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* Adapt to GlueGen commit 1a01dce6c42b398cdd68d405828774a3ab366456Sven Gothel2013-06-113-16/+18
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* GLVersionNumber.createVendorVersion(): Only test match result and ↵Sven Gothel2013-05-312-29/+66
| | | | potentially continue matching if having a pattern-match (don't loop for-ever).
* Complete/Fix GLVersionNumber (81afec4e963ac4372dc2b604d6f91237b81ee6f2): Set ↵Sven Gothel2013-05-311-8/+8
| | | | | | 'valid' flag, always set major/minor and strEnd. Also: Add negative tests to unit test.
* GLVersionNumber: Fix vendor version parser; Adapt to GlueGen commit ↵Sven Gothel2013-05-312-86/+53
| | | | | | | | | | | | | | | 959d6d83ec26152343d538287c02eeebf0dcf238 Adapt to GlueGen commit 959d6d83ec26152343d538287c02eeebf0dcf238: - Use only RegExp and cache default (no wrapped whitespace tokenizer) - String match: Store end-of-match and flag defined components. - Remove manual parsing, utilize VersionNumber - No need to look further for 'updated' GL version, (probably the vendor version), since we utilize the ARB version number as set at creation. Fix vendor version parser: - Cut off GL version part of versionString (fixes case where GL version was interpreted as vendor version) - Loop through remaining string until a valid version number w/ major.minor has been found
* Fix regression of commit b2802021acf8aa9b363ebef383c8dc8c8079ffa4 (Bug 711): ↵Sven Gothel2013-05-187-8/+9
| | | | | | | | | | varying in/out mapping is different in vertex/fragment shader! Vertex shader: varying -> out Fragemnt shader: varying -> in NV GLSL compiler ignored in/out direction, where ATI GLSL compiler failed (could not find gcu_Weight, due to dead code).
* GLSL version determination: Use static GLSL version mapping in case of GLES ↵Sven Gothel2013-05-171-1/+1
| | | | - Mesa 9.1* fails otherwise since it supports ES3/300 which is returned.
* Fix Bug 711: Align Graphs's Curve Shader programmatically to used GL/GLSL ↵Sven Gothel2013-05-1721-193/+75
| | | | version, following all other internal GLSL usage utilizing ShaderCode.
* Fix Bug 737: Add shader default precision for GLSL [1.30 .. 1.50[ - See GLSL ↵Sven Gothel2013-05-174-9/+7
| | | | Spec [1.30 - 1.40].
* Fix GLX: X11GLXContext used wrong FBConfig n/a query; X11GLX*: If FBConfig ↵Sven Gothel2013-05-063-5/+22
| | | | is n/a force GLX (server) version down to 1.1 to avoid crashes w/ old GLX server (i.e. Mesa 4.*).
* Fix GLSL Version Exposure: Type in 'static' GL -> GLSL matching, don't set ↵Sven Gothel2013-05-062-8/+11
| | | | GLSL version if GLSL is n/a
* TextureData: Add PixelAttributes and PixelBufferProvider; ColorSink back to ↵Sven Gothel2013-04-271-2/+19
| | | | | | | | | | | | | | | | JPEGDecode (not general enough) - TextureData: Add PixelAttributes and PixelBufferProvider - PixelBufferProvider is intended as a pattern allowing producers (i.e. GLReadBufferUtil) to utilize custom pixel buffer for various intend. - PixelAttributes can be chosen by PixelBufferProvider implementation and groups the texture's pixel/data format and type. TextureData uses PixelAttributes internally now. - ColorSink back to JPEGDecode (not general enough) - Partially reverts 94ea306d1809290db678d3181619bdc39d4334bb
* Complete commit e7064ece049705e013d80985eae698ce0ee3c4e3: Add ↵Sven Gothel2013-04-271-29/+37
| | | | getDefaultPixelDataFormat(), complementing getDefaultPixelDataType()
* Move JPEGDecoder.PixelStorage -> TextureData.ColorSink: Appropriate name + ↵Sven Gothel2013-04-271-16/+2
| | | | public use
* GLContext*'s ctxGLSLVersion: Use zeroVersion to denominate uninitialized ↵Sven Gothel2013-04-261-3/+3
| | | | VersionNumber instead of null, it's get*string returns a zero length string instead of null.
* Simplify GLDrawableFactory's SharedResource Query Methods; Move ↵Sven Gothel2013-04-2617-310/+233
| | | | | | | | | | | | | | | | | | | | | | | | WindowsWGLDrawableFactory Quirks to GLRendererQuirks (NeedCurrCtx4ARBPixFmtQueries, NeedCurrCtx4ARBCreateContext); Bug 706: Confine NeedCurrCtx4ARBCreateContext to [Windows, ATI, driver < 12.102.3); Avoid possible NPE @ GLContext.getGLVendorVersionNumber() - Simplify GLDrawableFactory's SharedResource Query Methods - Moving common methods to GLDrawableFactory/GLDrawableFactoryImpl while reusing common methods to SharedResourceRunner.Resource. - All factories SharedResources impl. SharedResourceRunner.Resource. - Move WindowsWGLDrawableFactory Quirks to GLRendererQuirks (NeedCurrCtx4ARBPixFmtQueries, NeedCurrCtx4ARBCreateContext) - For better maintenance, move the mentioned quirks from the windows factory to our common place, being detected within GLContextImpl after each context creation. - Bug 706: Confine NeedCurrCtx4ARBCreateContext to [Windows, ATI, driver < 12.102.3) - Before we added this quirk if [Windows, ATI], however, we have hopes that the new drivers will suffice for all as tested successful on my test machine (AMD Radeon HD 6300M Series, amd_catalyst_13.5_mobility_beta2). - Avoid possible NPE @ GLContext.getGLVendorVersionNumber() - GLContext.getGLVendorVersionNumber() never returns 'null' but a zero version instance instead! - Add API doc. - Use mixed case names in GLContextImpl.setRendererQuirks(..).
* Fix Bug 706 and Bug 520: Certain ATI GPU/driver require a current context ↵Sven Gothel2013-04-253-31/+59
| | | | | | | | when calling wglCreateContextAttribsARB (Windows) See discussion at https://jogamp.org/bugzilla/show_bug.cgi?id=520 https://jogamp.org/bugzilla/show_bug.cgi?id=706
* Quirk DontCloseX11Display: Only detect w/ X11 NativeWindow System.Sven Gothel2013-04-241-5/+5
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* X11GLXContext: Issue XSync(..) after forcing X11ErrorHandle and before ↵Sven Gothel2013-04-231-0/+2
| | | | | | | glXCreateContextAttribsARB(..) - Mitigate driver bugs Ensures the error handler is in place and previous X11 cmds are being executed before the 'critical' glXCreateContextAttribsARB(..) call which might lead to erroneous behavior w/ buggy drivers.
* Refine some API docs ..Sven Gothel2013-04-233-1/+15
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* Bug 718: WindowsBitmapWGLDrawable: Requires GLProfile.GL2, fix BITMAP GLCaps ↵Sven Gothel2013-04-186-72/+107
| | | | | | | | | ASAP at Ctor instead of setRealized(true); WindowsWGLContext: Exclude ARB creation for BITMAP Unit Test TestGLAutoDrawableFactoryGLnBitmapCapsNEWT added using BITMAP on GLProfile.getDefault() Also: X11GLXContext, WindowsWGLContext: Cleanup formatting in createImpl(..)
* type: weather -> whether :) .. it's spring again :)Sven Gothel2013-04-181-1/+1
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* Bug 718: Exclude updateGraphicsConfigurationARB(..) usage for BITMAP ↵Sven Gothel2013-04-181-3/+7
| | | | | | | | | | | (Windows Vista does report BITMAP w/ ARB PFD) On Windows Vista machines, ARB PFD selection reports BITMAP which is attempted to be used. Excluse updateGraphicsConfigurationARB(..) from BITMAP query, similar to getAvailableGLCapabilitiesARB() from commit 61a47e07975eb2fd8b1f5f60552935c993a6eef6. TODO: Re-evaluate commit db24615ebaebcda88ffb7275d3a60e6400226099
* Bug 718: Further restriction of Windows BITMAP PFD's - RGB888 and !alpha onlySven Gothel2013-04-183-4/+5
| | | | | On Windows Vista machines, using alpha, i.e. RGB8888 failed to SetPixelFormat(..), hence only allow RGB888.
* Fix Bug 720: Unify all platform specific GLContextImpl specializations; Fix ↵Sven Gothel2013-04-1842-1362/+103
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Bug 719 - Windows BITMAP Offscreen Orientation is not propagated through API Fix Bug 719 - Windows BITMAP Offscreen Orientation is not propagated through API Depends on Bug 720, since cleaning up GLContextImpl* is required to move property 'GLContext.isGLOrientationFlippedVertical()' to 'GLDrawable.isGLOriented()' where it belongs! Windows BITMAP GLDrawable impl. isGLOriented() shall return false, while we keep the BITMAPINFOHEADER's height field negative to remove the need for vertical flip when used w/ AWT or Windows, .. Then property 'GLDrawable.isGLOriented()' has to be recognized throughout the utility functions, i.e. TextureData's mustFlipVertically and hence TextureIO writer. Fix Bug 720: Unify all platform specific GLContextImpl specializations GLContextImpl shall have only _one_ unique platform derivative to allow proper swapping of GLDrawables of any type via: - 'GLAutoDrawable.setContext(GLContext newCtx, boolean destroyPrevCtx)', which calls - 'GLContext.setGLDrawable(GLDrawable readWrite, boolean setWriteOnly)' Exception: External context may be specialized. All drawable specific property handling shall be provided and implemented (if possible) via GLDrawable specializations. - GLContext.isGLOrientationFlippedVertical() -> GLDrawable.isGLOriented() - PNGImage.createFromData() takes 'isGLOriented' to properly handle vertical flipping simply by line ordering - TextureIO's PNG writer passes TextureData's getMustFlipVertically() as isGLOriented to PNGImage.createFromData() - GLReadBufferUtil respects GLDrawable's isGLOriented() when creating TextureData instance. - Screenshot respects GLDrawable's isGLOriented() - Screenshot is deprecated, use GLReadBufferUtil. - Removed all PBuffer attributes, i.e. floatingPoint, RenderToTexture and RenderToTextureRectangle. - Allows removal of special pbuffer handling in GLContext* implementations. - Removed also from GLCapabilities* - Removed from deprecated GLPbuffer Impact: - Low, users who desire to render into a texture shall use our FBO GLOffscreenDrawable. - Only use case was the deprecated GLPbuffer - floating point framebuffer technology is still patented anyways :) - Removed Java2DGLContext, which was only used for OSX's GLJPanel Java2D bridge, which is no more supported anyways.
* Bug 718: Windows BITMAP Offscreen Fails w/ GLCaps other than simple RGB888 - ↵Sven Gothel2013-04-173-24/+58
| | | | | | | | | | | | | Filter invalid PFD configs - Filter invalid PFD configs - WindowsBitmapWGLDrawable: Clip chosenCaps to RGBA888[0|8] - WindowsBitmapWGLDrawable: Only use BITMAPINFOHEADER.BiBitCount=24 - WindowsWGLGraphicsConfiguration: Only allow GDI BITMAP PFD's w/ RGB888 w/ alpha <= red, others may fail - WindowsWGLGraphicsConfigurationFactory.getAvailableGLCapabilities() - Fetch ARB caps w/o BITMAP - Concat GDI [BITMAP] caps
* *Capabilities: Cleanup string ctor; GLGraphicsConfigurationUtil: Clean ↵Sven Gothel2013-04-172-11/+80
| | | | getExclusiveWinAttributeBits(..); WGLGLCapabilities: Add PFD2String(..)
* Fix Bug 705 - Set Quirk DontCloseX11Display also if using X11 and X11Util ↵Sven Gothel2013-04-161-14/+26
| | | | has set 'markAllDisplaysUnclosable' (Down -> Upstream)
* Fix Bug 705 - Cleanup & Generalize Commit ↵Sven Gothel2013-04-164-60/+96
| | | | | | | | | | | | | | | | | | | | | | | 5b47372590ec715647ebbd75d70c41ec7a64485a ; Close X11 Display in isDeviceSupported() - Moved GL vendor version parsing to GLVersionNumber - Moved X11Util.markAllDisplaysUnclosable() trigger into SharedResource creation of - X11GLXDrawableFactory - EGLDrawableFactory - GLProfile is back to pre 5b47372590ec715647ebbd75d70c41ec7a64485a, i.e. contains no quirk artifact (clean) - Close X11 Display in X11GLXDrawableFactory.isDeviceSupported() Regression of 9a4fcc7ea4ec61e4ceed791acced734ac04ea270 - TODO: Remove X11Util markAllDisplaysUnclosable detection code ? Notes to Martin: - Use TAB == 4 SPACES - No author names into source code, git commit log is enough. - No need to tag your edits, the diff is enough.
* Fix Bug 705 - Make Mesa X11 driver < 8.0 use new Quirk ↵Martin Hegedus2013-04-151-0/+32
| | | | DontCloseX11DisplayConnection
* Fix Bug 692: Add tracking of VERTEX_ARRAY_BINDING, and enable allowing a ↵Sven Gothel2013-04-142-0/+6
| | | | | | | | | | | bound non default VAO to pass VBO enabled test, even if VBO is disabled. VAO is available if: GL >= 3.0 or is having GL_ARB_vertex_array_object extension. checkBufferObject(..) checks whether VERTEX_ARRAY_BINDING has a non default VAO bound in case no VBO is being bound and VAO is allowed. glBindVertexArray(int) is being tracked, i.e. on state VERTEX_ARRAY_BINDING
* FBObject.init() uses safe 1x1 size like reset(..) to behave equal; ↵Sven Gothel2013-04-121-17/+16
| | | | GLFBODrawableImpl.contextMadeCurrent(ctx, true): Throw exception if !initialized
* GLContextImpl: destroy(): Fix null drawable check; makeCurrentWithinLock(): ↵Sven Gothel2013-04-122-24/+58
| | | | | | | | | | | | | | | | | | | | | | | | Add drawable size validation before attempt to create context; MacOSXCGLContext: Explicit exception for Null AttachGLLayerCmd. GLContextImpl: - destroy(): - Fix null drawable check Only if the GLContext isCreated(), we require a drawable to be set. - Proper name of associateDrawable Exception - makeCurrentWithinLock(): - Add drawable size validation before attempt to create context. - 'makeCurrent()' shall never be called w/o proper sized drawable, i.e. > 0x0. - returns CONTEXT_NOT_CURRENT, if drawable size is <= 0x0 MacOSXCGLContext: - Explicit exception for Null AttachGLLayerCmd. In case context creation has failed via makeCurrent(), AttachGLLayerCmd may never been issued and hence maybe NULL. Catch this case and send a meaningful exception, which is catched and fwd in GLContext.destroy().
* Merge remote-tracking branch 'hharrison/master'Sven Gothel2013-04-112-0/+0
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| * jogl: remove executable bit from some java files and a pngHarvey Harrison2013-04-092-0/+0
| | | | | | | | Signed-off-by: Harvey Harrison <[email protected]>
* | GLContextImpl.destroy(): Fail fast in case of invalid dawable [null, ↵Sven Gothel2013-04-101-14/+21
| | | | | | | | !realized] and makeCurrent() failure.
* | GLDrawable: Refine API doc; GLDrawableImpl: Balance ↵Sven Gothel2013-04-104-28/+64
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | createHandle()/destroyHandle(); Handle LOCK_SURFACE_CHANGED in lockSurface() ; GLContextImpl.makeCurrent(): Fix drawable handle validation. GLDrawable: Refine API doc (realized/handle) - Lifecycle of the drawable handle was not clear - Ephasizing handle's dependency on NativeSurface's lock state and drawable's realization GLDrawableImpl: Balance createHandle()/destroyHandle() - updateHandle() -> createHandle() - ensure both are balance, see below GLDrawableImpl: Handle LOCK_SURFACE_CHANGED in GLDrawableImpl's lockSurface() - call destroyHandle() and createHandle() GLContextImpl.makeCurrent(): Validate drawable handle if realized only. - it is valid to have an invalid drawable handle if not realized (see above)
* | Debug Messages: Unify getThreadName() usage and 'Catched Exception' messagesSven Gothel2013-04-1012-44/+40
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* Bug 713: Handle broken EGL setup - Catch all Exception types, not only ↵Sven Gothel2013-04-053-6/+3
| | | | | | | | | | JogampRuntimeException at *DrawableFactory* instantiation trial In case EGL is not completly installed, EGLDisplayUtil.eglGetDisplayAndInitialize(..) will throw a GLExeception which was not catched in GLDrawableFactory. The latter only catched JogampRuntimeException caused by ReflectionUtil due to n/a classes, but the actual initialization code is capable to throw others.
* Fix Bug 671: Add JPEG Decoder w/o AWT DependenciesSven Gothel2013-04-011-0/+1505
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Original JavaScript code from <https://github.com/notmasteryet/jpgjs/blob/master/jpg.js>, author 'notmasteryet' <async.processingjs at yahoo.com>. Ported to Java. Enhancements: * InputStream instead of memory buffer * User provided memory handler * Fixed JPEG Component ID/Index mapping * Color space conversion (YCCK, CMYK -> RGB) * More error tolerant +++ Features: JOGL AWT RGB ok ok YCCK ok Exception CMYK ok Exception YUV Store ok n/a Need Y-Flip no yes +++ Benchmark: TestJPEGJoglAWTBenchmarkNewtAWT JOGL.RGB Loops 100, dt 1199 ms, 11.99 ms/l JOGL.YUV Loops 100, dt 351 ms, 3.51 ms/l AWT..... Loops 100, dt 2144 ms, 21.44 ms/l File: jogl/src/test/com/jogamp/opengl/test/junit/jogl/util/texture/j1-baseline.jpg Machine: GNU/Linux PC (AMD 8 core), JavaSE 6 (1.6.0_38) .++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTBenchmarkNewtAWT - benchmark libEGL warning: DRI2: failed to authenticate 0: JPEGImage[261x202, bytesPerPixel 3, reversedChannels false, JPEGPixels[261x202, sourceComp 3, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]] 0: TextureData[261x202, y-flip false, internFormat 0x1907, pixelFormat 0x1907, pixelType 0x1401, border 0, estSize 158166, alignment 1, rowlen 0, buffer java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166] JOGL.RGB Loops 100, dt 1199 ms, 11.99 ms/l 0: JPEGImage[261x202, bytesPerPixel 3, reversedChannels false, JPEGPixels[261x202, sourceComp 3, sourceCS YCbCr, storageCS YCbCr, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]] 0: TextureData[261x202, y-flip false, internFormat 0x1907, pixelFormat 0x1907, pixelType 0x1401, border 0, estSize 158166, alignment 1, rowlen 0, buffer java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166] JOGL.YUV Loops 100, dt 351 ms, 3.51 ms/l 0: TextureData[261x202, y-flip true, internFormat 0x1907, pixelFormat 0x80e0, pixelType 0x1401, border 0, estSize 158166, alignment 1, rowlen 261, buffer java.nio.HeapByteBuffer[pos=0 lim=158166 cap=158166] AWT..... Loops 100, dt 2144 ms, 21.44 ms/l ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTBenchmarkNewtAWT - benchmark
* GLStateKeeper: Add clearPreservedGLState()Sven Gothel2013-03-281-2/+7
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* Complete 9a4fcc7ea4ec61e4ceed791acced734ac04ea270: ↵Sven Gothel2013-03-271-3/+0
| | | | SharedResourceRunner.Impl.createSharedResource(..): isGLXAvailableOnServer(..) call redundant since checked upfront at isDeviceSupported(..)
* SharedRessourceRunner: Add isDeviceSupported(..) query before spawn off ↵Sven Gothel2013-03-273-2/+31
| | | | thread, allowing a more gracefull detection of n/a GLX on X11
* Add GLStateKeeper handling GLEventListenerState preservation and ↵Sven Gothel2013-03-221-11/+37
| | | | | | | | | | | | | | | restauration for GLAutoDrawable - New GLStateKeeper interface, package com.jogamp.opengl Implemented by: - GLAutoDrawableBase Currently supported by: - NEWT GLWindow - GLEventListenerState package move: com.jogamp.opengl.util -> com.jogamp.opengl
* MacOSXCGLContext: NPE in DEBUG mode while releaseNSOpenGLLayer on ↵Sven Gothel2013-03-201-2/+2
| | | | main-thread, drawable maybe null already
* MacOSXCGLContext: Remove Debug outputSven Gothel2013-03-191-1/+0
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* OSX/CALayer: OSX/CALayer Threading Part3 - Run CALayer ops in a streaming ↵Sven Gothel2013-03-193-136/+226
| | | | | | | | | | | | | | | | | | | | | | | | | | | design on main-thread w/o [infinitive] blocking History: Part1 commit 896e8b021b39e9415040a57a1d540d7d24b02db1 (Run CALayer Ops on current thread to avoid blocking) Part2 commit 28c6472335b924080d638b33a28f8f4eedb459b1 (Run CALayer Ops on main-thread w/o blocking) Dependency: GlueGen commit 4becdfa125b07ff969d6540e1112735b53cd15eb (Fix RecursiveLockImpl* Timeout corner case) Part2 misses essential locking of the OpenGL context (and it's surface upfront) while creating the NSOpenGLLayer instance. The latter instantiates a OpenGL context shared w/ JOGL's, hence it cannot be locked. Encapsulating NSOpenGLLayer creation/attachment and it's detachment/release in sub-classes AttachNSOpenGLLayer and DetachNSOpenGLLayer, where instances will be streamed on main-thread. Both tasks are triggered at associateDrawable(boolean bound). The mentioned GL context locking requires disturbs the 'streaming' design considerably in AttachNSOpenGLLayer. It is solved by attempt to acquire the recursive lock of the surface and the context via 'tryLock(maxwait)' w/ screen-vSync-period/2. If the locks could not be acquired completly, the AttachNSOpenGLLayer instance will be re-queued to the main-thread for later execution. Before DetachNSOpenGLLayer is being streamed, it is validated whether AttachNSOpenGLLayer did run. A recursive situation does happen w/ resizing an offscreen pbuffer drawable! Hence extra care is being taken.
* Remodel OSX/CALayer Threading (commit ↵Sven Gothel2013-03-153-59/+78
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 896e8b021b39e9415040a57a1d540d7d24b02db1): Run on main-thread w/o blocking ; Misc Changes Commit 896e8b021b39e9415040a57a1d540d7d24b02db1 moved all native CALayer calls to the current thread to avoid deadlocks. Even though this seemed to be fine at least resource GC (release/dealloc calls) were issued very late in time, probably due to multithreading synchronization of JAWT and/or OSX API. Example: Our 'TestAddRemove01GLCanvasSwingAWT' test didn't freed CALayer resources incl. GL ctx when destroying the objects (AWT Frame, GLCanvas, ..), leading to resource starvation .. eventually. Remedy is a compromise of behavior before commit 896e8b021b39e9415040a57a1d540d7d24b02db1 and that commit, i.e. to run CALayer lifecycle methods on main-thread, but do not block! The careful part within MacOSXCGLContext.associateDrawable(..) performs the following block on main-thread: - lock the context - create NSOpenGLLayer (incl. it's own shared GL context and the DisplayLink) - attach NSOpenGLLayer to root CALayer - unlock the context Due to the GL ctx locking, this async offthread operation is safe within our course of operations. Details: - NSOpenGLContext - Context and CVDisplayLink creation at init - Call [ctx update] if texture/frame size changed - 'waitUntilRenderSignal' uses default TO value if given TO is 0 to avoid deadlocks +++ Misc Changes: - Fix object type detection: isMemberOfClass -> isKindOfClass - OSXUtil_isNSView0 OSXUtil_isNSWindow0, CGL_isNSOpenGLPixelBuffer - MacOSXCGLDrawable/MacOSXPbufferCGLDrawable: remove getNSViewHandle() method. MacOSXCGLContext uses common code to detect nature of the drawable handle. - MacOSXCGLContext/CALayer: Use safe screenVSyncTimeout values, never 0 to avoid deadlock! - JAWTWindow.invalidate: Call detachSurfaceLayer() if not done yet
* Fix NEWT WindowImpl reparent-recreate w/ GLEventListenerState: Bug ↵Sven Gothel2013-03-141-1/+4
| | | | | | | | | introduced w/ commit e2506d7663b752f00f0a98f793ebad52e65bd1e3 In case a reparent action takes place w/ recreate, only preserve the GLEventListenerState if the window is valid and will become visible again (wasVisible). Also add proper DEBUG log prefix to GLEventListenerState.
* OSX/CALayer: Revise CALayer 'RunOnMainThread' utilization, avoiding deadlocksSven Gothel2013-03-141-18/+12
| | | | | | | | | | | | | | | | | | | | | | RunOnMainThread(waitUntilDone:=true,..) can deadlock the main-thread if called from AWT-EDT, since the main-thread may call back to AWT-EDT while injecting a new main-thread task. This patch revises all RunOnMainThread CALayer usage, resulting in only one required left: - OSXUtil.AddCASublayer() w/ waitUntilDone:=false Hence the CALayer code has no more potential to deadlock main-thread/AWT-EDT. OSXUtil.AddCASublayer() must be performed on main-thread, otherwise the CALayer attachment will fail - no visible rendering result. +++ Note: A good trigger to test this deadlock is to magnify/zoom the OSX desktop (click background + ctrl-mouse_wheel) before running some unit tests. TestGLCanvasAWTActionDeadlock01AWT and TestAddRemove02GLWindowNewtCanvasAWT also have the potential to trigger the mentioned deadlock.
* GLEventListenerState: Moved to public package 'com.jogamp.opengl.util'Sven Gothel2013-03-132-364/+1
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