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* Min. Graph Parameter type change: texSize/width/.. for multipass-renderer: ↵Sven Gothel2012-02-258-29/+43
| | | | | | | | | | int -> int[] "texWidth desired texture width for multipass-rendering. The actual used texture-width is written back when mp rendering is enabled, otherwise the store is untouched." This allows the 'backend' to correct the texSize, ie in regards to GL_MAX_TEXTURE_SIZE .. etc. Without this write-back, it would re-create the FBO for every frame.
* Add GLProfile.getGL2GL3() meta profile getter completing getGL2ES[12]()Sven Gothel2012-02-241-0/+32
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* MemoryObject: Use proper generics styleSven Gothel2012-02-231-2/+2
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* Enhance GLProfile's profile tests - compare the final String references, ↵Sven Gothel2012-02-231-19/+19
| | | | | | | | | instead of String comparison. GLProfile's 'profile' string reference is final and one of the static final GL* string references, with which it is compared. Hence only the references can be used here. Impact: Performance.
* Fix GLProfile.isGL2ES2(): "isGL2() || isGL3()" -> "isGL2GL3()"Sven Gothel2012-02-231-14/+14
| | | | .. was excluding: GL2GL3 common profile.
* EGL Display Lifecycle Robustness Patch (impl. workaround)Sven Gothel2012-02-224-7/+115
| | | | | | | | | | Added EGLDisplayUtil helper class managing the lifecycle of the EGL display handle recursively. This class is required, due to implementation bugs within EGL where EGL.eglTerminate(long) does not mark the resource for deletion when still in use, bug releases them immediatly. This fixes unit test com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrentNEWT on Linux ARM w/ Omap4 and Tegra2.
* Fix commit 33249b6eca519947b02f3bfbf05b73d73c936094Sven Gothel2012-02-221-4/+0
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* DEBUG Output: More thread-names to drawable/context lifecycle; Remove ↵Sven Gothel2012-02-2222-108/+115
| | | | massive '!!!' occurence
* GraphicsConfigurationFactory: Add DEBUG dump @ chooserSven Gothel2012-02-221-0/+1
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* ExtensionAvailabilityCache: Remove 'XXX_NV_vertex_array_range' hackSven Gothel2012-02-221-11/+1
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* Fix VBORegion2PES2: Don't exceed MAQX_TEXTURE_SIZESven Gothel2012-02-221-0/+8
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* TextureIO (TGA/NetPbm): Allow GL_BGR[A] and use GL_BGRA if available ; Fix ↵Sven Gothel2012-02-224-61/+76
| | | | | | | | | | | | | NetPbmTextureWriter ; Added unit tests - Allow GL_BGR[A] usage (TGA / NetPbm) - Use GL_BGRA if available (TGA), utilize GLContext.isTextureFormatBGRA8888Available() - Fix NetPbmTextureWriter - Maintain 'auto' magic mode for 'spi' role in TextureIO (was overwritten) - Use FileChannel for nio buffer streaming, instead of array copy
* Fix GLReadBufferUtil for ES platforms: RGB read format may not be supported. ↵Sven Gothel2012-02-221-13/+44
| | | | Use GL_IMPLEMENTATION_COLOR_READ_FORMAT/TYPE query
* FBObject: Meaningfull error message if TexImage2D fails.Sven Gothel2012-02-221-10/+17
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* FontSet (graph): get*(..) throws IOException - Proper passing and handling ↵Sven Gothel2012-02-225-19/+26
| | | | of IOException
* EGLDrawable: use the original requested Capabilities, ignore previously ↵Sven Gothel2012-02-221-3/+2
| | | | | | | | | chosen ones (x11,win32,..) - they are not fit The previous chosen caps might come from GLX, WGL .. however, these caps doesn't reflect EGL's capabilities - they may reflect less features. This fixes missing MSAA on linux/armv7 w/ GLX enabled.
* Minor GL/GLContext additions / cleanups (GL_BGRA, isNPOTTextureAvailable())Sven Gothel2012-02-225-11/+22
| | | | | | | | - Subsume GL_EXT_texture_format_BGRA8888 -> GL, Added GLContext.isTextureFormatBGRA8888Available() - Movied generic isNPOTTextureAvailable() from GL -> GLContext, used by GL (desktop), added simplified impl. in GLES1/GLES2 (false/true)
* Remove unused class jogamp/opengl/gl2/UtilSven Gothel2012-02-221-244/+0
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* API Change [GLProfile/GLContext]: Add notion of hardware acceleration in ↵Sven Gothel2012-02-206-112/+247
| | | | | | | | | | | | | | | | | | | | | | | | | | GLProfile.get<Profile>() methods. We need to distinguish between software and hardware accelerated OpenGL profiles to allow choosing the proper profiles [default, GL2ES1, GL2ES2, ..] on platforms where both, software and hardware implementations exist (GL, GLES2, ..). Where no preference is being requested, hardware acceleration is favored: GLProfile.getDefault() GLProfile.getGL2ES1() GLProfile.getGL2ES2() Some method signatures needed to change GLProfile: getMaxProgrammable(AbstractGraphicsDevice device) -> getMaxProgrammable(AbstractGraphicsDevice device, boolean favorHardwareRasterizer) GLProfile adds: isHardwareRasterizer() Determination whether a hardware acceleration is being used or not is extended in GLContextImpl by querying the current context's GL_RENDERER string. If the latter contains 'software' (case insensitive) it is not hardware accelerated. At least this works w/ newer Mesa3D impl, where GLX_SLOW_CONFIG is not set!
* Fix commit fb7165e690546359dee92dd60b04be69f141c87e; Clarify ↵Sven Gothel2012-02-204-35/+15
| | | | ShaderState.attachShaderProgram(..)
* Cleanup ShaderCode/Program/StateSven Gothel2012-02-194-34/+63
| | | | | | - Add multiple sources for create ShaderCode - Add Shaderstate attachShaderProgram w/ enable flag - Clarify doc
* GLGLuegen: Enhance debug/analysis code and API commentsSven Gothel2012-02-154-41/+94
| | | | | | | | | | | | | - Use Gluegen.debug() setting - BuildStaticGLInfo.getExtension(name) returns a set of all extension where name occurs - GLConfiguration.shouldIgnoreExtension() reflects all extensions, inclusive the renames one and gives a warning in case the symbol belongs to multiple extension - in debug mode! - API comment: List all extensions, incl. the one from the renames, this allows having a proper list to which extensions the define/function belongs to.
* Fix ExtensionAvailabilityCache ; Enhance caching.Sven Gothel2012-02-1412-123/+129
| | | | | | | | | | | | | | | | | | | ExtensionAvailabilityCache regression / enhancement: - Set context version (w/o string) before caching. This is required since we query the ctx version. Regression from 4011e70eed8c88aee0fcd051a50ab3f15bb94f68 - Remove GLContextImpl state. Only use the passed value at initialization. - Defined initialization, due to the 'new' cache/instantiation logic Remove redundant GLContext profile bits: - CTX_OPTION_ANY: implicit if !CTX_OPTION_FORWARD - CTX_IMPL_ACCEL_HARD: implicit if !CTX_IMPL_ACCEL_SOFT Cache key (ProcAddressTable, Extensions): - Mask out GLContext.CTX_OPTION_DEBUG | GLContext.CTX_IMPL_ES2_COMPAT, since they don't influence the cached values.
* Enhance ExtensionAvailabilityCache ; Expose extension count in GLContext ↵Sven Gothel2012-02-138-106/+150
| | | | | | | | | | | | | | (and clean up) - GLContext - Expose isFunctionAvailable(), isExtensionAvailable(), getPlatformExtensionCount(), getGLExtensionCount() - sort methods a bit ExtensionAvailabilityCache: - Favor StringBuilder instead of StringBuffer (faster) - Resuse set's - Hold dedicated counts of extensions, platform and GL
* MacOSXCGLDrawableFactory: Fix typo 'Applet' -> 'Apple' for APPLE_float_pixelsSven Gothel2012-02-132-8/+15
| | | | - be verbose about features in DEBUG mode (RECT, NPOT, APPLE_float_pixels)
* Java2D OGLPipeline: Disabled for Max OSXSven Gothel2012-02-131-2/+12
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* Fix JOGL GLContextImpl ProcAddressTable and Extension CachingSven Gothel2012-02-136-39/+29
| | | | | | | | | Bug caused using wrong extension cache and probably the wrong procAddress table. - do not reuse local field value if not cached - issue resetState() after each createContextARBMapVersionsAvailable(..) query - remove cache entry for extension (copy/paste bug) - resetState() shall clean platform extProcAddressTable in specializations
* OpenGL ES/EGL OverhaulSven Gothel2012-02-1322-298/+585
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - GLProfile properly detects native EGL/ES1/ES2 on the 'desktop' device factory. This allows usage of Mesa's EGL/ES or Imageon's PVR emulation, etc. - GLProfile drops getDefaultDesktopDevice() and getDefaultEGLDevice() since both are aligned by getDefaultDevice(). - Fix GL_ARB_ES2_compatibility detection and utilize resulting isGLES2Compatible() where possible. This allows ES2 compatible desktop profiles to use core ES2 functionality (glShaderBinary() .. etc) even with a GL2ES2 desktop implementation. - EGLDrawable: If createSurface(..) fails (BAD_NATIVE_WINDOW) w/ surfaceHandle it uses windowHandle if available and differs. This allows the ANGLE impl. to work. - Properly order of EGL/ES library lookup: ES2: libGLESv2.so.2, libGLESv2.so, GLES20, GLESv2_CM EGL: libEGL.so.1, libEGL.so, EGL - *DynamicLookupHelper reference will be null if it's library is not complete (all tool libs, all glue libs and a ProcAddressFunc lookup function - if named). - Enhance GL version string (incl. ES2 compatible, hw/sw, ..) - GLBase: Fix docs and remove redundancies - Prepared (disabled) DesktopES2DynamicLibraryBundleInfo to be used for a real EGL/ES2 implementation within the desktop GL lib (AMD). Sadly it currenly crashed within eglGetDisplay(EGL_DEFAULT_DISPLAY), hence it's disabled.
* javac - setup encoding to UTF-8Sven Gothel2012-01-232-7/+7
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* GLDynamicLibraryBundleInfo: Remove 'nativewindow_x11' preload lib ↵Sven Gothel2012-01-233-12/+0
| | | | (implicitly loaded by NativeWindowFactory)
* Minor edit: Suppress USE_WGLVersion_Of_5WGLGDIFuncSet message when default.Sven Gothel2012-01-231-1/+3
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* Use glFlush() in favor of glFinish() for bug 548 and bug 533 fix - due to ↵Sven Gothel2012-01-231-4/+4
| | | | | | | | | | performance issues. Chris reported a better performance using glFlush() instead of glFinish() while maintaining stability in respect to the NV bug on OSX 10.6.8. Even though this is at release() where we would assume a passed GL sync point (swap buffers) the driver may involve a whole I/O roundtrip .. well.
* Merge pull request #43 from krisher/masterSven Gothel2012-01-191-2/+15
|\ | | | | Fixed SWT threading policy violation when using worker mode for JOGL threading.
| * Fix for use of SWT GLCanvas in headless mode (or with threading in worker ↵Dan Krisher2012-01-111-2/+15
| | | | | | | | mode). See discussion in Bugzilla #484
* | Minor Edits: Add GL_RENDERER to JoglVersion dump; Fix typo in PMVMatrix.Sven Gothel2012-01-142-4/+6
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* | OSX Fix: Catch releaseImpl's glFinish() exception (DebugGL); Make ↵Sven Gothel2012-01-134-12/+42
| | | | | | | | | | | | | | | | | | | | | | | | | | | | GLContext.release's setCurrent(null) exception prone. Catch releaseImpl's glFinish() exception (DebugGL) glGetError() after glFinish() (eg. w/ debug pipeline) produced unknown error 0x0506 on OS X (10.7.2 NV). Make GLContext.release's setCurrent(null) exception prone Call setCurrent(null) in finalizer block to ensure it's 'released' out of the TLS even when an exception is being thrown. Make MacOSX Shared Resources 'destroy' more error prone (catch exceptions)
* | OSX Fixes: bug 548 (another regression: pixelfmt), ctx creation failure -> ↵Sven Gothel2012-01-134-18/+20
|/ | | | | | | | | | no exception, - bug 548: Another regression: pixelfmt failed for 10.6.7 and/or software OpenGL - enforcing accelerated leads to no pixelformat, - using the NSOpenGLView defaultPixelFormat causes to SIGSEGV - ctx creation failure shall just lead to return null, no immediate exception
* Add 'AWT' in JOGL's SWT GLCanvas test case, since impl. still needs AWT ↵Sven Gothel2012-01-091-0/+4
| | | | threading (-> FIXME)
* minor edits / clarify SWT test descripionSven Gothel2012-01-091-1/+0
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* SWT GLCanvas: Adapt to latest JOGL changes (init, destroy, ..), Align main() ↵Sven Gothel2012-01-092-60/+63
| | | | | | entry w/ AWT GLCanvas functionality. -
* minor editsSven Gothel2012-01-091-2/+0
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* SWT GLCanvas: Java 1.5 clean (No @override for interfaces); Add license ↵Sven Gothel2012-01-091-133/+30
| | | | header; Remove dummy comments
* Merge pull request #41 from krisher/masterSven Gothel2012-01-091-0/+652
|\ | | | | More complete implementation of SWT GLCanvas
| * Hopefully fixed use of GLCapabilitiesChooser (I didn't realize that this was ↵Dan Krisher2011-11-141-24/+3
| | | | | | | | already handled via the proxy surface factory). Needs testing
| * [WIP] Added an SWT based GLCanvas implementation nearly identical to the AWT ↵Dan Krisher2011-11-141-0/+673
| | | | | | | | version. Modified build to produce a jogl.swt.jar, and include this in jogl.all.jar. Presently there is no unit test (just a 'main' in the jogamp.opengl.swt.GLCanvas), and this does not support correct selection of GLCapabilities (FIXME and TODO tags in the source state why).
* | Fix bug 548 and bug 533 - OSX [10.6] NVidia driver may require glFinish() ↵Sven Gothel2012-01-091-0/+2
| | | | | | | | before ctx release.
* | Dispatch the '5' GDI/WGL functions and allow using their 'wgl' variants. GDI ↵Sven Gothel2012-01-097-21/+115
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | is the default. The following 5 GDI functions have their 'wgl' counterparts which 'shall' being used in case the OpenGL DLL is being loaded dynamically. (So reads the documentation & FAQ). This seems to be required only in case the std. opengl32.dll is not being used. This use case is called GDI/ICD. If using a non std. OpenGL DLL, is called MCD. We dynamically load the OpenGL DLL and fetch the address pointer. Since we generally use the std. opengl32.dll, our use of the GDI callbacks seems to be legal. However, to test using the 'wgl' method WGLUtil is introduced. You can test using the 'wgl' variants by defining the property: 'jogl.windows.useWGLVersionOf5WGLGDIFuncSet'. In case you have troubles, ie crashes within pixelformat setup etc, it might be interesting if this may impact your behavior. - ChoosePixelFormat(long, PIXELFORMATDESCRIPTOR) - DescribePixelFormat(long, int, int, PIXELFORMATDESCRIPTOR) - GetPixelFormat(long) - SetPixelFormat(long, int, PIXELFORMATDESCRIPTOR) - SwapBuffers(long)
* | GLContext/NativeSurface Impl's toString(): Add lock.toString()Sven Gothel2012-01-082-6/+8
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* | GLContext*/GLDrawableHelper: Fix consistency of recursive ↵Sven Gothel2012-01-088-254/+377
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | makeCurrent()/release()/destroy() calls ; Enable context switch tracing ; GLCanvas: proper AbstractGraphicsDevice destruction GLContext*/GLDrawableHelper: Fix consistency of recursive makeCurrent()/release()/destroy() calls Utilizing volatile and lock.tryLock(0) for lockConsiderFailFast(), reducing redundant synchronization and using RecursiveLock implicit sync. GLContext 'early-out' is the case where the thread already holds the context, ie. context is already current and the native makeCurrent is skipped. makeCurrent()'s 'early-out' w/o incr. the recursive lock of GLContext and it's NativeSurface could lead to asymetry in lock/unlock count with release()/destroy() calls. The 1st release actually released the native ctx already. Properly utilize recursive lock/unlock in all cases and impl. 'early-out' after locking. Following the above in GLDrawableHelper.invokeGL()'s 'early-out' case as well, ie calling makeCurrent()/release() symmetrical. Introduce GLDrawableHelper.disposeGL(), which issues dispose on all GLEventListeners within a current context and issued context destruction directly. This simplifies GLAutodrawable's destroy/dispose calls and ensures that the above sequence of events happens atomically (lock is being hold until destruction). Enable context switch tracing If property 'jogl.debug.GLContext.TraceSwitch' is defined, trace context switch. GLCanvas: proper AbstractGraphicsDevice destruction
* | Animator*: Clarify debug outputSven Gothel2012-01-072-6/+8
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