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* Merged pull request #35 from WadeWalker/2011-04-12-fix-bug-493.Sven Gothel2011-04-271-1/+15
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| * Fix problem with external context on CentOS 5.5 inside VMWareWade Walker2011-04-121-1/+15
* | ShaderState: Add 'ownUniform()/ownAttribute()'; rename glFunction -> function...Sven Gothel2011-04-2616-377/+470
* | ShaderState: 'Update' vertexAttribMap on enableSven Gothel2011-04-254-116/+145
* | graph/glsl: AMD need vertice attrib location 0 ..Sven Gothel2011-04-251-3/+3
* | FPSCounter def to 5*60 frames (each 5s at 60Hz) ; Test: each 1sSven Gothel2011-04-251-1/+1
* | GLContextImpl.createContextARB(..): Use impl. GLProfile to determine requeste...Sven Gothel2011-04-251-6/+7
* | jogl.debug.DebugGL enables new DebugMessage/Output featureSven Gothel2011-04-242-5/+12
* | Graph: Fix AMD shader complain (version) ; No Attributes in fragment program ...Sven Gothel2011-04-243-5/+12
* | GLDrawableHelper: listener's locking cleaned ; Fix generics (warnings) ..Sven Gothel2011-04-241-43/+14
* | Misc cleanup, strings etcSven Gothel2011-04-241-1/+1
* | Add unified support for GL_ARB_debug_output and GL_AMD_debug_output.Sven Gothel2011-04-2412-30/+894
* | New FPSCounter, impl. by GLWindow and GLAnimatorControl (fps perf related API...Sven Gothel2011-04-236-73/+300
* | GLContextImpl: GLContextLock -> RecursiveLockSven Gothel2011-04-236-212/+70
* | Refactored graph: Reduce/remove data copy/recreation; Shader cleanupSven Gothel2011-04-2323-630/+937
* | ShaderState: Validated impl./state-handling / Added commentsSven Gothel2011-04-221-221/+453
* | FBObject: Add validation / API cleanupSven Gothel2011-04-221-42/+67
* | GLArrayData API and impl. changesSven Gothel2011-04-228-280/+315
* | NEWT GLWindow: Remove context current check for swapBuffer() callSven Gothel2011-04-221-0/+1
* | GLBufferSizeTracker/GLBufferStateTracker: Remove RedundancySven Gothel2011-04-222-31/+3
* | reflect GLContext changes a5430cf16727fdc7bcfb17ef251018cc479d5f5dSven Gothel2011-04-221-7/+3
* | Fix/Add: Locator (Handle JarURLConnection and ..)Sven Gothel2011-04-223-31/+77
* | Fix GLProfile: Order of profiles Hi -> LowSven Gothel2011-04-221-54/+52
* | GLContext changes:Sven Gothel2011-04-221-12/+32
* | Texture: Change method signatures: Pass GL context object if required (remove...Sven Gothel2011-04-223-144/+121
* | Add com.jogamp.graph disclaimerSven Gothel2011-04-081-0/+33
* | Fix TAB: Replace all TAB with 4 spacesSven Gothel2011-04-0883-3537/+3537
* | Merge remote-tracking branch 'rsantina/graph' into graphSven Gothel2011-04-087-12/+44
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| * \ Merge: merged with sgothelRami Santina2011-04-0818-422/+717
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| * | | TextRenderer - createString exposed; Renderer - added scale();Rami Santina2011-04-083-1/+13
| * | | Fix: AABBox setLow/setHigh call resize; removes possible call errorRami Santina2011-04-081-4/+4
| * | | Added getBounds impl to region, returning AABBoxRami Santina2011-04-083-2/+24
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* | | destroy: clear vertices/triangle arraysSven Gothel2011-04-081-2/+2
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* | Use GLArrayDataServer to handle shader attributes/data using VBOSven Gothel2011-04-082-215/+227
* | Use common constants for shader attributes (needs to be completed)Sven Gothel2011-04-084-5/+18
* | Fix: Cached GlyphString handlingSven Gothel2011-04-081-20/+62
* | Fix FBObject: Remove double stencil RB generation; Expose data (size, ..)Sven Gothel2011-04-081-13/+13
* | FIX: Refactor GLArrayData and all it's implementations/sub-interfaces (VBO ta...Sven Gothel2011-04-0810-168/+398
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* Fix: DEBUG field (regression)Sven Gothel2011-04-052-3/+4
* Fix: shaderProgram.program(); glBindAttribLocation() call; dispose/disposeImp...Sven Gothel2011-04-054-8/+24
* Fix: Use new FBObject; Use shaderProgram.program() instead of shaderProgram.id()Sven Gothel2011-04-051-65/+30
* ShaderProgram: Add 'init(GL2ES2)', allowing GL program object creation before...Sven Gothel2011-04-051-0/+21
* GLContext: Added java.debug.DebugGL and java.debug.TraceGL to enable debug an...Sven Gothel2011-04-052-5/+16
* Make FBObject more generic, split FBO/tex and depth/stencil attachements. All...Sven Gothel2011-04-051-67/+174
* Fix: p1y region set to 0.5, cleaned shaderRami Santina2011-04-023-9/+6
* Jogl build: Rebuild jar files if shaders were updatedSven Gothel2011-04-021-1/+2
* Fix: removing fragments with w=0 is producing dimples with msaaRami Santina2011-04-021-1/+1
* Fragment Shader enhancement + clean-up;Rami Santina2011-04-023-22/+20
* Rendered: +enable(GL, bool) ; dumpFontNames..Sven Gothel2011-04-012-1/+5
* Font Names: Expose name indices allowing user to pick all names ..Sven Gothel2011-04-015-37/+28