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* NativeWindow/OSX: Fix RunOnThread/RunLater - Properly determine 'forkOnMain' ↵Sven Gothel2013-10-071-1/+1
| | | | via onMain && ( isOnMain || 0 < delay )
* FFMPEGMediaPlayer: Use IOUtil.decodeFromURI(..) to unescape %20Sven Gothel2013-10-071-1/+2
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* Bug 789: glDrawArraysIndirect and glDrawElementsIndirect are using ↵Sven Gothel2013-10-061-0/+2
| | | | GL_DRAW_INDIRECT_BUFFER, add VBO variant and range-check
* AWTTilePainter: Avoid NPE if Graphic2D's AffineTransform is null, use ↵Sven Gothel2013-10-031-5/+12
| | | | identity tranform in such case.
* Bug 818: Enable new quirk GLSLNonCompliant on OSX < 10.7 w/ NV GPU; ↵Sven Gothel2013-10-031-6/+16
| | | | GLJPanel: Don't use GLSL flip if quirk GLSLNonCompliant is present.
* Bug 548: GLRendererQuirks.GLFlushBeforeRelease is needed on OSX < 10.7.3 w/ ↵Sven Gothel2013-10-031-2/+2
| | | | NV GPU [was comparing against 1.7.3 instead 10.7.3] !
* TileRenderer*: TileRendererNotify -> TileRendererListener w/ clarifying ↵Sven Gothel2013-09-271-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | functionality (reshapeTile(..), ..); Only process GLEventListener impl. TileRendererListener; attachToAutoDrawable -> attachAutoDrawable, etc. -TileRendererNotify -> TileRendererListener - Added methods: - void reshapeTile(TileRendererBase tr,int tileX, int tileY, int tileWidth, int tileHeight, int imageWidth, int imageHeight); - void startTileRendering(TileRendererBase tr); - void endTileRendering(TileRendererBase tr); allowing to clarify user code and API specification, i.e. TR only processes GLEventListener which impl. TileRendererListener. This also allows simplifying the API doc, while having a more descriptive reshape method focusing solely on tile rendering. Further more, the start/end TR methods allow certain GL related actions while the context is current before and after iterating through the tiles. This is even used for RandomTileRenderer (one tile only), to allow to reuse same TileRendererListener for diff TRs. - Fix language, attach and detach usage was vice versa. We do attach an GLAutoDrawable to a TR - attachToAutoDrawable -> attachAutoDrawable - detachFromAutoDrawable -> detachAutoDrawable - Adapted unit tests.
* Fix Bug 839: Clarify whether resetStates(..) shall clearStates() - Pass ↵Sven Gothel2013-09-216-28/+28
| | | | 'isInit' flag.
* AWT Printing: Fix non vertical-flipped printing, i.e. cut-off top-row's tile ↵Sven Gothel2013-09-201-19/+20
| | | | | | | | | | | | | | | upper area, cleanup. TestTiledPrintingGearsSwingAWT2: Provoked !flipped bug where top-row was positioned too low due to using full size tile-height. Cutting of the unused top-row's upper area corrects this issue. vertical-flip mode does not expose this situation, since flipping shifts the payload to the upper tile area. TestTiledPrintingGearsSwingAWT2: Also tests an alternative transparent overlapping mode without layout.
* Bug 839: Clarifying GLStateTracker.clearStates(..) remove 'enable' change - ↵Sven Gothel2013-09-202-9/+12
| | | | | | Part 1 TODO: Only disable state tracker at GLContext.destroy()
* AWTTilePainter.setupGraphics2DAndClipBounds(): Use 'Shape getClip()'; Use ↵Sven Gothel2013-09-191-31/+42
| | | | | | | | | | | | | | | | double precicion clip bounds 'all the way'; Explicitly scale image and clip w/ current scaled transform. - Use 'Shape getClip()' Don't assume Rectangle2D, but use Shape's getBounds2D() - Use double precicion clip bounds 'all the way' Remove rounding error on clip bounds w/ start value, which was _not_ using doubles. - Explicitly scale image and clip w/ current scaled transform. Instead of abusing Graphics2D's clip shape to scale image size and clip-area, explicitly use transform both bounding boxes into transformed space, scale space and transform out (inversion). A possible NoninvertibleTransformException will be thrown while Graphics2D has not been modified.
* AWTTilePainter: Fix case with no GLOrientation, i.e. no vertical-flip. Tile ↵Sven Gothel2013-09-181-11/+2
| | | | | | location and destination must follow same math as w/ vertical-flip. .. clipping and tile-height was not considered.
* AWTTilePainter: Fix DEBUG message (used wrong value at println)Sven Gothel2013-09-181-1/+1
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* Fix SharedResourceRunner's potential race-conditions. Use top-level ↵Sven Gothel2013-09-183-104/+109
| | | | synchronization simplifying code and better robustness.
* Print Tests: Split 'Printable' to own class, add OffscreenPrintable using ↵Sven Gothel2013-09-171-1/+1
| | | | NIO BufferedImage, adding OffscreenPrintable tests to all unit tests.
* Fix AWT printing issues w/ overlapping and/or non-opaque contents ; Change ↵Sven Gothel2013-09-151-45/+144
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | AWTPrintLifecycle's lifecycle - AWTPrintLifecycle: - Should decorate: PrinterJob.print(..), instead of within Printable.print(..) { .. container.printAll(..); .. } This is due to AWT print implementation, i.e. AWT will issue Printable.print(..) multiple times for 'overlapping' or non-opaque elements! - Move from javax.media.opengl.awt -> com.jogamp.nativewindow.awt - Make _interface_ AWT agnostic, i.e. remove Graphics2D from 'setup(..)' - Add 'int numSamples' to 'setup(..)' to determine the number of samples - AWTTilePrinter: - Use double precision when scaling image-size and clip-rect, then round them to integer values. Otherwise AWT will use the bounding box for the clipping-rectangular. - Clip negative portion of clip-rect, this removes redundant overpaints, as well as increasing the tile count due to the increased clipping-size. - Clip the image-size in the tile-renderer according to the clip-rect. - DEBUG_TILES: Dump tiles to file - Use sub-image of final BuffereImage instead of adding another clipping region. This might increase performance if no clip-rect has been set. TODO: TestTiledPrintingGearsSwingAWT overlapping tests exposes a 'off by one' bug of the first layer's background! Note: The GL content seems to be correct though - maybe it's simply an AWT rounding error ..
* AWTTilePainter: Fix null clip-rect (consider scaling); Fix non GL-oriented ↵Sven Gothel2013-09-131-31/+55
| | | | drawable, skip vertical flip and use 1:1 y-coord.
* Relocate FFMPEGNatives.initIDS0() -> FFMPEGStaticNatives.initIDS0(); Cleanup ↵Sven Gothel2013-09-117-13/+5
| | | | up warnings and includes (clang).
* AWT Printing: AWTTilePainter needs to handle null clip!Sven Gothel2013-09-101-6/+10
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* Add AWTTilePainter.dumpHintsAndScale(..), removing more duplicated code from ↵Sven Gothel2013-09-081-0/+17
| | | | GLCanvas/GLJPanel
* Test: Don't resize frame, tweek print-matrix; AWTPrintLifecycle: Add scale ↵Sven Gothel2013-09-081-18/+35
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | and convenient AWT container traversal context; GLCanvas/GLJPanel properly handle existing MSAA and req. AA; - Test: Don't resize frame, tweek print-matrix - Use scaleComp72 to scale the frame to fit on page, i.e. global print matrix - Use scaleGLMatXY = 72.0 / glDPI to locally scale on the GL drawable as being passed to AWTPrintLifecycle.setup(..) - Hence frame stays untouched/stable, no need for 'offscreen' print test, which is removed. - AWTPrintLifecycle: Add scale and convenient AWT container traversal context Use a simple decoration for all AWTPrintLifecycle impl. components within a container: final AWTPrintLifecycle.Context ctx = AWTPrintLifecycle.Context.setupPrint(frame, g2d, scaleGLMatXY, scaleGLMatXY); try { } finally { ctx.releasePrint(); } - GLCanvas/GLJPanel properly handle existing MSAA and req. AA; - GLCanvas: Workaround bug where onscreen MSAA cannot switch to offscreen FBO, i.e. stay 'onscreen' - GLJPanel: Use new offscreen FBO if MSAA is requested and not yet used. - GLJPanel.Offscreen.postGL(): always swapBufer(), was missing for !GLSL swapping Results GLCanvas / GLJPanel: - Good scaling - Stable behavior / visibility - High DPI mode works
* TiledPrintingAWTBase: Fix scaling - Fit frame to page, add MSAA ↵Sven Gothel2013-09-071-1/+1
| | | | | | | | | | | | | | RenderingHints test; setupPrint(Graphics2D): Query RenderingHints to use MSAA rendering - AWTPrintLifecycle.setupPrint(Graphics2D): Query RenderingHints to use MSAA rendering - Impl. in GLCanvas - TODO GLJPanel (would need a new offscreen buffer) - TiledPrintingAWTBase: - Fix scaling - Fit frame to page - add MSAA RenderingHints test - GLCanvas: Remove dumpStack() DEBUG output
* AWT/GL Printing WIP: Abstract AWT tile painting code out to AWTTilePainter, ↵Sven Gothel2013-09-071-0/+217
| | | | reused w/ GLCanvas and GLJPanel
* GLVBOArrayHandler: Remove unused importsSven Gothel2013-09-051-3/+0
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* Revert commit 4beef4fe856690b070ba06a6caf4515aebd7171b manually for testing ↵Sven Gothel2013-09-021-2/+2
| | | | purposes .. (ATI fglrx driver issues)
* X11GLXDrawableFactory.Shutdown: Disable shared context destruction since it ↵Sven Gothel2013-09-021-2/+2
| | | | | | | | | may lead to a JVM freeze .. .. on ATI fglrx driver 32bit on 64bit w/ a frozen shared GL context involved. Hence we have to rely on the driver cleanup when JVM hits 'exit', equal to the Windows implementation.
* Animator/GLWindow: Catch 'ThreadDeath/Throwable' and dump info in DEBUG mode ↵Sven Gothel2013-09-021-1/+1
| | | | (cosmetic change only); Typo in comment; TestSharedContextListNEWT2: Stop animator.
* FFMPEGMediaPlayer: Handle use-case of having [av|sw]resample lib, but not ↵Sven Gothel2013-09-011-2/+2
| | | | | | | compiled for it -> pass Scenario ffmpeg-0.10, where we are not prepared (compiled-in) for sw-resample support. Don't use if compiled in version (CC) is < 0 (n/a), and allow to pass at load time.
* GLMediaPlayer: pause() -> pause(boolean flush): Allowing to flush buffers, ↵Sven Gothel2013-08-311-14/+16
| | | | next frame after play() will provide new frame. Added API doc.
* GLMediaPlayer enhancements: State, Camera options, detect and act on ↵Sven Gothel2013-08-306-35/+75
| | | | | | | | | | | | | | | | | | | | orientation change (flipped), API-doc, - State - Fix state transition (initGL() error) - Camera options - options uses ';' as query separator - don't use 'default' options, driver should know - Detect and act on orientation change (flipped) - ffmpeg impl detects if flipped changes and triggers a SIZE update event. This allows application to react, i.e. re-init GL and use new TextureCoord's. Test: Works well on Windows w/ rawvideo dshow camera driver/codec. - API-doc - TexSeqEventListener/GLMediaEventListener usage / constraints (GL, ..) - State transition fix
* FFMPEGMediaPlayer: Handle v-flipped 'bottom-up' pictures ; Refine API doc ↵Sven Gothel2013-08-301-1/+1
| | | | | | | | | | | | | | | | | | 'camera ID' If linesize is < 0, it is not invalid as assumed in commit eca6a5cb1e2beda84dfbafc31ed225e272f4f3fb, but vertically flipped (bottom-up). We have to adjust the data pointers, which are moved to the upper end of memory as well and can proceed as usual. TODO: - Update texture 'mustFlipVertically' to 'false' in this case. - Later: - Allow updating texture size .. - Whole pixel-fmt/texture-lookup-shader association must scale better, i.e. extract the 'knowledge' into one class, use a static shader code using uniforms instead of hard-coded values .. etc.
* Enhance GLMediaPlayer: Full FFMPeg support, 'dshow' camera support on ↵Sven Gothel2013-08-299-156/+344
| | | | | | | | | | | | | | | | | | | | | | | | | | | | windows, 2 more pixel formats, fail-safe data handling - add support for ffmpeg 2 / libav 10 -> lavc55_lavf55_lavu52_lavr01 - add support for ffmpeg libswresample (similar to libavresample) - handle BGRA (GL type) and BGR24 (texture shader) - Change Camera URI semantics, drop 'host' and use 'path' for camera ID and use 'query' for options. - add support for Window's DShow camera selection - our camera id -> index of list of video-input devices, this gives us same behavior as w/ Linux - requires windows libs: strmiids, uuid, ole32, oleaut32 - Compiles w/ MingW64, works w/ libav/ffmpeg - TODO: test compilation w/ MingW 32bit ! - don't push data to texture if (linesize <= 0) this may happen due to buggy decoder / setup .. Tested manually on GNU/Linux x64 and Windows x64: - GNU/Linux libav 0.8, libav 9, libav 10, ffmpeg 1.2, ffmpeg 2.0 - Windows libav 0.8, libav 9, ffmpeg 2.0 - videos and camera
* Fix libav/ffmpeg compilation; FFMPEGMediaPlayer Enahncements (More YUV*, Use ↵Sven Gothel2013-08-283-154/+286
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | def. high camera options, cleanup symbols) - Fix libav/ffmpeg compilation - Split native GLContext code from JoglCommon - JoglCommon is required for ffmpeg_* c-compile/link - Supported versions now: - 0.8 53.53.51 - 9.0 54.54.52 - FFMPEGMediaPlayer - Update API doc, add compatibility .. etc - Pixel format conversions (via shader texture lookup func): - YUV420P, YUVJ420P - YUV422P, YUVJ422P - YUYV422 - Properly handle aid/vid - In camera mode: set high default values - TODO: Make it configurable via camera URI: - video_size - framerate - ? - FFMPEGDynamicLibraryBundleInfo - Cleanup symbols / remove unused (pre 53) - Add av_dict_* methods
* FFMPEGMediaPlayer: Fix av-audio-fmt -> AudioFormat parsing (fixedP was wrong ↵Sven Gothel2013-08-281-8/+7
| | | | for float values)
* GLMediaPlayer: Add camera input / FFMPEG: Fix 'av_packet' leak and add ↵Sven Gothel2013-08-277-68/+244
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | missing symbol 'av_realloc'. - Add camera input - Use URI w/ scheme 'camera' to determine camera input is desired, use URI host as camera id. E.g. 'camera://0' for 1st camera. - AndroidGLMediaPlayerAPI14: Via 'Camera' - FFMPEG*: Via libavdevice, device name and input format - TODO: Add controls to manipulate camera if available - FFMPEG* - Add symbols - avcodec_register_all - av_realloc (was missing) - avdevice_register_all - Load libavdevice (opt) - Camera: - Use <ID> (windows) and /dev/video<ID> other OS - simply find the input format in native code - Support YUYV422 (used in video4linux2, etc.) - Stuff 2x 16bpp (YUYV) into one RGBA pixel! - Add texture format for 16bpp - Add texture lookup shader - Fix av_packet leak in readNextImpl(..) - Restore orig pointer and size values, we may have moved along within packet. Then call av_free_packet(). - Use null AudioSink if audio-id is NONE
* ALAudioSink: Remove force DEBUG infoSven Gothel2013-08-261-1/+1
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* FFMPEGNatives*: Add missing license headerSven Gothel2013-08-264-0/+108
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* libav/ffmpeg: Compile/Link 2 versions of native FFMPEGMediaPlayer methods ↵Sven Gothel2013-08-267-250/+383
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | FFMPEGNatives -> FFMPEGv08Natives + FFMPEGv09Natives Enables FFMPEGMediaPlayer to work w/ either ffmpeg/libav version 8 or 9 w/ same JOGL binary Same C source code is compiled against 1: version 0.8 FFMPEGv08Natives lavc53.lavf53.lavu51 2: version 0.9 FFMPEGv09Natives lavc54.lavf54.lavu52.lavr01 FFMPEGv08Natives and FFMPEGv09Natives implements FFMPEGNatives, native C code uses CPP '##' macro concatenation to produce unique function names. To enable 'cpp' to find the libav* header files matching the desired version, we have placed them in the c-file's folder, issued '#include "path/file.h" and added symbolic links to allow finding same module and 'sister modules': ls -l libavformat/ .. lrwxrwxrwx 1 sven sven 13 Aug 26 12:56 libavcodec -> ../libavcodec lrwxrwxrwx 1 sven sven 14 Aug 26 12:56 libavformat -> ../libavformat lrwxrwxrwx 1 sven sven 12 Aug 26 12:57 libavutil -> ../libavutil .. At static init FFMPEGDynamicLibraryBundleInfo, determines the runtime version and instantiates the matching FFMPEGNatives, or null if non matches. FFMPEGMediaPlayer still compares the compile-time and runtime versions. FFMPEGMediaPlayer passes it's own instance to FFMPEGNatives for callbacks.
* ffmpeg/libav: Remove 'dead' audio/video frame count relation snoop-codeSven Gothel2013-08-261-9/+5
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* libav/ffmpeg: version9: Add libavresample support ; Proper AudioFormat ↵Sven Gothel2013-08-262-80/+171
| | | | | | | | | | | | | | negotiation w/ AudioSink; Misc - Add libavresample support - Resample if avail && (!AV_SAMPLE_FMT_S16 || !prefSampleRate || !sinkSupported) - Resample to: prefSampleRate (if set), AV_SAMPLE_FMT_S16 and min(channelCount, maxChannelCount) - Proper AudioFormat negotiation w/ AudioSink; - Utilize AudioSink's 'isSupported(AudioFormat)' - Misc - use 'av_get_bytes_per_sample(fmt)' always, don't assume 2
* AudioSink: Fixe type names ; Enhance AudioFormat negotiation ; ALAudioSink ↵Sven Gothel2013-08-263-43/+127
| | | | | | | | | | | | | | | | | | | | | | adds AL_SOFT_buffer_samples support w/ full AL caps - Fixe type names: - Remove AudioDataType, we only support PCM here anyways - AudioDataFormat -> AudioFormat / Add 'planar' attribute to distingush packed/planar data type - Validate float types - Enhance AudioFormat negotiation - Add 'isSupported(AudioFormat format)' which _shall_ be used before 'init(..)' to test/negotiate format - Add getMaxSupportedChannels(), which may be used w/ getPreferredFormat() if orig requested format fails via 'isSupported(..)' - 'init(..)' returns boolean only. - ALAudioSink adds AL_SOFT_buffer_samples support w/ full AL caps - Determine whether AL_SOFT_buffer_samples is supported - Use new JOAL ALHelper to convert AudioFormat -> AL-types, which also answers the 'isSupported(..)' query. - Now allows multiple: channles, sample-types, etc.
* libav/ffmpeg: Prepare for lavc54.lavf54.lavu52Sven Gothel2013-08-252-8/+64
| | | | | | | | | | | - Add compile-time/runtime version check, fail if major versions do not match assuming binary incompatibility - Add: 'av_find_input_format' for future video input support - Manually map '/dev/video<NUM>' to video input - not working yet. - WINDOWS: Set file to '<NUM>' - Set input format string depending on OS
* NullGLMediaPlayer: Fix reported VID (fake 0), no AID, textureCount == 2Sven Gothel2013-08-251-2/+12
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* GLAutoDrawableBase: DEBUG code - Avoid NPESven Gothel2013-08-251-2/+4
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* AndroidGLMediaPlayerAPI14: Fix implementation to coop w/ threaded decoder / ↵Sven Gothel2013-08-252-57/+127
| | | | | | | | | | | | | Add EOS detection, setAudioVolume(..) GLMediaPlayerImpl.initStreamGL(..): Only require a minimum texture count of 2, which is the bare minimum to allow our algorithm to work, i.e. having a 'lastFrame' and avail/playing ringbuffer have each one frame. Android's MediaPlayer API can only deal w/ one SurfaceTexture, hence we have to fake a second SurfaceTextureFrame w/ same content to allow our implementation to work w/ the threaded decoder (min 2 frames).
* GLMediaPlayer/AudioSink: Add set[Audio]Volume(float v)/get[Audio]Volume() ↵Sven Gothel2013-08-255-4/+122
| | | | allowing to change the audio volume.
* AudioSink.init(..) abstract 'frame count' -> duration [ms] allowing ↵Sven Gothel2013-08-244-30/+45
| | | | | | | | | | | | | | | | | | | non-frame based AudioSink's to deal w/ desired queue sizes. - Rename AudioSink.initSink(..) -> AudioSink.init(..) - Move: "int initialFrameCount, int frameGrowAmount, int frameLimit" to "int initialQueueSize, int queueGrowAmount, int queueLimit" based on milliseconds instead of frame count. - Passing hint 'float frameDuration' to calculate frame count for fame based audio sink, i.e. ALAudioSink. - Adding sensible static final default values - AudioDataFormat: Add convenient conversion routines (samples/bytes/frame-count) - FFMPEGMediaPlayer: Retrieve audio frame size in samples per channel, pass it to AudioSink.init(..) to properly calculate frame count/limits based on duration.
* GLMediaPlayer Multithreaded Decoding: GLMediaPlayer* (Part-6) - DONESven Gothel2013-08-245-141/+210
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Multithreaded decoding and API should be considered stable by now, minor changes may apply if Android/OMX impl. requires it. We still need to solve TODO's as listed below, copied from 474ce65081ecd452215bc07ab866666cb11ca8b1. +++ - *TextureFrame OO changes: - TextureFrame extends TimeFrameI - GLMediaPlayerImpl* - Adapt to Ringbuffer changes of GlueGen commit f9f881e59c78e3036cb3f956bc97cfc3197f620d - Fix impl. method's API doc - getNextTextureImpl(..) returns video PTS - Fix audio-only playback - frame dropping shall only happen if: - previous frame has not been dropped - frame is too later - one decoded frame is already available - Don't block for decoder anymore: - nextFrame = "videoFramesDecoded.getBlocking() -> videoFramesDecoded.get()"; No 'next decoded frame avail' only could mean: - slow decoding/hardware - slow transport hence we shall not block rendering. - Add DEBUG output if using last frame - Add integer property 'jogl.debug.GLMediaPlayer.StreamWorker.delay' in milliseconds to simulate slow decoding, i.e. delay is added in StreamWorker after decoding before pushing new frame to Ringbuffer. - FFMPEGMediaPlayer: - audioFrameLimitWithVideo 128 -> 64 - audioFrameLimitAudioOnly 128 -> 32 - uses AudioSink's 'enqueueData(int pts, ByteBuffer bytes, int byteCount)' - fixes for audio-only playback +++ Working Tests: MovieSimple and MovieCube TODO-1: Fix - Android - OMXGLMediaPlayer TODO-2: - Fix issue where async audio frames arrive much later than 1st video frame, i.e. around 300ms. - Default TextureCount .. maybe 3 ? - Adding Audio synchronization ? - Find 'truth' about correlation of audio and video PTS values, currently, we assume both to be unrelated ?
* *AudioSink: Add byte/time calc to AudioDataFormat, *AudioFrame OO changes, ↵Sven Gothel2013-08-243-117/+148
| | | | | | | | | | | | | | | | | | | | | | | | | | | Reuses ALAudioFrames to ease GC, Ringbuffer changes - Adapt to Ringbuffer changes of GlueGen commit f9f881e59c78e3036cb3f956bc97cfc3197f620d - Favor AudioSink 'AudioFrame enqueueData(int pts, ByteBuffer bytes, int byteCount)', - Impl. shall reuse AudioFrame's instead of creating them on the fly - User shall simply pass the net data required, while receiving an internal AudioFrame - Add byte/time calc to AudioDataFormat: - Add getDuration(byteCount) and getByteCount(ms). - *AudioFrame OO changes: - abstract AudioFrame extends TimeFrameI - allow setting of all components to reuse instanced (GC clean) - ALAudioSink reuses ALAudioFrames to ease GC: - Remove creating temporary objects to ease GC - ALAudioFrame holds ALBuffer name, remove ActiveBuffer type. - Use ALAudioFrame similar to TextureFrame in GLMediaPlayerImpl, i.e. fill them in 'full' Ringbuffer and move them in-between 'full'/'playing' Ringbuffer. -
* FFMPEGMediaPlayer: Transform URI spaces '%20' to ' ' manually, libav doesn't ↵Sven Gothel2013-08-231-1/+1
| | | | work well w/ URI encoded names.