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* Bug 1203: Implement regular EGL OpenGL Profile probing (ES* + GL*)Sven Gothel2015-08-294-272/+385
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - GLProfile - Add 'hasGL234OnEGLImpl' handling, i.e. GL* profiles on EGL devices - Properly handle EGL's 'GLDynamicLookupHelper' queries for ES2, ES1 and GL* profiles, i.e. allow each one to fail seperately. - Merge computed EGL-Profile-Map (1) and Desktop-Profile-Map (2) per device, instead of just using the last computation, preserving and favoratizing the Desktop-Profile-Map. - GLContextImpl.mapGLVersions(..): Map ES* profiles if having an EGLGraphicsDevice and not disabled via GLProfile.disableOpenGLES. - EGLContext - createContextARBImpl(..): Use the EGL_CONTEXT_MINOR_VERSION_KHR if supported - GLContext* accessibility: Remove unused entries, add newly used ones - EGLDrawableFactory - Fix a bug regarding detection of 'OpenGL' API for EGL - SharedResource: Use detailed knowledge of each profile - Only create one drawable and context for probing maximum, utilizing 'GLContextImpl.MappedGLVersionListener' to detect all mapped profiles for 'SharedResource' instance. - Detect whether the probed/mapped device can be mapped to the default-EGL-device, i.e.: - current device is not the default-EGL-device - default-EGL-device is valid and could be mapped (beforehand) - same connection In this case, no probing/mapping is performed and the default-EGL-device mapped data being reused and remapped to the requested device. - When mapping/probing, attempt to use a surfaceless context first, allowing same codepath for default-EGL-device and native-device (X11, ..). This avoids using pbuffer if using default-EGL-device and a dummy onscreen window if using a native-device (X11, ..). If this fails, continue as usual .. - default-EGL-device -> pbuffer - native-device (X11, ..) -> dummy onscreen window
* Bug 1200: Refine fix for crash on GNU/Linux x86_64 'NVidia beta driver ↵Sven Gothel2015-08-291-10/+11
| | | | | | | | | | | | | | | | 355.06' @ probeSurfacelessCtx Refine commit e88216bd03a41480b81345ed9afc45ddea5ecfcd, i.e. restrict new 'NoSurfacelessCtx' NVidia-Vendor criteria in GLContextImpl.setRendererQuirks(..) to - isX11 (new) - isDriverNVIDIAGeForce (kept) - !(adevice instanceof EGLGraphicsDevice) (new) Surfaceless context seems to work on NVidia 355.06 for EGL+[ES+GL]. It does not work for GLX+GL though! TODO: Validate changing a GLContext's GLDrawable from 'onscreen' or 'offscreen' to 'zero' (Surfaceless).
* Bug 1203: Cleanup and Prepare for regular EGL Profile probingSven Gothel2015-08-294-124/+274
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | - GLContextImpl - add 'MappedGLVersion' type, preserving information from GL profile mapping - add 'MappedGLVersion mapAvailableGLVersion(..)' - add 'setMappedGLVersionListener(final MappedGLVersionListener mvl)', allowing implementations to register successfully mapped profiled. - add 'void remapAvailableGLVersions(final AbstractGraphicsDevice fromDevice, final AbstractGraphicsDevice toDevice)', allowing implementations to fully map one-devices profiles to another one avoiding a redundant profile mapping (probe operation). - 'mapGLVersions(..)' - disable desktop-core profile mapping if GLProfile.disableOpenGLDesktop - disable desktop-desktop profile mapping if GLProfile.disableOpenGLDesktop - EGLDrawableFactory - remove jogl.debug.EGLDrawableFactory.QueryNativeTK, since it shall not be used anymore. - Use 'NativeWindowFactory.getDefaultDisplayConnection(..)' for default EGLGraphicsDevcie - add 'hasFullOpenGLAPISupport()' - Use 'EGLSurface' return type if appropriate.
* Bug 1203: Refine DEBUG outputSven Gothel2015-08-296-19/+56
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* Bug 1203: EGLGraphicsDevice.nativeDisplayID: Differentiate upstream device's ↵Sven Gothel2015-08-293-6/+19
| | | | native handle via own ctor, reducing redundancy
* Bug 1203: GLDrawable-Stateless operations in GLContextImpl, using ctxVersion ↵Sven Gothel2015-08-2912-87/+193
| | | | | | | | | | | | | | | | | | | | | | | | and ctxOptions - State-less operation during profile probing (mapGLVersions). While probing the GLDrawable/GLProfile and GL instance may not reflect the currently probed OpenGL profile. Hence stateless operation by passing required information is required for: - GLDynamicLookupHelper must be fetched via 'major-version and contextOptions'. - GLContextImpl.resetProcAddress(..) - GLContextImpl.updateGLXProcAddressTable() - GLContextImpl.setGLFunctionAvailability(..) - ExtensionAvailabilityCache TODO: Add replacement for GLProfile validation, which is disabled right now.: drawable.getGLProfile().verifyEquality(gl.getGLProfile()) The GLDrawable.GLProfile maybe less than GL's GLProfile due to current context-version and options. Hence we would need a 'GLProfile.bwCompatibleWith(GLProfile)'.
* Bug 1203: SharedResourceRunner.Implementation impl. shall use ↵Sven Gothel2015-08-294-91/+56
| | | | | | | | | | AbstractGraphicsDevice's uniqueID instead of connection AbstractGraphicsDevice's uniqueID supports multiple device types and units while including the connection. This is required for proper EGLDrawableFactory's profile probing on different native platform devices. Using common abstract implementation 'AImplementation' for WindowsWGL's, X11GLX's and EGL's DrawableFactory.
* Bug 1200: Fix crash on GNU/Linux x86_64 'NVidia beta driver 355.06' @ ↵Sven Gothel2015-08-271-0/+10
| | | | | | | | probeSurfacelessCtx Since no known NVidia driver is know properly supporting surfaceless context, i.e. current context w/o drawable attached, we set quirk NoSurfacelessCtx for all NVidia drivers until a 'good one' is known!
* Bug 1203: Properly format DEBUG output related to mapGLVersions: Use ↵Sven Gothel2015-08-272-23/+31
| | | | '-MapGLVersions' suffix.
* Bug 1203 (Related): Only attempt to retrieve getGLIntVersion(..) if requiredSven Gothel2015-08-271-37/+38
| | | | | i.e. major >= 3 || hasGLVersionByString.compareTo(Version3_0) >= 0. Otherwise the 'VersionNumber hasGLVersionByInt' was never used -> reduce possible GL_ERRORs.
* Bug 1202 - Move GLContextImpl.*SwapInterval* into its own sectionSven Gothel2015-08-271-28/+32
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* Bug 1202 - Add support of Adaptive Vsync via [GLX|WGL]_EXT_swap_control_tearSven Gothel2015-08-278-103/+208
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | [GLX|WGL]_EXT_swap_control_tear extensions support asynchronous buffer swaps, i.e. adaptive Vsync. <https://www.opengl.org/wiki/SwapInterval_aka_vsync#Adaptive_Vsync> <https://www.opengl.org/registry/specs/EXT/wgl_swap_control_tear.txt> <https://www.opengl.org/registry/specs/EXT/glx_swap_control_tear.txt> <http://keithp.com/blogs/async_flip/> The extensions utilizes a negative interval value, enabling late swaps to occur without synchronization to the video frame. Hence '-1' has new semantics, previously it was the 'default value' of 'untouched vsync interval'. New default is: - 0 for unrealized context - 1 for realized context +++ It requires [GLX|WGL]_EXT_swap_control, hence we shall ensure to use use this extension in the implementation of GLContext.setSwapInterval(..). +++ Mesa3D seems to support GLX_SGI_swap_control only. +++ Implemented on Windows and X11. +++ On GNU/Linux using NVidia driver w/ my setup(*), sadly the query GLX.glXQueryDrawable(displayHandle, drawable.getHandle(), GLX.GLX_LATE_SWAPS_TEAR_EXT, val); always returns zero here, indicating async vsync is not supported. (Queried the attribute for every frame in windowed or fullscreen mode) Fullscreen (*) - Debian 8 - Kernel 3.16 - KDE/Kwin - GL Version 4.5 (Core profile, arb, compat[ES2, ES3, ES31], FBO, hardware) - 4.5.0 NVIDIA 355.06 [GL 4.5.0, vendor 355.6.0 (NVIDIA 355.06)] - GL_RENDERER GeForce GTX 660/PCIe/SSE2 - Samsung U28D590 (DFP-4): Internal DisplayPort +++
* GLContextImpl.setRendererQuirks(..): Reduce duplicated code of adding quirksSven Gothel2015-08-261-45/+31
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* Improves a bit the documentation of ImageTypeJulien Gouesse2015-08-191-5/+5
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* Improves a bit the documentation of ImageType and adds .ico and .cur into itJulien Gouesse2015-08-191-23/+68
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* PNGPixelRect: Avoid redundant wrapping of InputStream into BufferedInputStreamSven Gothel2015-08-191-1/+2
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* Bug 1042: ImageIOUtil -> ImageType + ImageType.Util ; Fix implementation and ↵Sven Gothel2015-08-198-1505/+1736
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | test. - ImageIOUtil -> ImageType + ImageType.Util - ImageType.Util.getFileSuffix(..): - Fix byte type conversion, i.e. 'b == (byte)0x89', cast is required to avoid byte -> int conversion. Note: signed byte -128 - +128 - Parse in O(1), i.e. lexicographical parsing - FIXME: We seem to have at least three type collisions, validate! - ImageType: - Complete T_* w/ API doc -> FIXME/TODO missing type references! - ImageType instancing via InputStream or manual type definition. - TextureData - Contains optional source ImageType - TextureProvider: - Deprecate newTextureData(..) variants other than InputStream simplifying TextureIO. - TextureProvider.SupportsImageTypes: - Added interface, allowing mapping ImageType -> provider - Tested standalone ImageType (TestImageTypeNEWT) and via TextureIO (TestTextureIONEWT) utilizing list of all test data (ImageTstFiles), i.e. PNG, JPG, TGA and DDS.
* Bug 1042: ImageIOUtil: Use unique public static final const String identifiersSven Gothel2015-08-182-154/+1065
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* Bug 1042: ImageIOUtil: Left-Align branches for readabilitySven Gothel2015-08-181-100/+100
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* Bug 1193: ShaderCode: Add SUFFIX_COMPUTE_SOURCE/SUFFIX_COMPUTE_BINARY; Add ↵Sven Gothel2015-08-181-3/+22
| | | | @since 2.3.2 tag
* Updates the documentation of the class ShaderCode concerning the compute shadersJulien Gouesse2015-08-131-11/+13
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* Adds the compute shaders into the list of supported shaders for ShaderCodeJulien Gouesse2015-08-131-0/+9
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* Deprecates SGIImage.isSGIImage() and DDSImage.isDDSImage(), see the bug ↵Julien Gouesse2015-08-092-7/+14
| | | | report 1042
* Calls ImageIOUtil in TextureIO to detect the image format of a stream, see ↵Julien Gouesse2015-08-091-4/+7
| | | | the bug report 1042
* Documents ImageIOUtil, see the bug report 1042Julien Gouesse2015-08-091-0/+17
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* Detection of the image format, first version (work in progress), see the bug ↵Julien Gouesse2015-08-091-0/+428
| | | | report 1042
* Bug 1062: Utilize 'GLProfile.disableOpenGLDesktop' for EGLDrawableFactory ↵Sven Gothel2015-08-052-44/+54
| | | | | | | | | | | desktop mapping as well. Commit 35622a7cef4a28ce7e32bf008ef331d9a0d9e3e2 introduced GLProfile.disableOpenGLDesktop, as enabled by system property 'jogl.disable.opengldesktop'. Desktop OpenGL shall also be disabled within EGLDrawableFactory. Provide verbose DEBUG info for all disabled desktop OpenGL cases.
* Remove unused jogamp.opengl.SystemUtilSven Gothel2015-08-051-18/+0
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* Bug 1184 - JOGL AWT Canvas Components don't update AWTGraphicsConfiguration ↵Sven Gothel2015-07-271-133/+136
| | | | | | | | | | | | | | | | | | | | | | | | | | when reconfigured. JOGL AWT Components, e.g. GLCanvas or NewtCanvasAWT, may be reconfigured by moving them to another display/monitor or by other means. Since AWT has no means to notify the user code via an event, JOGL components usually determine the reconfiguration via the override 'GraphicsConfiguration getGraphicsConfiguration()'. GLCanvas is sensible to this reconfiguration, however its AWTGraphicsConfiguration (owned via JAWTWindow) is not changed. Implement reconfiguration detection for all JOGL AWT Components and update the AWTGraphicsConfiguration if required. For now, constraint reconfiguration on GraphicsDevice change as currently implemented in GLCanvas. The updated AWTGraphicsConfiguration allows using the updated GraphicsDevice as it might be required for further information, e.g. pixel-scale on OSX.
* GLContextImpl: Update uncommented code (method name changed)Sven Gothel2015-07-241-2/+2
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* Bug 1146, Bug 1158: Add unit test for GLContext creation after showing ↵Sven Gothel2015-07-241-4/+13
| | | | | | | | tool-tip within JDialog Test passes on GNU/Linux X11 and Windows - both using NVidia driver. Unit test is based on Robin Provost's code as attached in Bug 1158.
* StereoDevice (Generic/OVR): Add knowledge about LocationSensorParameter and ↵Sven Gothel2015-07-203-0/+74
| | | | allow reset origin of location-sensor
* Clarify code in stereo/ovr: Comments, states, names, formatting.Sven Gothel2015-07-203-18/+9
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* Refine Frustum definition: Adding Frustum.FovDesc; Clarify makeFrustum ↵Sven Gothel2015-07-206-36/+104
| | | | argument constraints -> Exceptions
* ShaderCode: Add 'create' variations w/ custom shader file suffixes as well ↵Sven Gothel2015-07-191-19/+303
| | | | as w/ Uri usage
* Fix javadoc typo: </count> -> </code>Sven Gothel2015-07-181-4/+4
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* Bug 1151 - Working OculusVR SDK 0.5.0.1 on GNU/Linux w/ Positional Tracker (DK2)Sven Gothel2015-07-1810-83/+218
| | | | | | | | | | | | | | | | | | | | | | | | | Note: The ovrd server must run, otherwise no device is being detected. General Stereo API Changes: - EyePose -> ViewerPose - We only use the viewer pose and derive the pupile position via EyeParameter. - Hence we reduce complexity. - A single ViewerPose will be maintained by StereoDeviceRenderer - position is in meter, allowing StereoGLEventListener to scale device independent. - StereoDevice receives knowledge of certain sensors, to be queried and used for start-sensors. OVR: - Simply apply the above general changes - Build: Remove [more] unused API entries for SDK rendering
* Bug 1153 - GLEmitter: Only dump extra comment if w/o enum-name or w/o extensionSven Gothel2015-04-011-7/+8
| | | | Since GlueGen handles enum typedef's properly, this relation to the enum-name is already printed.
* Bug 1153 - Adopt to ArrayHashSet change, don't use deprecated ctor (gluegen ↵Sven Gothel2015-04-012-2/+3
| | | | commit c156343fec33ceea7f238b9766a9f4985fb92687)
* Bug 1116: Add ShutdownHook for all factories and devices to ↵Sven Gothel2015-03-274-8/+110
| | | | StereoDeviceFactory using NativeWindowFactory
* Bug 1116: Oculus SDK 0.4.4: Add extra DK1 detection; Add call to ↵Sven Gothel2015-03-272-0/+10
| | | | | | | | | | | | | | ovr_Shutdown() and ovrHmd_Destroy(hmdDesc). Add extra DK1 detection - SDK 0.4.4 w/ DK1 (Linux): ovrHmd_Detect() returns zero! - In such case: Try creating one device, which works for DK1 on Linux Add call to ovr_Shutdown() and ovrHmd_Destroy(hmdDesc). - Add StereoDeviceFactory.shutdown() and call ovr_Shutdown() for in OVRStereoDeviceFactory.shutdown(). - Call ovrHmd_Destroy(hmdDesc) in OVRStereoDevice.dispose().
* GLContext glVersionString: Group all 'compat' flags to save space, add ES32 ↵Sven Gothel2015-03-261-3/+10
| | | | compatibility
* Bug 1150 - Fix GLContextImpl.createImpl(..) NoARBCreateContext and '!ARB GL ↵Sven Gothel2015-03-266-81/+113
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | >= 3.1' issues This fix solves the described issues below. Test cases added for onscreen and offscreen drawables, the latter includes Window's bitmap special case. GLContextImpl.createImpl(..): Fix NoARBCreateContext and '!ARB GL >= 3.1' issues: ================================================================================= GLContextImpl.createImpl(..) implementation of X11GLXContext and WindowsWGLContext wrongly handles the case of NoARBCreateContext. Here the !ARB created context shall allow GL >= 3.1, since ARB context creation is disabled and 'no mix' can occur. The latter was already intended due to failure criteris 'createContextARBTried' in: if( glCaps.getGLProfile().isGL3() && createContextARBTried ) { failure("createImpl ctx !ARB but ARB is used, profile > GL2 requested"); } Further, WindowsWGLContext treats glCaps.isBitmap() within the 'createContextARBTried=true' case, but it shall never tried using the ARB context creation method. This even lead to the issue of creating a 1.1 context, but having the ProcAddressTable being still on the GL > 2 cached table. This is due to 'setGLFunctionAvailability(..)'. Ensure 'setGLFunctionAvailability(..)' is functional ==================================================== Caller shall either throws an exception if method returns false or issues a state reset. In case 'setGLFunctionAvailability(..)' throws an exception itself, the states are no issue.
* Bug 1116 - Add OculusVR DK2 Support - Part-1 (DK2 on DK1 SDK w/o Eye Tracker)Sven Gothel2015-03-2111-325/+568
| | | | | | | | | | | | | | | | | - DK2's screen on X11 (at least) starts in rotated mode, detect and apply MonitorDevice rotation via NEWT's OpenGL StereoDeviceUtil - Move StereoDevice.Config -> StereoDeviceConfig - Expose generic StereoDevice to public: GenericStereoDeviceConfig + GenericStereoDeviceFactory - GenericStereoDeviceFactory exposes public GenericStereoDeviceConfig creation for mono, sbs-stereo and lense-sbs-stereo w/ diff. parameters. - Pass eye surface/texture size for each eye from device to renderer, instead of assuming unified values. - Unify GenericStereoDevice.createRenderer(..) and OVRStereoDevice.createRenderer(..) code
* Fix API Doc: GLBufferObjectTracker / GLBufferStorageSven Gothel2015-03-122-12/+22
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* Bug 1135: Complete GLBufferObjectTracker for GL 4.5 using GlueGen's ↵Sven Gothel2015-03-114-54/+58
| | | | | | | | | | | | DelegateImplementation/ReturnsOpaque (Bug 1144) Using GlueGen's new DelegateImplementation/ReturnsOpaque feature (Bug 1144) allows us to drop manually C implementation stubs, while simply delegating into the renamed private generated variant using the manual stub. Completed glBufferStorage and glNamedBufferStorage for GL 4.4 while subsuming DSA's of GL 4.5 and GL_EXT_direct_state_access (only the single functions, otherwise extension is not compatible).
* Bug 1144: Adapt to GlueGen commit 405512e1c8a2e24834b0d057f0b020b4a0f4c25bSven Gothel2015-03-115-21/+42
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* Bug 1134 - Use ASTLocationTag in LoggingSven Gothel2015-03-082-6/+6
| | | | Adapt to GlueGen commit da909f84dc8421052c92491baa7dd90e1c78dc8f
* Bug 1135 - Cleanup: Class ownership change of static GL enumeratesSven Gothel2015-03-0612-58/+56
| | | | GLBufferStateTracker now also supports GL4.GL_QUERY_BUFFER
* Bug 1135 - GL/GLContext: Add isGLES31Compatible()Sven Gothel2015-03-064-17/+80
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