| Commit message (Collapse) | Author | Age | Files | Lines |
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dispose/disposeImpl sequence;
Use shaderProgram.program() instead of shaderProgram.id() - the id() is just a unique sequence name.
Call glBindAttribLocation() after program object init and before linkage.
Chain call disposeImpl() properly to fix destruction sequence:
TextRendererImpl01 -> TextRenderer -> GlyphString -> Region
RegionRendererImpl01 -> RegionRenderer -> Region
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The new FBObject handles state transition more easily and it's usage is less complex
to the caller - compared to inline usage.
Use shaderProgram.program() instead of shaderProgram.id() - the id() is just a unique sequence name.
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and trace pipeline.
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in first pass the shader now discards pixels that
are dropped by imlicit AA, and second pass (if executed) doesnt include them
in AA clac.
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queries/selection
TODO: Validate if bug is actually relates to the 'old' ATI Windows driver for old GPU's like X300 etc
and unrelated to the actual Windows version !
Also ensure that the no pixelformat is being set on external context/HDC.
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WGL_PIXEL_TYPE_ARB:
Results -> GLCapabilities
- WGL_TYPE_COLORINDEX_ARB not supported
- Only WGL_TYPE_RGBA_FLOAT_ARB makes pbuffer float
Query:
- Only use WGL_FLOAT_COMPONENT_NV if supported
- Remove multiple WGL_PIXEL_TYPE_ARB entry
GLX_RENDER_TYPE:
Results -> GLCapabilities
- GLX_COLORINDEX_BIT only not supported
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- Using new IntIntHashMap clone() operation
- Comment: Tuning IntIntHashMap capacity to avoid rehash
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- using LinkedList as stack replacement for non index based push/pop
- increased initial map size since the default values already exceeds the default mapsize
- size()==0 -> isEmpty() (can be significantly faster if the deque impl would change in future)
- map copy with initial size
- minor other changes
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corresponding push was of ClientPixelStore type
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for new windowing system ad-hoc development.
WARNING: This method may change ro be removed over time!
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- Remove unsafe double checked locking
- Annotate safe double checked locking (volatile)
- use 'static final' if possible
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- StringBuffer -> StringBuilder
- ReflectionUtil.getBaseName -> class.getSimpleName()
- cleanup imports, generics and @Override for all touched classes
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/ SWT; SWT Test: Distinguish awt/headless and main-thread (osx) swt launch
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- ProxySurface -> abstract javax.media.nativewindow.ProxySurface,
implemented by
jogamp.nativewindow.WrappedSurface, just wrapping surface handle
jogamp.nativewindow.windows.GDISurface, using HWND and get/release HDC on lock/unlock
- Unifying NativeSurface's lockSurface/unlockSurface implementations
- NEWT's WindowImpl
- NativeWindow's ProxySurface, WrappedWindow, GDIWindow and JAWTWindow
- wingdi/GDI: Add 'WindowFromDC' and 'GetClientRect' to GDI
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This fix enables the configuration
win7 64bit chromium2.1 (virtual box 4.0.2 linux host)
Querying unsupported pixel format attributes, ie pbuffer,
will fail the ARB attribute query functions.
Cleanup of SharedResource's, hold all reused flags in win32 impl,
ie pbuffer, arb pixelformat, ..
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Debug code added for use case: WinXP-32bit, GDI, SWT,
where WGL.wglGetCurrentDC() returns a non null value which is invalid.
Using the value (hdc) on eg GDI.GetObjectType(hdc) return 0 instead of
3 (OBJ_DC) and GDI.GetPixelFormat(hdc) returns 0 with last error 2000.
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https://github.com/WadeWalker/jogl into WadeWalker-bug_468_ClassCast_exception_on_debug_logging_try_2
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jogamp.<module> (2/2) - edit files
- com.jogamp.opengl.impl -> jogamp.opengl
- com.jogamp.opengl.util.glsl.fixedfunc.impl -> jogamp.opengl.util.glsl.fixedfunc
- com.jogamp.nativewindow.impl -> jogamp.nativewindow
- com.jogamp.newt.impl -> jogamp.newt
This sorts implementation details from the top level, ie skipping the public 'com',
allowing a better seperation of public classes and implementation details
and also reduces strings.
This approach of public/private seperation is also used in the OpenJDK.
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jogamp.<module> (1/2) - rename task
- com.jogamp.opengl.impl -> jogamp.opengl
- com.jogamp.opengl.util.glsl.fixedfunc.impl -> jogamp.opengl.util.glsl.fixedfunc
- com.jogamp.nativewindow.impl -> jogamp.nativewindow
- com.jogamp.newt.impl -> jogamp.newt
This sorts implementation details from the top level, ie skipping the public 'com',
allowing a better seperation of public classes and implementation details
and also reduces strings.
This approach of public/private seperation is also used in the OpenJDK.
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