aboutsummaryrefslogtreecommitdiffstats
path: root/src/jogl/classes
Commit message (Expand)AuthorAgeFilesLines
* ShaderState: Add 'ownUniform()/ownAttribute()'; rename glFunction -> function...Sven Gothel2011-04-2616-377/+470
* ShaderState: 'Update' vertexAttribMap on enableSven Gothel2011-04-254-116/+145
* graph/glsl: AMD need vertice attrib location 0 ..Sven Gothel2011-04-251-3/+3
* FPSCounter def to 5*60 frames (each 5s at 60Hz) ; Test: each 1sSven Gothel2011-04-251-1/+1
* GLContextImpl.createContextARB(..): Use impl. GLProfile to determine requeste...Sven Gothel2011-04-251-6/+7
* jogl.debug.DebugGL enables new DebugMessage/Output featureSven Gothel2011-04-242-5/+12
* Graph: Fix AMD shader complain (version) ; No Attributes in fragment program ...Sven Gothel2011-04-243-5/+12
* GLDrawableHelper: listener's locking cleaned ; Fix generics (warnings) ..Sven Gothel2011-04-241-43/+14
* Misc cleanup, strings etcSven Gothel2011-04-241-1/+1
* Add unified support for GL_ARB_debug_output and GL_AMD_debug_output.Sven Gothel2011-04-2412-30/+894
* New FPSCounter, impl. by GLWindow and GLAnimatorControl (fps perf related API...Sven Gothel2011-04-236-73/+300
* GLContextImpl: GLContextLock -> RecursiveLockSven Gothel2011-04-236-212/+70
* Refactored graph: Reduce/remove data copy/recreation; Shader cleanupSven Gothel2011-04-2323-630/+937
* ShaderState: Validated impl./state-handling / Added commentsSven Gothel2011-04-221-221/+453
* FBObject: Add validation / API cleanupSven Gothel2011-04-221-42/+67
* GLArrayData API and impl. changesSven Gothel2011-04-228-280/+315
* NEWT GLWindow: Remove context current check for swapBuffer() callSven Gothel2011-04-221-0/+1
* GLBufferSizeTracker/GLBufferStateTracker: Remove RedundancySven Gothel2011-04-222-31/+3
* reflect GLContext changes a5430cf16727fdc7bcfb17ef251018cc479d5f5dSven Gothel2011-04-221-7/+3
* Fix/Add: Locator (Handle JarURLConnection and ..)Sven Gothel2011-04-223-31/+77
* Fix GLProfile: Order of profiles Hi -> LowSven Gothel2011-04-221-54/+52
* GLContext changes:Sven Gothel2011-04-221-12/+32
* Texture: Change method signatures: Pass GL context object if required (remove...Sven Gothel2011-04-223-144/+121
* Add com.jogamp.graph disclaimerSven Gothel2011-04-081-0/+33
* Fix TAB: Replace all TAB with 4 spacesSven Gothel2011-04-0883-3537/+3537
* Merge remote-tracking branch 'rsantina/graph' into graphSven Gothel2011-04-087-12/+44
|\
| * Merge: merged with sgothelRami Santina2011-04-0818-422/+717
| |\
| * | TextRenderer - createString exposed; Renderer - added scale();Rami Santina2011-04-083-1/+13
| * | Fix: AABBox setLow/setHigh call resize; removes possible call errorRami Santina2011-04-081-4/+4
| * | Added getBounds impl to region, returning AABBoxRami Santina2011-04-083-2/+24
* | | destroy: clear vertices/triangle arraysSven Gothel2011-04-081-2/+2
| |/ |/|
* | Use GLArrayDataServer to handle shader attributes/data using VBOSven Gothel2011-04-082-215/+227
* | Use common constants for shader attributes (needs to be completed)Sven Gothel2011-04-084-5/+18
* | Fix: Cached GlyphString handlingSven Gothel2011-04-081-20/+62
* | Fix FBObject: Remove double stencil RB generation; Expose data (size, ..)Sven Gothel2011-04-081-13/+13
* | FIX: Refactor GLArrayData and all it's implementations/sub-interfaces (VBO ta...Sven Gothel2011-04-0810-168/+398
|/
* Fix: DEBUG field (regression)Sven Gothel2011-04-052-3/+4
* Fix: shaderProgram.program(); glBindAttribLocation() call; dispose/disposeImp...Sven Gothel2011-04-054-8/+24
* Fix: Use new FBObject; Use shaderProgram.program() instead of shaderProgram.id()Sven Gothel2011-04-051-65/+30
* ShaderProgram: Add 'init(GL2ES2)', allowing GL program object creation before...Sven Gothel2011-04-051-0/+21
* GLContext: Added java.debug.DebugGL and java.debug.TraceGL to enable debug an...Sven Gothel2011-04-052-5/+16
* Make FBObject more generic, split FBO/tex and depth/stencil attachements. All...Sven Gothel2011-04-051-67/+174
* Fix: p1y region set to 0.5, cleaned shaderRami Santina2011-04-023-9/+6
* Jogl build: Rebuild jar files if shaders were updatedSven Gothel2011-04-021-1/+2
* Fix: removing fragments with w=0 is producing dimples with msaaRami Santina2011-04-021-1/+1
* Fragment Shader enhancement + clean-up;Rami Santina2011-04-023-22/+20
* Rendered: +enable(GL, bool) ; dumpFontNames..Sven Gothel2011-04-012-1/+5
* Font Names: Expose name indices allowing user to pick all names ..Sven Gothel2011-04-015-37/+28
* Load fonts via File or URL .Sven Gothel2011-04-015-29/+97
* Font: +getName / +getAllNames / +isPrintableCharacterSven Gothel2011-04-015-3/+61