latter consist out of 2 _or_ terms testing version mismatch. On OSX we validate a GL3 core context first and expect it to return a GL4 version if available, which in turn triggers the quirk GL4NeedsGL3Request. This behavior was disabled due to above mentioned bug, where the unqual major version caused the validation to fail. TestGLProfile01NEWT: Fixed 'GL4ES3' test, where 'GL4ES3' is only available if extension <code>GL_ARB_ES3_compatibility</code> is available as well.
* Bug 929 - Reflect ES3 Compatibility with ES2Sven Gothel2013-12-213-24/+22
| | | | | | | | | | | | | | | | | | | | | - Map ES2 -> ES3 GLProfile, if available - EGLDrawableFactory: Don't query ES2 if ES3 is available - Fix queries and get methods (GL, GLContext and GLProfile): - glES3.isGLES2()==true and glES3.getGLES2()!=null - ctxES3.isGLES2()==true, - glES3Profile.isGLES2()==true - Enhance Unit test: TestGLProfile01NEWT - Test all GLProfile availability combinations based on implementing GLProfile - Test all GLProfile's isGL*() based on highest GLProfile identity - Test all GL's isGL*() based on highest GL identity.
* Bug 925 - Refine GLContextImpl.setGLFunctionAvailability(..)'s ES version ↵Sven Gothel2013-12-211-4/+16
| | | | | | | | | | | | | | | | | validation Refine GLContextImpl.setGLFunctionAvailability(..)'s ES version validation: + // - fail if ES major-version mismatch: + // - request 1, >= 3 must be equal + // - request 2 must be [2..3] i.e. the following is accepted, otherwise fails: request has 1 1 2 2,3 3 3 4 4 ...
* Bug 925 - Accept an ES3 Context, if reported via GL-Version-String w/o ↵Sven Gothel2013-12-215-32/+95
| | | | | | | | | | | | | | | | | | | EGL_OPENGL_ES3_BIT_KHR Add Quirk 'GLES3ViaEGLES2Config': ES3 Context is used via EGL_OPENGL_ES2_BIT and 'version 2' for create context attributes. - GLContextImpl.setGLFunctionAvailability(..)'s ES version validation only fails if requested major version == 1 and doesn't match. Hence requesting major==2 and having version 3 is tolerated. - GLContextImpl.setGLFunctionAvailability(..)'s Quirks: requested-major < has-major -> Adding GLES3ViaEGLES2Config - EGLDrawableFactory.mapAvailableEGLESConfig(..): Reflects has-major version, i.e. GLES3ViaEGLES2Config situation where an ES2 request leads to an ES3 version. Note: All workarounds can be found via lookup of GLES3ViaEGLES2Config (as usual when using quirks).
* Bug 925: Use proper common profile and test compatibility for ↵Sven Gothel2013-12-211-8/+11
| | | | GLContextImpl's default VAO.
* FFMPEGMediaPlayer: Add missing indentation of commit ↵v2.1.4_rc01Sven Gothel2013-12-181-7/+7
| | | | 8a032a2c1f247819bdb08382fbebcc4cd896b3f2
* ALAudioSink GLMediaPlayerImpl FFMPEGMediaPlayer: Verbosity only w/ DEBUG flag.Xerxes Rånby2013-12-183-3/+7
| | | | Signed-off-by: Xerxes Rånby <[email protected]>
* Bug 918: Fix EOS Regression: Only use pts>duration for EOS if duration > 0 ↵Sven Gothel2013-12-111-2/+2
| | | | | | (camera or other sources may not have duration) Regression of commit 8a8ed735f6631b2da7bf605c5c3dda4e0fc13905
* ALAudioSink: Fix stop and flush of OpenAL sourceSven Gothel2013-12-111-115/+125
| | | | | | | | | | - stopImpl() shall always issue alSourceStop(..) if state is not STOPPED - Remove 'flush' hint for dequeueBuffer(..), we perform proper flush in respective method, see below - flush() needs to issue: - stopImpl() - which should already dequeue all buffers - Explicitly dequeue all buffers: via 'alSourcei(alSource[0], AL.AL_BUFFER, 0)' - Then dequeue manually processed buffers: dequeueBuffer( false /* wait */ ); - And dequeue _all_ buffers: dequeueForceAll();
* Bug 918 (2/2): Determine StreamWorker usage after stream-init ; Fix seek(..) ↵Sven Gothel2013-12-111-87/+174
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ; Fallback for EOS Detection ; MovieSimple uses full GLEventListener for 'Audio Only' as well to test seek Determine StreamWorker usage after init - To support audio only files, we need to determine to use StreamWorker after completion of stream-init. Fix seek(..) - FFMPeg: pos0 needs to use aPTS for audio-only - Clip target time [0..duration[ Fallback for EOS Detection In case the backend does not report proper EOS: - Utilize 'nullFramesCount >= MAX' -> EOS, where MAX is number of frames for 3s play duraction and where 'nullFramesCount' is increased if no valid packet is available and no decoded-video or -audio in the queue. - Utilize pts > duration -> EOS MovieSimple uses full GLEventListener for 'Audio Only' as well to test seek - Matroska seek for audio-only leads to EOS .. http://video.webmfiles.org/big-buck-bunny_trailer.webm - MP4 audio-only seek works http://download.blender.org/peach/bigbuckbunny_movies/BigBuckBunny_320x180.mp4 MovieSimple/MovieCube: - Use audio-pts in audio-only to calc target time Tested: - A, V and A+V - Pause, Stop and Seek - GNU/Linux
* Bug 918: GLMediaPlayer: Fix Deadlock if EOS happens after pause/resume ↵Sven Gothel2013-12-111-10/+18
| | | | | | | | | (seek) - Tested w/ seeking 'Audio Only' and Matroska Test stream was default of MovieSimple: http://video.webmfiles.org/big-buck-bunny_trailer.webm while disabling video (-vid -2)
* Bug 918 (1/2): Use StreamWorker in 'Audio Only' mode, since no ↵Sven Gothel2013-12-111-1/+1
| | | | | | | | 'getNextTexture(..)' is issued here! Thanks to Xerxes to analyze this issue thoroughly. TODO: Implement EOS for 'Audio Only' and test seek, pause, etc .. - Apply manual tests in MovieSimple
* Bug 904: 'User Vertical Flip' for GLJPanel w/o vertical flip must be ↵Sven Gothel2013-12-101-5/+16
| | | | considered in AWTTilePainter: 'Origin of GL image is still on Bottom'
* GLDrawableFactory: destroy() -> shutdownImpl() - Add DEBUG output in ↵Sven Gothel2013-11-284-6/+17
| | | | implementation
* Fix Bug 902: FFMPEGMediaPlayer uses IOUtil.decodeURIIfFilePath(uri) to ↵Sven Gothel2013-11-281-2/+7
| | | | decode proper file-scheme if applicable - otherwise encoded ASCII URI.
* Bug 890 - GLContextImpl's Version Validation: Only validate Integer based ↵Sven Gothel2013-11-181-7/+17
| | | | | | Version if requested context or string-version is >= 3.0 .. otherwise, spec doesn't require integer based version to work!
* EGLGraphicsConfiguration: Add deauled DEBUG output for failed EGL-Config QueriesSven Gothel2013-11-181-4/+41
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* WindowsWGLGraphicsConfigurationFactory: Fix chosenPFDID -> recommendedIndex ↵Sven Gothel2013-11-071-20/+33
| | | | | | | | (!skipCapsChooser mode) Regression of commit cf1163fc88976e7087d3a17524a49139e35a4708: Commit dropped seeking recommendedIndex of chosenPFDID within cleaned-up availableCaps when in !skipCapsChooser mode.
* WGLGLCapabilities: Print pfdID as decimal (convention)Sven Gothel2013-11-071-1/+1
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* Bug 890 - Fix GLES3 Profile Mapping, i.e. GL2ES2 queries and mappings; ↵Sven Gothel2013-11-079-38/+53
| | | | | | | | | | | | | | | | | | | | Validate isGLES*() usage and definition ; Add and use ShaderCode.createExtensionDirective(..) - Fix GLES3 Profile Mapping, i.e. GL2ES2 queries and mappings - GLProfile: Add GL2ES2 -> ES3 mapping - EGLContext: Reuqest major '3' for ES3 - EGLGLCapabilities/EGLGraphicsConfiguration: Consider EGLExt.EGL_OPENGL_ES3_BIT_KHR - Validate isGLES*() usage and definition - Fix BuildComposablePipeline's isGLES() code - For GLSL related queries use isGLES() instead of isGLES2(), which would exclude ES3 - Add and use ShaderCode.createExtensionDirective(..) - Supporting creating GLSL extension directives while reusing strings from GLExtensions - Minor cleanup of GLContextImpl.setGLFuncAvail(..)
* Bug 894 - GLDrawableFactory* [dummy|offscreen] Surface creation w/ own ↵Sven Gothel2013-11-064-36/+28
| | | | device does _not_ require locking on global shared device.
* Bug 888 - Validate CPU Runtime Performance: Only use one HashMap to collect ↵Sven Gothel2013-11-051-30/+38
| | | | | | | | unified gl- and glx-extension strings. - HashMap is more efficient than HashSet - No need to use sub HashSet's .. we can use global HashMap. 'Loosing' duplicate GLX entries due to GL duplicates is acceptable.
* Bug 888 / Bug 891 - Enhance GLCapabilities-Query: Apply changes of commit ↵Sven Gothel2013-11-057-105/+192
| | | | | | | 613e33ee8ffc1f2b9c5db1e1b5bb5253a159ed6d to EGL and WGL. Note: WGL config query is already performed as a bulk operation. Note: OSX does not perform such queries.
* Bug 888 - Validate CPU Runtime Performance: ↵Sven Gothel2013-11-042-61/+129
| | | | | | | | | | | | | | | | | | | | X11GLXGraphicsConfiguration.GLXFBConfig2GLCapabilities(..) X11GLXGraphicsConfiguration.GLXFBConfig2GLCapabilities(..) ran over all FB configs and for each it grabbed native config values separately. Fetching them in bulk mode saves around 7% of this function's cost. Also reuse XRenderPictFormat instance for 'XRenderDirectFormat XRenderFindVisualFormat(..)' call, saving a few NIO creation cycles w/ StructAccessor. Biggest savior is X11GLXGraphicsConfigurationFactory.chooseGraphicsConfigurationFBConfig()'s fast path w/o chooser and usable 1st FBConfig. Here we only issue 'GLXFBConfig2GLCapabilities(..)' on the first valid entry. Test w/ 50 X11GLXGraphicsConfigurationFactory.chooseGraphicsConfigurationFBConfig() invocations: - pre change: 1.708 ms - post change: 650 ms Time is no spent almost solely on native glXChooseFBConfig (546ms).
* GLContextImpl: Move sharedContextHandle check to makeCurrentWithinLock(..) ↵Sven Gothel2013-11-028-90/+54
| | | | and let it fail there instead of within impl. class, only pass the handle - simplifies and removes redundancy.
* GLRendererQuirks: Add GLSharedContextBuggy ('Mesa Intel 9.2.1' and ↵v2.1.2Sven Gothel2013-11-011-5/+23
| | | | | | | 'Hisilicon Immersion.16') Note: Even though Mesa Intel driver crashes w/ heavy multithreading (Bug 873), it works well w/ our multithreaded GLMediaPlayer.
* Bug 885 - GLMediaPlayer: Allow single threaded mode - Especially where ↵Sven Gothel2013-11-013-55/+133
| | | | | | | | | | | | multiple media textures (Android) or shared GL context are not usable. - GLMediaPlayer: - TEXTURE_COUNT_MIN is the new minimum: '1' - i.e. no multithreading, single threaded player - TEXTURE_COUNT_DEFAULT is '4' - multithreaded - GLMediaPlayerImpl: - Add Single threaded mode, but perform initStreamImpl(..) off-thread. -
* Clarify Bug 692: Unbinding a VAO does _not_ imply unbinding of set VBOs ↵Sven Gothel2013-11-012-11/+30
| | | | | | | | | | | | | | | | | | | | | (spec doesn't mention it, and it does not show results w/ CPU sourced rendering) ; Clean up GLBuffer*Tracker + * Note that VAO initialization does unbind the VBO .. since otherwise they are still bound + * and the CPU_SRC test will fail!<br/> + * The OpenGL spec does not mention that unbinding a VAO will also unbind the bound VBOs + * during their setup.<br/> + * Local tests here on NV and AMD proprietary driver resulted in <i>no ourput image</i> + * when not unbinding said VBOs before the CPU_SRC tests.<br/> + * Hence Bug 692 Comment 5 is invalid, i.e. <https://jogamp.org/bugzilla/show_bug.cgi?id=692#c5>, + * and we should throw an exception to give users a hint! Leaving uncommented code in GLBufferStateTracker .. +++ - Clean up GLBuffer*Tracker - Use final - Use static final keyNotFound value.
* EGLDrawableFactory.createDummySurfaceImpl: fix caps to pbuffer - since we do ↵Sven Gothel2013-10-312-1/+2
| | | | | | | use EGLDummyUpstreamSurfaceHook .. a pbuffer offscreen fixOffscreenBitOnly(..) may yield FBO queries / chosing .. usually doesn't matter (on devices here), but not accurate.
* GLDrawableFactory: createDummy*(..) Pass GLCapabilitiesImmutable + ↵Sven Gothel2013-10-312-10/+9
| | | | GLCapabilitiesChooser instead of GLProfile, allowing using same or similar caps - important for sharing ctx
* AndroidGLMediaPlayerAPI14: Avoid possible NPEsSven Gothel2013-10-311-44/+50
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* Bug 754 - Remove Ubuntu fonts from jogl-all.jar, provide it separately to ↵Sven Gothel2013-10-311-11/+78
| | | | | | | | | | | | | | | reduce footprint for the masses. Remove the ubuntu fonts from atomic/jogl-util-graph.jar and hence all derivated 'all' JAR files. The Android jar files still contain the fonts as assets! atomic/jogl-util-graph-fonts-p0.jar contains the fonts and is either referenced by: - UbuntuFontLoader: Using class based Jar URI derivation using TempJarCache to [down]load and extract the jar file (similar to native lib-loading). - Explicitly via traditional classpath, see jnlp-files/jogl-applet-runner-newt-GraphTextDemo01b-napplet.html The pack200 jogl-all.jar file is now below 1MB
* Fix Bug 875 - Cleanup branch using VersionNumber (fix 'Int' check ↵Sven Gothel2013-10-303-59/+89
| | | | | | | | | | | | strictMatch minor) and reuse isES; EGLContext: Use strictMatch for setGLFunctionAvailability() and handle failure; EGLDrawableFactory: Either detect ES3 or ES2. - Cleanup branch using VersionNumber (fix 'Int' check strictMatch minor) and reuse isES - EGLContext: Use strictMatch for setGLFunctionAvailability() and handle failure On ES, we require strictMatch, cleanup if failing. - EGLDrawableFactory: Either detect ES3 or ES2. Both only available with proper EGL context creation for ES profiles (TODO)
* Bug 875: Safeguard setGLFunctionAvailability(.. strictMatch=false.. ) ↵Sven Gothel2013-10-306-8/+19
| | | | operation, throw InternalError if failing
* Merge pull request #72 from masterzen/tickets/875Sven Gothel2013-10-291-9/+17
|\ | | | | Fix #875 - ES version should be strictly validated
| * Fix #875 - ES version should be strictly validatedBrice Figureau2013-10-291-9/+17
| | | | | | | | | | | | | | | | | | When initializing the context in GLContextImpl.setGLFuncAvailability ES devices must be validated by strictly matching the major version, otherwise on ES3 devices we were mixing ES1 implementation with ES3 contexts, ultimately crashing in a safeguard. Signed-off-by: Brice Figureau <[email protected]>
* | Bug 776 GLContext Sharing: Fix copy-ctor GLArrayDataClient: Create new ↵Sven Gothel2013-10-305-9/+7
| | | | | | | | | | | | instance of GLArrayHandler of same type; Simplify GLArrayHandler inheritance. Refines commit 9f2a9df0a4b7093925c8854b37fba053469a4b35
* | Bug 877 Concurrency Discussion: Update doc MultiThreading.txt, volatile ↵Sven Gothel2013-10-292-3/+7
| | | | | | | | field usage; GLDrawableImpl: Make read-only fields final.
* | GLDrawableFactory: Add 'GLAutoDrawable createDummyAutoDrawable(..)' for ↵Sven Gothel2013-10-291-0/+10
| | | | | | | | | | | | | | convenience Added: GLAutoDrawable createDummyAutoDrawable(AbstractGraphicsDevice deviceReq, boolean createNewDevice, GLProfile glp)
* | Bug 876: BuildComposablePipeline: getGL*() shall not return ↵Sven Gothel2013-10-291-7/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | downstream.getGL*() [TraceGL* / DebugGL*] ; Simplify GLContextImpl's set Debug/Trace Pipeline Regression of commit 0002fccdcd6383874b2813dc6bbe3e33f5f00924: "Trace/Debug shall utilize downstream identification for isGL*() and getGL*() methods." Using the downstream identification commit is right for the isGL*() case, however, getGL*() returned the downstream object which makes the caller loosing the pipeline! Instead, we shall produce !GEN_GL_IDENTITY_BY_ASSIGNABLE_CLASS: "if( isGL<type>() ) { return this; } throw new GLException("Not a <type> implementation");" or for GEN_GL_IDENTITY_BY_ASSIGNABLE_CLASS: "return this;"
* | GLDrawableHelper.reshape(): Catch pre-existing GL errors before ↵Sven Gothel2013-10-291-0/+9
|/ | | | glViewport(..) and dump it (Add stack trace if DEBUG)
* Bug 776 GLContext Sharing: Refine API for relaxed and lazy GLContext sharing ↵Sven Gothel2013-10-276-83/+218
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ; Fix GLContext memory contract (volatile) (Unit test remarks see below) - Add shared GLContext queries - Refined GLContextShareSet: - Use IdentityHashMap since GLContext's can only be identical w/ same reference (footprint, performance) - Add API doc for clarification - Add methods: - ArrayList<GLContext> getCreatedShares(final GLContext context) - ArrayList<GLContext> getDestroyedShares(final GLContext context) - Use 'final' where possible - Add GLContext methods: - boolean isShared() - List<GLContext> getCreatedShares() - List<GLContext> getDestroyedShares() - Add GLSharedContextSetter interface defining setting a shared GLContext directly (GLContext) or via a GLAutoDrawable: - setSharedContext(GLContext) - setSharedAutoDrawable(GLAutoDrawable) Both cause initialization/creation of GLAutoDrawable's drawable/context to be postponed, if the shared GLContext is not yet created natively or the shared GLAutoDrawable's GLContext does not yet exist. Most of impl. resides in GLDrawableHelper Implemented in: - GLAutoDrawableBase, GLOffscreenAutoDrawable - GLWindow - AWT GLCanvas TODO: - GLJPanel - SWT GLCanvas - GLDrawableFactory: - Add 'GLOffscreenAutoDrawable createOffscreenAutoDrawable(..)' variant w/o passing the optional shared GLContext _and_ specifying lazy GLContext creation. This allows to benefit from GLSharedContextSetter contract. Lazy GLContext creation is performed at 2st display() call at the latest. All JOGL code and unit tests use this new method now. - Mark 'createOffscreenAutoDrawable(..)' w/ shared GLContext argument and immediate GLContext creation deprecated - shall be removed in 2.2.0 - Make reference to GLContext and it's native handle volatile Since we rely on the query 'GLContext.isCreated()' to properly allow GLAutoDrawable's to query whether a shared GLContext is natively created (already), the handle must be volatile since such query and the actual creation may operate on different threads. +++++ - Add/Refine shared GLContext unit tests demonstrating diff. sharing methods. All variants of using shared GLContext: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBO* Most convenient way to share via setSharedAutoDrawable(GLAutoDrawable): com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2[NEWT|AWT]3 AWT use w/ JTabbedPane using setSharedAutoDrawable(GLAutoDrawable): com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextWithJTabbedPaneAWT
* Fix regression of commit 34b35c5a0a379a6b4c0b23b9d347a0b1338f0239 - ↵Sven Gothel2013-10-251-3/+11
| | | | GLContextImpl.createContextARBVersions(..) erroneous upper bounds check.
* Merge remote-tracking branch 'hharrison/master'Sven Gothel2013-10-251-5/+4
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| * jogl: replce more unneeded String() constructionHarvey Harrison2013-10-201-5/+4
| | | | | | | | Signed-off-by: Harvey Harrison <[email protected]>
* | Fix GLContext: getGLProfile() add missing GLES3; ↵Sven Gothel2013-10-251-1/+1
| | | | | | | | getAvailableGLProfile(device, ..) shall use GLProfile.get(device, ..)
* | Bug 867 OSX [Common Code]: Trigger GLRendererQuirks.GL4NeedsGL3Request and ↵Sven Gothel2013-10-258-53/+111
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | make it sticky; Only alias profiles if HW-Accelerated! Only alias profiles if HW-Accelerated! GLContextImpl.mapGLVersions(..) shall not map a higher profile to a lower if it is a software renderer. +++ GLContextImpl.mapGLVersions(..) attempts to trigger GLRendererQuirks.GL4NeedsGL3Request if OSX 10.9 by creating a GL3 core context first. +++ GLContextImpl.setGLFunctionAvailability(): - On OSX 10.9: Detect GLRendererQuirks.GL4NeedsGL3Request and make it sticky (per device) while 'withinGLVersionsMapping' - Merge sticky quirks w/ local quirks +++ TestGearsES2NEWT: Add cmdline '-gl2' to force GL2 profile.
* | Bug 867 - OSX: Allow core >=4 if isMavericksOrLater; Use ↵Sven Gothel2013-10-242-27/+48
| | | | | | | | [kCGLOGLPVersion_GL4_Core, kCGLOGLPVersion_GL3_Core] for major==4 depending on sticky GLRendererQuirks.GL4NeedsGL3Request
* | Fix Bug 866 - Frequent IndexOutOfBoundsException in ↵Brice Figureau2013-10-231-1/+1
|/ | | | jogamp.opengl.egl.EGLGraphicsConfigurationFactory: Add missing 'else' in branch
* Fix Bug 862: Fix GL Version Validation / NVidia GTX550 driver 331.13 - 64bit ↵Sven Gothel2013-10-192-59/+31
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Linux - No compatibility GLProfile (GL2, >= GL3bc) Fix GL Version Validation: We shall not rely on our known good versions when validating a queried GL context version, but allow some 'room' for a higher version post JOGL release while still cutting off 'odd versions'. While GL version detection, we always iterate from the highest known version down to the lowest. Hence 'GLContext.isValidGLVersion(..)' is satisfied by validating the lowest version number but allowing a higher than known one. Now we would return 'invalid' for a version >= 6. It is enough to clip to the maximum known version when iterating, allowing the highest unknown version to be available. GLContext.isValidGLVersion(..): Returns true, if the major.minor is not inferior to the lowest valid version and does not exceed the highest known major number by more than one. The minor version number is ignored by the upper limit validation and the major version number may exceed by one. The upper limit check is relaxed since we don't want to cut-off unforseen new GL version since the release of JOGL. Hence it is important to iterate through GL version from the upper limit and 'decrementGLVersion(..)' until invalid. Add GL Version 4.4 to valid known versions. Remove ES3 desktop detection, which is impossible Regression of commit 3a0d7703da32e9a5ddf08a334f18588a78038d88 (ES3 support)