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* Fix GLDrawableHelper.recreateGLDrawable(..): Sync GL command stream before de...Sven Gothel2012-11-061-4/+9
* GLAutoDrawable: Refine API change of commit c002e04f848116922a1ed7bd96ead5496...Sven Gothel2012-11-052-3/+49
* GLAutoDrawable: Fix GLEventListener lifecycle and expose more user control (A...Sven Gothel2012-11-042-70/+285
* MacOSXCGLContext[NSOpenGLLayer/NSView]: Propagate drawable changeSven Gothel2012-11-042-22/+57
* MacOSXCGLContext: Fix ShaderCode instantiation .. (duh!) ; Tested via reparen...Sven Gothel2012-10-311-22/+9
* *FontLoader: Order fields in init-order, make private.Sven Gothel2012-10-312-11/+11
* Fix ProjectFloat (Bug 633): Adding missing offset of sliced buffer usage; red...Sven Gothel2012-10-311-174/+153
* Add OSX CALayer OpenGL 3 (core) support: Derive pixelformat from parent (GL3)...Sven Gothel2012-10-313-5/+109
* Shader: Add '#define texture2D texture' for GLSL >= 130 ; TestGearsES2AWT add...Sven Gothel2012-10-311-0/+1
* ShaderProgram: Program name is valid if non zero; Add init(GL) return value f...Sven Gothel2012-10-312-2/+6
* Fix regression of commit e5692f615a8c40e7ca750261baf5e8ecdb0a34b8: CGL/CGLExt...Sven Gothel2012-10-301-1/+2
* WGL/WGLExt Robustness: Use NIODirectOnly for all bindings. For these internal...Sven Gothel2012-10-305-170/+188
* CGL/CGLExt Robustness: Use NIODirectOnly for all bindings. For these internal...Sven Gothel2012-10-303-95/+96
* GLX/GLXExt Robustness: Use NIODirectOnly for all bindings. For these internal...Sven Gothel2012-10-308-159/+185
* EGL/EGLExt Robustness: Use NIODirectOnly for all bindings. For these internal...Sven Gothel2012-10-305-93/+70
* GLRendererQuirks.RequiresBoundVAO: Removed, it _is_ in the GL 3.2 core spec -...Sven Gothel2012-10-291-9/+5
* GLContextImpl GLRendererQuirks.RequiresBoundVAO: Use isGL3() instead of simpl...Sven Gothel2012-10-291-1/+1
* FixedFuncPipeline: Use proper shader version and make GLSL code compatible w/...Sven Gothel2012-10-297-26/+57
* Graph Shader: Using default precision values (VP: highp, FP: mediump), except...Sven Gothel2012-10-296-9/+9
* GLRendererQuirks: Add RequiresBoundVAO (w/ impl.), GLSLBuggyDiscard (todo) ; ...Sven Gothel2012-10-281-4/+25
* GLContext: Produce and expose GLSL version as VersionNumber and version strin...Sven Gothel2012-10-241-1/+17
* Adapt to GlueGen change 08a8defda8b6f49eb794cf787f688ba65bfe7b37 (VersionNumber)Sven Gothel2012-10-241-13/+13
* FixedFuncPipeline: Require GLSL 1.20 (GL 2.1) due to GL driver bugs in OSX (g...Sven Gothel2012-10-231-3/+1
* FixedFuncHook/ImmModeSink: Fix *Pointer 'normalized' parameterSven Gothel2012-10-221-11/+10
* FixedFuncPipeline GL_POINTS: Fix gl_PointSize (attribute data format), Add GL...Sven Gothel2012-10-224-97/+91
* FFP-Emu: Adding simple POINTS shader ; Adding GLRunnable2 interface, allowing...Sven Gothel2012-10-204-61/+241
* FixedFuncPipeline: Add GL_POINT* state tracking; Fix glDrawArrays(): Issued t...Sven Gothel2012-10-193-49/+131
* Fix commit 48bcceaf611a17bb3795aa9fe25a0e0c726879f7, EGLDrawableFactory's ES1...Sven Gothel2012-10-191-1/+0
* EGLDrawableFactory: Detect ES1 implementation within ES2 library, if not foun...Sven Gothel2012-10-191-2/+16
* FixedFuncPipeline: Don't handle CullFace, ES2 impl. already takes care of dis...Sven Gothel2012-10-185-11/+20
* FixedFuncPipeline: Cache current ShaderSelectionMode, update PMVMatrix accord...Sven Gothel2012-10-181-12/+25
* FixedFuncPipeline/Hook: Add glColor4ub() w/ value conversion, make glColor4f(...Sven Gothel2012-10-182-9/+24
* Minor NEWT Display/Screen API docSven Gothel2012-10-171-2/+2
* Path2D: Reuse 'contains(..)' method, footprintSven Gothel2012-10-161-6/+1
* Merge remote-tracking branch 'hharrison/master'Sven Gothel2012-10-162-2/+7
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| * jogl: fix bad format string in PngChunkTIMEHarvey Harrison2012-10-151-1/+1
| * jogl: remove infinite loop in Path2D.contains(AABBox)Harvey Harrison2012-10-151-1/+6
* | ImmModeSink: Fix buffer grow (+1 element @ named buffer), enable DEBUG_* via ...Sven Gothel2012-10-161-6/+13
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* FixedFuncColorTexture.fp: Remove unused local varSven Gothel2012-10-151-2/+0
* FixedFuncPipeline: Use ES2/GL2 prelude and set default precision. Shader code...Sven Gothel2012-10-146-37/+49
* FixedFuncPipeline: Use resource efficient texture shader in AUTO mode as wellSven Gothel2012-10-141-2/+18
* FixedFuncPipeline: Optimize shader resource, if preset != ShaderSelectionMode...Sven Gothel2012-10-137-80/+206
* FBO ResetQuirk: Dump only brief information (OS, GL, JOGL sha1), the latter b...Sven Gothel2012-10-131-5/+11
* Fix Windows ANGLE Workaround Regression of commit 923d9dd7f1d40db72d35ca76a76...Sven Gothel2012-10-133-13/+24
* FixedFuncHook: Add ES2 alignment of certain GL functions, i.e. GL_QUAD_STRIP/...Sven Gothel2012-10-121-3/+50
* GLArrayData* VBO binding: Properly document and impl. bindBuffer(..) in detai...Sven Gothel2012-10-129-106/+133
* Enhance FixedFuncPipeline: Multi-Texture, Tex-Env, Alpha-Test, Lighting (fix,...Sven Gothel2012-10-1210-298/+880
* GLArrayData* VBO binding: Adding explicit bindBuffer(..) method, since VBO is...Sven Gothel2012-10-122-4/+10
* Simplify GLArrayHandler and reduce VBO sideffectsSven Gothel2012-10-109-111/+76
* ImmModeSink: Fix bugs (use glBufferUsage, vboUsage, GL_POLYGON, GL_QUADS) and...Sven Gothel2012-10-101-20/+22