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* libav/ffmpeg: version9: Add libavresample support ; Proper AudioFormat ↵Sven Gothel2013-08-262-80/+171
| | | | | | | | | | | | | | negotiation w/ AudioSink; Misc - Add libavresample support - Resample if avail && (!AV_SAMPLE_FMT_S16 || !prefSampleRate || !sinkSupported) - Resample to: prefSampleRate (if set), AV_SAMPLE_FMT_S16 and min(channelCount, maxChannelCount) - Proper AudioFormat negotiation w/ AudioSink; - Utilize AudioSink's 'isSupported(AudioFormat)' - Misc - use 'av_get_bytes_per_sample(fmt)' always, don't assume 2
* AudioSink: Fixe type names ; Enhance AudioFormat negotiation ; ALAudioSink ↵Sven Gothel2013-08-263-43/+127
| | | | | | | | | | | | | | | | | | | | | | adds AL_SOFT_buffer_samples support w/ full AL caps - Fixe type names: - Remove AudioDataType, we only support PCM here anyways - AudioDataFormat -> AudioFormat / Add 'planar' attribute to distingush packed/planar data type - Validate float types - Enhance AudioFormat negotiation - Add 'isSupported(AudioFormat format)' which _shall_ be used before 'init(..)' to test/negotiate format - Add getMaxSupportedChannels(), which may be used w/ getPreferredFormat() if orig requested format fails via 'isSupported(..)' - 'init(..)' returns boolean only. - ALAudioSink adds AL_SOFT_buffer_samples support w/ full AL caps - Determine whether AL_SOFT_buffer_samples is supported - Use new JOAL ALHelper to convert AudioFormat -> AL-types, which also answers the 'isSupported(..)' query. - Now allows multiple: channles, sample-types, etc.
* libav/ffmpeg: Prepare for lavc54.lavf54.lavu52Sven Gothel2013-08-252-8/+64
| | | | | | | | | | | - Add compile-time/runtime version check, fail if major versions do not match assuming binary incompatibility - Add: 'av_find_input_format' for future video input support - Manually map '/dev/video<NUM>' to video input - not working yet. - WINDOWS: Set file to '<NUM>' - Set input format string depending on OS
* NullGLMediaPlayer: Fix reported VID (fake 0), no AID, textureCount == 2Sven Gothel2013-08-251-2/+12
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* GLAutoDrawableBase: DEBUG code - Avoid NPESven Gothel2013-08-251-2/+4
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* AndroidGLMediaPlayerAPI14: Fix implementation to coop w/ threaded decoder / ↵Sven Gothel2013-08-252-57/+127
| | | | | | | | | | | | | Add EOS detection, setAudioVolume(..) GLMediaPlayerImpl.initStreamGL(..): Only require a minimum texture count of 2, which is the bare minimum to allow our algorithm to work, i.e. having a 'lastFrame' and avail/playing ringbuffer have each one frame. Android's MediaPlayer API can only deal w/ one SurfaceTexture, hence we have to fake a second SurfaceTextureFrame w/ same content to allow our implementation to work w/ the threaded decoder (min 2 frames).
* GLMediaPlayer/AudioSink: Add set[Audio]Volume(float v)/get[Audio]Volume() ↵Sven Gothel2013-08-255-4/+122
| | | | allowing to change the audio volume.
* AudioSink.init(..) abstract 'frame count' -> duration [ms] allowing ↵Sven Gothel2013-08-244-30/+45
| | | | | | | | | | | | | | | | | | | non-frame based AudioSink's to deal w/ desired queue sizes. - Rename AudioSink.initSink(..) -> AudioSink.init(..) - Move: "int initialFrameCount, int frameGrowAmount, int frameLimit" to "int initialQueueSize, int queueGrowAmount, int queueLimit" based on milliseconds instead of frame count. - Passing hint 'float frameDuration' to calculate frame count for fame based audio sink, i.e. ALAudioSink. - Adding sensible static final default values - AudioDataFormat: Add convenient conversion routines (samples/bytes/frame-count) - FFMPEGMediaPlayer: Retrieve audio frame size in samples per channel, pass it to AudioSink.init(..) to properly calculate frame count/limits based on duration.
* GLMediaPlayer Multithreaded Decoding: GLMediaPlayer* (Part-6) - DONESven Gothel2013-08-245-141/+210
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Multithreaded decoding and API should be considered stable by now, minor changes may apply if Android/OMX impl. requires it. We still need to solve TODO's as listed below, copied from 474ce65081ecd452215bc07ab866666cb11ca8b1. +++ - *TextureFrame OO changes: - TextureFrame extends TimeFrameI - GLMediaPlayerImpl* - Adapt to Ringbuffer changes of GlueGen commit f9f881e59c78e3036cb3f956bc97cfc3197f620d - Fix impl. method's API doc - getNextTextureImpl(..) returns video PTS - Fix audio-only playback - frame dropping shall only happen if: - previous frame has not been dropped - frame is too later - one decoded frame is already available - Don't block for decoder anymore: - nextFrame = "videoFramesDecoded.getBlocking() -> videoFramesDecoded.get()"; No 'next decoded frame avail' only could mean: - slow decoding/hardware - slow transport hence we shall not block rendering. - Add DEBUG output if using last frame - Add integer property 'jogl.debug.GLMediaPlayer.StreamWorker.delay' in milliseconds to simulate slow decoding, i.e. delay is added in StreamWorker after decoding before pushing new frame to Ringbuffer. - FFMPEGMediaPlayer: - audioFrameLimitWithVideo 128 -> 64 - audioFrameLimitAudioOnly 128 -> 32 - uses AudioSink's 'enqueueData(int pts, ByteBuffer bytes, int byteCount)' - fixes for audio-only playback +++ Working Tests: MovieSimple and MovieCube TODO-1: Fix - Android - OMXGLMediaPlayer TODO-2: - Fix issue where async audio frames arrive much later than 1st video frame, i.e. around 300ms. - Default TextureCount .. maybe 3 ? - Adding Audio synchronization ? - Find 'truth' about correlation of audio and video PTS values, currently, we assume both to be unrelated ?
* *AudioSink: Add byte/time calc to AudioDataFormat, *AudioFrame OO changes, ↵Sven Gothel2013-08-243-117/+148
| | | | | | | | | | | | | | | | | | | | | | | | | | | Reuses ALAudioFrames to ease GC, Ringbuffer changes - Adapt to Ringbuffer changes of GlueGen commit f9f881e59c78e3036cb3f956bc97cfc3197f620d - Favor AudioSink 'AudioFrame enqueueData(int pts, ByteBuffer bytes, int byteCount)', - Impl. shall reuse AudioFrame's instead of creating them on the fly - User shall simply pass the net data required, while receiving an internal AudioFrame - Add byte/time calc to AudioDataFormat: - Add getDuration(byteCount) and getByteCount(ms). - *AudioFrame OO changes: - abstract AudioFrame extends TimeFrameI - allow setting of all components to reuse instanced (GC clean) - ALAudioSink reuses ALAudioFrames to ease GC: - Remove creating temporary objects to ease GC - ALAudioFrame holds ALBuffer name, remove ActiveBuffer type. - Use ALAudioFrame similar to TextureFrame in GLMediaPlayerImpl, i.e. fill them in 'full' Ringbuffer and move them in-between 'full'/'playing' Ringbuffer. -
* FFMPEGMediaPlayer: Transform URI spaces '%20' to ' ' manually, libav doesn't ↵Sven Gothel2013-08-231-1/+1
| | | | work well w/ URI encoded names.
* GLMediaPlayer Multithreaded Decoding: GLMediaPlayer* (Part-5) - WIPSven Gothel2013-08-237-343/+471
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Update/fix GLMediaPlayer API doc - GLMediaEventListener: Add event bits for all state changes to be delivered via attributesChanged(..) - StreamWorker / Decoder Thread: - Use StreamWorker only ! - Handle exceptions on StreamWorker via StreamException - Handles stream initialization and decoding (-> initStream(..)) - Split initGLStream(..) -> initStream(..) + initGL(GL) - allow initStream(..)'s implementation being executed on StreamWorker - allow GL initialization to be 'postponed' when stream is read, i.e. non blocking stream initialization (UI .. etc) - Handle EOS via END_OF_STREAM_PTS -> pause/event - Video: Use lock-free LFRingbuffer, similar to ALAudioSink (commit f18a94b3defef16e98badd6d99f2422609aa56c5) +++ - FFMPEGDynamicLibraryBundleInfo - Add avcodec's: - avcodec_get_frame_defaults, avcodec_free_frame (54.28.0), avcodec_flush_buffers, - Add avutil's: - av_frame_unref (55.0.0) - Add avformat's: - avformat_seek_file (??) +++ - FFMPEGMediaPlayer Native: - add 'snoop' video frames for a/v frame count relation. disabled per default, since no more needed due to ALAudioSink's grow-buffer usage of LFRingbuffer. - use sp_avcodec_free_frame if available - 'useRefCountedFrames=1' for libav 55.0 to cache more than one audio frame, not used since ALAudioSink's OpenAL usage does not require it (copies data once). Note: the above snooped-video frame count is used here. - use only one cached audio-frame (-> see above, OpenAL copies data once), while reusing the NIO buffer! - Perform OpenGL sync (glFinish) in native code! - find proper PTS value, i.e. either frame's PTS or DTS, see 'PTSStats'. - FFMPEGMediaPlayer Java: - use private fields - simplified code due to above changes. +++ Working Tests: MovieSimple and MovieCube TODO-1: Fix - Android - OMXGLMediaPlayer TODO-2: - Fix issue where async audio frames arrive much later than 1st video frame, i.e. around 300ms. - Default TextureCount .. maybe 3 ? - Adding Audio synchronization ? - Find 'truth' about correlation of audio and video PTS values, currently, we assume both to be unrelated ?
* AudioSink: Add END_OF_STREAM_PTS, initSink(..) args: frameGrowAmount and ↵Sven Gothel2013-08-223-60/+134
| | | | frameLimit allowing an optional used Ringbuffer to grow in implementation.
* SyncedRingbuffer moved to GlueGen, commit ↵Sven Gothel2013-08-221-296/+0
| | | | 30475c6bbeb9a5d48899b281ead8bb305679028d
* GLMediaPlayer: Use URI instead of URL / Misc refinementsSven Gothel2013-08-174-31/+52
| | | | | | | | | | - GLMediaPlayer: Use URI instead of URL, allowing passing a non resolved location - Java's URL doesn't allow 'other' protocols, i.e. RTSP - GLMediaPlayer: Add Table of test streams and their location .. - FFMPEGMediaPlayer - Handle av_read_play/pause response on java side, ignore error - simply dump in DEBUG_NATIVE mode
* GLMediaPlayerImpl: Refine getNextTexture(..) DEBUG output, put 'last SCR ↵Sven Gothel2013-08-161-10/+8
| | | | delay' in regular println.
* GLMediaPlayer Multithreaded Decoding: GLMediaPlayer* (Part-4) - WIPSven Gothel2013-08-167-221/+245
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Use Platform.currentTimeMillis() for accurate timing! - GLMediaPlayer / GLMediaPlayerImpl - Add DEBUG_NATIVE property jogl.debug.GLMediaPlayer.Native for verbose impl. messages, i.e. ffmpeg/libav - Add 'synchronization' section in GLMediaPlayer API doc (WIP) - Use passive non-blocking video synchronization, i.e. repeat frames instead of 'sleep'. Thx to Xerxes's suggestion. - Add flushing of cached decoded frames, allowing to remove complicated 'videoSCR_reset_latch' - FramePusher (threaded decoding): - Always create a shared context! - Release context while pausing - Pre/post 'getNextTextureImpl()' actions only at makeCurrent/release. - newFrameAvailable(..) signal after decoded frame is enqueued - FFMPEGDynamicLibraryBundleInfo - Bind add. functions of libavcodec: + "av_init_packet", + "av_new_packet", + "av_destruct_packet", - Bind add. functions of libavformat: + "avformat_seek_file", + "av_read_play", + "av_read_pause", - DEBUG property := FFMPEGMediaPlayer.DEBUG || DynamicLibraryBundleInfo.DEBUG; - FFMPEGMediaPlayer - Use libavformat's 'av_read_play()' and 'av_read_pause()', which may get utilized for network streams, e.g. RTSP - getNextTextureImpl(..): - Fix retry loop - Use postNextTextureImpl/preNextTextureImpl if desired (PSM) - Native: - Use fixed my_av_q2i32(..) macro (again) - Use INVALID_PTS marker (synced w/ Java code) - DEBUG: Dump more detailed frame information - TODO: Consider passing frame_delay, especially for repeated frames! - Tests (MovieSimple, MovieCube): - Refine KeyEvents control for seek and speed. - TODO: - Proper audio clock calculation - difficult w/ OpenAL ! - Video / Audio sync: - seek ! - streams w/ very async A/V frames - Test Streams: - Five-minute-sync-test.mp4 - Audio-Video-Sync-Test-Calibration-23.98fps-24fps.mp4 - sound_in_sync_test.mp4 - big_buck_bunny_1080p_surround.avi
* SyncedRingbuffer Cleanup: private fields, clarify reset(boolean)Sven Gothel2013-08-161-14/+12
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* Fix Bug 817 (2/2): GLContextImpl's ↵Sven Gothel2013-08-161-4/+8
| | | | | | | getDefaultPixelDataType()/getDefaultPixelDataFormat() use defaults (fix) GLContextImpl's getDefaultPixelDataType()/getDefaultPixelDataFormat() uses default values if GL query fails.
* SyncedRingbuffer: Add 'reset(boolean full)', simplify 'clear(..)'.Sven Gothel2013-08-151-12/+20
| | | | | 'reset(boolean full)' enables user to reset ringbuffer pointer and assume it's empty or full, while 'clear()' shall only remove all references .. etc.
* Fix Bug 815: GL*: Change glIs<Buffer>Enabled() -> glIs<Buffer>Bound() to ↵Sven Gothel2013-08-141-8/+8
| | | | | | | | | | | | | | | | reflect semanics - Also fix the exception message (enabled/disabled -> bound/unbound) Reason of change: Avoid confusion and point to the cause! API change: glIsVBOArrayEnabled() -> glIsVBOArrayBound() glIsVBOElementArrayEnabled() -> glIsVBOElementArrayBound() glIsPBOPackEnabled() -> glIsPBOPackBound() glIsPBOUnpackEnabled() -> glIsPBOUnpackBound() Exception message change: "must be enabled to call this method" -> "must be bound to call this method" "must be disabled to call this method" -> "must be unbound to call this method"
* GLMediaPlayer Multithreaded Decoding: GLMediaPlayer* (Part-3) - WIPSven Gothel2013-08-146-373/+706
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - GLMediaPlayer - Remove State.Stopped and method stop() - redundant, use pause() / destroy() - Add notion of stream IDs - Add API doc: State / Stream-ID incl. html-anchor - Expose video/audio PTS, .. - Expose optional AudioSink - Min multithreaded textureCount is 4 (EGL* and FFMPEG*) - GLMediaPlayerImpl - Move AudioSink rel. impl. to this class, allowing a tight video implementation reusing logic. - Remove 'synchronized' methods, synchronize on State where applicable - implement new methods (see above) - playSpeed is handled partially in AudioSink. If it exeeds AudioSink's capabilities, drop audio and rely solely on video sync. - video sync (WIP) - video pts delay based on geometric weight - reset video SCR if 'out of range', resync w/ PTS - - FramePusher - allow interruption when pausing/stopping, while waiting for next avail free frame to decode. - FFMPEGMediaPlayer - Add proper AudioDataFormat negotiation AudioSink <-> libav - Parse libav's SampleFormat - Remove AudioSink interaction (moved to GLMediaPlayerImpl) - Tests (MovieSimple, MovieCube): - Add aid/vid selection - Add KeyListener for actions: seek(..), play()/pause(), setPlaySpeed(..) - Dump perf-string each 2s - TODO: - Add audio sync in AudioSink, similar to GLMediaPlayer's weighted video delay, here: drop audio frames.
* GLMediaPlayer Multithreaded Decoding: AudioSink (Part-2) - WIPSven Gothel2013-08-143-169/+506
| | | | | | | | | | | | | | | | | | | | | | | | | | | - AudioSink.AudioDataFormat - add fixedP (fixed-point or floating-point) - AudioSink - rename 'buffer count' to 'frame count' - add setPlaySpeed(..) - add isPlaying() - add play() - add pause() - add flush() - add: getFrameCount(), getQueuedFrameCount(), getFreeFrameCount(), getEnqueuedFrameCount(), - rename: writeData() -> enqueueData(..) - ALAudioSink - multithreaded usage - make ALCcontext current per thread, now required for multithreaded use Use RecursiveLock encapsulating the ALCcontext's makeCurrent/release/destroy, since the native operations seem to be buggy. NOTE: Think about adding these general methods to ALCcontext - implement new methods -
* SyncedRingbuffer: peek() don't throw an exceptionSven Gothel2013-08-141-2/+4
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* GLMediaPlayer: Add multithreaded decoding w/ textureCount > 2 where ↵Sven Gothel2013-08-108-466/+666
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | available EGL/FFMPeg. WIP! Off-thread decoding: If validated (impl) textureCount > 2, decoding happens on extra thread. If decoding requires GL context, a shared context is created for decoding thread. API Changes: - initGLStream(..): Adds 'textureCount' as argument. - TextureSequence.TexSeqEventListener.newFrameAvailable(..) exposes the new frame available - TextureSequence.TextureFrame exposes the PTS (video) Implementation: - 'int validateTextureCount(int)': implementation decides whether textureCount can be > 2, i.e. off-thread decoding allowed, default is NO w/ textureCount==2! - 'boolean requiresOffthreadGLCtx()': implementation decides whether shared context is required for off-thread decoding - 'syncFrame2Audio(TextureFrame frame)': implementation shall handle a/v sync, due to audio stream details (pts, buffered frames) - FFMPEGMediaPlayer extends GLMediaPlayerImpl, no more EGLMediaPlayerImpl (redundant) +++ - SyncedRingbuffer: Expose T[] array +++ TODO: - syncAV! - test Android
* GLFBODrawableImpl.initialize(): Unrealize when already unrealized shall not ↵Sven Gothel2013-08-101-1/+8
| | | | throw an exception - only dump DEBUG info!
* GLDrawableFactory: Expose createDummyDrawable(..) / GLDrawableFactoryImpl: ↵Sven Gothel2013-08-101-10/+29
| | | | | | Make impl. methods final. createDummyDrawable(..) is useful for efficient shared context w/o actually rendering to this dummy drawable's framebuffer
* GLContext: Refine API doc (CONTEXT_NOT_CURRENT.. values) / Exception messageSven Gothel2013-08-101-2/+2
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* FFMPEGMediaPlayer: Cleanup AudioPusher 'usage', i.e. disabled for now ↵Sven Gothel2013-07-201-64/+71
| | | | (subject to be removed).
* FFMPEGMediaPlayer: Fix yuv stored in alpha shader decode on ES2 and GL2Xerxes Rånby2013-07-201-8/+11
| | | | | Regression introduced by: dba2faf8520a43a809eb756869c6c97a0a2ef2cd
* FFMPEGPlayer Audio Sink Refactoring ..Sven Gothel2013-07-198-277/+926
| | | | | | | | | | | | | | | | - AudioSink w/ AudioFrame and formats public - ALAudioSink uses a circular buffer now, hence relaxes the one-threaded player mode - FFMPEGMediaPlayer uses multiple audio frames (equal to the ALAudioSink number) and wraps data to NIO buffer w/o copy. - FFMPEGMediaPlayer audio threading currently disabled: distorted sound Seems that the ALAudioSink's circular buffer usage is good enough for now. - Verbosity only w/ DEBUG flag - New SyncedRingbuffer for effcient synced buffering
* Merge remote-tracking branch 'xranby/FFMPEGMediaPlayer'Sven Gothel2013-07-176-14/+427
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| * ALAudioSink: Reduce exessive CPU usage caused by polling alGetSourcei.Xerxes Rånby2013-07-161-0/+8
| | | | | | | | Signed-off-by: Xerxes Rånby <[email protected]>
| * FFMPEGMediaPlayer: Only instance ALAudioSink if JOAL is found on the classpath.Xerxes Rånby2013-07-161-7/+15
| | | | | | | | Signed-off-by: Xerxes Rånby <[email protected]>
| * AudioSink: interface add isAudioSinkAvailableXerxes Rånby2013-06-245-6/+16
| | | | | | | | Signed-off-by: Xerxes Rånby <[email protected]>
| * ALAudioSink: Fill buffers before sourcing them.Xerxes Rånby2013-06-241-1/+0
| | | | | | | | | | | | Fixes OpenAL invalid argument error when trying to fill buffers. Signed-off-by: Xerxes Rånby <[email protected]>
| * Merge remote-tracking branch 'xranby-github/FFMPEGMediaPlayer'Xerxes Rånby2013-06-246-14/+402
| |\ | | | | | | | | | | | | | | | | | | | | | Conflicts: src/jogl/classes/jogamp/opengl/util/av/impl/FFMPEGDynamicLibraryBundleInfo.java src/jogl/classes/jogamp/opengl/util/av/impl/FFMPEGMediaPlayer.java Signed-off-by: Xerxes Rånby <[email protected]>
| | * ALAudioSink: Buffer and playback audio data.Xerxes Rånby2013-06-201-22/+80
| | | | | | | | | | | | | | | | | | | | | There is still something wrong with the buffering part; OpenAL will complain at runtime. Signed-off-by: Xerxes Rånby <[email protected]>
| | * FFMPEGMediaPlayer: Add AudioSink interface.Xerxes Rånby2013-06-195-55/+235
| | | | | | | | | | | | | | | | | | | | | | | | | | | Use ALAudioSink when available and fallback to JavaSoundAudioSink when JOAL are not found on classpath. Java Sound playback moved from FFMPEGMediaPlayer into JavaSoundAudioSink. Signed-off-by: Xerxes Rånby <[email protected]>
| | * Merge remote-tracking branch 'xranby/github/FFMPEGMediaPlayer-audio' into ↵Xerxes Rånby2013-06-192-13/+163
| | |\ | | | | | | | | | | | | FFMPEGMediaPlayer
| | | * FFMPEGMediaPlayer: Limit video sync delay to 47ms in order to fix audio ↵Xerxes Rånby2013-05-121-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | buffer underrun. Signed-off-by: Xerxes Rånby <[email protected]>
| | | * FFMPEGMediaPlayer: Poor mans audio/video sync.Xerxes Rånby2013-05-121-12/+98
| | | | | | | | | | | | | | | | Signed-off-by: Xerxes Rånby <[email protected]>
| | | * FFMPEGMediaPlayer: blocking Java Sound outputXerxes Rånby2013-05-101-16/+17
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| | | * partial implementation of Java Sound outputXerxes Rånby2013-05-101-0/+51
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| | | * FFMPEGMediaPlayer: Add updateSound callback for passing decoded jni audio ↵Xerxes Rånby2013-05-101-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | frames to java. Signed-off-by: Xerxes Rånby <[email protected]>
| | | * FFMPEGMediaPlayer: Workaround forward seek delay caused by video sync.Xerxes Rånby2013-05-101-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | Prevent the video sync code to delay a frame more than 1 second. Signed-off-by: Xerxes Rånby <[email protected]>
| | | * FFMPEGMediaPlayer: Workaround dropped video frames while decoding audio.Xerxes Rånby2013-05-101-1/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | A temporal solution before we implement video decode and frame cache in a separate thread. Signed-off-by: Xerxes Rånby <[email protected]>
| | | * FFMPEGMediaPlayer: Lookup decoded audio data_size using ↵Xerxes Rånby2013-05-101-3/+4
| | | | | | | | | | | | | | | | | | | | | | | | av_samples_get_buffer_size Signed-off-by: Xerxes Rånby <[email protected]>
* | | | Remedy for Bug 782: Issue Debug.initSingleton() or Debug.debug(..) before ↵Sven Gothel2013-07-179-12/+56
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | calling 'PropertyAccess.isPropertyDefined(propName, default)' through Debug class. Calling 'Debug.isPropertyDefined(propName, default)' may be 'optimized' to 'PropertyAccess.isPropertyDefined(propName, default)', which would skip the modules Debug's class initialization. Iff that happens, an AccessControlException may happen, due to requesting an insecure property, since modules own Debug class has not been added it's trusted prefixes from within it's init block yet. This seems to be a bug of the JVM .. to me, however .. the above description is the only able to explain the issue at hand. +++ Fix calls Debug class own static methods, either Debug.initSingleton() or Debug.debug(), before calling 'isPropertyDefined(propName, default)'. +++ Also mark Debug class static methods final! +++
* | | | More shader fixes for core (GLSL 150): texture2D -> texture, texture3D is ↵Sven Gothel2013-07-172-0/+2
| | | | | | | | | | | | | | | | deprecated in 130 and removed in 150.