| Commit message (Collapse) | Author | Age | Files | Lines |
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GLCanvas/GLJPanel
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pre-swap only for FBO && MSAA. See TileRendererBase.reqPreSwapBuffers(..) API doc.
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and convenient AWT container traversal context; GLCanvas/GLJPanel properly handle existing MSAA and req. AA;
- Test: Don't resize frame, tweek print-matrix
- Use scaleComp72 to scale the frame to fit on page,
i.e. global print matrix
- Use scaleGLMatXY = 72.0 / glDPI
to locally scale on the GL drawable as being passed to AWTPrintLifecycle.setup(..)
- Hence frame stays untouched/stable, no need for 'offscreen' print test,
which is removed.
- AWTPrintLifecycle: Add scale and convenient AWT container traversal context
Use a simple decoration for all AWTPrintLifecycle impl. components within a container:
final AWTPrintLifecycle.Context ctx = AWTPrintLifecycle.Context.setupPrint(frame, g2d, scaleGLMatXY, scaleGLMatXY);
try {
} finally {
ctx.releasePrint();
}
- GLCanvas/GLJPanel properly handle existing MSAA and req. AA;
- GLCanvas: Workaround bug where onscreen MSAA cannot switch to offscreen FBO,
i.e. stay 'onscreen'
- GLJPanel: Use new offscreen FBO if MSAA is requested and not yet used.
- GLJPanel.Offscreen.postGL(): always swapBufer(), was missing for !GLSL swapping
Results GLCanvas / GLJPanel:
- Good scaling
- Stable behavior / visibility
- High DPI mode works
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RenderingHints test; setupPrint(Graphics2D): Query RenderingHints to use MSAA rendering
- AWTPrintLifecycle.setupPrint(Graphics2D): Query RenderingHints to use MSAA rendering
- Impl. in GLCanvas
- TODO GLJPanel (would need a new offscreen buffer)
- TiledPrintingAWTBase:
- Fix scaling - Fit frame to page
- add MSAA RenderingHints test
- GLCanvas: Remove dumpStack() DEBUG output
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endTile(); Enhance unit tests for MSAA, also add TileRendererBase.TileRendererNotify to GearsES2
GL[Auto]Drawable.swapBuffers() must be called before endTile().
This is especially important if using multisampling offscreen FBO drawables,
where swapBuffers() triggers the <i>downsampling</i> to the readable sampling sink.
Otherwise, we will be 'one tile behind' !
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requires >= GL2ES3; Always set pack-alignment, Set glReadBuffer(..) >= GL2ES3
- Allow general usage w/ any GL profile, only image-buffer requires >= GL2ES3
Due to GL2ES3.GL_PACK_ROW_LENGTH and image-width != tile-width
- Always set pack-alignment
Forgot for tile-buffer
- Set glReadBuffer(..) >= GL2ES3
Required if using FBO offscreen, i.e. MSAA mode.
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GLProfile (just a query, no new profile)
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reused w/ GLCanvas and GLJPanel
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print(Graphics): Don't force on AWT-EDT -> Deadlock; releasePrint(): perform reshape/display!
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setupPrint()/releasePrint(), modularize unit test TestTiledPrintingGearsAWT
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drawing image and show same; Test: Add offscreen print and add borders.
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print(..); Test: Add auto-print w/o UI 72dpi and 300dpi
NOTE: Tile raster is added at print plus lots of debug output - WIP!
- Swap to offscreen at setupPrint()
- Swap GLEventListener (GLEL) and GLContext to fixed size offscreen GLAutoDrawable (GLAD)
- Destroy onscreen drawable/context
- Setup TileRenderer w/ offscreen GLAD
- @ releasePrint() restore onscreen ..
This shall ensure we don't hog the GPU resources when
resizing the AWT component (upscaling).
- Use TileRenderer @ print(..)
The clip-rect will be used as the TileRenderer's image-size
and we perform a whole tile-rendering loop.
This helps to limit resources, see above.
- Test: Add auto-print w/o UI 72dpi and 300dpi
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always return last result, no overloading of attachToAutoDrawable(..); Fix comments
TileRenderer:
- adds setTileOffset(..)
A tile offset might be required, i.e. via a given rectangular clip bounds
- getParam(pname) shall always return last result
Even when finished tiling, the last value shall be returned,
otherwise a post endTile() is unable to retrieve the value.
- No overloading of attachToAutoDrawable(..)
No reason to complicate usage by mutating semantics,
call setTileSize(..) manually
TileRendererBase:
- Fix API doc: TR_CURRENT_TILE_X_POS, TR_CURRENT_TILE_Y_POS
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about GLAnimatorControl's which association gets swapped as well.
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GLEventListener about attached/detached TileRenderer
.. since GLEventListener's reshape(..) method must query certain tile renderer attributes (tile pos and image size),
they have to be aware of the TileRendererBase.
To simplify such awareness and hence automate this attachement and passing over the tile renderer reference,
they should implement this new interface.
Gears example implements the new interface,
which caches the TR reference and pauses rotation.
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for UI agnostic (no-awt tests).
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GLEventListener reshape(..) or manual reshape after beginTile(..) method.
GLEventListener reshape(..) method should be aware of TileRenderer usage
and get the missing tile position and image size from it (-> see Gears example).
TestRandomTiledRendering3GL2AWT demos AWT GLCanvas onscreen
being used for random tile rendering to produce a PNG file.
TestTiledRendering1GL2 is now GLAutoDrawable/GLEventListener agnostic,
hence demos plain GLDrawable tile rendering usage.
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(cleanup / API doc)
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GLPixelBuffer, and pre/post GLEventListener)
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utilization AWTGLPixelBuffer* -> GLPixelBuffer*
GLPixelBufferProvider:
- Default*.getAttributes(): Add componentCount==1 (ALPHA/RED), validate values, throw exception if n/a or not supported
- Add 'allowRowStride' (as for AWTGLPixelBufferProvider)
- Add default for true and false
GLPixelBuffer:
- Add 'allowRowStride' (as for AWTGLPixelBuffer)
- Fix requiresNewBuffer(..):
- aquire minByteSize if passed one is <= 0
- validate minByteSize w/ currentByteSize according to allowRowStride.
AWTGLPixelBuffer: 'allowRowStride' impl. moved to GLPixelBuffer.
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be used w/ GLAutoDrawable.
- Remove GL2 dependencies
- Only requires PixelStorage ROW_LENGTH -> GL2ES3
- Position target buffer position according to skip [pixels, rows]
- Use an interface PMVMatrixCallback, allowing user to reshape
the custom 'PMV Matrix' according to the current rendered tile
- Properly adjust tile/image buffer to written position and flip for read operation
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instead int[] - no return value desired.
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set[Pack|Unpack]RowLength(GL2ES3 gl, ..)
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'addNativeJarLibsJoglCfg(..)' to GlueGen, commit c0ead6fa10280f8076704726d59f482b183fd77e
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purposes .. (ATI fglrx driver issues)
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may lead to a JVM freeze ..
.. on ATI fglrx driver 32bit on 64bit w/ a frozen shared GL context involved.
Hence we have to rely on the driver cleanup when JVM hits 'exit',
equal to the Windows implementation.
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(cosmetic change only); Typo in comment; TestSharedContextListNEWT2: Stop animator.
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compiled for it -> pass
Scenario ffmpeg-0.10, where we are not prepared (compiled-in) for sw-resample support.
Don't use if compiled in version (CC) is < 0 (n/a), and allow to pass at load time.
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next frame after play() will provide new frame. Added API doc.
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-> GLES2 (in profile set)
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orientation change (flipped), API-doc,
- State
- Fix state transition (initGL() error)
- Camera options
- options uses ';' as query separator
- don't use 'default' options, driver should know
- Detect and act on orientation change (flipped)
- ffmpeg impl detects if flipped changes and triggers a SIZE update event.
This allows application to react, i.e. re-init GL and use new TextureCoord's.
Test: Works well on Windows w/ rawvideo dshow camera driver/codec.
- API-doc
- TexSeqEventListener/GLMediaEventListener usage / constraints (GL, ..)
- State transition fix
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characteristics.
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'camera ID'
If linesize is < 0, it is not invalid as assumed in commit eca6a5cb1e2beda84dfbafc31ed225e272f4f3fb,
but vertically flipped (bottom-up).
We have to adjust the data pointers, which are moved to the upper end of memory as well
and can proceed as usual.
TODO:
- Update texture 'mustFlipVertically' to 'false' in this case.
- Later:
- Allow updating texture size ..
- Whole pixel-fmt/texture-lookup-shader association must scale better,
i.e. extract the 'knowledge' into one class, use a static shader code
using uniforms instead of hard-coded values .. etc.
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windows, 2 more pixel formats, fail-safe data handling
- add support for ffmpeg 2 / libav 10 -> lavc55_lavf55_lavu52_lavr01
- add support for ffmpeg libswresample (similar to libavresample)
- handle BGRA (GL type) and BGR24 (texture shader)
- Change Camera URI semantics, drop 'host' and use 'path' for camera ID
and use 'query' for options.
- add support for Window's DShow camera selection
- our camera id -> index of list of video-input devices,
this gives us same behavior as w/ Linux
- requires windows libs: strmiids, uuid, ole32, oleaut32
- Compiles w/ MingW64, works w/ libav/ffmpeg
- TODO: test compilation w/ MingW 32bit !
- don't push data to texture if (linesize <= 0)
this may happen due to buggy decoder / setup ..
Tested manually on GNU/Linux x64 and Windows x64:
- GNU/Linux libav 0.8, libav 9, libav 10, ffmpeg 1.2, ffmpeg 2.0
- Windows libav 0.8, libav 9, ffmpeg 2.0
- videos and camera
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def. high camera options, cleanup symbols)
- Fix libav/ffmpeg compilation
- Split native GLContext code from JoglCommon
- JoglCommon is required for ffmpeg_* c-compile/link
- Supported versions now:
- 0.8 53.53.51
- 9.0 54.54.52
- FFMPEGMediaPlayer
- Update API doc, add compatibility .. etc
- Pixel format conversions (via shader texture lookup func):
- YUV420P, YUVJ420P
- YUV422P, YUVJ422P
- YUYV422
- Properly handle aid/vid
- In camera mode: set high default values
- TODO: Make it configurable via camera URI:
- video_size
- framerate
- ?
- FFMPEGDynamicLibraryBundleInfo
- Cleanup symbols / remove unused (pre 53)
- Add av_dict_* methods
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for float values)
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GL_UNSIGNED_SHORT_8_8_APPLE, GL_UNSIGNED_SHORT_8_8_REV_APPLE.
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missing symbol 'av_realloc'.
- Add camera input
- Use URI w/ scheme 'camera' to determine camera input is desired,
use URI host as camera id.
E.g. 'camera://0' for 1st camera.
- AndroidGLMediaPlayerAPI14: Via 'Camera'
- FFMPEG*: Via libavdevice, device name and input format
- TODO: Add controls to manipulate camera if available
- FFMPEG*
- Add symbols
- avcodec_register_all
- av_realloc (was missing)
- avdevice_register_all
- Load libavdevice (opt)
- Camera:
- Use <ID> (windows) and /dev/video<ID> other OS
- simply find the input format in native code
- Support YUYV422 (used in video4linux2, etc.)
- Stuff 2x 16bpp (YUYV) into one RGBA pixel!
- Add texture format for 16bpp
- Add texture lookup shader
- Fix av_packet leak in readNextImpl(..)
- Restore orig pointer and size values,
we may have moved along within packet.
Then call av_free_packet().
- Use null AudioSink if audio-id is NONE
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