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* Bug 1031: Remove Deprecated Classes and Methods (JOGL)Sven Gothel2014-07-108-299/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Removed Deprecated Class: - com/jogamp/opengl/util/TGAWriter.java - Use TextureIO w/ .tga suffix - com/jogamp/opengl/util/awt/Screenshot.java - Use: - com.jogamp.opengl.util.GLReadBufferUtil, or - com.jogamp.opengl.util.awt.AWTGLReadBufferUtil The latter for reading into AWT BufferedImage See: TestBug461FBOSupersamplingSwingAWT, TestBug605FlippedImageAWT - javax/media/opengl/GLPbuffer.java - Use: caps.setPBuffer(true); final GLAutoDrawable pbuffer = GLDrawableFactory.getFactory( caps.getGLProfile() ).createOffscreenAutoDrawable(null, caps, null, 512, 512); - See: TestPBufferDeadlockAWT, .. Removed Deprecated Methods: - Constructor of AWT-GLCanvas, SWT-GLCanvas, AWT-GLJPanel with argument 'final GLContext shareWith' See GLSharedContextSetter, i.e. glCanvas.setSharedContext(..) ! - GLDrawableFactory.createOffscreenAutoDrawable(..) with argument 'final GLContext shareWith' See GLSharedContextSetter, i.e. offscreenAutoDrawable.setSharedContext(..) ! - GLDrawableFactory.createGLPbuffer(..), see above! - com.jogamp.opengl.util.av.AudioSink 'enqueueData(AudioDataFrame audioDataFrame)', use 'enqueueData(int, ByteBuffer, int)' - GLSharedContextSetter.areAllGLEventListenerInitialized(), migrated to GLAutoDrawable ! - GLBase's - glGetBoundBuffer(int), use getBoundBuffer(int) - glGetBufferSize(int), use getBufferStorage(int).getSize() - glIsVBOArrayBound(), use isVBOArrayBound() - glIsVBOElementArrayBound(), use isVBOElementArrayBound() - NEWT MouseEvent.BUTTON_NUMBER, use BUTTON_COUNT
* Bug 801: Add Graph pass-2 shader for VBAA 'odd' sample countSven Gothel2014-07-093-66/+153
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* StereoDevice: Don't make inner class's method private due to wrapper ↵Sven Gothel2014-07-081-1/+1
| | | | generation (still, findbugs didn't report this)
* Findbugs: Comment on some issues (OK, they are) ; Remove dead branchesSven Gothel2014-07-081-2/+2
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* Findbugs: Use static fields where possibleSven Gothel2014-07-083-3/+3
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* Findbugs: Use inner static class where possibleSven Gothel2014-07-0811-66/+67
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* Findbugs: Misc minor issues (see below)Sven Gothel2014-07-086-43/+38
| | | | | | | - remove duplicate code in branch - Use Type.valueOf(primitive) - Don't use array.toString() directly - remove dead code
* Findbugs: Add comments that FB warnings are of no concern ..Sven Gothel2014-07-081-1/+1
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* Findbugs: Remove dead-code / unused [temp] storage and it's assignmentSven Gothel2014-07-0814-103/+119
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* Findbugs: Remove branches where reference cannot be nullSven Gothel2014-07-086-25/+26
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* Findbugs: Use <NumberType>.valueOf(..) instead of 'new <NumberType>(..)'Sven Gothel2014-07-084-17/+17
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* Fix regression of commit 96d530e7127c89db9991080e6268c6e8430d0619: ↵Sven Gothel2014-07-081-1/+1
| | | | EGLDisplayUtil.eglCreateEGLGraphicsDevice(..) call w/ uninitialized 'surface'
* Findbugs: Add FIXME comment regarding float comparison (consider using ↵Sven Gothel2014-07-081-0/+2
| | | | FloatUtil.isEqual(ax, bx, epsilon), FloatUtil.isZero(bx, epsilon), ..)
* Findbugs: Use Integer.parseInt(string) for int values to avoid boxing and ↵Sven Gothel2014-07-083-6/+6
| | | | unboxing
* Findbugs: Remove redundant instanceof checksSven Gothel2014-07-081-7/+8
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* Findbugs.static_final_immutable: Use final qualifier for static immutable ↵Sven Gothel2014-07-083-10/+12
| | | | instances.
* GenericStereoDevice: Cast to float before operating division, requesting ↵Sven Gothel2014-07-081-3/+4
| | | | float. Base aspect-ratio on eyeTextureSize
* Findbugs.increment_volatile: Use AtomicInteger or add comment that operation ↵Sven Gothel2014-07-082-2/+2
| | | | is safe!
* Findbugs.not-written.null: Fix referencing non-written fields (never written ↵Sven Gothel2014-07-087-34/+46
| | | | | | | | | | | | | | | or due branching) - AWT TextRenderer: Add throw new InternalError("fontRenderContext never initialized!"); FIXME! - GLContextImpl.hasFBOImpl(): Fix serious NPE issue if extCache is null - GLDrawableFactoryImpl.createOffscreenDrawableImpl(..): - Fix NPE issue w/ null drawable - Fix resetting GammaRamp by ensuring originalGammaRamp will be set at 1st setGammaRamp(..) - AndroidGLMediaPlayerAPI14: Fix NPE: Use already resolved local referenced - EGLDrawableFactory: Fix NPE: Only operate on non null surface! - ALAudioSink.dequeueBuffer(..): Only resolve releasedBuffer elements if not null -
* Findbugs.normal: Adding safeguard hashCode() implementation throwing ↵Sven Gothel2014-07-081-0/+4
| | | | | | InternalError("hashCode not designed") As long we don't use Object.hashCode() to idenitify the memory address, we can safeguard the code.
* Findbugs.minor: Fix 'array -> string', missing argumentSven Gothel2014-07-082-3/+3
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* Bug 1021: Add GenericStereoDevice* Supporting custom configurations; Hook-in ↵Sven Gothel2014-07-0711-0/+1524
| | | | | | | | | | | | | | | | | | | | | | oculusvr-sdk java distortion-mesh calculation if available StereoDeviceFactory support new GenericStereoDeviceFactory, with it's GenericStereoDevice and GenericStereoDeviceRenderer. GenericStereoDevice maintains different configurations, triggered either by passing a GenericStereoDevice.Config instance directly or by the device-index parameter: - 0: monoscopi device: No post-processing - 1: stereoscopic device SBS: No post-processing - 2: stereoscopic device SBS + Lenses: Distortion post-processing (only available w/ oculusvr-sdk sub-module) Producing a 'GenericStereoDevice.Config' instance is self containing and may extend if supporting more device types like top-bottom, interlaced etc. StereoDemo01 handles all use-cases and may be used as a test-bed to add and experiment with stereoscopy, devices and settings.
* Fix FloatUtil.makePerspective(..): The tan(fovy/2) shall be used, not ↵Sven Gothel2014-07-051-3/+8
| | | | | | | | | | | | | tan(fovy), fix callers; Simplify FloatUtil.makePerspective(..FovHVHalves..) Fix FloatUtil.makePerspective(..): The tan(fovy/2) shall be used, not tan(fovy), fix callers - This bug didn't hit (yet), since callers already performed the division (degree -> radian) by falsly claiming the passed value is in radian - where it was actually fov/2 in radians. Simplify FloatUtil.makePerspective(..FovHVHalves..) - Due to the fix above, it became pretty clear that the makeFrustum(..) method can be utilized. Simply apply all our tan-half-fov values on zNear.
* Bug 1021: Make OVR access vendor agnostic: Package ↵Sven Gothel2014-07-052-1/+27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | 'com.jogamp.opengl.util.stereo' contains all public interfaces/classes Renamed interfaces: CustomRendererListener -> CustomGLEventListener StereoRendererListener -> StereoGLEventListener New vendor agnostic 'stuff' in com.jogamp.opengl.util.stereo: 1 - StereoDeviceFactory To create a vendor specific StereoDeviceFactory instance, which creates the StereoDevice. 2 - StereoDevice For vendor specific implementation. Can create StereoDeviceRenderer. 3 - StereoDeviceRenderer For vendor specific implementation. 4 - StereoClientRenderer Vendor agnostic client StereoGLEventListener renderer, using a StereoDeviceRenderer. Now supports multiple StereoGLEventListener, via add/remove. - MovieSBSStereo demo-able via StereoDemo01 can show SBS 3D movies.
* Code Clean-Up based on our Recommended Settings (jogamp-scripting ↵Sven Gothel2014-07-03354-5822/+5825
| | | | | | | | | | | | | c47bc86ae2ee268a1f38c5580d11f93d7f8d6e74) - Change non static accesses to static members using declaring type - Change indirect accesses to static members to direct accesses (accesses through subtypes) - Add final modifier to private fields - Add final modifier to method parameters - Add final modifier to local variables - Remove unnecessary casts - Remove unnecessary '$NON-NLS$' tags - Remove trailing white spaces on all lines
* Fix 'typo' in messages: 'Catched' -> 'Caught'Sven Gothel2014-06-2810-23/+23
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* Enhance FloatUtil: More optimizations, concludes commit ↵Sven Gothel2014-06-281-3/+3
| | | | | | | | | | | | | | | | | 0bded476868c5fdfe44502bfd55957469d0d72bb FloatUtil optimizations (unroll and linear memeory access): - transposeMatrix - invertMatrix (diff algo as well - 50% speed bump) - multMatrix - multMatrixVec FloatUtil added - matrixDeterminant(..) FloatUtil removed - Certain FloatBuffer variants are removed or at least marked deprecated.
* Enhance FloatUtil: Merge ProjectFloat features while adding optimized ↵Sven Gothel2014-06-274-558/+209
| | | | | | | | | | | | | | | | | | variations; PMVMatrix: Remove NIO buffer path, use backing-array only and FloatUtil direct. - FloatUtil pptimized variants: - mapObjToWinCoords (gluProject) passing 'P x Mv' for batch operations - mapWinToObjCoords (gluUnProject) passing 'Inv(P x Mv)' for batch operations - mapWinToObjCoords (gluUnProject) passing 'Inv(P x Mv)' and two winz values for two ray picking resulting in two obj positions. (-> mapWinToRay) - PMVMatrix - dropped low performance NIO mode - simply use common backing-array and fixed offsets directly - drop ProjectFloat usage in favor of FloatUtil - reduce number of temporary arrays
* Fix Bug 1019 - Remedy of Bug 691 causes 'access/modify after free' and ↵Sven Gothel2014-06-121-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | crashes the app The 'magic' MyNSOpenGLContext::dealloc (MacOSXWindowSystemInterface-calayer.m) of force destroying the underlying CGLContextObj of it's associated NSOpenGLContext as introduced as a remedy of Bug 691 is plain wrong. It was added in commit f6e6fab2a7ddfb5c9b614cb072c27ff697629161 to mitigate the experience behavior of delayed GL context destruction when creating/destroying them multiple times as exposed in unit test TestGLCanvasAddRemove01SwingAWT. While this 'hack' worked for some reason on some OSX versions, it caused a 'access/modify after free' issue exposed under some circumstances and crashes the application. The actual culprit of the delayed GL context destruction is different. The offthread CALayer detachment and hence final destruction issued on the main-thread is _not_ issued immediately due to some referencing holding by NSApp. Issuing an empty event on the NSApp (thread) will wake up the thread and release claimed resources. This has been found while realizing that the GL context are released if the mouse is being moved (duh!). This issue is also known when triggering stop on the NSApp (NEWT MainThread), same remedy has been implemented here for a long time.
* Graph RegionRenderer: Fix GL3 and ES3 GLSL issuesSven Gothel2014-06-111-3/+0
| | | | | | Macro redefine 'texture2D -> texture' was added _after_ the custom texture lookup insertion causing GL3-core to fail.
* Graph: Fix GLSL issue w/ ES3, add 'const float sample_count', since define ↵Sven Gothel2014-06-112-5/+5
| | | | SAMPLE_COUNT is of type 'int'
* Bug 1011 / Bug 1012: GLMediaPlayer Audio/Video stuttering w/ OSX and ↵Sven Gothel2014-06-113-6/+50
| | | | OpenAL/JOAL (works using openal-soft default on all platforms now)
* GLMediaPlayer: Fix video stutter if using NullAudioSinkSven Gothel2014-06-093-9/+66
| | | | | NullAudioSink shall return the last enqueued PTS in getPTS() not causing a-v delta measure based on lagging audio in player.
* GraphUI: Fix using multiple texture units w/ opt. colorTexUnit in GLRegionSven Gothel2014-06-093-16/+7
| | | | | The texture unit has to be updated always, since program maybe used by multiple regions and diff. texUnits
* UpstreamSurfaceHook: Add 'NativeSurface getUpstreamSurface()' (from ↵Sven Gothel2014-06-082-7/+10
| | | | EGLUpstreamSurfaceHook) to generalize ProxySurfaceImpl.getUpstreamSurface()
* Bug 1010 - Fix ES3.glPixelStorei and revalidate GLPixelStorageModesSven Gothel2014-05-261-9/+10
| | | | | | | | | | | | Remove GLES3Impl.glPixelStorei pname validation which was true for ES2 impl, but is no more valid for ES3, which accepts more values than GL_PACK_ALIGNMENT & GL_UNPACK_ALIGNMENT. Revalidate GLPixelStorageModes: - Properly support ES3 PixelStorageModes - Revalidate PixelStorageModes for all GL profiles - Properly reset values at save - Separate PACK and UNPACK save/reset/restore implementation
* Bug 742 HiDPI: [Core API Change] Distinguish window-units and pixel-units: ↵Sven Gothel2014-05-227-17/+28
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Refine commit f9a00b91dcd146c72a50237b62270f33bd0da98e - Using comment tag 'FIXME HiDPI' to locate remaining issues - Fix remaining 'getPixel*(..)' -> 'getSurface*(..)' - UpstreamSurfaceHook - Fix usage (one by one) of - NativeWindow: getWindowWidth() / getWindowHeight() - NativeSurface/GLDrawable: getSurfaceWidth() / getSurfaceHeight() - mention window- or pixel units in API doc where required - use 'setSurfaceSize(..)' where appropriate to match 'getSurface*()' - GLFBODrawable - GLOffscreenAutoDrawable - UpstreamSurfaceHook.MutableSize - NativeWindow's Point: Add API doc and 'Point scaleInv(..)' - NativeSurface Simplify new conversion methods and use single in-place storage - 'int[] getWindowUnitXY(int[], int[])' -> 'int[] convertToWindowUnits(int[], int[])' - 'int[] getPixelUnitXY(int[], int[])' -> 'int[] convertToPixelUnits(int[], int[])' - NEWT Screen/Monitor - Assume screen/window units - TODO: Refine semantics - Monitor resolution probably is in pixel units ?! - Including the Rectangle/Monitor association etc etc - NEWT Window - Add setSurfaceSize(..) for convenience - Add 'Point convertToWindowUnits(final Point pixelUnitsAndResult)', etc .. - All window ops are using window units (size, pos, ..), but methods operating on the surface/drawable: windowRepaint(..) .. - TODO: Consider changing method names 'window*(..)' to 'surface*(..)' actually operating on surface/drawable - Window.windowRepaint(..) - GLAutoDrawableDelegate.windowResizedOp(..) (maybe all similar methods in here) - NEWT Mouse/Pointer Events - Using pixel units
* Bug 742 HiDPI: [Core API Change] Distinguish window-units and pixel-units; ↵Sven Gothel2014-05-2119-76/+86
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add HiDPI for AWT GLCanvas w/ OSX CALayer Core API Change: To support HiDPI thoroughly in JOGL (NativeWindow, JOGL, NEWT) we need to separate window- and pixel units. NativeWindow and NativeSurface now have distinguished access methods for window units and pixel units. NativeWindow: Using window units - getWindowWidth() * NEW Method * - getWindowHeight() * NEW Method * - getX(), getY(), ... NativeSurface: Using pixel units - getWidth() -> getSurfaceWidth() * RENAMED * - getHeight() -> getSurfaceHeight() * RENAMED * GLDrawable: Using pixel units - getWidth() -> getSurfaceWidth() * RENAMED, aligned w/ NativeSurface * - getHeight() -> getSurfaceHeight() * RENAMED, aligned w/ NativeSurface * Above changes also removes API collision w/ other windowing TK, e.g. AWT's getWidth()/getHeight() in GLCanvas and the same method names in GLDrawable before this change. +++ Now preliminary 'working': - AWT GLCanvas - AWT GLJPanel Tested manually on OSX w/ and w/o HiDPI Retina: java com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT -manual -noanim -time 1000000 java com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT -manual -noanim -time 1000000 +++ TODO: - NEWT - Change Window.setSize(..) to use pixel units ? - OSX HiDPI support - Testing .. - API refinement
* GLMediaPlayerImpl: Change access of most fields to private for clarity and ↵Sven Gothel2014-05-206-112/+94
| | | | API stability
* Bug 801: Refine commit 9a15aad0e5388a4b927e44d3d2ce136f32474bc2 cache ↵Sven Gothel2014-05-201-0/+17
| | | | | | | | TextureSequence's fragment shader hash-code Adding TextureSequence.getTextureFragmentShaderHashCode() allowing to use a cached hash-code (performance, interface usability). Implemented in GLMediaPlayerImpl and ImageSequence.
* Extract FFMPEGNatives's Audio + Video formats to their own class in AV ↵Sven Gothel2014-05-194-217/+273
| | | | | | | | | private package. jogamp.opengl.util.av.impl.FFMPEGNatives.SampleFormat -> jogamp.opengl.util.av.AudioSampleFormat jogamp.opengl.util.av.impl.FFMPEGNatives.PixelFormat -> jogamp.opengl.util.av.VideoPixelFormat .. to be reused for other decoders later-on.
* Minor edits: Fix comments / API-docsSven Gothel2014-05-191-2/+2
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* Texture/TextureIO: Make 'wrapping' Texture ctor public, remove same factory ↵Sven Gothel2014-05-191-5/+2
| | | | method from TextureIO
* FFMPEGMediaPlayer / FFMPEGv10Natives: Fix libav-10 and ffmpeg-2.x version ↵Sven Gothel2014-05-092-10/+18
| | | | validation (libavutil)
* Merge remote-tracking branch 'hharrison2/master'Sven Gothel2014-04-232-4/+5
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| * jogl: avoid writing into an uninitialized array in nurbs codeHarvey Harrison2014-04-111-0/+1
| | | | | | | | | | | | pspec is never initialized, this would have always crashed. Signed-off-by: Harvey Harrison <[email protected]>
| * jogl: avoid bugs with sign-extension in JPEGDecoderHarvey Harrison2014-04-111-4/+4
| | | | | | | | Signed-off-by: Harvey Harrison <[email protected]>
* | Reduce jar-size / cleanup: Replace 1 kB test-ntsc01-57x32.png w/ 400kB ↵Sven Gothel2014-04-101-1/+1
|/ | | | test-ntsc01-28x16.png asset ; Generalize TextureSequenceDemo01 -> SingleTextureSeqFrame ; Unit tests use test-data, not assets.
* Bug 801: Introd. RenderState.BITHINT_GLOBAL_DEPTH_TEST_ENABLED hinting to ↵Sven Gothel2014-04-101-2/+11
| | | | | | | | | | | | deal w/ GL_DEPTH_TEST accordingly Fixes VBORegion2PMSAAES2 no-depth-buffer usage and allows user to control behavior w/o quering GL state. If BITHINT_GLOBAL_DEPTH_TEST_ENABLED set: - RegionRenderer.defaultBlendEnable: glDepthMask(false) - RegionRenderer.defaultBlendDisable: glDepthMask(true) - VBORegion2PMSAAES2 enables/disables GL_DEPTH_TEST, otherwise MSAA is corrupt.
* VectorUtil: Fix method names, i.e. use type-suffix in end of function for ↵Sven Gothel2014-04-092-5/+5
| | | | clarity and unique method naming