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* Bug 1203: Implement regular EGL OpenGL Profile probing (ES* + GL*)Sven Gothel2015-08-293-234/+325
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - GLProfile - Add 'hasGL234OnEGLImpl' handling, i.e. GL* profiles on EGL devices - Properly handle EGL's 'GLDynamicLookupHelper' queries for ES2, ES1 and GL* profiles, i.e. allow each one to fail seperately. - Merge computed EGL-Profile-Map (1) and Desktop-Profile-Map (2) per device, instead of just using the last computation, preserving and favoratizing the Desktop-Profile-Map. - GLContextImpl.mapGLVersions(..): Map ES* profiles if having an EGLGraphicsDevice and not disabled via GLProfile.disableOpenGLES. - EGLContext - createContextARBImpl(..): Use the EGL_CONTEXT_MINOR_VERSION_KHR if supported - GLContext* accessibility: Remove unused entries, add newly used ones - EGLDrawableFactory - Fix a bug regarding detection of 'OpenGL' API for EGL - SharedResource: Use detailed knowledge of each profile - Only create one drawable and context for probing maximum, utilizing 'GLContextImpl.MappedGLVersionListener' to detect all mapped profiles for 'SharedResource' instance. - Detect whether the probed/mapped device can be mapped to the default-EGL-device, i.e.: - current device is not the default-EGL-device - default-EGL-device is valid and could be mapped (beforehand) - same connection In this case, no probing/mapping is performed and the default-EGL-device mapped data being reused and remapped to the requested device. - When mapping/probing, attempt to use a surfaceless context first, allowing same codepath for default-EGL-device and native-device (X11, ..). This avoids using pbuffer if using default-EGL-device and a dummy onscreen window if using a native-device (X11, ..). If this fails, continue as usual .. - default-EGL-device -> pbuffer - native-device (X11, ..) -> dummy onscreen window
* Bug 1200: Refine fix for crash on GNU/Linux x86_64 'NVidia beta driver ↵Sven Gothel2015-08-291-10/+11
| | | | | | | | | | | | | | | | 355.06' @ probeSurfacelessCtx Refine commit e88216bd03a41480b81345ed9afc45ddea5ecfcd, i.e. restrict new 'NoSurfacelessCtx' NVidia-Vendor criteria in GLContextImpl.setRendererQuirks(..) to - isX11 (new) - isDriverNVIDIAGeForce (kept) - !(adevice instanceof EGLGraphicsDevice) (new) Surfaceless context seems to work on NVidia 355.06 for EGL+[ES+GL]. It does not work for GLX+GL though! TODO: Validate changing a GLContext's GLDrawable from 'onscreen' or 'offscreen' to 'zero' (Surfaceless).
* Bug 1203: Cleanup and Prepare for regular EGL Profile probingSven Gothel2015-08-293-102/+253
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | - GLContextImpl - add 'MappedGLVersion' type, preserving information from GL profile mapping - add 'MappedGLVersion mapAvailableGLVersion(..)' - add 'setMappedGLVersionListener(final MappedGLVersionListener mvl)', allowing implementations to register successfully mapped profiled. - add 'void remapAvailableGLVersions(final AbstractGraphicsDevice fromDevice, final AbstractGraphicsDevice toDevice)', allowing implementations to fully map one-devices profiles to another one avoiding a redundant profile mapping (probe operation). - 'mapGLVersions(..)' - disable desktop-core profile mapping if GLProfile.disableOpenGLDesktop - disable desktop-desktop profile mapping if GLProfile.disableOpenGLDesktop - EGLDrawableFactory - remove jogl.debug.EGLDrawableFactory.QueryNativeTK, since it shall not be used anymore. - Use 'NativeWindowFactory.getDefaultDisplayConnection(..)' for default EGLGraphicsDevcie - add 'hasFullOpenGLAPISupport()' - Use 'EGLSurface' return type if appropriate.
* Bug 1203: Refine DEBUG outputSven Gothel2015-08-295-12/+46
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* Bug 1203: EGLGraphicsDevice.nativeDisplayID: Differentiate upstream device's ↵Sven Gothel2015-08-293-6/+19
| | | | native handle via own ctor, reducing redundancy
* Bug 1203: GLDrawable-Stateless operations in GLContextImpl, using ctxVersion ↵Sven Gothel2015-08-2912-87/+193
| | | | | | | | | | | | | | | | | | | | | | | | and ctxOptions - State-less operation during profile probing (mapGLVersions). While probing the GLDrawable/GLProfile and GL instance may not reflect the currently probed OpenGL profile. Hence stateless operation by passing required information is required for: - GLDynamicLookupHelper must be fetched via 'major-version and contextOptions'. - GLContextImpl.resetProcAddress(..) - GLContextImpl.updateGLXProcAddressTable() - GLContextImpl.setGLFunctionAvailability(..) - ExtensionAvailabilityCache TODO: Add replacement for GLProfile validation, which is disabled right now.: drawable.getGLProfile().verifyEquality(gl.getGLProfile()) The GLDrawable.GLProfile maybe less than GL's GLProfile due to current context-version and options. Hence we would need a 'GLProfile.bwCompatibleWith(GLProfile)'.
* Bug 1203: SharedResourceRunner.Implementation impl. shall use ↵Sven Gothel2015-08-294-91/+56
| | | | | | | | | | AbstractGraphicsDevice's uniqueID instead of connection AbstractGraphicsDevice's uniqueID supports multiple device types and units while including the connection. This is required for proper EGLDrawableFactory's profile probing on different native platform devices. Using common abstract implementation 'AImplementation' for WindowsWGL's, X11GLX's and EGL's DrawableFactory.
* Bug 1200: Fix crash on GNU/Linux x86_64 'NVidia beta driver 355.06' @ ↵Sven Gothel2015-08-271-0/+10
| | | | | | | | probeSurfacelessCtx Since no known NVidia driver is know properly supporting surfaceless context, i.e. current context w/o drawable attached, we set quirk NoSurfacelessCtx for all NVidia drivers until a 'good one' is known!
* Bug 1203: Properly format DEBUG output related to mapGLVersions: Use ↵Sven Gothel2015-08-271-14/+17
| | | | '-MapGLVersions' suffix.
* Bug 1203 (Related): Only attempt to retrieve getGLIntVersion(..) if requiredSven Gothel2015-08-271-37/+38
| | | | | i.e. major >= 3 || hasGLVersionByString.compareTo(Version3_0) >= 0. Otherwise the 'VersionNumber hasGLVersionByInt' was never used -> reduce possible GL_ERRORs.
* Bug 1202 - Move GLContextImpl.*SwapInterval* into its own sectionSven Gothel2015-08-271-28/+32
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* Bug 1202 - Add support of Adaptive Vsync via [GLX|WGL]_EXT_swap_control_tearSven Gothel2015-08-276-43/+145
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | [GLX|WGL]_EXT_swap_control_tear extensions support asynchronous buffer swaps, i.e. adaptive Vsync. <https://www.opengl.org/wiki/SwapInterval_aka_vsync#Adaptive_Vsync> <https://www.opengl.org/registry/specs/EXT/wgl_swap_control_tear.txt> <https://www.opengl.org/registry/specs/EXT/glx_swap_control_tear.txt> <http://keithp.com/blogs/async_flip/> The extensions utilizes a negative interval value, enabling late swaps to occur without synchronization to the video frame. Hence '-1' has new semantics, previously it was the 'default value' of 'untouched vsync interval'. New default is: - 0 for unrealized context - 1 for realized context +++ It requires [GLX|WGL]_EXT_swap_control, hence we shall ensure to use use this extension in the implementation of GLContext.setSwapInterval(..). +++ Mesa3D seems to support GLX_SGI_swap_control only. +++ Implemented on Windows and X11. +++ On GNU/Linux using NVidia driver w/ my setup(*), sadly the query GLX.glXQueryDrawable(displayHandle, drawable.getHandle(), GLX.GLX_LATE_SWAPS_TEAR_EXT, val); always returns zero here, indicating async vsync is not supported. (Queried the attribute for every frame in windowed or fullscreen mode) Fullscreen (*) - Debian 8 - Kernel 3.16 - KDE/Kwin - GL Version 4.5 (Core profile, arb, compat[ES2, ES3, ES31], FBO, hardware) - 4.5.0 NVIDIA 355.06 [GL 4.5.0, vendor 355.6.0 (NVIDIA 355.06)] - GL_RENDERER GeForce GTX 660/PCIe/SSE2 - Samsung U28D590 (DFP-4): Internal DisplayPort +++
* GLContextImpl.setRendererQuirks(..): Reduce duplicated code of adding quirksSven Gothel2015-08-261-45/+31
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* Bug 1062: Utilize 'GLProfile.disableOpenGLDesktop' for EGLDrawableFactory ↵Sven Gothel2015-08-051-28/+32
| | | | | | | | | | | desktop mapping as well. Commit 35622a7cef4a28ce7e32bf008ef331d9a0d9e3e2 introduced GLProfile.disableOpenGLDesktop, as enabled by system property 'jogl.disable.opengldesktop'. Desktop OpenGL shall also be disabled within EGLDrawableFactory. Provide verbose DEBUG info for all disabled desktop OpenGL cases.
* Remove unused jogamp.opengl.SystemUtilSven Gothel2015-08-051-18/+0
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* GLContextImpl: Update uncommented code (method name changed)Sven Gothel2015-07-241-2/+2
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* StereoDevice (Generic/OVR): Add knowledge about LocationSensorParameter and ↵Sven Gothel2015-07-201-0/+6
| | | | allow reset origin of location-sensor
* Clarify code in stereo/ovr: Comments, states, names, formatting.Sven Gothel2015-07-201-15/+6
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* Refine Frustum definition: Adding Frustum.FovDesc; Clarify makeFrustum ↵Sven Gothel2015-07-201-1/+2
| | | | argument constraints -> Exceptions
* Bug 1151 - Working OculusVR SDK 0.5.0.1 on GNU/Linux w/ Positional Tracker (DK2)Sven Gothel2015-07-182-37/+65
| | | | | | | | | | | | | | | | | | | | | | | | | Note: The ovrd server must run, otherwise no device is being detected. General Stereo API Changes: - EyePose -> ViewerPose - We only use the viewer pose and derive the pupile position via EyeParameter. - Hence we reduce complexity. - A single ViewerPose will be maintained by StereoDeviceRenderer - position is in meter, allowing StereoGLEventListener to scale device independent. - StereoDevice receives knowledge of certain sensors, to be queried and used for start-sensors. OVR: - Simply apply the above general changes - Build: Remove [more] unused API entries for SDK rendering
* Bug 1153 - Adopt to ArrayHashSet change, don't use deprecated ctor (gluegen ↵Sven Gothel2015-04-012-2/+3
| | | | commit c156343fec33ceea7f238b9766a9f4985fb92687)
* Bug 1116: Add ShutdownHook for all factories and devices to ↵Sven Gothel2015-03-271-0/+5
| | | | StereoDeviceFactory using NativeWindowFactory
* Bug 1150 - Fix GLContextImpl.createImpl(..) NoARBCreateContext and '!ARB GL ↵Sven Gothel2015-03-266-81/+113
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | >= 3.1' issues This fix solves the described issues below. Test cases added for onscreen and offscreen drawables, the latter includes Window's bitmap special case. GLContextImpl.createImpl(..): Fix NoARBCreateContext and '!ARB GL >= 3.1' issues: ================================================================================= GLContextImpl.createImpl(..) implementation of X11GLXContext and WindowsWGLContext wrongly handles the case of NoARBCreateContext. Here the !ARB created context shall allow GL >= 3.1, since ARB context creation is disabled and 'no mix' can occur. The latter was already intended due to failure criteris 'createContextARBTried' in: if( glCaps.getGLProfile().isGL3() && createContextARBTried ) { failure("createImpl ctx !ARB but ARB is used, profile > GL2 requested"); } Further, WindowsWGLContext treats glCaps.isBitmap() within the 'createContextARBTried=true' case, but it shall never tried using the ARB context creation method. This even lead to the issue of creating a 1.1 context, but having the ProcAddressTable being still on the GL > 2 cached table. This is due to 'setGLFunctionAvailability(..)'. Ensure 'setGLFunctionAvailability(..)' is functional ==================================================== Caller shall either throws an exception if method returns false or issues a state reset. In case 'setGLFunctionAvailability(..)' throws an exception itself, the states are no issue.
* Bug 1116 - Add OculusVR DK2 Support - Part-1 (DK2 on DK1 SDK w/o Eye Tracker)Sven Gothel2015-03-214-333/+129
| | | | | | | | | | | | | | | | | - DK2's screen on X11 (at least) starts in rotated mode, detect and apply MonitorDevice rotation via NEWT's OpenGL StereoDeviceUtil - Move StereoDevice.Config -> StereoDeviceConfig - Expose generic StereoDevice to public: GenericStereoDeviceConfig + GenericStereoDeviceFactory - GenericStereoDeviceFactory exposes public GenericStereoDeviceConfig creation for mono, sbs-stereo and lense-sbs-stereo w/ diff. parameters. - Pass eye surface/texture size for each eye from device to renderer, instead of assuming unified values. - Unify GenericStereoDevice.createRenderer(..) and OVRStereoDevice.createRenderer(..) code
* Fix API Doc: GLBufferObjectTracker / GLBufferStorageSven Gothel2015-03-121-6/+9
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* Bug 1135: Complete GLBufferObjectTracker for GL 4.5 using GlueGen's ↵Sven Gothel2015-03-111-40/+42
| | | | | | | | | | | | DelegateImplementation/ReturnsOpaque (Bug 1144) Using GlueGen's new DelegateImplementation/ReturnsOpaque feature (Bug 1144) allows us to drop manually C implementation stubs, while simply delegating into the renamed private generated variant using the manual stub. Completed glBufferStorage and glNamedBufferStorage for GL 4.4 while subsuming DSA's of GL 4.5 and GL_EXT_direct_state_access (only the single functions, otherwise extension is not compatible).
* Bug 1135 - Cleanup: Class ownership change of static GL enumeratesSven Gothel2015-03-061-14/+13
| | | | GLBufferStateTracker now also supports GL4.GL_QUERY_BUFFER
* Bug 1135 - GL/GLContext: Add isGLES31Compatible()Sven Gothel2015-03-061-12/+24
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* Bug 1135 - Cleanup: Remove GL_NV_vertex_array_range extension support in ↵Sven Gothel2015-03-065-79/+3
| | | | GLContext
* FFMPEGMediaPlayer: Add support for libav-11 and ffmpeg 2.[4-x] (Latest ↵Sven Gothel2015-02-053-26/+131
| | | | release, used in Debian 8, etc)
* Fix FFMPEGMediaPlayer: static init block issue, libavresample debian8 packagingSven Gothel2015-02-056-66/+74
| | | | | | | | | | | | - static init block issue commit 06a05d30fc026b21f59310986ea9eb7f3ff30d54 used a static final field initialized after the static {} block which was still null if called -> moved above static {} - libavresample debian8 packaging Debian8 packages a libav10 combination w/ libavresample version 2, which actually belongs to libav11 - libav10 uses libarvresample version 1. Allow libavresample and libswresample to be selectively skipped if version mismatch.
* Add missing privileged section for NativeLibrary lookup: GLContextImpl and ↵Sven Gothel2015-02-052-92/+100
| | | | | | | | | | FFMPEGDynamicLibraryBundleInfo Since GlueGen security fix commit 12feaa7d3b1544098f684d851e3caff1ec88cbc8 and its cleanup dd2440cbadc642a561d8f92c502fe822b2f11762 the GLContextImpl func lookup caused a security exception. Applied fix to FFMPEGDynamicLibraryBundleInfo as well.
* Bug 1068 - Fix issue w/ unifying Surfaceless probing (commit ↵Sven Gothel2015-02-034-11/+35
| | | | | | | | | | | | | | | | | | | | | | 2120be14c7525ef051d105f9bb02294f78d17d28) Commit 2120be14c7525ef051d105f9bb02294f78d17d28 caused GLDrawableFactoryImpl.probeSurfacelessCtx(..) to be only called if appropriate, hence GLRendererQuirks.NoSurfacelessCtx was not set otherwise. This patch adds the required 'else' branch for the case GLDrawableFactoryImpl.probeSurfacelessCtx(..) is not called and issues GLDrawableFactoryImpl.setNoSurfacelessCtxQuirk(..). +++ Add Note to EGLDrawableFactory's shutdown: "sr.device.close() Issues eglTerminate(), which may cause SIGSEGV w/ NVIDIA 343.36 w/ TestGLProfile01NEWT" However keep this code enabled, since this seems to be a driver issue. +++
* Bug 682 - Relocating javax.media.opengl.* -> com.jogamp.opengl.* (Part 1)Sven Gothel2015-02-02117-679/+679
| | | | | | | | | sed -i 's/javax\.media\.opengl/com\.jogamp\.opengl/g' `grep -Rl "javax\.media\.opengl" src` sed -i 's/javax\.media\.nativewindow/com\.jogamp\.nativewindow/g' `grep -Rl "javax\.media\.nativewindow" src` sed -i 's/javax\/media\//com\/jogamp\//g' `grep -Rl "javax/media/" src` sed -i 's/javax\/media\//com\/jogamp\//g' `grep -Rl "javax/media/" doc` Manually edited all occurences within make/**
* Add FIXME notes: AWTPrintLifecycle, WindowsWGLGraphicsConfigurationSven Gothel2015-02-021-0/+1
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* Fix UbuntuFontLoader: Regression of commit ↵Sven Gothel2015-01-271-14/+22
| | | | | | | bd24599b21f9787ac989e65b44dc1ba762162f22 Commit bd24599b21f9787ac989e65b44dc1ba762162f22 removed font loading w/o TempJarCache, e.g. as used on Android.
* GLContextImpl.makeCurrentImpl(): Remove redundant test whether context is ↵Sven Gothel2015-01-234-39/+52
| | | | | | | | | | already current - GLContextImpl.makeCurrentImpl(): Remove redundant test whether context is already current GLContext.makeCurrent() already verifies whether native makeCurrent can be skipped by comparing against the thread-local current GLContext instance. - Add X11GLXContext.glXReleaseContext(..) to simplify release call
* Bug 1068 - Unify Surfaceless probing; Fix Surfaceless for OSX and Windows ↵Sven Gothel2015-01-239-209/+306
| | | | | | | | | | | | | | | | | | | (probing, etc) - Unify surfaceless probing GLDrawableFactoryImpl.probeSurfacelessCtx(..) implements surfaceless probing for all platforms - Fix Surfaceless for OSX (probing, etc) - Handle 'surfaceless' mode in MacOSXCGLContext impl - MacOSXCGLDrawableFactory.getOrCreateSharedResourceImpl adds surfaceless probing - Fix Surfaceless for Windows (probing, etc) - WindowsWGLContext.wglMakeContextCurrent(..) - Split release code into WindowsWGLContext.wglReleaseContext(..) allowing to handle zero HDC. - WindowsWGLGraphicsConfigurationFactory.updateGraphicsConfiguration(..) - Skip HDC -> PFD handling for - WindowsWGLDrawableFactory.createSharedResource adds surfaceless probing
* Misc Fix: GLContext*; Refine DEBUG output in GLDrawableFactory's ↵Sven Gothel2015-01-236-22/+28
| | | | | | | | | | | | | | | | | | | createShareResource - Fix GLContext.makeCurrent() API doc for 'throws GLException' - Fix GLContext.makeCurrentResultToString(int): CONTEXT_CURRENT_NEW -> "CONTEXT_CURRENT_NEW" - Fix GLContextImpl.setGLDrawable(..) - Catch Throwable instead of GLException to not loose other cases - Fix GLContextImpl.makeCurrent(..) - Use const l-value in branch expression - fix semantic typo: validate -> validated - Refine DEBUG output in GLDrawableFactory's createShareResource - Enable DEBUG via GLContext.DEBUG as well to ease analysis w/o drawable DEBUG output
* Bug 896: Refine criteria to allow OpenGL API usage for EGLSven Gothel2015-01-233-26/+50
| | | | | | | | | | | | | | | It has been experienced w/ Mesa 10.3.2 (EGL 1.4/Gallium) that even though initial OpenGL context can be created w/o 'EGL_KHR_create_context', switching the API via 'eglBindAPI(EGL_OpenGL_API)' the latter 'eglCreateContext(..)' fails w/ EGL_BAD_ACCESS. Hence we require both: OpenGL API support _and_ 'EGL_KHR_create_context'. FIXME: Evaluate this issue in more detail! FIXME: Utilization of eglBindAPI(..) must be re-evaluated in case we mix ES w/ OpenGL, see EGL 1.4 spec. This is due to new semantics, i.e. API is bound on a per thread base, hence it must be switched before makeCurrent w/ different APIs, see: eglWaitClient();
* Simplify GLDrawable[Impl|Factory].getGLDynamicLookupHelper(..)Sven Gothel2015-01-2311-49/+21
| | | | | | | | | - Using GLDrawableFactory.getGLDynamicLookupHelper(String profileName) - Based on String GLProfile name - throws GLException if no lookup handler installed (EGL) - final implementation of GLDrawableImpl.getGLDynamicLookupHelper() using getGLProfile().getImplName()
* Bug 1038: Refine handling of GLRendererQuirks.NoARBCreateContextSven Gothel2015-01-234-31/+58
| | | | | | - GLRendererQuirks.NoARBCreateContext is set static per device - Property GLProfile.disableOpenGLARBContext sets static GLRendererQuirks.NoARBCreateContext - Centralize handling in GLContextImpl.createContextARB(..)
* Resolve merge conflict GLRendererQuirksSven Gothel2015-01-232-1/+12
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| * Fixes the indentation :sJulien Gouesse2014-10-241-2/+2
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| * Skips ARB_create_context with ATI Radeon 3100 (see the bug 1038)Julien Gouesse2014-10-232-1/+12
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* | Bug 1119 - GL* Efficiency: Keep ProcAddressTable instance within GL* instancesSven Gothel2015-01-231-44/+57
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* | Bug 1096 - Expose EGL to public: com.jogamp.opengl.egl.EGL ; ↵Sven Gothel2015-01-2314-74/+143
| | | | | | | | | | | | | | | | | | | | | | | | | | | | EGLDrawableFactory: Validate static EGL func-ptr, probe EGL/ES2 first - Move EGL to public package jogamp.opengl.egl.EGL -> com.jogamp.opengl.egl.EGL - EGLDrawableFactory - Validate static EGL func-ptr against EGL/ES2, ignoring EGL/[ES|GL] collisions w/ diff. native EGL implementations due to static EGL usage. - Probe EGL/ES2 first
* | Bug 1068 - Use GenericUpstreamSurfacelessHook for all ↵Sven Gothel2015-01-235-97/+12
| | | | | | | | createSurfacelessImpl(..) implementations
* | Bug 1068 - Allow GLContext creation and makeCurrent without default ↵Sven Gothel2014-12-0723-632/+1114
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | framebuffer (Part 2); Bug 896: EGL_KHR_create_context (Part 1) Bug 1068 - Allow GLContext creation and makeCurrent without default framebuffer (Part 2) Implement surfaceless context on EGL and GLX/X11 utilizing *UpstreamSurfacelessHook as introduced in commit 9ea218a5990b908e04235c407c0951c60df6ffba. Surfaceless context is probed during GL profile probing by default. If available, it will be used for offscreen FBO drawables. If probing fails, or is disabled, the new GLRendererQuirks.NoSurfacelessCtx is set. - GLProfile.disableSurfacelessContext disables surfaceless context probing, set property 'jogl.disable.surfacelesscontext' Tested: - Mesa/EGL works, - Mesa + NVidia w/ GLX fail on GNU/Linux): Fails NoSurfacelessCtx - TODO: Windows impl. and more tests +++ Bug 896: EGL_KHR_create_context (Part 1) - Detect EGL_KHR_create_context capability and utilize if available. - Implement EGLContext.createContextARBImpl(..), allowing native DEBUG context usage, where available. - EGL implements SharedResourceRunner, i.e. probing profiles on dedicated thread using common interface. - Probe desktop profile/context ability in EGLDrawableFactory SharedResourceRunner, Where EGLGLnDynamicLibraryBundleInfo covers EGL + desktop GL. - TODO: Tests w/ capable implementation
* | Bug 1068, 1096: Unify EGL surface related code in EGLSurface; Add notion of ↵Sven Gothel2014-12-0713-263/+425
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 'Surfaceless Upstream Surface' Preparation for Bug 1068: GLContext creation and makeCurrent without default framebuffer - Unify EGL surface related code in EGLSurface - EGLWrappedSurface -> EGLSurface, which utilizes a more straight forward foreign upstream surface (X11, GDI, ..) to EGL mapping. This also addresses Bug 1096, i.e. EGL Cleanup. - Add notion of 'Surfaceless Upstream Surface' - Add surfaceless 'fake' upstream surface hooks: - EGLUpstreamSurfacelessHook - X11UpstreamSurfacelessHook Utilizing the ProxySurface option bit 'OPT_UPSTREAM_SURFACELESS' signaling usage of 'no surface'. - Add GLDrawableFactoryImpl.createSurfacelessImpl(..)