| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
| |
tegra2 hunting, single pass, no discard, lowp,
and removed uneeded variables
|
| |
|
| |
|
| |
|
|
|
|
| |
ReflectionUtil.getConstructor(..)
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
|
|
|
|
| |
Add missing floating point precision qualifiers.
'#extension OES_standard_derivatives : require' somehow doesn't pass the GLSL compiler,
however '#extension GL_OES_standard_derivatives : enable' does.
Currently works on ARM's Mali-400 MP, NV Tegra still don't show a picture.
TODO: More in depth evaluation.
|
| |
|
|
|
|
| |
creation failed.
|
|
|
|
| |
; Use generics
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Feature related:
- Added always-on-top
- Added translucency
- Child Window Position
- AWT parent: manual traverse up the tree and calc position on screen
(Problem: the parent view rect is not at the proper position,
but covers the whole frame)
EDTUtil related:
- Works now w/ AWT ot headless (again)
- OSX native JNI callbacks gathering JNIEnv properly
and attaches/detaches thread.
- AWT case: using AWT-Event which properly dispatches our cocoa events
- MainThread (headless) case: Fork off thread w/ main class
and kick off NSApp run().
This leads to same behavior as w/ AWT case.
- Using DefaultEDTUtil
- Cleanup MainThread (implements EDTUtil)
- Currently not used as EDTUtil (osx), just as launcher
- Removed EDTUtil impl code, reuse DefaultEDTUtil
- Cleanup AWTEDTUtil (implements EDTUtil)
- Currently not used as EDTUtil (osx)
|
|
|
|
| |
NativeWindow and NEWT; no more LD_LIB_.. in setenv.sh for test scripts
|
|
|
|
| |
TempJarCache if used.
|
| |
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
chooseConfig if translucent
Don't enable GLX.GLX_TRANSPARENT_TYPE (X11)
- if enabled, NV driver results in odd transparency effect (very high transparency)
Always chooseConfig if translucent (X11)
- recommended idx shall stay -1 if translucent,
allowing our default chooser to pick up the proper config.
this was previous reached due to the unavailable GLX_TRANSPARENT_TYPE
request, which is now removed (see above)
Allow translucency for non FBConfig, XVisual's only
|
| |
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
NV_swap_group support; setSwapInterval();
resetStates()
- fixes a bug where X11GLXContext impl. resetState() !!
- marked all with @Override tag
- ensured super.resetStates() is called at end (oops)
getPlatformExtensionsStringImpl()*
- fixes a bug where X11GLXContext overrides GLContext cached GLX extension string query
- marked 'final' in GLContext to avoid bugs
- using abstract 'getPlatformExtensionsStringImpl()' called by ExtensionAvailabilityCache
Add premiliry GLX/WGL NV_swap_group support
- thought it might be a solution to sync swap of 2 windows
- none of my drivers/platforms support it, event though extension is avail on Linux
Promote setSwapInterval() (1 up)
- bumped above API up to public GLContext
- those extension should not spam the GL interfaces .. hmm
|
|
|
|
|
|
|
| |
recreation of all resources
- Release all GLDrawableFactory instances at shutdown, [re]create them at initialization
- Release GLContext resources (availability map) as well
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
(due to recreation) ; NEWT/Window: Remove isValid() API entry - always true!
Destruction of GLAutoDrawable shall not remove them from AnimatorControl (due to recreation)
- Completes commit b65e1e76d413b70e5593173e6bd36d30675554a6
- WindowImpl:
- volatile: windowHandle/visible fields (memeory sync critical)
- destroy must set visible := false, to avoid immediate recreation via
a display call of another thread, ie an animator.
NEWT/Window: Remove isValid() API entry - always true!
- NEWT/Window's can always be recreated.
- redundancy in API is even worse than redundancy in impl. :)
|
| |
|
| |
|
|
|
|
|
|
|
| |
https://jogamp.org/bugzilla/show_bug.cgi?id=517
- Adding some Windows DWM entries to GDI (manual) for translucency support
- Add translucency setting in WindowsWGLGraphicsConfiguration*
|
|
|
|
|
|
|
|
|
| |
Capabilities
setBackgroundOpaque -> setAlphaBits
GLCapabilities
setOnscreen <-> setPBuffer
setSampleBuffers -> setAlphaBits
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
DefaultGLCapabilitiesChooser:
- Add penalty for opaque mismatch: dbl-buf > opaq > stencil
GLGraphicsConfigurationFactory:
- Case no-chooser && has-recommended-idx:
- Only use recommended index if caps is opaque,
otherwise use default chooser to validate translucency
NativeWindow Capabilities:
- transparent default values -> 0
Added NEWT Test: TestTranslucencyNEWT
Added command line translucency/undecorated options for TestGearsES2NEWT
|
|
|
|
| |
'alphaMask' cfg
|
|
|
|
|
|
|
|
|
|
| |
glGetIntegerv(GL_MAJOR_VERSION|GL_MINOR_VERSION)
Status (Using 4.2 beta driver):
- Windows NV: Created and verified
- Linux AMD: Creates even non existing ones, 4.2 (available) verification returns 0.0
- Linux NV: Created but verification fails, returns 0.0
|
| |
|
| |
|
|
|
|
| |
XOpenDisplay/XCloseDisplay
|
| |
|
|
|
|
| |
Was intended to fix bug 515, which it doesn't. However, NIO usage is fine in this case.
|
|
|
|
| |
https://jogamp.org/bugzilla/show_bug.cgi?id=515
|
|
|
|
| |
commit cfb9e118e020707842e6b5136b07f5ab149540c1
|
|
|
|
|
|
|
|
|
|
| |
fluctuating NEWT tests
Add GLProfile.initSingleton(true) call for fluctuating NEWT tests
- Some of these tests even fail in the <init> state, i.e. cause a JVM stack dump
around an early GLX createContext method only when issued via Jenkins.
The Ubuntu 11.04/64bit Jenkins node runs 2 nodes (32 and 64 bit).
TODO: Find cause.
|
|
|
|
|
|
|
|
|
|
|
| |
GL context ; GLArrayDataClient-GLSL: Check if ShaderState is attached.
ShaderState Usage/Test: Add setShaderState(GL) for pre-use attachment to the GL context
- test cases utilize ShaderState before useProgram() was invoked,
hence we need an API entry to attach the ShaderState explictly
GLArrayDataClient-GLSL: Check if ShaderState is attached.
- catch error case of non bound ShaderState to GL context
|
|
|
|
|
|
|
|
|
| |
ShaderState.getShaderState(gl)
This removes the dependency of a GLSL GLDataArray object to a specific ShaderState
and enables sharing of this VBO data, i.e. via a shared context.
Test: TestSharedContextVBOES2NEWT
|
| |
|
|
|
|
| |
extended by super class
|
|
|
|
| |
58469fd2343039c195a88d0b171ba9af2dce40be
|
|
|
|
|
|
| |
cstr and add interleaved seg.
vboTarget is required in case of interleaved segments to allow eg. interleaved indices.
|
|
|
|
| |
GLDataArrayHandler throws an exception in cstr if not VBO, but VBO usage is determined later
|
|
|
|
| |
VBO/attribute binding wasn't updated (VBO data written, shader change/switch attribute on same location) ; Optimized interleaved GLSL VBO binding, hence split up GLArrayHandler syncData/enableState
|
|
|
|
| |
NativeWindow/Newt Version since we use *all* targets
|