Commit message (Collapse) | Author | Age | Files | Lines | |
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* | EGL: Set CTX_PROFILE_ES2_COMPAT if ES2; Allow any native device; Don't use ↵ | Sven Gothel | 2011-07-31 | 4 | -18/+13 |
| | | | | | | | | | | | | | libGL.so; Cosmetics EGL: Set CTX_PROFILE_ES2_COMPAT if ES2; Allow any native device for EGL - EGLDrawableFactory::getIsDeviceCompatible() -> true always, impl. shall handle all native windowing toolkit layers, if available. Don't use libGL.so - desktop GL library is exclusive for desktop bindings | ||||
* | GLProfile: Fix exception; Minor Changes | Sven Gothel | 2011-07-31 | 1 | -35/+57 |
| | | | | | | - GL_PROFILE_LIST_MIN_DESKTOP -> GL_PROFILE_LIST_MIN - Fix exception in glAvailabilityToString(), if no profile is available - getMinDesktop() -> getMinimum() | ||||
* | EGL: Collect all avail EGL caps w/o GLProfile preset ; Tolerate failing ↵ | Sven Gothel | 2011-07-31 | 2 | -39/+38 |
| | | | | | | | | | | | | | EGL.eglChooseConfig() ; Cosmetics Collect all avail EGL caps w/o GLProfile preset - pass GLProfile null for collecting all available EGL GLCapabilities, allowing EGLGLCapabilities to set the GLProfile regarding EGLConfig's renderableType. Tolerate failing EGL.eglChooseConfig() - use chooser algo, trying to pick one EGLConfig manually Cosmetic toHexString change | ||||
* | EGL: Query EGL_RENDERABLE_TYPE, store it in EGLGLCapabilities and test w/ ↵ | Sven Gothel | 2011-07-31 | 2 | -9/+93 |
| | | | | | | | | GLProfile compatibility EGLConfig's EGL_RENDERABLE_TYPE determines ES1, ES2 or VG usage (bitfield). We have to store and compare it's value w/ the desired GLProfile to choose a valid one, or just store it. | ||||
* | GLDrawableFactory::getFactoryImpl(): Only return the EGL factory if profile ↵ | Sven Gothel | 2011-07-31 | 1 | -7/+6 |
| | | | | is native ES | ||||
* | JoglVersion: Add info whether shader-compiler exists or not | Sven Gothel | 2011-07-31 | 1 | -0/+2 |
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* | JOGL: Add GLBase::isGLES2Compatible() | Sven Gothel | 2011-07-31 | 4 | -11/+28 |
| | | | | | Indicates whether this GL object is compatible with OpenGL ES2, i.e. has the extension <code>GL_ARB_ES2_compatibility</code> | ||||
* | added (c) header | Sven Gothel | 2011-07-28 | 1 | -0/+27 |
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* | Use GlueGen Platform's OSType enum | Sven Gothel | 2011-07-21 | 4 | -0/+4 |
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* | Fix 'main' invocation | Sven Gothel | 2011-07-07 | 1 | -0/+1 |
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* | Fix SharedResource (SR) Initialization | Sven Gothel | 2011-07-07 | 3 | -64/+70 |
| | | | | | | - Catch exceptions in SR thread avoiding deadlock in blocking caller thread - Catch NPE on SR queries to return null if appropriate | ||||
* | GLProfile: Initialization fix and clarifications ( GLExceptions on n/a ↵ | Sven Gothel | 2011-07-07 | 4 | -141/+140 |
| | | | | | | | | | | | | | | profiles ) - GLProfile.initSingleton(boolean) (implicit or explicit) won't throw any exception anymore. Followup 'GLProfile GLProfile.get(..)' calls will throw a GLException, if n/a. Availability maybe queried via GLProfile.isAvailable(..). - GLCapabilties, GLCanvas, GLJPanel: Clarify case where GLException maybe thrown, i.e. no default GLProfile available on default device. - Remove redundant GLProfile.is<ProfileName>Available(..) | ||||
* | Handle curved triangles overlaps. | Rami Santina | 2011-06-20 | 4 | -853/+973 |
| | | | | | | | | | | subdivde overlaping triangles for the case when 2 triangles intersect either by vextex of Traingle A in Triangle B or an edge in A intersects an edge in B VectorUtil: -added tri2triIntersection test (not optimized) -added seg2segIntersection test (not optimized) | ||||
* | Added handling for offcurve triangle overlaps. | Rami Santina | 2011-06-14 | 2 | -435/+520 |
| | | | | | | | subdivde overlaping triangles for the case of vertex inside a off-curve boundary triangle. added vertex in triangle test (using barycentric coordinates) | ||||
* | Merge remote-tracking branch 'remotes/rsantina/master' | Sven Gothel | 2011-06-11 | 9 | -74/+96 |
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| * | Graph: Remove unused imports | Rami Santina | 2011-06-05 | 4 | -4/+0 |
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| * | Graph: updated inclass documentations | Rami Santina | 2011-06-05 | 7 | -70/+96 |
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* | | Simplify and fix GL2GL3 usage (save/restore) | Sven Gothel | 2011-06-09 | 1 | -28/+56 |
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* | | GLBuffers fix ; GL imageSizeInBytes fix / unit tests. | Sven Gothel | 2011-06-09 | 1 | -21/+391 |
| | | | | | | | | | | | | | | | | | | | | - Moved implementation of prev GL imageSizeInBytes(..) -> GLBuffers.sizeof() for all GL profiles - GLBuffers.*: Added missing formats and types (GL2.1, GL3.3 and GL4.1) - GLBuffers.sizeof(): Fail fast if format/type is unhandled, or alignment invalid - Added unit test for GLBuffers.sizeof() | ||||
* | | Merge remote-tracking branch 'rsantina/master' | Sven Gothel | 2011-06-08 | 14 | -650/+766 |
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| * | Add Factory for triangulation with base Interface; misc cleanup | Rami Santina | 2011-06-05 | 9 | -30/+135 |
| | | | | | | | | | | | | | | | | | | CDTriangulation moved to impl (jogamp.graph), where additional triangulations or a wrapper to GLU triangulation can be added to triangulator. TWO_PASS_RENDERING renamed to VBAA (algorithm name) misc comments cleanups | ||||
| * | Fix: transform to Quadratic; Refactor method names | Rami Santina | 2011-06-05 | 3 | -528/+536 |
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| * | Font and TypecastRender generate array of OutlineShapes instead of Path2D | Rami Santina | 2011-06-02 | 6 | -95/+98 |
| | | | | | | | | GlyphShape and GlyphString use only OutlineShapes | ||||
* | | Locator moved to GlueGen's IOUtil (gluegen ↵ | Sven Gothel | 2011-06-08 | 4 | -187/+12 |
| | | | | | | | | a87c56c95099de5b6cbc9bd8bf6f1924a3dd6387) | ||||
* | | Locator Util: Clarify API doc a bit | Sven Gothel | 2011-06-08 | 1 | -14/+14 |
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* | | import cleanup | Sven Gothel | 2011-06-07 | 1 | -1/+0 |
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* | | Using GlueGen IOUtil (dropped StreamUtil, FileUtil); Public GLReadBufferUtil ↵ | Sven Gothel | 2011-06-07 | 12 | -275/+363 |
|/ | | | | | | | | (screenshot etc) and GLPixelStorageModes - Using GlueGen IOUtil, dropping StreamUtil and FileUtil - Public (util) GLReadBufferUtil for screenshots and slow r2t (AWT less), as well as GLPixelStorageModes | ||||
* | Remove implicit for loops reduces temp objects | Rami Santina | 2011-05-21 | 7 | -15/+19 |
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* | Fix: vertex in loop test; using crossing method | Rami Santina | 2011-05-21 | 3 | -79/+25 |
| | | | | | Changed algo for in/out test of vertex wrt arbitrary polygon to crossing test since angle based is shown prune to precision errors | ||||
* | Fix ShaderProgram double destroy() | Sven Gothel | 2011-05-17 | 1 | -2/+4 |
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* | FIX graph FBObject usage - 526ea7a3fb579f88a0c0a1e597387aae29d5aa06 | Sven Gothel | 2011-05-17 | 1 | -15/+10 |
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* | Fix/Extend FBObject (API Change): plain init(GL), support multiple ↵ | Sven Gothel | 2011-05-17 | 1 | -116/+197 |
| | | | | | | | | | | | | | attachTexture2D(..) (MRT) w/ tex units - plain initialization via init(GL) - dedicated texture2D color buffer attachement attachTexture2D(..) w/ tex units (<GL_MAX_TEXTURE_UNITS), which may happen up to max GL_MAX_COLOR_ATTACHMENTS to support MRT (multiple render targets) - more API doc - FBO/MRT/GLSL unit test w/ using 2 shader (decompose / compose) | ||||
* | JOGL/GLDebug/GLTrace: Gluegen/BuildComposablePipeline: print arguments in ↵ | Sven Gothel | 2011-05-17 | 1 | -6/+10 |
| | | | | debug pipe; common param print | ||||
* | Fix: GLSLArrayHandler (data has no location); Fix ShaderState (switch ↵ | Sven Gothel | 2011-05-17 | 2 | -11/+17 |
| | | | | program: set prev. !inUse) | ||||
* | ShaderProgram: useProgram(..) -> public | Sven Gothel | 2011-05-17 | 1 | -2/+2 |
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* | Fix ShaderState useProgram() case: on && program not linked (yet) | Sven Gothel | 2011-05-16 | 1 | -3/+7 |
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* | Graph: Add comments 'n questions (FIXME?) | Sven Gothel | 2011-05-11 | 1 | -8/+15 |
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* | Graph: getWinding(ArrayList<Vertex> vertices) test; minor renaming | Sven Gothel | 2011-05-10 | 4 | -6/+10 |
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* | Graph/Loop: More readable/verbose invert case; using Winding enum; ttf ↵ | Sven Gothel | 2011-05-10 | 4 | -26/+49 |
| | | | | reader: Adding debug dump of font direction hint | ||||
* | Fix: glyph outline orientation with the removal of inversion | Rami Santina | 2011-05-10 | 3 | -3/+17 |
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* | Loop: Fix invert; GlyphString/createRegion: Remove unnecessary on-the-fly ↵ | Sven Gothel | 2011-05-09 | 3 | -26/+50 |
| | | | | object creation | ||||
* | TypecastRenderer: Avoid -y direction and later y-flipping / FIXME: math must ↵ | Sven Gothel | 2011-05-08 | 1 | -17/+17 |
| | | | | be updated .. Rami ? | ||||
* | Graph: whitespace .. | Sven Gothel | 2011-05-08 | 1 | -3/+2 |
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* | Graph/GLyph*: Add static factory method for non Renderer creation, | Sven Gothel | 2011-05-08 | 2 | -34/+83 |
| | | | | separating text->OutlineShape and OutlineShape->Region step. | ||||
* | Graph VBORegion*: Lazy GL alloc of resources at update(GL, ..) not constructor | Sven Gothel | 2011-05-08 | 2 | -233/+141 |
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* | JOGL/ShaderCode: Dump proper GLSL source w/ line numbers if GLSLCode debug ↵ | Sven Gothel | 2011-05-08 | 1 | -7/+21 |
| | | | | prop is set | ||||
* | Graph/JOGL: Avoid NPE | Sven Gothel | 2011-05-08 | 2 | -2/+8 |
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* | Graph/Font: use StringBuilder | Sven Gothel | 2011-05-08 | 5 | -21/+54 |
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* | Graph: RenderState (interface -> abstract) missing commit of ↵ | Sven Gothel | 2011-05-08 | 1 | -14/+65 |
| | | | | e122b2f92b2302362569cdc9a67efd5750f46eb1 | ||||
* | Graph: OutlineShape fix, cleanup | Sven Gothel | 2011-05-08 | 1 | -36/+75 |
| | | | | | | | | | OutlineShape: - add clear() - safe addEmptyOutline() - fix addOutline(..) - add addOutlineShape(OutlineShape) - |