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* GLContext: *TRACE_SWITCH spacingSven Gothel2013-02-113-14/+14
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* Fix Animator resume() wait-condition (drawablesEmpty didn't wait for ↵Sven Gothel2013-02-011-2/+2
| | | | pausedIssued); Update TestGLWindows02NEWTAnimated (isPaused())
* Bug 665 (part 3) - Allow dis-association of GLContext's GLDrawable .. - Add ↵Sven Gothel2013-01-272-27/+116
| | | | | | | | | | | | | | | | | | | | | | | | | EGL/ES2 tests, attempt to fix wrapped EGL case - Bug 665 (part 2) was commit 7fd5f76e1eb4bbf93fe9b1171744bd755d8f96e4 - Add EGL/ES2 tests in - TestGLContextDrawableSwitch01NEWT - TestGLContextDrawableSwitch11NEWT - Attempt to fix wrapped EGL case (incomplete) - Using EGL/ES w/ non native EGL device/surface, but natively wrapped instances (most of the cases), a 'complicated' delegation of Native-Upstream -> EGL-Proxy -> EGL-Instance is being used heavily relying on the objects lifecycle. GLEventListenerState tries to roll back the realized state and even sets the upstream device handle, but this doesn't seem to be sufficient on X11. Discussion: It might turn out that we only can implement the survival of GLContext and it's display device reliable w/ EGL within the GLAutoDrawable implementation, which can hold the previous not destructed instances.
* GLDrawableHelper.invoke: If drawable is !realized -> deferred executionSven Gothel2013-01-271-2/+2
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* Fix misc API docs ..Sven Gothel2013-01-272-3/+3
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* Animator: API doc cleanup, isPaused()==true if drawablesEmpty (Animator == ↵Sven Gothel2013-01-273-19/+41
| | | | | | | | | | | | FPSAnimator behavior), resume after add ifPaused() - GLAnimatorControl: Refine API doc - Animator.run(): - if( drawablesEmpt) { pausedIssued = true; } - Same behavior as FPSAnimator - AnimatorBase.add(..) - consider paused case if no drawablesEmpty, i.e. if ( isPaused() ) { resume(); }
* Refine GL[Auto]Drawable 'realized' state in API doc, and relax it's realized ↵Sven Gothel2013-01-265-18/+31
| | | | | | | | | | | | | requirement in GL[Offscreen]AutoDrawableDelegate* Compatible w/ 'before'. TODO: Contemplate about GLDrawableFactory.createOffscreenAutoDrawable(..) whether it: - should better return an unrealized [auto]drawable - or adding another API method for such case Goal: Allow passing vector of [device/context/..] for use cases such as re-using an onscreen destructed surface and on-/offscreen hopping.
* WGLContext: Enhance DEBUG output for failed makeCurrentImpl(..)Sven Gothel2013-01-261-1/+5
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* ProxySurface: Add 'NativeSurface getUpstreamSurface()' ; ProxySurfaceImpl: ↵Sven Gothel2013-01-261-0/+1
| | | | | | | | | | | | | | Don't cache 'displayHandle' - ProxySurface: Add 'NativeSurface getUpstreamSurface()' allowing querying direct access of a backing surface representing this instance. - Use case: EGLWrappedSurface - Default impl. returns null - ProxySurfaceImpl: Don't cache 'displayHandle' - getDisplayHandle() is 'final', no more 'shortcut' code allowed due to re-association incl. display handle. - See commit b738983638703bb721ee4c9820c8ef43e2252e73
* [EGL/X11]Context: Enhance DEBUG output for failed makeCurrentImpl(..)Sven Gothel2013-01-262-10/+20
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* FBObject/GLFBODrawableImpl: Silence stderr if not in DEBUG mode relying on ↵Sven Gothel2013-01-262-18/+23
| | | | | | | | | | | application handling verbosity and debug output The following cases were dumping states on stderr: - FBOObject.isStatusValid() if false -> Only dumps if DEBUG - GLFBODrawableImpl.reset() if fboResetQuirk becomes true and 1st time in ClassLoader -> Only dumps if DEBUG
* Bug 665 (part 1) - Allow dis-association of GLContext's GLDrawable ..Sven Gothel2013-01-248-159/+355
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Changes allowing re-association (incl. null) of GLContext/GLDrawable: - GLAutoDrawable: Refine API doc 'setContext(..)' - GLContext: Refine API doc: 'setGLDrawable(..)' 'getGLDrawable()' - GLContextImpl.setGLDrawable(): Handle null drawable - GLAutoDrawableDelegate/GLAutoDrawableBase: Allow null GLContext - GLDrawableHelper.switchContext(..)/recreateGLDrawable(): Balance GLContext.setGLDrawable(..) calls - New GLEventListenerState, holding state vector [GLEventListener, GLContext, .. ] impl. relocation of all components from/to GLAutoDrawable. - GLDrawableUtil - Using GLEventListenerState for swapGLContextAndAllGLEventListener(..) +++ NEWT Window*: - getDisplayHandle() is 'final', no more 'shortcut' code allowed due to re-association incl. display handle. - close*: - close config's device (was missing) - null config +++ Changes allowing reconfig of Display handle as required to re-associate pre-existing GLContext to a 'window': - AbstractGraphicsDevice: Add isHandleOwner() / clearHandleOwner() - Impl. in X11GraphicsDevice and EGLGraphicsDevice, NOP in DefaultGraphicsDevice - DefaultGraphicsConfiguration add 'setScreen(..)' - MutableGraphicsConfiguration - Make DefaultGraphicsConfiguration.setScreen(..) public - NativeWindowFactory add 'createScreen(String type, AbstractGraphicsDevice device, int screen)' - Refactored from SWTAccessor - NativeWindow x11ErrorHandler: Dump Stack Trace in DEBUG mode, always.
* Android: Allow selection of native window formats RGBA8888, RGBX8888 and ↵Sven Gothel2013-01-202-4/+19
| | | | | | | | | | | | | | | | | | | | | | | | RGB565; Fix HiSilicon/Vivante/Immersion.16 EGLConfig selection (zero depth buffer @ visualID) - NEWT/Android Fix PixelFormat/NativeWindowFormat/VisualID Selection - Fix allows proper selection of native window formats: RGBA8888, RGBX8888 and RGB565 - Selection is performed in 3 steps: 1) @ Construction (non native): SurfaceHolder.setFormat( getSurfaceHolderFormat( caps ) ) 2) @ Native Surface Creation: getANativeWindowFormat( androidFormat) -> ANativeWindow_setBuffersGeometry(..) Note: The set native format is revalidated, i.e. read out via ANativeWindow_getFormat(..). 3) @ EGL Creation: ANativeWindow_getFormat(..) -> fixCaps(..) - simply fixing the chosen caps. - NEWT GLWindow.GLLifecycleHook.resetCounter: - Also reset GLAnimatorControl's counter, if attached. - NEWT WindowImpl -> GLLifecycleHook.resetCounter() calls issued _after_ operation before unlock(). - JOGL/EGLGraphicsConfigurationFactory - Validate whether the visualID matching EGLConfig depth buffer is suitable. On HiSilicon/Vivante/Immersion.16: Depth buffer w/ matching visualID is zero! - NativeWindow/Capabilities.compareTo: Fix alpha comparison
* Android/NewtVersionActivity: Dump avail. GLCaps / Use stderr, since log ↵Sven Gothel2013-01-191-6/+25
| | | | would cap 'em (too long).
* Adapt to change 5060b728b26a89a14367f8fca9f4eb7968f719ca: ↵Sven Gothel2013-01-191-3/+5
| | | | ShaderState.uniform(..) returns false if no location available.
* Fix Bug 669: Recursive GLContext makeCurrent()/release()Sven Gothel2013-01-183-38/+97
| | | | | | | | | | | | | | | | | | | | | | Culprit: GLContext's makeCurrent() didn't clear the boolean flag 'unlockContextAndSurface' in case the context is already current (-> recursion). Above case was detected within a code block tailed by a finally block, which acted on mentioned flag, i.e. called lock.unlock() and hence decremented the lock count even though the method return w/ successful state. Fixed. Added debug code: GLContext.release() debug code (DEBUG | TRACE_SWITCH), recording stack trace of last release() call, which is dumped in case no current was current. Added 2 unit tests: - Simple recursive GLContext makeCurrent()/release() from within GLEventListener's display(). Test also validates lock count and lock ownership. - GLAutoDrawable display() of another GLAutoDrawable from within GLEventListener's display(..).
* ShaderState: Reduce hash-map utilization at shader switch (reset ↵Sven Gothel2013-01-151-44/+59
| | | | uniforms/attributes); Refine API doc.
* Fix Bug 666: GLBase.java line 438 contained some invalid trailing characters ↵Sven Gothel2013-01-121-1/+1
| | | | (regression from e7064ece049705e013d80985eae698ce0ee3c4e3)
* Adding GEOMETRY_SHADER support in ShaderCode, adding core ↵Sven Gothel2013-01-126-52/+88
| | | | | | | | | | | | | | | | | | | GL3/GEOMETRY_SHADER unit tests. ; Simplified GLContext version number - Adding GEOMETRY_SHADER support in ShaderCode, adding core GL3/GEOMETRY_SHADER unit tests Chuck Ritola reported in December 2012 that we lack support of GEOMETRY_SHADER and he provided a test case. The latter is cleaned up to use GL3 core profile features only tesing a pass-through and the flip-XYZ geometry shader. ShaderUtil is fixed. - Simplified GLContext version number The OpenGL major/minor version is now hold in a VersionNumber instance to simplify usage. Also expose it via getGLVersionNumber() while marking getGLVersionMajor() and getGLVersionMinor() deprecated.
* Minor: GLWindow fix size validation; GLContextImpl: Remove hold ctx lock ↵Sven Gothel2013-01-111-6/+3
| | | | count constraints at destroy.
* GLAutoDrawable/AnimatorBase: Add ExclusiveContextThread (ECT) feature; ↵Sven Gothel2013-01-1111-414/+1093
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | AnimatorBase: Add setModeBits/MODE_EXPECT_AWT_RENDERING_THREAD; FPSAnimator: Make transactions deterministic. ExclusiveContextThread (ECT) allows user to dedicate a GLContext to a given thread. Only the ECT will be allowed to claim the GLContext, hence releasing must be done on the ECT itself. The core feature is accessible via GLAutoDrawable, while it can be conveniently enabled and disabled via an AnimatorBase implementation. The latter ensures it's being released on the ECT and waits for the result. Note that ECT cannot be guaranteed to work correctly w/ native (heavyweight) AWT components due to resource locking and AWT-EDT access. This is disabled in all new tests per default and noted on the API doc. Note: 'Animator transaction' == start(), stop(), pause(), resume(). - Add ExclusiveContextThread (ECT) feature - GLAutoDrawable NEW: - Thread setExclusiveContextThread(Thread t) - Thread getExclusiveContextThread() - AnimatorBase NEW: - Thread setExclusiveContext(Thread t) - boolean setExclusiveContext(boolean enable) - boolean isExclusiveContextEnabled() - Thread getExclusiveContextThread() - AnimatorBase: Add setModeBits/MODE_EXPECT_AWT_RENDERING_THREAD Allows user to pre-determine whether AWT rendering is expected before starting the animator. If AWT is excluded, a more simple and transaction correct impl. will be used. - FPSAnimator: Make transactions deterministic. FPSAnimator previously did not ensure whether a transaction was completed. A deterministic transaction is required to utilize ECT. FPSAnimator now uses same mechanism like Animator to ensure completeness, i.e. Condition and 'finishLifecycleAction(..)'. Both are moved to AnimatorBase. Tested manually on Linux/NV, Linux/AMD, Windows/NV and OSX/NV. - All new tests validated correctness. - All new tests shows an performance increase of ~3x w/ single GLWindow, where multiple GLWindows don't show a perf. increase.
* Fix GLArrayDataClient createGLSL(..) 'name' setting; Also adds equal ↵Sven Gothel2013-01-031-3/+3
| | | | | | | | | behavior for Client/Server FFP usage. - GLArrayDataWrapper's init() only validated and set the 'name' for VBO ARRAY_BUFFER usage and validates it, regardless of FFP or GLSL usage. - GLArrayDataWrapper's init() included the no-VBO case to the above 'name' set/validate code path.
* Update PNGJ 0.85 -> 1.12 (w/ interlace read support) ; Added PNG Interlace ↵Sven Gothel2012-12-3150-1440/+3891
| | | | read tests (TestPNGTextureFromFileNEWT)
* Enhance PMVMatrix: Use FloatStack to implement PushMatrix and PopMatrix (Bug ↵Sven Gothel2012-12-311-29/+28
| | | | | | | | | | | | | 657) One FloatStack for each, MV, P and T, with initialialSize zero to save memore and growSizes: MV = 16 arrays, P = 2 arrays, T = 2 arrays, with array = 16 floats. This shall save performance due to the preallocated stack when used and growing only in the above mentioned grow intervals. We may finetune the growSize, if required.
* Bug632: Test NEWT Child Window Translucency (X11/Windows) ..Sven Gothel2012-12-301-5/+8
| | | | | | | | | | | | | - Windows: Child window is not translucent at all - X11: Child window is translucent to parent's background, however - parents content is _not_ 'composed in'. - TODO: Find whether there is a solution or not. - Note: The child window does not change it's rel. position if parent moves! This is a feature, since we don't have impl. a layout.
* SharedResourceRunner: Always dump Exception if catched @ creation, not just ↵Sven Gothel2012-12-301-3/+1
| | | | | | in DEBUG case. This seems to be crucial, since otherwise user is left in the dark w/o enabling debug flags.
* setGLFunctionAvailability(..): Unify GLInt and GLString version validation; ↵Sven Gothel2012-12-301-50/+102
| | | | | | | | | | | | | | | | | Refines commit b6ae4e4dcbd740dd57de9dc3280d943e98cdaa76 - Limit getGLIntVersion() w/ non ARB ctx to 3.0 - similar to getGLVersionNumber(.., String). - GLInt only proceeds w/ valid version - Always test GLInt version before GLString version, cont. w/ GLString version if GLInt failed. - Fail if strictMode and GLInt failed, but GLString reports GL >= 3.0 - Fail is strictMode and neither GLInt nor GLString could validate version - Clear glError before succeeding (could be tainted by GLInt version test)
* Cleanup / Simplify: setGLFunctionAvailability(..) / ↵Sven Gothel2012-12-301-50/+95
| | | | | | | | | | createContextARBVersions(..) GL Version Validation String or integer based GL version validation now happens in setGLFunctionAvailability(..) depending on the requested profile. Due to the 'strictMatch' argument the method fails early when unsatisfied also allowing to simplify createContextARBVersions(..) implementation.
* Fix Bug 658 (Mesa 9.0 3.1 Intel compat quirk, 3.1 core only) ; No ↵Sven Gothel2012-12-292-41/+92
| | | | | | | | | | | | | | | | | | | PROFILE_ALIASING compat -> core ; Fix setGLFunctionAvailability(..) failure path @ profile query - Add GLRendererQuirks.GLNonCompliant, marking a GL context/profile non compliant. Currently: 'Mesa DRI Intel(R) Sandybridge Desktop' && 3.1 compat profile - Fix Bug 658 (Mesa 9.0 3.1 Intel compat quirk, 3.1 core only) Detect case using new GLRendererQuirks.GLNonCompliant in setGLFunctionAvailability() and return 'false'. - No PROFILE_ALIASING compat -> core Use true core GL profiles / context if available to ensure proper API behavior across platforms due to different functionality. E.g. don't use GL3bc if GL3 is requested. - Fix setGLFunctionAvailability(..) failure path @ profile query Destroy temp context & zero result to cont. iterating through GL versions. This missing cleanup lead to returning the faulty GL context handle and it's mapping/usage.
* AWT GLCanvas: More strict GLDrawable realization [on AWT-EDT], skip if ↵Sven Gothel2012-12-282-7/+8
| | | | | | | | | | | | | | | | | | | | creation is not possible on AWT-EDT. The Intel HD3000 OpenGL driver on Windows will deadlock @ SwapBuffers in case the drawable is created on a thread other than the window owner thread. We are aware of such possibilities, nevertheless the AWTEDTExecutor.singleton.invoke(..) allowed to execute the runnable in case it cannot be invoked on AWT-EDT. The latter is the case if the current thread is not the AWT-EDT _and_ is holding the AWT tree-lock. With GlueGen commit 0b43b43f889ad7fc220942b0076e2001ca3cf13f, the invoke method now consumes an argument allowing to restrict the execution to AWT-EDT only. In such case, the drawable will be realized at a later time from the AWT-EDT. Such a situation could be triggered if a Frame's setVisible(true) is not issued from the AWT-EDT, as it should be! However, to relax such use cases - we better recognize such possible dealock and avoid it.
* Bug 642 / Refine 1ae0737f34143a5ed655bd9c4d5fe9b0437c7774: ↵Sven Gothel2012-12-221-2/+2
| | | | | | | GLCanvas.displayOnEDT: Also check null!=drawable As for 1ae0737f34143a5ed655bd9c4d5fe9b0437c7774, an animator may inject a display Runnable on the EDT before AWT destruction. In case this Runnable is executed after destruction on the EDT - it would fail.
* Bug 642 / Refine 1ae0737f34143a5ed655bd9c4d5fe9b0437c7774: ↵Sven Gothel2012-12-221-48/+42
| | | | | | | | | | GLContextImpl.makeCurrent() - Handle !drawable.isRealized() early, don't catch 'create' Exception Catching the createImpl() exception could be confusing, since it shall succeed. Such exception is required to hint a platform bug and to debug it. Hence testing drawable.isRealized() upfront is preferrable, i.e. catching a well known case for returning CONTEXT_NOT_CURRENT.
* Fix Bug 642 TestJSplitPaneMixHwLw01AWT (AWT-GLCanvas); Robustness ↵Sven Gothel2012-12-223-25/+39
| | | | | | | | | | | | | | | | | | | | | | | | | | GLContext/GLDrawable - Fix Bug 642 TestJSplitPaneMixHwLw01AWT On Windows platform when mixing hw/lw JSplitPanel, the GLCanvas is removed and added when splitter is moved. The lack of robustness (see below) lead to an exception. Note: Only w/ GLJPanel (no hw/lw mixing) the splitter can be moved in both direction. Only here it is guaranteed that the GL component will survive the action. - Fix AWT-GLCanvas EDT Runnable: swapBuffer().. / display(..) - Check drawable.isRealized() within the lock on the performing thread. This is not possible before issuing the EDT Runnable action since we cannot hold the lock beforehand. - Robustness GLDrawableImpl - boolean realized -> volatile boolean realized - remove 'synchronized' on isRealized() and setRealized(..) - Use dbl-checked locking on 'realized' test for swapBuffers() and setRealized(..) - Robustness GLContextImpl - Catch createImpl(..) exception and properly return CONTEXT_NOT_CURRENT
* *Drawable impl. DEBUG: Add getThreadName() to debug out.Sven Gothel2012-12-228-13/+16
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* FBObject, minor edit: GL2GL3.GL_MAX_COLOR_ATTACHMENTS -> ↵Sven Gothel2012-12-211-1/+2
| | | | GL2ES2.GL_MAX_COLOR_ATTACHMENTS
* GLContextImpl: Make createContextARBImpl/setGLFunctionAvailability more ↵Sven Gothel2012-12-219-23/+32
| | | | robost while detecting erroneous queried GL version
* MacOSXCGLContext: Use new setLocation(gl, shader-program); Minor edits..Sven Gothel2012-12-162-2/+2
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* GLJPanel: Impl. is GLProfile agnostic; Use ↵Sven Gothel2012-12-166-427/+463
| | | | | | | | | | | | | | GLDrawableFactory.createOffscreenDrawable(..) for common OffscreenBackend (dropping pbuffer/software); Flip FBO w/ GLSL texture renderer. - Implementation is GLProfile agnostic - Shall work on ES2, GL2, .. etc - Use GLDrawableFactory.createOffscreenDrawable(..) for common OffscreenBackend (dropping pbuffer/software) - Leave offscreen selection to common factory code, favoring FBO - Flip FBO w/ GLSL texture renderer - Faster on low CPU machines - Enabled if GL2ES2 and FBO offscreen
* GLArrayData/ImmModeSink: Remove implicit dependency on ShaderState - allow ↵Sven Gothel2012-12-1611-153/+621
| | | | | | | | | | | | | | | | | | | | | | operating w/o it; ShaderState: Remove notion of GL context attachment, use pass-through or object association; GLArrayData/GLUniformData: Add basic GLSL location methods - GLArrayData/GLUniformData: Add basic GLSL location methods - GLArrayData - add: setLocation(..) for attribute location/index retrieval (post link) and binding (pre link) - GLUniformData - add: setLocation(..) for attribute location/index retrieval (post link) - GLArrayData/ImmModeSink: Remove implicit dependency on ShaderState - allow operating w/o it - GLArrayData - add: 'public void associate(Object obj, boolean enable)', allows setting ShaderState usage - ShaderState: Remove notion of GL context attachment, use pass-through or object association - ownsAttribute(..) associates the attribute w/ ShaderState - removed GL context ShaderState attachment Tested: - ImmModeSink w/ GLSL/ES2 w/ and w/o ShaderState - GLArrayData* w/ and w/o ShaderState
* Cleanup GLContext special entries: getOffscreenContextPixelDataType(), ↵Sven Gothel2012-12-1516-107/+158
| | | | | | | | | | | | | | | | | | | | | | | getOffscreenContextReadBuffer(), .. ; Add GLFBODrawable API entries for multi buffering (no impl. yet); GLJPanel 1st simplification using offscreen drawable - Cleanup GLContext special entries: getOffscreenContextPixelDataType(), getOffscreenContextReadBuffer(), .. ; - add: getDefaultReadBuffer() (-> exposed via GLBase as well) - add: isGLOrientationFlippedVertical() - add: getDefaultPixelDataType() - removed impl: getOffscreenContextPixelDataType() - removed impl: getOffscreenContextReadBuffer() - removed impl: offscreenImageNeedsVerticalFlip() - Add GLFBODrawable API entries for multi buffering (no impl. yet); - TODO: Add implementation code in GLFBODrawableImpl - GLJPanel 1st simplification using FBO - Use above new GL/GLContext entries - Fix: getNativeSurface() and getHandle() - TODO: - Remove distinction of 'pbuffer' and 'software', - Use GLDrawableFactory.createOffscreenDrawable(..) - Use GL for FBO swapping
* SWT GLCanvas: Fix sporadic drop of redraw on X11 _and_ allow using custom ↵Sven Gothel2012-12-041-115/+235
| | | | | | | | | | | | | | | | | | GLCapabilities on X11 (feature complete) To allow custom GLCapabilities, we had to use native parenting on X11 w/ a new child window. The desired visualID chosen by the users GLCapabilities is passed to the new child window. The redraw drops must be caused by the original GDK or the new child GDK window. Now we use a plain X11 child window similar to NEWT's X11 window and NewtCanvasSWT, which doesn't expose this bug. (Note: SWTAccessor/GLCanvas still contains the uncommented GDK code path for further inspection, if desired) Also added SWTNewtEventFactory to test event handling on the SWT GLCanvas w/ GearsES2. TestSWTJOGLGLCanvas01GLn tests custom GLCapabilities now. SWTEDTUtil has been moved to private: com.jogamp.newt.swt -> jogamp.newt.swt.
* Fix GLDrawableHelper invokeGLImpl(..): Only attempt to release context after ↵Sven Gothel2012-12-021-25/+28
| | | | successfull claim; Also fix intendations of block.
* SWT GLCanvas/NewtCanvasSWT: Check isVisible() @ validation; NewtCanvasSWT ↵Sven Gothel2012-12-021-1/+1
| | | | | | | | | | remove just introduced setVisible(false) and adapt to setEDTUtil() changes. ; Enhance Bug 643 unit test: Also test NEWT EDT and pre-visible GLWindow. - SWT GLCanvas/NewtCanvasSWT: Check isVisible() @ validation - NewtCanvasSWT remove just introduced setVisible(false) and adapt to setEDTUtil() changes - Enhance Bug 643 unit test: Also test NEWT EDT and pre-visible GLWindow.
* SWT GLCanvas: Fix dispose bug, check for isDisposed() and add ↵Sven Gothel2012-11-291-17/+52
| | | | | | | | | | | | | | DisposeListener; Run GL tasks on current thread w/o restrictions Fix dispose bug, check for isDisposed() and add DisposeListener - Don't issue SWTAccessor.setRealized(..), since it's called implicit via super.dispose() - Check isDisposed() .. - add DisposeListener to act on parent's disposal (Shell, Composition, ..) Run GL tasks on current thread w/o restrictions + * The current thread seems to be valid for all platforms, + * since no SWT lifecycle tasks are being performed w/ this call. + * Only GL task, which are independent from the SWT threading model.
* Fix regression of commit 4dd44b985fe0541be3a3bcd9045d201ed3ca2cc5: Setting ↵Sven Gothel2012-11-281-1/+1
| | | | 'sendReshape' for onscreen drawables as well.
* FPSAnimator: Add note on deamon-thread and JVM shutdown behavior.Sven Gothel2012-11-252-5/+11
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* Merge pull request #53 from HaZuki/FixQuaternionSpikeSven Gothel2012-11-211-2/+2
|\ | | | | | | | | | | Fix Bug : Quaternion multiplication unexpected behavior Matches description in Bug 631 https://jogamp.org/bugzilla/show_bug.cgi?id=636
| * Fix Bug : Quaternion multiplication unexpected behaviorHaZuki2012-11-161-2/+2
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* | OSX CALayer Stencil/.. Fix: In case of FBO CALayer usage, use default ↵Sven Gothel2012-11-212-17/+27
|/ | | | | | | | | | caps/pixelformat w/ chosen GLProfile only Using a pixelformat w/ chosen stencil for CALayer does corrupt rendering for an unknown reason, probably due to incompatible pixelformat w/ CALayer composition. This patch simply discards any special chosen caps, while only recognizing the desired GLProfile for the FBO CALayer pixelformat.
* Frustum: Clarify method names, fix point/sphere classification, add used ↵Sven Gothel2012-11-122-26/+71
| | | | | | | | | references Clarify method names: - update(..) -> updateByPMV(..), updateByPlanes(..) - isOutside(AABBox) -> isAABBoxOutside(AABBox) - .. same for point/sphere, while adding 'Location classifyType(..)'