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* Graph/Font: use StringBuilderSven Gothel2011-05-084-19/+42
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* Graph: GLSL fix, Adding renderModes bits instead of dedicated booleans, ↵Sven Gothel2011-05-0815-134/+141
| | | | | | | | | | | | | | | | | | | | | Region/GLRegion, .. GLSL fix: - allowing #version tag - add uniform textureSize (ES2) - fix int/float conversion Region/GLRegion: - non OpenGL Region and GL related GLRegion split Region/Renderer renderModes bits (def. in Region) - user creates a Renderer* impl .. and derive Region*'s from outline, possibly from a different code path. - to avoid mode explosion, a bit field is being used for now - Renderer: remove flushCache(), since non caching impl. is intended, or caching by an external user transparent object.
* Merge remote-tracking branch 'rsantina/graph'Sven Gothel2011-05-071-1/+1
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| * Cleanup nonuniform impl(method params and comments)Rami Santina2011-05-031-1/+1
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* | Graph / Text: Use CharSequence as char/string interface to text renderingSven Gothel2011-05-064-11/+11
| | | | | | | | | | Implements more of John Pritchard <[email protected]> proposal https://github.com/syntelos/jogl/commit/eadee0758babcddaa5eeaffbe046e1b09f9f550e
* | Graph: more clone() cleanup.Sven Gothel2011-05-061-2/+2
| | | | | | | | | | - throw InternalError() for CloneNotSupportedException case, which never happens - AffineTransform clone() uses covariant return type as well, ie AffineTransform
* | GlyphShape: Use switch block for PathIterator - adding default (exception)Sven Gothel2011-05-063-96/+109
| | | | | | | | | | Implements more of John Pritchard <[email protected]> proposal https://github.com/syntelos/jogl/commit/05a7ec92d30e1e688b1eb7cc317cad83a0e8fd60
* | Graph: More std. functionality (equals, clone) / Better in-place ↵Sven Gothel2011-05-063-33/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | transformation (cubic -> quadratic) Impl. more of John Pritchard <[email protected]> proposal https://github.com/syntelos/jogl/commit/05a7ec92d30e1e688b1eb7cc317cad83a0e8fd60 +++ More std. functionality (equals, deep clone) of AABBox, Vertex, Outline and OutlineShape. Simplify Vertex: - Remove 2 component constructor - Add on-curve in Vertex.Factory / Constructor - Adding equals(Object) - Remove Comparable/compareTo, since we only can make an equals statement Outline/OutlineShape: Handle dirty flag for boundary (new set/remove operation) OutlineShape: Better in-place transformation (cubic -> quadratic)
* | Merging OutlineShape.VerticesState enum type (John Pritchard ↵Sven Gothel2011-05-051-1/+1
|/ | | | <[email protected]> https://github.com/syntelos/jogl/commit/05a7ec92d30e1e688b1eb7cc317cad83a0e8fd60#L0R59)
* Refactor getOutline --> getPaths (actual behaviour)Rami Santina2011-05-023-4/+6
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* Added nonuniform weight impl; misc enhancements/cleanupsRami Santina2011-05-0210-60/+159
| | | | | | | | | | Seperate texcoords from shaprness Added NonUniform weight shader impl for region impl only (not text) Refactor p1y --> weight (equiv to nurbs weight) cleanup shader uniforms (rename/remove unneeded) Enhanced blending of text GPURegionNewtDemo01 - added weight W/Q to manipulate weight refactor r2t --> vbaa (matching algorithm name)
* Fix GLDebugMessages synchronous setting ↵Sven Gothel2011-04-291-7/+9
| | | | 39a8ca392d7302831f5689979c4ce89145b732af, only set if ARB
* GLContext GLDebugMessages: Add synchronous status/dumpStack; Remove length ↵Sven Gothel2011-04-282-19/+56
| | | | | | | | in aliased glDebugMessageInsert. - GLDebugMessages add synchronous status - defaults to true - GLContext/GLDebugMessages add dumpStack() if jogl.debug.DebugGL is set - Remove param length in aliased glDebugMessageInsert.
* Utilize general validation of fbcfg (further validation w/ query), refines ↵Sven Gothel2011-04-283-4/+8
| | | | f50f40e0fb2789537ecc19f8eaff439b24294a65
* Merged pull request #35 from WadeWalker/2011-04-12-fix-bug-493.Sven Gothel2011-04-271-1/+15
|\ | | | | Fix problem with external context on CentOS 5.5 inside VMWare
| * Fix problem with external context on CentOS 5.5 inside VMWareWade Walker2011-04-121-1/+15
| | | | | | | | | | | | | | | | This fixes a problem that's analogous to one we've had on Windows; apparently querying OS-specific info like hardware device contexts or framebuffer configuration IDs from external GL contexts doesn't always work properly, especially on 32-bit OSes and from within virtual machines.
* | ShaderState: Add 'ownUniform()/ownAttribute()'; rename glFunction -> ↵Sven Gothel2011-04-267-118/+125
| | | | | | | | | | | | | | | | | | | | | | | | | | | | function; switch program enh. ; Graph lifecycle Add 'ownUniform()/ownAttribute()' allowing to reset all bound uniforms/attributes, not just active ones plus handling the lifecycle of the owned attributes (destroy). This simplifies the lifecycle of all shader attributes. Rename glFunction -> function .. well, the GL attribute marks them GL related already Switch program enhancement. If switching to new program (unlinked), issue glBindAttributeLocation .. Graph lifecycle cleanup using the above ..
* | graph/glsl: AMD need vertice attrib location 0 ..Sven Gothel2011-04-251-3/+3
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* | GLContextImpl.createContextARB(..): Use impl. GLProfile to determine ↵Sven Gothel2011-04-251-6/+7
| | | | | | | | | | | | requested context .. this fixes the bug where [GL2ES2/GL4bc] didn't fetch GL4bc, but a GL2 old context.
* | jogl.debug.DebugGL enables new DebugMessage/Output featureSven Gothel2011-04-242-5/+12
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* | Graph: Fix AMD shader complain (version) ; No Attributes in fragment program ↵Sven Gothel2011-04-243-5/+12
| | | | | | | | ; Disable FPS draw at start
* | GLDrawableHelper: listener's locking cleaned ; Fix generics (warnings) ..Sven Gothel2011-04-241-43/+14
| | | | | | | | | | | | | | GLDrawableHelper always locked access to it's listeners, hence no copy is required for add/remove a listener. Writeout generics (warnings)
* | Misc cleanup, strings etcSven Gothel2011-04-241-1/+1
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* | Add unified support for GL_ARB_debug_output and GL_AMD_debug_output.Sven Gothel2011-04-246-19/+452
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | If GL_ARB_debug_output is not available, but GL_AMD_debug_output exist, fallback to the latter, offering generic aliased methods translating the delta (AMD category <-> ARB source/type). Generic aliased methods reside in GLContext* Enable/Disable via GLContext and GLAutoDrawable. To enable the GLDebugOutput feature GLContext.enableGLDebugMessage(true) or GLContext.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG) shall be called _before_ context creation via GLContext.makeCurrent()! In case GLAutoDrawable is being used, GLAutoDrawable.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG) shall be issued before context creation via GLContext.makeCurrent()!. After context creation, the GLDebugOutput feature may be enabled or disabled at any time using this method. Verify both unit tests for usability.
* | New FPSCounter, impl. by GLWindow and GLAnimatorControl (fps perf related ↵Sven Gothel2011-04-231-0/+137
| | | | | | | | | | | | | | | | | | | | | | API change) - Don't fetch System.currentTimeMillis() by default and for every frame (performance) - Default behavior is FPSCounter switched off - Enable by frame interval, ie measure each 60 frames. - FPSCounterImpl is default impl. used by impl. FPSCounter class (reduce code/redundancy) - Might be promoted to GLAutoDrawable ?!
* | GLContextImpl: GLContextLock -> RecursiveLockSven Gothel2011-04-236-212/+70
| | | | | | | | | | | | | | | | | | RecursiveLock maintains a queue of waiting Threads, ensuring the longest waiting thread will be notified at unlock. Delete GLContextLock. Cleanup HashMap generics style.
* | Refactored graph: Reduce/remove data copy/recreation; Shader cleanupSven Gothel2011-04-2315-451/+519
| | | | | | | | | | | | | | | | | | | | | | | | - Pass the current GL context object where it's required - Introduce RenderState (which has ShaderState) to acquire/change shader related data (Region) - Shader Cleanup: User import for common stuff; use req. version - Reduce/remove data copy/recreation in *Region implementation - UI/RIButton: Use defaults I like :)
* | GLArrayData API and impl. changesSven Gothel2011-04-221-14/+14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +++ Remove GL parameter for - createFixed(..) - createGLSL(..) validation at client/server array data happens at 1st enableBuffer() call, no current context or profile required at creation time. Added ShaderState for createGLSL(..) clarifying dependency to the ShaderState, passing it down to the GLSLArrayHandler, which also removes the TLS GLContext.getCurrent() call. +++ Partially reverted ab48dac3f4419ceac51fdf059f310f0f0499c4d7 factory methods: removed added vboTarget parameter, since all createFixed and createGLSL are GL_ARRAY_BUFFER (VBO). Adding createData(..) factory method in GLArrayDataServer allowing diff vbo targets, ie GL_ELEMENT_ARRAY_BUFFER .. or none.
* | NEWT GLWindow: Remove context current check for swapBuffer() callSven Gothel2011-04-221-0/+1
| | | | | | | | | | | | | | The spec doesn't require a current context for a swap buffer call, however, if required .. as user shall encapsulate it by himself, or use the GLEventListener model. Motivation: Reduce TLS GLContext.getCurrent() calls.
* | GLBufferSizeTracker/GLBufferStateTracker: Remove RedundancySven Gothel2011-04-222-31/+3
| | | | | | | | | | | | | | GLBufferStateTracker.isBoundBufferObjectKnown() is redundant, since it's 'get' method added it if not yet known. GLBufferSizeTracker removed above mentioned call, fallback to std GL query, no exception.
* | Fix/Add: Locator (Handle JarURLConnection and ..)Sven Gothel2011-04-221-3/+1
| | | | | | | | | | | | | | | | | | new: 'public static String getRelativeOf(URL baseLocation, String relativeFile)', capable of handling a JAR file/url. Using File based relative locator, allowing better utilization in code: old public static String getRelativeOf(String absoluteFileLocation, String relativeFile) new public static String getRelativeOf(File baseLocation, String relativeFile)
* | Fix TAB: Replace all TAB with 4 spacesSven Gothel2011-04-0861-1813/+1813
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* | Merge remote-tracking branch 'rsantina/graph' into graphSven Gothel2011-04-083-5/+29
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| * \ Merge: merged with sgothelRami Santina2011-04-085-228/+240
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| * | | TextRenderer - createString exposed; Renderer - added scale();Rami Santina2011-04-081-0/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | createString function is now public to be able to create a string without initializing textRenderer. Temp change, should be cleaned up. added missing scale transformation to renderer pmvmatrix; added glyphstring.getBounds() so not to use font.getStringBounds. since it Would be a redundant call.
| * | | Added getBounds impl to region, returning AABBoxRami Santina2011-04-082-2/+21
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* | | destroy: clear vertices/triangle arraysSven Gothel2011-04-081-2/+2
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* | Use GLArrayDataServer to handle shader attributes/data using VBOSven Gothel2011-04-082-215/+227
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* | Use common constants for shader attributes (needs to be completed)Sven Gothel2011-04-082-4/+4
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* | FIX: Refactor GLArrayData and all it's implementations/sub-interfaces (VBO ↵Sven Gothel2011-04-081-8/+8
|/ | | | | | | | | | target, comments, names) VBO target: Allowing ELEMENT_VERTEX_ARRAY w/o corresponding GLSL/Fixed attribute Names: Clarified method named. Comments: Added and fixed comments
* Fix: DEBUG field (regression)Sven Gothel2011-04-051-0/+2
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* Fix: shaderProgram.program(); glBindAttribLocation() call; ↵Sven Gothel2011-04-052-8/+14
| | | | | | | | | | | | dispose/disposeImpl sequence; Use shaderProgram.program() instead of shaderProgram.id() - the id() is just a unique sequence name. Call glBindAttribLocation() after program object init and before linkage. Chain call disposeImpl() properly to fix destruction sequence: TextRendererImpl01 -> TextRenderer -> GlyphString -> Region RegionRendererImpl01 -> RegionRenderer -> Region
* Fix: Use new FBObject; Use shaderProgram.program() instead of shaderProgram.id()Sven Gothel2011-04-051-65/+30
| | | | | | | The new FBObject handles state transition more easily and it's usage is less complex to the caller - compared to inline usage. Use shaderProgram.program() instead of shaderProgram.id() - the id() is just a unique sequence name.
* GLContext: Added java.debug.DebugGL and java.debug.TraceGL to enable debug ↵Sven Gothel2011-04-051-3/+9
| | | | and trace pipeline.
* Fix: p1y region set to 0.5, cleaned shaderRami Santina2011-04-023-9/+6
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* Jogl build: Rebuild jar files if shaders were updatedSven Gothel2011-04-021-1/+2
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* Fix: removing fragments with w=0 is producing dimples with msaaRami Santina2011-04-021-1/+1
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* Fragment Shader enhancement + clean-up;Rami Santina2011-04-023-22/+20
| | | | | | in first pass the shader now discards pixels that are dropped by imlicit AA, and second pass (if executed) doesnt include them in AA clac.
* Rendered: +enable(GL, bool) ; dumpFontNames..Sven Gothel2011-04-011-1/+1
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* Font Names: Expose name indices allowing user to pick all names ..Sven Gothel2011-04-013-31/+11
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