| Commit message (Collapse) | Author | Age | Files | Lines |
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Was intended to fix bug 515, which it doesn't. However, NIO usage is fine in this case.
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https://jogamp.org/bugzilla/show_bug.cgi?id=515
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commit cfb9e118e020707842e6b5136b07f5ab149540c1
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fluctuating NEWT tests
Add GLProfile.initSingleton(true) call for fluctuating NEWT tests
- Some of these tests even fail in the <init> state, i.e. cause a JVM stack dump
around an early GLX createContext method only when issued via Jenkins.
The Ubuntu 11.04/64bit Jenkins node runs 2 nodes (32 and 64 bit).
TODO: Find cause.
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GL context ; GLArrayDataClient-GLSL: Check if ShaderState is attached.
ShaderState Usage/Test: Add setShaderState(GL) for pre-use attachment to the GL context
- test cases utilize ShaderState before useProgram() was invoked,
hence we need an API entry to attach the ShaderState explictly
GLArrayDataClient-GLSL: Check if ShaderState is attached.
- catch error case of non bound ShaderState to GL context
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ShaderState.getShaderState(gl)
This removes the dependency of a GLSL GLDataArray object to a specific ShaderState
and enables sharing of this VBO data, i.e. via a shared context.
Test: TestSharedContextVBOES2NEWT
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extended by super class
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58469fd2343039c195a88d0b171ba9af2dce40be
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cstr and add interleaved seg.
vboTarget is required in case of interleaved segments to allow eg. interleaved indices.
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GLDataArrayHandler throws an exception in cstr if not VBO, but VBO usage is determined later
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VBO/attribute binding wasn't updated (VBO data written, shader change/switch attribute on same location) ; Optimized interleaved GLSL VBO binding, hence split up GLArrayHandler syncData/enableState
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NativeWindow/Newt Version since we use *all* targets
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(GearsES1/ES2)
rename/reloc:
- javax.media.nativewindow.util:
DimensionReadOnly -> DimensionImmutable
PointReadOnly -> PointImmutable
RectangleReadOnly -> RectangleImmutable
unified 'immutable' name as used within jogamp already
- remove array handler from public API
com.jogamp.opengl.util.GL*ArrayHandler -> jogamp.opengl.util.GL*ArrayHandler
- GLArrayData: Clarify method names
getComponentNumber() -> getComponentCount()
getComponentSize() -> getComponentSizeInBytes()
getElementNumber() -> getElementCount()
getByteSize() -> getSizeInBytes()
- FixedFuncPipeline: Moved def. array names to GLPointerFuncUtil
enhancement:
- GLArrayDataServer: Add support for interleaved arrays/VBO
- GLArrayData*.createFixed(..) remove 'name' argument (non sense for fixed function)
- PMVMatrix:
- one nio buffer
- removed 'Pmv' multiplied matrix
- removed 2x2 cut down 'Mvi' normal matrix (use 4x4 Mvi)
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tests:
- RedSquare -> RedSquareES1/RedSquareES2
- Gears ES1 fixed + ES2 added. Both work properly and share common Gears VBO construction
- Added TestMapBuffer01NEWT, testing glMapBuffer
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shall be updated before swap.
This allows color selection GLRunnables, executed after the GLEventListener.
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- EGLDrawableFactory: createProxySurfaceImpl: add proper config choosing
- EGLCapabilities/EGLGraphicsConfiguration: Add nativeVisualID
- All: Avoid critical array access -> use NIO
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(Android)
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proper EGL type.
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initialize shared
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FIXME: find proper solution, instead of using hardcoded and non-std lib names
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fix debug log in case no device has been initialized
use gluegen's fix of DynamicLibraryBundle.isGlueLibComplete()
- see gluegen commit 6281499e53555fd8ab26345ffce4c4d09bf57a09
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Refines spec GLArrayData and it's implementations.
see commit 76f7552c4a219b116e86949f271e613ba0f6f160
see commit 4d33a2df1e991ab75817dcb44061d88d3c499cdb
see commit 2dbd16fc3edf29b39ba37a11b9fbf1b2aad75c45
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desktop profiles
Allow EGL besides desktop
- Initialize EGL for default EGL device, even if desktop is available
Desktop factories restricted to desktop profiles
- Don't use native ES1/ES2 here ..
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- Add platform type to key
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Ubuntu:
sudo apt-get install mesa-utils-extra libegl1-mesa libegl1-mesa-drivers libgles1-mesa libgles2-mesa
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of XineramaQueryScreens()
- Reenable creating own XDisplay for AWT components, which reduces/removes hang
in subsequent XQueryExtension call (fetchScreens .. XineramaEnabled())
- Impl. use XineramaIsActive() instead of XineramaQueryScreens()
Reducing memory allocation, XFree call (which was missing anyways)
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-1/0, avoid driver bug.
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Refines spec GLArrayData and it's implementations.
see commit 4d33a2df1e991ab75817dcb44061d88d3c499cdb
see commit 2dbd16fc3edf29b39ba37a11b9fbf1b2aad75c45
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Turns out some GL impl. use VBO names like 0xa2d67443, which is (int) < 0.
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values. Impl -> final.
Map's KeyNotFound value -1 -> 0xffffffff
Turns out some GL impl. use VBO names like 0xa2d67443, which is (int) < 0.
This is now handled in GLBufferStateTracker as well as for the others.
Make methods final to restrict 'em.
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precision for all vars.
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Fix wrapFixedFuncEmul():
- only wrap if ES2 and (!ES1 || force)
- return same profile if ES1
- otherwise throw exception
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attributes final
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libGL.so; Cosmetics
EGL: Set CTX_PROFILE_ES2_COMPAT if ES2;
Allow any native device for EGL
- EGLDrawableFactory::getIsDeviceCompatible() -> true always,
impl. shall handle all native windowing toolkit layers, if available.
Don't use libGL.so
- desktop GL library is exclusive for desktop bindings
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- GL_PROFILE_LIST_MIN_DESKTOP -> GL_PROFILE_LIST_MIN
- Fix exception in glAvailabilityToString(), if no profile is available
- getMinDesktop() -> getMinimum()
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