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* Revert introduction of NativeSurfaceHolder and NativeWindowHolder interfacesSven Gothel2011-11-112-8/+9
* Minor edits: Remove dead code / fix dbg printfSven Gothel2011-11-111-52/+0
* OS X Layered View: Part6 (native) Using a root CALayer where we attach/detach...Sven Gothel2011-11-101-3/+3
* Animator: Limit wait for condition in finishLifecycleAction() via timeoutSven Gothel2011-11-101-4/+9
* MacOSXPbufferCGLDrawable: verbose debug messagesSven Gothel2011-11-101-1/+2
* NativeWindow: SurfaceChangeable::setSize() -> surfaceSizeChanged() to avoid c...Sven Gothel2011-11-099-9/+9
* Cleanup offscreen/pbuffer drawables - minor editsSven Gothel2011-11-096-46/+28
* minor editSven Gothel2011-11-091-1/+1
* OS X Layered View: Part5 NEWT/AWT Interaction ; Fix NSOpenGLLayer pos ; CleanupSven Gothel2011-11-093-9/+6
* Minor edits: remove redundanciesSven Gothel2011-11-091-2/+2
* NativeWindow: Add accessor interfaces NativeSurfaceHolder and NativeWindowHolderSven Gothel2011-11-091-3/+2
* OS X Layered View: Part2 Java/Native MacOSXCGLContext / MacOSXPbufferCGLContextSven Gothel2011-11-092-41/+40
* Minor edits: Remove unused code and warningsSven Gothel2011-11-082-14/+3
* FPSCounter: Use Java 1.5 TimeUnitSven Gothel2011-11-081-2/+4
* GLContext: Intendation + Use generics (remove warnings)Sven Gothel2011-11-081-22/+27
* OSX: SharedResource add knowledge of NPOT-, RECT- and Float-Texture features,...Sven Gothel2011-11-084-98/+132
* JOGL: GLBase Add 'isNPOTTextureAvailable()' for convenienceSven Gothel2011-11-082-3/+12
* OS X Layered View: Use pbuffer method (pbuffer w/ dbl buffer)Sven Gothel2011-11-065-52/+115
* JOGL *Drawable swapBufferImpl() cleanup: Don't force swap-buffer off for offs...Sven Gothel2011-11-0613-95/+27
* JOGL/Offscreen-Drawable: Use setRealized(boolean) protocol for offscreen/pbufferSven Gothel2011-11-067-42/+74
* Impl layeredSurface (java/native):Sven Gothel2011-11-056-22/+182
* Cleanup ; JAWT* version flag setting based whetherSven Gothel2011-11-053-2/+18
* Win32: Reuse Platform's OS VersionNumberSven Gothel2011-10-291-1/+1
* GLProfile: Add GLProfile getImpl(); Use getImpl() for getGL2ES[12](..), dropp...Sven Gothel2011-10-262-72/+71
* OSX: Enable OpenGL profile support, ie OpenGL 3.2 -> GL3 for OSX >= 10.7Sven Gothel2011-10-264-152/+357
* Minor edits / cleanup of GLContext*Sven Gothel2011-10-266-26/+13
* MacOSX: Pull down (and fix releaseContext) NSOPENGL/CGL mode/impl, fixes SWT ...Sven Gothel2011-10-2511-591/+499
* Test: NEWT Remote GLWindow w/ GL2ES1 (GLSL n/a on remote GLX, eg. NV)Sven Gothel2011-10-211-1/+1
* MacOSX: Always release ctx on main thread (offscreen was frozen as well); Cle...Sven Gothel2011-10-138-39/+15
* MacOSX: Fix shared ctx release [onMainThread]; Make GLContextShareSet lifecyc...Sven Gothel2011-10-135-169/+155
* GLCanvas / GLWindow: Change 'manual' resize/repaint animation filterSven Gothel2011-10-132-1/+9
* JOGL/OSX: Properly utilize NSOpenGLContext update() via ContextUpdater, which...Sven Gothel2011-10-132-14/+50
* DefaultGLCapabilitiesChooser: Punish sample extension mismatch also if req ==...Sven Gothel2011-10-091-2/+1
* Generalize sample extension in GLCapabilities*, currently NV_coverage_sample ...Sven Gothel2011-10-086-73/+75
* EGL: Fall back to NV_coverage_sample if EGL MSAA/FSAA is n/aSven Gothel2011-10-082-0/+16
* minor editingSven Gothel2011-10-081-3/+0
* GLWindow/GLDrawableHelper: Adding experimental notion of skipping GL context ...Sven Gothel2011-10-082-17/+63
* GLArrayData<VBO>: Add GLArrayHandlerFlat ; Update VBO name to interleaved sub...Sven Gothel2011-10-0710-37/+240
* Clarify/Fix GLArrayDataEditable:padding() - no use case yet .. wellSven Gothel2011-10-072-5/+6
* PMVMatrix: Defaults from direct NIO -> array-backed non-direct NIO: Reduced c...Sven Gothel2011-10-072-190/+271
* ShaderUtils: Use glShaderSource variant w/ NIO only argsSven Gothel2011-10-061-3/+5
* EGL: In case a nativeVisualID is given to match, but none visual IDs are avai...Sven Gothel2011-10-061-2/+8
* Workaround Android 3.0 Dalvik Issue 16434Sven Gothel2011-10-051-32/+46
* Graph Shader Simplification, 'a'/'b' redefined; GraphUI 2-pass demo;Sven Gothel2011-10-0412-119/+188
* tegra: refine disabled discard, ie keep logic/math intact. Rami ?Sven Gothel2011-10-021-6/+6
* Graph: Reflect shader name change in impl. TODO: Use/switch to 2nd pass shaderSven Gothel2011-10-022-2/+9
* Fixed shader entry files a/bRami Santina2011-10-026-2/+21
* Fix intendationRami Santina2011-10-021-34/+34
* tegra2: split fragment shaders into two (a - 1st pass, b - 2nd pass) ; disabl...Rami Santina2011-10-0211-67/+72
* Added allin one shader stripped for graph.Rami Santina2011-10-022-0/+70