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* Adapt to DynamicLibraryBundleInfo API change ; Remove non std EGL/ES libs ↵Sven Gothel2011-08-097-18/+16
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* EGLPBuffer: remove 'ownEGLDisplay=true' (just wrong), add destroyImpl()Sven Gothel2011-08-073-5/+8
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* EGLDrawable.setRealized(true) - no update gfx-config if we already have ↵Sven Gothel2011-08-072-11/+10
| | | | proper EGL type.
* pbuffer caps fix: offscreen -> falseSven Gothel2011-08-071-0/+1
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* no GL_VERSION_X extensions for ES profilesSven Gothel2011-08-071-8/+10
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* GLProfile / eager init: Use relaxed query, if context was created while ↵Sven Gothel2011-08-074-21/+98
| | | | initialize shared
* EGL Fix: Use config-id value, bug override it w/ renderable typeSven Gothel2011-08-061-4/+7
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* EGL/Android: Favor driver's EGL/ES native library - Using Android's failsSven Gothel2011-08-063-0/+26
| | | | FIXME: find proper solution, instead of using hardcoded and non-std lib names
* debug verbosity ; adaption of gluegen fix of DynamicLibraryBundleSven Gothel2011-08-052-11/+0
| | | | | | | fix debug log in case no device has been initialized use gluegen's fix of DynamicLibraryBundle.isGlueLibComplete() - see gluegen commit 6281499e53555fd8ab26345ffce4c4d09bf57a09
* fix jogl.all-mobile.jar/jogl_mobile configurationSven Gothel2011-08-053-22/+12
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* GLProfile: Allow EGL besides desktop; Desktop factories restricted to ↵Sven Gothel2011-08-012-2/+2
| | | | | | | | | | desktop profiles Allow EGL besides desktop - Initialize EGL for default EGL device, even if desktop is available Desktop factories restricted to desktop profiles - Don't use native ES1/ES2 here ..
* GLContext Impl: Fix Platform 'GLX' ProcAddress Caching, allow multiple typesSven Gothel2011-08-014-12/+12
| | | | - Add platform type to key
* Enable EGL/ES1/ES2 detection/test on desktop (using mesa's libraries)Sven Gothel2011-08-014-8/+16
| | | | | Ubuntu: sudo apt-get install mesa-utils-extra libegl1-mesa libegl1-mesa-drivers libgles1-mesa libgles2-mesa
* AWT/X11 Reduce XQueryExtension 'hang' ; Impl. use XineramaIsActive() instead ↵Sven Gothel2011-08-011-9/+11
| | | | | | | | | | of XineramaQueryScreens() - Reenable creating own XDisplay for AWT components, which reduces/removes hang in subsequent XQueryExtension call (fetchScreens .. XineramaEnabled()) - Impl. use XineramaIsActive() instead of XineramaQueryScreens() Reducing memory allocation, XFree call (which was missing anyways)
* Fix glDebugMessageInsert: Pass string length to native method instead of ↵Sven Gothel2011-08-011-2/+3
| | | | -1/0, avoid driver bug.
* Cont. fix 'Allow VBO/Texture Name (int) < 0'Sven Gothel2011-08-012-26/+26
| | | | | | | Refines spec GLArrayData and it's implementations. see commit 4d33a2df1e991ab75817dcb44061d88d3c499cdb see commit 2dbd16fc3edf29b39ba37a11b9fbf1b2aad75c45
* Refine some DEBUG code (verbosity)Sven Gothel2011-08-012-6/+12
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* StateTracker: Map's KeyNotFound value -1 -> 0xffffffff... allowing unusual ↵Sven Gothel2011-08-013-35/+55
| | | | | | | | | | values. Impl -> final. Map's KeyNotFound value -1 -> 0xffffffff Turns out some GL impl. use VBO names like 0xa2d67443, which is (int) < 0. This is now handled in GLBufferStateTracker as well as for the others. Make methods final to restrict 'em.
* Fixed regression of commit 360b86f4b5d0e440863c1749fe990e39fbabc51cSven Gothel2011-08-011-2/+2
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* graph es2 glsl: #extension OES_standard_derivatives : requireSven Gothel2011-07-312-0/+6
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* TAB -> SPACESven Gothel2011-07-311-2/+2
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* Graph Shader: def. GRAPHP to easily change precision, set to mediump; Add ↵Sven Gothel2011-07-316-66/+64
| | | | precision for all vars.
* GLProfile usage getMinDesktop() -> getMinimum(); WGL/X11 GLCaps: make ↵Sven Gothel2011-07-314-7/+7
| | | | attributes final
* EGL: Set CTX_PROFILE_ES2_COMPAT if ES2; Allow any native device; Don't use ↵Sven Gothel2011-07-314-18/+13
| | | | | | | | | | | | | libGL.so; Cosmetics EGL: Set CTX_PROFILE_ES2_COMPAT if ES2; Allow any native device for EGL - EGLDrawableFactory::getIsDeviceCompatible() -> true always, impl. shall handle all native windowing toolkit layers, if available. Don't use libGL.so - desktop GL library is exclusive for desktop bindings
* EGL: Collect all avail EGL caps w/o GLProfile preset ; Tolerate failing ↵Sven Gothel2011-07-312-39/+38
| | | | | | | | | | | | | EGL.eglChooseConfig() ; Cosmetics Collect all avail EGL caps w/o GLProfile preset - pass GLProfile null for collecting all available EGL GLCapabilities, allowing EGLGLCapabilities to set the GLProfile regarding EGLConfig's renderableType. Tolerate failing EGL.eglChooseConfig() - use chooser algo, trying to pick one EGLConfig manually Cosmetic toHexString change
* EGL: Query EGL_RENDERABLE_TYPE, store it in EGLGLCapabilities and test w/ ↵Sven Gothel2011-07-312-9/+93
| | | | | | | | GLProfile compatibility EGLConfig's EGL_RENDERABLE_TYPE determines ES1, ES2 or VG usage (bitfield). We have to store and compare it's value w/ the desired GLProfile to choose a valid one, or just store it.
* JOGL: Add GLBase::isGLES2Compatible()Sven Gothel2011-07-311-6/+3
| | | | | Indicates whether this GL object is compatible with OpenGL ES2, i.e. has the extension <code>GL_ARB_ES2_compatibility</code>
* added (c) headerSven Gothel2011-07-281-0/+27
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* Fix SharedResource (SR) InitializationSven Gothel2011-07-073-64/+70
| | | | | | - Catch exceptions in SR thread avoiding deadlock in blocking caller thread - Catch NPE on SR queries to return null if appropriate
* Handle curved triangles overlaps.Rami Santina2011-06-201-221/+220
| | | | | | | | | | subdivde overlaping triangles for the case when 2 triangles intersect either by vextex of Traingle A in Triangle B or an edge in A intersects an edge in B VectorUtil: -added tri2triIntersection test (not optimized) -added seg2segIntersection test (not optimized)
* Merge remote-tracking branch 'remotes/rsantina/master'Sven Gothel2011-06-115-36/+38
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| * Graph: Remove unused importsRami Santina2011-06-052-2/+0
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| * Graph: updated inclass documentationsRami Santina2011-06-054-34/+38
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* | Merge remote-tracking branch 'rsantina/master'Sven Gothel2011-06-087-92/+305
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| * Add Factory for triangulation with base Interface; misc cleanupRami Santina2011-06-053-4/+207
| | | | | | | | | | | | | | | | | | CDTriangulation moved to impl (jogamp.graph), where additional triangulations or a wrapper to GLU triangulation can be added to triangulator. TWO_PASS_RENDERING renamed to VBAA (algorithm name) misc comments cleanups
| * Font and TypecastRender generate array of OutlineShapes instead of Path2DRami Santina2011-06-025-88/+98
| | | | | | | | GlyphShape and GlyphString use only OutlineShapes
* | Locator moved to GlueGen's IOUtil (gluegen ↵Sven Gothel2011-06-081-2/+3
| | | | | | | | a87c56c95099de5b6cbc9bd8bf6f1924a3dd6387)
* | Using GlueGen IOUtil (dropped StreamUtil, FileUtil); Public GLReadBufferUtil ↵Sven Gothel2011-06-071-1/+1
|/ | | | | | | | (screenshot etc) and GLPixelStorageModes - Using GlueGen IOUtil, dropping StreamUtil and FileUtil - Public (util) GLReadBufferUtil for screenshots and slow r2t (AWT less), as well as GLPixelStorageModes
* Remove implicit for loops reduces temp objectsRami Santina2011-05-214-11/+13
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* Fix: vertex in loop test; using crossing methodRami Santina2011-05-212-68/+15
| | | | | Changed algo for in/out test of vertex wrt arbitrary polygon to crossing test since angle based is shown prune to precision errors
* FIX graph FBObject usage - 526ea7a3fb579f88a0c0a1e597387aae29d5aa06Sven Gothel2011-05-171-15/+10
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* Graph: getWinding(ArrayList<Vertex> vertices) test; minor renamingSven Gothel2011-05-102-3/+4
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* Graph/Loop: More readable/verbose invert case; using Winding enum; ttf ↵Sven Gothel2011-05-102-23/+28
| | | | reader: Adding debug dump of font direction hint
* Fix: glyph outline orientation with the removal of inversionRami Santina2011-05-102-3/+4
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* Loop: Fix invert; GlyphString/createRegion: Remove unnecessary on-the-fly ↵Sven Gothel2011-05-092-26/+25
| | | | object creation
* TypecastRenderer: Avoid -y direction and later y-flipping / FIXME: math must ↵Sven Gothel2011-05-081-17/+17
| | | | be updated .. Rami ?
* Graph/GLyph*: Add static factory method for non Renderer creation,Sven Gothel2011-05-082-34/+83
| | | | separating text->OutlineShape and OutlineShape->Region step.
* Graph VBORegion*: Lazy GL alloc of resources at update(GL, ..) not constructorSven Gothel2011-05-082-233/+141
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* Graph/Font: use StringBuilderSven Gothel2011-05-084-19/+42
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* Graph: GLSL fix, Adding renderModes bits instead of dedicated booleans, ↵Sven Gothel2011-05-0815-134/+141
| | | | | | | | | | | | | | | | | | | | | Region/GLRegion, .. GLSL fix: - allowing #version tag - add uniform textureSize (ES2) - fix int/float conversion Region/GLRegion: - non OpenGL Region and GL related GLRegion split Region/Renderer renderModes bits (def. in Region) - user creates a Renderer* impl .. and derive Region*'s from outline, possibly from a different code path. - to avoid mode explosion, a bit field is being used for now - Renderer: remove flushCache(), since non caching impl. is intended, or caching by an external user transparent object.