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* GLStateKeeper: Add clearPreservedGLState()Sven Gothel2013-03-281-2/+7
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* Complete 9a4fcc7ea4ec61e4ceed791acced734ac04ea270: ↵Sven Gothel2013-03-271-3/+0
| | | | SharedResourceRunner.Impl.createSharedResource(..): isGLXAvailableOnServer(..) call redundant since checked upfront at isDeviceSupported(..)
* SharedRessourceRunner: Add isDeviceSupported(..) query before spawn off ↵Sven Gothel2013-03-273-2/+31
| | | | thread, allowing a more gracefull detection of n/a GLX on X11
* Add GLStateKeeper handling GLEventListenerState preservation and ↵Sven Gothel2013-03-221-11/+37
| | | | | | | | | | | | | | | restauration for GLAutoDrawable - New GLStateKeeper interface, package com.jogamp.opengl Implemented by: - GLAutoDrawableBase Currently supported by: - NEWT GLWindow - GLEventListenerState package move: com.jogamp.opengl.util -> com.jogamp.opengl
* MacOSXCGLContext: NPE in DEBUG mode while releaseNSOpenGLLayer on ↵Sven Gothel2013-03-201-2/+2
| | | | main-thread, drawable maybe null already
* MacOSXCGLContext: Remove Debug outputSven Gothel2013-03-191-1/+0
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* OSX/CALayer: OSX/CALayer Threading Part3 - Run CALayer ops in a streaming ↵Sven Gothel2013-03-193-136/+226
| | | | | | | | | | | | | | | | | | | | | | | | | | | design on main-thread w/o [infinitive] blocking History: Part1 commit 896e8b021b39e9415040a57a1d540d7d24b02db1 (Run CALayer Ops on current thread to avoid blocking) Part2 commit 28c6472335b924080d638b33a28f8f4eedb459b1 (Run CALayer Ops on main-thread w/o blocking) Dependency: GlueGen commit 4becdfa125b07ff969d6540e1112735b53cd15eb (Fix RecursiveLockImpl* Timeout corner case) Part2 misses essential locking of the OpenGL context (and it's surface upfront) while creating the NSOpenGLLayer instance. The latter instantiates a OpenGL context shared w/ JOGL's, hence it cannot be locked. Encapsulating NSOpenGLLayer creation/attachment and it's detachment/release in sub-classes AttachNSOpenGLLayer and DetachNSOpenGLLayer, where instances will be streamed on main-thread. Both tasks are triggered at associateDrawable(boolean bound). The mentioned GL context locking requires disturbs the 'streaming' design considerably in AttachNSOpenGLLayer. It is solved by attempt to acquire the recursive lock of the surface and the context via 'tryLock(maxwait)' w/ screen-vSync-period/2. If the locks could not be acquired completly, the AttachNSOpenGLLayer instance will be re-queued to the main-thread for later execution. Before DetachNSOpenGLLayer is being streamed, it is validated whether AttachNSOpenGLLayer did run. A recursive situation does happen w/ resizing an offscreen pbuffer drawable! Hence extra care is being taken.
* Remodel OSX/CALayer Threading (commit ↵Sven Gothel2013-03-153-59/+78
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 896e8b021b39e9415040a57a1d540d7d24b02db1): Run on main-thread w/o blocking ; Misc Changes Commit 896e8b021b39e9415040a57a1d540d7d24b02db1 moved all native CALayer calls to the current thread to avoid deadlocks. Even though this seemed to be fine at least resource GC (release/dealloc calls) were issued very late in time, probably due to multithreading synchronization of JAWT and/or OSX API. Example: Our 'TestAddRemove01GLCanvasSwingAWT' test didn't freed CALayer resources incl. GL ctx when destroying the objects (AWT Frame, GLCanvas, ..), leading to resource starvation .. eventually. Remedy is a compromise of behavior before commit 896e8b021b39e9415040a57a1d540d7d24b02db1 and that commit, i.e. to run CALayer lifecycle methods on main-thread, but do not block! The careful part within MacOSXCGLContext.associateDrawable(..) performs the following block on main-thread: - lock the context - create NSOpenGLLayer (incl. it's own shared GL context and the DisplayLink) - attach NSOpenGLLayer to root CALayer - unlock the context Due to the GL ctx locking, this async offthread operation is safe within our course of operations. Details: - NSOpenGLContext - Context and CVDisplayLink creation at init - Call [ctx update] if texture/frame size changed - 'waitUntilRenderSignal' uses default TO value if given TO is 0 to avoid deadlocks +++ Misc Changes: - Fix object type detection: isMemberOfClass -> isKindOfClass - OSXUtil_isNSView0 OSXUtil_isNSWindow0, CGL_isNSOpenGLPixelBuffer - MacOSXCGLDrawable/MacOSXPbufferCGLDrawable: remove getNSViewHandle() method. MacOSXCGLContext uses common code to detect nature of the drawable handle. - MacOSXCGLContext/CALayer: Use safe screenVSyncTimeout values, never 0 to avoid deadlock! - JAWTWindow.invalidate: Call detachSurfaceLayer() if not done yet
* Fix NEWT WindowImpl reparent-recreate w/ GLEventListenerState: Bug ↵Sven Gothel2013-03-141-1/+4
| | | | | | | | | introduced w/ commit e2506d7663b752f00f0a98f793ebad52e65bd1e3 In case a reparent action takes place w/ recreate, only preserve the GLEventListenerState if the window is valid and will become visible again (wasVisible). Also add proper DEBUG log prefix to GLEventListenerState.
* OSX/CALayer: Revise CALayer 'RunOnMainThread' utilization, avoiding deadlocksSven Gothel2013-03-141-18/+12
| | | | | | | | | | | | | | | | | | | | | | RunOnMainThread(waitUntilDone:=true,..) can deadlock the main-thread if called from AWT-EDT, since the main-thread may call back to AWT-EDT while injecting a new main-thread task. This patch revises all RunOnMainThread CALayer usage, resulting in only one required left: - OSXUtil.AddCASublayer() w/ waitUntilDone:=false Hence the CALayer code has no more potential to deadlock main-thread/AWT-EDT. OSXUtil.AddCASublayer() must be performed on main-thread, otherwise the CALayer attachment will fail - no visible rendering result. +++ Note: A good trigger to test this deadlock is to magnify/zoom the OSX desktop (click background + ctrl-mouse_wheel) before running some unit tests. TestGLCanvasAWTActionDeadlock01AWT and TestAddRemove02GLWindowNewtCanvasAWT also have the potential to trigger the mentioned deadlock.
* GLEventListenerState: Moved to public package 'com.jogamp.opengl.util'Sven Gothel2013-03-132-364/+1
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* Minor Changes: EGLDisplayUtil: Add stack trace in DEBUG mode for opened ↵Sven Gothel2013-03-131-16/+60
| | | | DPYs; JAWTWindow: Add JAWT info in toString()
* Bug 665: Allow re-association of GLContext/GLEventListener to a GLDrawable ↵Sven Gothel2013-03-131-0/+56
| | | | | | | | | | | | | | | | | | | | (Part 5) - GLAutoDrawableBase: - Add 'setPreserveGLStateAtDestroy(..)' to preserve the GLEventListenerState at destroy() operation, and impl. details pullGLEventListenerState()/pushGLEventListenerState(). pullGLEventListenerState() is called automatic at destroyImplInLock(), where pushGLEventListenerState() has to be called after drawable realization instead of context creation. - Note/TODO: Method will become public in GLAutoDrawable in general! - NEWT/GLWindow: - Use GLEventListenerState preservation for reparenting case w/ destruction, i.e. keep GLContext/GLEventListener alive while reparenting in recreation mode. Scenario: NewtCanvasAWT Child <-> Top on OSX w/ CALayer
* Bug 665: Allow re-association of GLContext/GLEventListener to a GLDrawable ↵Sven Gothel2013-03-1310-192/+242
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | (Part 4) Note: - GLEventListenerState preservs the GLAutoDrawable state, i.e. GLContext, all GLEventListener and the GLAnimatorControl association. - GLEventListenerState may be utilized to move the state from a dying GLAutoDrawable, to be moved to a new created GLAutoDrawable at a later time. - GLEventListenerState will be made public soon. +++ Exessive unit tests cover the new feature, tested manually on GNU/Linux/X11 and OSX(Java6/Java7). +++ - GLAutoDrawable - Change 'setContext(..)' to allow the destruction of the unbound old context: 'setContext(GLContext newCtx)' -> 'setContext(GLContext newCtx, boolean destroyPrevCtx)' - Implementations: Properly implement 'setRealized(..)' incl. obeying threading constraints if exists. Method is being utilized at least for GLEventListenerState.moveTo(..) to unrealize and realize the drawable resources. +++ Fix propagation of GLContext/GLDrawable association change (Bottom -> Top): GLDrawableImpl.associateContext GLContextImpl.associateDrawable GLContextImpl.makeCurrent GLContextImpl.destroy GLContext.setGLDrawable ... GLDrawableHelper.switchContext GLAutoDrawble.setContext associateDrawable(..)/associateContext(..) unifies and hence: - GLContextImpl.contextRealized() (removed) - GLDrawableImpl.contextRealized() (removed) - GLDrawableImpl.associateContext(..) (merged) - MacOSXCGLContext.drawableChangedNotify(..) (removed) +++ - EGLUpstreamSurfaceHook.evalUpstreamSurface() validates the surface's device for reusage, which is valid in case of GLEventListenerState.moveTo(..) - MacOSXCGLContext.NSOpenGLImpl: pixelFormat replaces NSOpenGLLayerPfmt and has simplified lifecycle [create..destroy], while native NSOpenGLLayer code only holds the reference until released.
* MemoryObject: Use GlueGen's new HashUtilSven Gothel2013-03-131-44/+6
| | | | GlueGen commit 1a4514accc8f61ab7ff5fe8c82d22a5ef356c865
* *External*Context Impl: Remove unused 'lastContext' field, incl. their ↵Sven Gothel2013-03-134-85/+2
| | | | | | | makeCurrent() and release() override. Semantics of 'lastContext' are plain wrong, since release() override does claim the previous 'lastContext' is current at the end - however, it wasn't technically made current.
* Fix Bug 695: WGLExt.wglChoosePixelFormatARB causes buffer underflow due to a ↵Sven Gothel2013-02-282-2/+2
| | | | | | | | | | | | higher reported number of configs than buffer size "I encountered a case on an NVidia Quadro 3500 fx where the call to WGLExt.wglChoosePixelFormatARB in WindowsWGLGraphicsConfiguration (currently line 355) returns 264 in numFormatsTmp despite 256 being passed in for the maximum number of formats. This results in a buffer underflow on line 368 since pformatsTmp only has 256 values and it's trying to copy 264 values." Fixed in WindowsWGLGraphicsConfiguration and WindowsPbufferWGLDrawable.
* Adapt to GlueGen's relocation of AWTEDTExecutor - GlueGen commit ↵Sven Gothel2013-02-281-1/+2
| | | | 99a50b38f5650fedca0f207e03706ffa9492e50c
* Bug 548 and Bug 679: Add 'glFlush()' requirement (OSX < 10.7.3 && NVIDIA ↵Sven Gothel2013-02-212-15/+44
| | | | GPU) to GLRendererQuirks and perform only if exists.
* Relax GLContextImpl.setGLFunctionAvailability(..)'s Version Matching if ↵Sven Gothel2013-02-211-2/+2
| | | | | | | | testing major < 3 versions. (Bug 679) On OSX, we 'only' support the ctx ARB creation and hence have no !ARM fallback. If querying a version [2.0 .. 3.0] for GL2, it is acceptable if a valid OpenGL version is lower, e.g. 1.4.
* Fix GLVersionNumber (Bug 679): Don't use a subsequent version number if not ↵Sven Gothel2013-02-211-3/+8
| | | | valid!
* Fix NPE of Bug 679: The ctx was released w/o fully initialized (no proper ↵Sven Gothel2013-02-202-2/+4
| | | | ARB ctx of expected version ?)
* OSX/Java7/CALayer + JAWT: Partially Fix AWT/NEWT CALayer 'out of sight' bug, ↵Sven Gothel2013-02-201-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | where our CALayer is moved out of the visible area - same erroneous behavior for GLCanvas and NewtCanvasAWT - sized-frame: Set framesize and validate() it - sized-component: Set component preferred size and call frame.pack() - added workaround 'OffscreenLayerSurface.layoutSurfaceLayer()' to fix CALayer size, which snaps for: - OK initial size before setVisible: sized-frame and sized-component - OK resize w/ sized-frame - OK manual frame resize - Invisible: w/ sized-component after setVisible() ++ - CALayer-Sublayer (GL) has additional retain/release when added/removed to be on safe side.
* Fix Bug 644: AWT GLCanvas and GLJPanel ignored their visibility stateSven Gothel2013-02-161-0/+1
| | | | | If !visible, GLCanvas and GLJPanel's paint* and display method shall not render as the other GLAutoDrawable impl. do (GLWindow, SWT GLCanvas).
* X11/WGL: Better Exception Message for failed ARB context creation if profile ↵Sven Gothel2013-02-162-2/+2
| | | | > GL2 (OpenGL >= 3.0.1) was requested.
* Fix Bug 691 (part-3): NSOpenGLLayer::openGLContextForPixelFormat(..) on ↵Sven Gothel2013-02-161-6/+25
| | | | | | | | | | | | | | | | | | | | main-thread deadlock'ed due to locked shared context NSOpenGLLayer::openGLContextForPixelFormat(..) is performed on main-thread at 1st NSOpenGLLayer display method. This happened irregulary, i.e. sometimes (T0) right after NSOpenGLLayer creation and attachSurfaceLayer()/AddCASublayer(..), sometimes later (T1). NSOpenGLLayer::openGLContextForPixelFormat(..) uses the passed shared user context. The shared user context is locked at NSOpenGLLayer's creation (T0) and if performed at this early time the call deadlocks due to pthread_mutex wait for the shared user context. This fix performs NSOpenGLLayer creation and layer attachment while the shared user context is kept unlocked and enforces NSOpenGLLayer display and hence NSOpenGLLayer::openGLContextForPixelFormat(..). Added CGL.setNSOpenGLLayerEnabled(..) to enable/disable NSOpenGLLayer - currently not used. - Passed AddRemove tests for GLCanvas/Swing and GLWindow/NewtCanvasAWT w/ 100 loops on Java6 and Java7 on OSX. - Passed Instruments Leaks test w/ 10 loops on Java6 and Java7
* Fix Bug 691 (part-2): Extra '[subLayer release]' is wrong, since ↵Sven Gothel2013-02-151-4/+1
| | | | | | | | | | | | | | | | | | | | 'CGL.releaseNSOpenGLLayer' triggers release - but very late w/ AWT usage. OSXUtil_RemoveCASublayer0's added '[subLayer release]' in commit f6e6fab2a7ddfb5c9b614cb072c27ff697629161 is wrong, since 'CGL.releaseNSOpenGLLayer' actually does trigger it's release. This was not seen w/ AWT tests, since it happens very later. A NewtCanvasAWT test disclosed this error -> removed that extra release call. The culprit for the late release w/ AWT usage was CGL.createNSOpenGLLayer's call in the current thread. Moving it to the Main-Thread fixed the problem. All CALayer lifecycle calls are issued on the Main-Thread now. NSOpenGLLayer's CVDisplayLink OpenGL fitting via 'CVDisplayLinkSetCurrentCGDisplayFromOpenGLContext' is now performed at it's context creation in 'NSOpenGLLayer::openGLContextForPixelFormat'. The 'extra' release of the NSOpenGLLayer's NSOpenGLContext as introduced in commit f6e6fab2a7ddfb5c9b614cb072c27ff697629161 is still valid.
* Fix OSX CALayer Bug 690 and Bug 691: Occasional Freeze on CVDisplayLinkStop; ↵Sven Gothel2013-02-141-1/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Layers and native GL-Context are _not_ Released ; Java Side wait for Main-Thread - Fix Bug 690: Occasional Freeze on CVDisplayLinkStop - NSOpenGLLayer.disableAnimation() shall not claim the renderLock mutex, since the CVDisplayLink callback could be waiting for the lock. This waiting callback could freeze the call to CVDisplayLinkStop. - Fix Bug 691: Layers and native GL-Context are _not_ Released - Following proper release cycle: Context unrealized: - JAWTWindow.detachSurfaceLayer() -> OSXUtil.RemoveCASublayer(..) - CGL.releaseNSOpenGLLayer(..) JAWTWindow.destroy() - MacOSXJAWTWindow.UnsetJAWTRootSurfaceLayer(..) - OSXUtil.DestroyCALayer(..) - 'Magic' CALayer release calls (w/o manual retain beforehand) at: - OSXUtil.RemoveCASublayer(..): [subLayer release] - MacOSXJAWTWindow.UnsetJAWTRootSurfaceLayer(..): [rootLayer release] - OSXUtil.DestroyCALayer(..): [rootLayer release] - 'Magic' NSOpenGLLayer's NSOpenGLContext dealloc: - [NSOpenGLContext clearDrawable] - CGLDestroyContext( [NSOpenGLContext CGLContextObj] ) - Java Side wait for Main-Thread - Waiting for the delegated Main-Thread on the Java side eases debugging and won't block the Main-Thread in native code. - Utilizing this for all CALayer calls Test case: TestGLCanvasAddRemove01SwingAWT
* Java2D OGLPipeline(GLJPanel+Threading): More fine grained control about OGL ↵Sven Gothel2013-02-122-116/+144
| | | | | | | | threading and resource usage - Still excluse OSX - Respect sun.java2d.opengl property - [Prepare] Allowing OGLPipeline thread usage w/o it's OGL resource usage
* GLContext: *TRACE_SWITCH spacingSven Gothel2013-02-112-13/+13
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* Bug 665 (part 3) - Allow dis-association of GLContext's GLDrawable .. - Add ↵Sven Gothel2013-01-272-27/+116
| | | | | | | | | | | | | | | | | | | | | | | | | EGL/ES2 tests, attempt to fix wrapped EGL case - Bug 665 (part 2) was commit 7fd5f76e1eb4bbf93fe9b1171744bd755d8f96e4 - Add EGL/ES2 tests in - TestGLContextDrawableSwitch01NEWT - TestGLContextDrawableSwitch11NEWT - Attempt to fix wrapped EGL case (incomplete) - Using EGL/ES w/ non native EGL device/surface, but natively wrapped instances (most of the cases), a 'complicated' delegation of Native-Upstream -> EGL-Proxy -> EGL-Instance is being used heavily relying on the objects lifecycle. GLEventListenerState tries to roll back the realized state and even sets the upstream device handle, but this doesn't seem to be sufficient on X11. Discussion: It might turn out that we only can implement the survival of GLContext and it's display device reliable w/ EGL within the GLAutoDrawable implementation, which can hold the previous not destructed instances.
* GLDrawableHelper.invoke: If drawable is !realized -> deferred executionSven Gothel2013-01-271-2/+2
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* Refine GL[Auto]Drawable 'realized' state in API doc, and relax it's realized ↵Sven Gothel2013-01-262-7/+13
| | | | | | | | | | | | | requirement in GL[Offscreen]AutoDrawableDelegate* Compatible w/ 'before'. TODO: Contemplate about GLDrawableFactory.createOffscreenAutoDrawable(..) whether it: - should better return an unrealized [auto]drawable - or adding another API method for such case Goal: Allow passing vector of [device/context/..] for use cases such as re-using an onscreen destructed surface and on-/offscreen hopping.
* WGLContext: Enhance DEBUG output for failed makeCurrentImpl(..)Sven Gothel2013-01-261-1/+5
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* ProxySurface: Add 'NativeSurface getUpstreamSurface()' ; ProxySurfaceImpl: ↵Sven Gothel2013-01-261-0/+1
| | | | | | | | | | | | | | Don't cache 'displayHandle' - ProxySurface: Add 'NativeSurface getUpstreamSurface()' allowing querying direct access of a backing surface representing this instance. - Use case: EGLWrappedSurface - Default impl. returns null - ProxySurfaceImpl: Don't cache 'displayHandle' - getDisplayHandle() is 'final', no more 'shortcut' code allowed due to re-association incl. display handle. - See commit b738983638703bb721ee4c9820c8ef43e2252e73
* [EGL/X11]Context: Enhance DEBUG output for failed makeCurrentImpl(..)Sven Gothel2013-01-262-10/+20
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* FBObject/GLFBODrawableImpl: Silence stderr if not in DEBUG mode relying on ↵Sven Gothel2013-01-261-16/+19
| | | | | | | | | | | application handling verbosity and debug output The following cases were dumping states on stderr: - FBOObject.isStatusValid() if false -> Only dumps if DEBUG - GLFBODrawableImpl.reset() if fboResetQuirk becomes true and 1st time in ClassLoader -> Only dumps if DEBUG
* Bug 665 (part 1) - Allow dis-association of GLContext's GLDrawable ..Sven Gothel2013-01-244-25/+310
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Changes allowing re-association (incl. null) of GLContext/GLDrawable: - GLAutoDrawable: Refine API doc 'setContext(..)' - GLContext: Refine API doc: 'setGLDrawable(..)' 'getGLDrawable()' - GLContextImpl.setGLDrawable(): Handle null drawable - GLAutoDrawableDelegate/GLAutoDrawableBase: Allow null GLContext - GLDrawableHelper.switchContext(..)/recreateGLDrawable(): Balance GLContext.setGLDrawable(..) calls - New GLEventListenerState, holding state vector [GLEventListener, GLContext, .. ] impl. relocation of all components from/to GLAutoDrawable. - GLDrawableUtil - Using GLEventListenerState for swapGLContextAndAllGLEventListener(..) +++ NEWT Window*: - getDisplayHandle() is 'final', no more 'shortcut' code allowed due to re-association incl. display handle. - close*: - close config's device (was missing) - null config +++ Changes allowing reconfig of Display handle as required to re-associate pre-existing GLContext to a 'window': - AbstractGraphicsDevice: Add isHandleOwner() / clearHandleOwner() - Impl. in X11GraphicsDevice and EGLGraphicsDevice, NOP in DefaultGraphicsDevice - DefaultGraphicsConfiguration add 'setScreen(..)' - MutableGraphicsConfiguration - Make DefaultGraphicsConfiguration.setScreen(..) public - NativeWindowFactory add 'createScreen(String type, AbstractGraphicsDevice device, int screen)' - Refactored from SWTAccessor - NativeWindow x11ErrorHandler: Dump Stack Trace in DEBUG mode, always.
* Android: Allow selection of native window formats RGBA8888, RGBX8888 and ↵Sven Gothel2013-01-202-4/+19
| | | | | | | | | | | | | | | | | | | | | | | | RGB565; Fix HiSilicon/Vivante/Immersion.16 EGLConfig selection (zero depth buffer @ visualID) - NEWT/Android Fix PixelFormat/NativeWindowFormat/VisualID Selection - Fix allows proper selection of native window formats: RGBA8888, RGBX8888 and RGB565 - Selection is performed in 3 steps: 1) @ Construction (non native): SurfaceHolder.setFormat( getSurfaceHolderFormat( caps ) ) 2) @ Native Surface Creation: getANativeWindowFormat( androidFormat) -> ANativeWindow_setBuffersGeometry(..) Note: The set native format is revalidated, i.e. read out via ANativeWindow_getFormat(..). 3) @ EGL Creation: ANativeWindow_getFormat(..) -> fixCaps(..) - simply fixing the chosen caps. - NEWT GLWindow.GLLifecycleHook.resetCounter: - Also reset GLAnimatorControl's counter, if attached. - NEWT WindowImpl -> GLLifecycleHook.resetCounter() calls issued _after_ operation before unlock(). - JOGL/EGLGraphicsConfigurationFactory - Validate whether the visualID matching EGLConfig depth buffer is suitable. On HiSilicon/Vivante/Immersion.16: Depth buffer w/ matching visualID is zero! - NativeWindow/Capabilities.compareTo: Fix alpha comparison
* Fix Bug 669: Recursive GLContext makeCurrent()/release()Sven Gothel2013-01-182-38/+86
| | | | | | | | | | | | | | | | | | | | | | Culprit: GLContext's makeCurrent() didn't clear the boolean flag 'unlockContextAndSurface' in case the context is already current (-> recursion). Above case was detected within a code block tailed by a finally block, which acted on mentioned flag, i.e. called lock.unlock() and hence decremented the lock count even though the method return w/ successful state. Fixed. Added debug code: GLContext.release() debug code (DEBUG | TRACE_SWITCH), recording stack trace of last release() call, which is dumped in case no current was current. Added 2 unit tests: - Simple recursive GLContext makeCurrent()/release() from within GLEventListener's display(). Test also validates lock count and lock ownership. - GLAutoDrawable display() of another GLAutoDrawable from within GLEventListener's display(..).
* Adding GEOMETRY_SHADER support in ShaderCode, adding core ↵Sven Gothel2013-01-122-19/+18
| | | | | | | | | | | | | | | | | | | GL3/GEOMETRY_SHADER unit tests. ; Simplified GLContext version number - Adding GEOMETRY_SHADER support in ShaderCode, adding core GL3/GEOMETRY_SHADER unit tests Chuck Ritola reported in December 2012 that we lack support of GEOMETRY_SHADER and he provided a test case. The latter is cleaned up to use GL3 core profile features only tesing a pass-through and the flip-XYZ geometry shader. ShaderUtil is fixed. - Simplified GLContext version number The OpenGL major/minor version is now hold in a VersionNumber instance to simplify usage. Also expose it via getGLVersionNumber() while marking getGLVersionMajor() and getGLVersionMinor() deprecated.
* Minor: GLWindow fix size validation; GLContextImpl: Remove hold ctx lock ↵Sven Gothel2013-01-111-6/+3
| | | | count constraints at destroy.
* GLAutoDrawable/AnimatorBase: Add ExclusiveContextThread (ECT) feature; ↵Sven Gothel2013-01-112-161/+290
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | AnimatorBase: Add setModeBits/MODE_EXPECT_AWT_RENDERING_THREAD; FPSAnimator: Make transactions deterministic. ExclusiveContextThread (ECT) allows user to dedicate a GLContext to a given thread. Only the ECT will be allowed to claim the GLContext, hence releasing must be done on the ECT itself. The core feature is accessible via GLAutoDrawable, while it can be conveniently enabled and disabled via an AnimatorBase implementation. The latter ensures it's being released on the ECT and waits for the result. Note that ECT cannot be guaranteed to work correctly w/ native (heavyweight) AWT components due to resource locking and AWT-EDT access. This is disabled in all new tests per default and noted on the API doc. Note: 'Animator transaction' == start(), stop(), pause(), resume(). - Add ExclusiveContextThread (ECT) feature - GLAutoDrawable NEW: - Thread setExclusiveContextThread(Thread t) - Thread getExclusiveContextThread() - AnimatorBase NEW: - Thread setExclusiveContext(Thread t) - boolean setExclusiveContext(boolean enable) - boolean isExclusiveContextEnabled() - Thread getExclusiveContextThread() - AnimatorBase: Add setModeBits/MODE_EXPECT_AWT_RENDERING_THREAD Allows user to pre-determine whether AWT rendering is expected before starting the animator. If AWT is excluded, a more simple and transaction correct impl. will be used. - FPSAnimator: Make transactions deterministic. FPSAnimator previously did not ensure whether a transaction was completed. A deterministic transaction is required to utilize ECT. FPSAnimator now uses same mechanism like Animator to ensure completeness, i.e. Condition and 'finishLifecycleAction(..)'. Both are moved to AnimatorBase. Tested manually on Linux/NV, Linux/AMD, Windows/NV and OSX/NV. - All new tests validated correctness. - All new tests shows an performance increase of ~3x w/ single GLWindow, where multiple GLWindows don't show a perf. increase.
* Update PNGJ 0.85 -> 1.12 (w/ interlace read support) ; Added PNG Interlace ↵Sven Gothel2012-12-3150-1440/+3891
| | | | read tests (TestPNGTextureFromFileNEWT)
* Bug632: Test NEWT Child Window Translucency (X11/Windows) ..Sven Gothel2012-12-301-5/+8
| | | | | | | | | | | | | - Windows: Child window is not translucent at all - X11: Child window is translucent to parent's background, however - parents content is _not_ 'composed in'. - TODO: Find whether there is a solution or not. - Note: The child window does not change it's rel. position if parent moves! This is a feature, since we don't have impl. a layout.
* SharedResourceRunner: Always dump Exception if catched @ creation, not just ↵Sven Gothel2012-12-301-3/+1
| | | | | | in DEBUG case. This seems to be crucial, since otherwise user is left in the dark w/o enabling debug flags.
* setGLFunctionAvailability(..): Unify GLInt and GLString version validation; ↵Sven Gothel2012-12-301-50/+102
| | | | | | | | | | | | | | | | | Refines commit b6ae4e4dcbd740dd57de9dc3280d943e98cdaa76 - Limit getGLIntVersion() w/ non ARB ctx to 3.0 - similar to getGLVersionNumber(.., String). - GLInt only proceeds w/ valid version - Always test GLInt version before GLString version, cont. w/ GLString version if GLInt failed. - Fail if strictMode and GLInt failed, but GLString reports GL >= 3.0 - Fail is strictMode and neither GLInt nor GLString could validate version - Clear glError before succeeding (could be tainted by GLInt version test)
* Cleanup / Simplify: setGLFunctionAvailability(..) / ↵Sven Gothel2012-12-301-50/+95
| | | | | | | | | | createContextARBVersions(..) GL Version Validation String or integer based GL version validation now happens in setGLFunctionAvailability(..) depending on the requested profile. Due to the 'strictMatch' argument the method fails early when unsatisfied also allowing to simplify createContextARBVersions(..) implementation.
* Fix Bug 658 (Mesa 9.0 3.1 Intel compat quirk, 3.1 core only) ; No ↵Sven Gothel2012-12-291-38/+77
| | | | | | | | | | | | | | | | | | | PROFILE_ALIASING compat -> core ; Fix setGLFunctionAvailability(..) failure path @ profile query - Add GLRendererQuirks.GLNonCompliant, marking a GL context/profile non compliant. Currently: 'Mesa DRI Intel(R) Sandybridge Desktop' && 3.1 compat profile - Fix Bug 658 (Mesa 9.0 3.1 Intel compat quirk, 3.1 core only) Detect case using new GLRendererQuirks.GLNonCompliant in setGLFunctionAvailability() and return 'false'. - No PROFILE_ALIASING compat -> core Use true core GL profiles / context if available to ensure proper API behavior across platforms due to different functionality. E.g. don't use GL3bc if GL3 is requested. - Fix setGLFunctionAvailability(..) failure path @ profile query Destroy temp context & zero result to cont. iterating through GL versions. This missing cleanup lead to returning the faulty GL context handle and it's mapping/usage.
* AWT GLCanvas: More strict GLDrawable realization [on AWT-EDT], skip if ↵Sven Gothel2012-12-281-0/+1
| | | | | | | | | | | | | | | | | | | | creation is not possible on AWT-EDT. The Intel HD3000 OpenGL driver on Windows will deadlock @ SwapBuffers in case the drawable is created on a thread other than the window owner thread. We are aware of such possibilities, nevertheless the AWTEDTExecutor.singleton.invoke(..) allowed to execute the runnable in case it cannot be invoked on AWT-EDT. The latter is the case if the current thread is not the AWT-EDT _and_ is holding the AWT tree-lock. With GlueGen commit 0b43b43f889ad7fc220942b0076e2001ca3cf13f, the invoke method now consumes an argument allowing to restrict the execution to AWT-EDT only. In such case, the drawable will be realized at a later time from the AWT-EDT. Such a situation could be triggered if a Frame's setVisible(true) is not issued from the AWT-EDT, as it should be! However, to relax such use cases - we better recognize such possible dealock and avoid it.