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* Bug 894 - GLDrawableFactory* [dummy|offscreen] Surface creation w/ own ↵Sven Gothel2013-11-065-36/+41
| | | | device does _not_ require locking on global shared device.
* Bug 888 / Bug 891- Enhance GLCapabilities-Query: Add perf. test caseSven Gothel2013-11-051-4/+3
| | | | | | | | | Even though the test case itself cannot show the proper initialization time, it can be used w/ an attached profiler i.e. Test w/ 50 X11GLXGraphicsConfigurationFactory.chooseGraphicsConfigurationFBConfig() invocations: - pre change: 1.708 ms - post change: 650 ms (613e33ee8ffc1f2b9c5db1e1b5bb5253a159ed6d)
* Bug 888 - Validate CPU Runtime Performance: Only use one HashMap to collect ↵Sven Gothel2013-11-051-30/+38
| | | | | | | | unified gl- and glx-extension strings. - HashMap is more efficient than HashSet - No need to use sub HashSet's .. we can use global HashMap. 'Loosing' duplicate GLX entries due to GL duplicates is acceptable.
* Bug 888 / Bug 891 - Enhance GLCapabilities-Query: Apply changes of commit ↵Sven Gothel2013-11-057-105/+192
| | | | | | | 613e33ee8ffc1f2b9c5db1e1b5bb5253a159ed6d to EGL and WGL. Note: WGL config query is already performed as a bulk operation. Note: OSX does not perform such queries.
* Bug 888 - Validate CPU Runtime Performance: ↵Sven Gothel2013-11-042-61/+129
| | | | | | | | | | | | | | | | | | | | X11GLXGraphicsConfiguration.GLXFBConfig2GLCapabilities(..) X11GLXGraphicsConfiguration.GLXFBConfig2GLCapabilities(..) ran over all FB configs and for each it grabbed native config values separately. Fetching them in bulk mode saves around 7% of this function's cost. Also reuse XRenderPictFormat instance for 'XRenderDirectFormat XRenderFindVisualFormat(..)' call, saving a few NIO creation cycles w/ StructAccessor. Biggest savior is X11GLXGraphicsConfigurationFactory.chooseGraphicsConfigurationFBConfig()'s fast path w/o chooser and usable 1st FBConfig. Here we only issue 'GLXFBConfig2GLCapabilities(..)' on the first valid entry. Test w/ 50 X11GLXGraphicsConfigurationFactory.chooseGraphicsConfigurationFBConfig() invocations: - pre change: 1.708 ms - post change: 650 ms Time is no spent almost solely on native glXChooseFBConfig (546ms).
* GLContextImpl: Move sharedContextHandle check to makeCurrentWithinLock(..) ↵Sven Gothel2013-11-028-90/+54
| | | | and let it fail there instead of within impl. class, only pass the handle - simplifies and removes redundancy.
* GLRendererQuirks: Add GLSharedContextBuggy ('Mesa Intel 9.2.1' and ↵v2.1.2Sven Gothel2013-11-012-8/+63
| | | | | | | 'Hisilicon Immersion.16') Note: Even though Mesa Intel driver crashes w/ heavy multithreading (Bug 873), it works well w/ our multithreaded GLMediaPlayer.
* Bug 885 - GLMediaPlayer: Allow single threaded mode - Especially where ↵Sven Gothel2013-11-014-58/+139
| | | | | | | | | | | | multiple media textures (Android) or shared GL context are not usable. - GLMediaPlayer: - TEXTURE_COUNT_MIN is the new minimum: '1' - i.e. no multithreading, single threaded player - TEXTURE_COUNT_DEFAULT is '4' - multithreaded - GLMediaPlayerImpl: - Add Single threaded mode, but perform initStreamImpl(..) off-thread. -
* Clarify Bug 692: Unbinding a VAO does _not_ imply unbinding of set VBOs ↵Sven Gothel2013-11-012-11/+30
| | | | | | | | | | | | | | | | | | | | | (spec doesn't mention it, and it does not show results w/ CPU sourced rendering) ; Clean up GLBuffer*Tracker + * Note that VAO initialization does unbind the VBO .. since otherwise they are still bound + * and the CPU_SRC test will fail!<br/> + * The OpenGL spec does not mention that unbinding a VAO will also unbind the bound VBOs + * during their setup.<br/> + * Local tests here on NV and AMD proprietary driver resulted in <i>no ourput image</i> + * when not unbinding said VBOs before the CPU_SRC tests.<br/> + * Hence Bug 692 Comment 5 is invalid, i.e. <https://jogamp.org/bugzilla/show_bug.cgi?id=692#c5>, + * and we should throw an exception to give users a hint! Leaving uncommented code in GLBufferStateTracker .. +++ - Clean up GLBuffer*Tracker - Use final - Use static final keyNotFound value.
* EGLDrawableFactory.createDummySurfaceImpl: fix caps to pbuffer - since we do ↵Sven Gothel2013-10-312-1/+2
| | | | | | | use EGLDummyUpstreamSurfaceHook .. a pbuffer offscreen fixOffscreenBitOnly(..) may yield FBO queries / chosing .. usually doesn't matter (on devices here), but not accurate.
* GLDrawableFactory: createDummy*(..) Pass GLCapabilitiesImmutable + ↵Sven Gothel2013-10-314-18/+43
| | | | GLCapabilitiesChooser instead of GLProfile, allowing using same or similar caps - important for sharing ctx
* AndroidGLMediaPlayerAPI14: Avoid possible NPEsSven Gothel2013-10-311-44/+50
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* Bug 754 - Remove Ubuntu fonts from jogl-all.jar, provide it separately to ↵Sven Gothel2013-10-311-11/+78
| | | | | | | | | | | | | | | reduce footprint for the masses. Remove the ubuntu fonts from atomic/jogl-util-graph.jar and hence all derivated 'all' JAR files. The Android jar files still contain the fonts as assets! atomic/jogl-util-graph-fonts-p0.jar contains the fonts and is either referenced by: - UbuntuFontLoader: Using class based Jar URI derivation using TempJarCache to [down]load and extract the jar file (similar to native lib-loading). - Explicitly via traditional classpath, see jnlp-files/jogl-applet-runner-newt-GraphTextDemo01b-napplet.html The pack200 jogl-all.jar file is now below 1MB
* Add functions for converting to and from binary16 half-precision floating ↵Mark Raynsford2013-10-313-0/+801
| | | | point values. Derived from http://mvn.io7m.com/ieee754b16, of which I am the original author.
* Fix Bug 875 - Cleanup branch using VersionNumber (fix 'Int' check ↵Sven Gothel2013-10-303-59/+89
| | | | | | | | | | | | strictMatch minor) and reuse isES; EGLContext: Use strictMatch for setGLFunctionAvailability() and handle failure; EGLDrawableFactory: Either detect ES3 or ES2. - Cleanup branch using VersionNumber (fix 'Int' check strictMatch minor) and reuse isES - EGLContext: Use strictMatch for setGLFunctionAvailability() and handle failure On ES, we require strictMatch, cleanup if failing. - EGLDrawableFactory: Either detect ES3 or ES2. Both only available with proper EGL context creation for ES profiles (TODO)
* Bug 875: Safeguard setGLFunctionAvailability(.. strictMatch=false.. ) ↵Sven Gothel2013-10-306-8/+19
| | | | operation, throw InternalError if failing
* Merge pull request #72 from masterzen/tickets/875Sven Gothel2013-10-291-9/+17
|\ | | | | Fix #875 - ES version should be strictly validated
| * Fix #875 - ES version should be strictly validatedBrice Figureau2013-10-291-9/+17
| | | | | | | | | | | | | | | | | | When initializing the context in GLContextImpl.setGLFuncAvailability ES devices must be validated by strictly matching the major version, otherwise on ES3 devices we were mixing ES1 implementation with ES3 contexts, ultimately crashing in a safeguard. Signed-off-by: Brice Figureau <[email protected]>
* | Bug 776 GLContext Sharing: GLSharedContextSetter API Doc: Add 'glFinish()' ↵Sven Gothel2013-10-301-0/+5
| | | | | | | | to lifecycle considerations ; GearsES2: Add glFinish() after init().
* | Bug 776 GLContext Sharing: GLSharedContextSetter API Doc: No 'Driver ↵Sven Gothel2013-10-301-15/+31
| | | | | | | | | | | | | | | | | | | | | | | | | | | | stability constraints' ; Fixing Test cases: Enable all, GearsObject*: Check VBO - GLSharedContextSetter API Doc: No 'Driver stability constraints' - No driver issues .. - Use 'Lifecycle Considerations' to describe usage issues .. - Fixing Test cases: Enable all, GearsObject*: Check VBO - GearsObject* needs to check whether VBO is 'still alive' if sharing is enabled. - Enable all unit tests.
* | Bug 776 GLContext Sharing: Fix copy-ctor GLArrayDataClient: Create new ↵Sven Gothel2013-10-306-10/+19
| | | | | | | | | | | | instance of GLArrayHandler of same type; Simplify GLArrayHandler inheritance. Refines commit 9f2a9df0a4b7093925c8854b37fba053469a4b35
* | Bug 877 Concurrency Discussion: Update doc MultiThreading.txt, volatile ↵Sven Gothel2013-10-296-8/+12
| | | | | | | | field usage; GLDrawableImpl: Make read-only fields final.
* | Bug 776 GLContext Sharing: Add copy-ctor to GLArrayData* w/ sliced Buffer; ↵Sven Gothel2013-10-293-0/+89
| | | | | | | | | | | | | | | | | | | | | | Refine GearsObject* GLArrayDataServer copying; GearsES*: Init VBO eagerly Add copy-ctor to GLArrayData* w/ sliced Buffer to allow general sharing of VBO via these high-level types. Refine GearsObject* GLArrayDataServer copying (commit bcfaa149b9803ce33c5a356cbcb45f7dfd3e4361): Utilize new GLArrayData* copy-ctor. GearsES*: Init VBO eagerly, allowing VBO usage after init(..).
* | GLDrawableFactory: Add 'GLAutoDrawable createDummyAutoDrawable(..)' for ↵Sven Gothel2013-10-292-22/+55
| | | | | | | | | | | | | | convenience Added: GLAutoDrawable createDummyAutoDrawable(AbstractGraphicsDevice deviceReq, boolean createNewDevice, GLProfile glp)
* | Bug 876: BuildComposablePipeline: getGL*() shall not return ↵Sven Gothel2013-10-292-20/+27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | downstream.getGL*() [TraceGL* / DebugGL*] ; Simplify GLContextImpl's set Debug/Trace Pipeline Regression of commit 0002fccdcd6383874b2813dc6bbe3e33f5f00924: "Trace/Debug shall utilize downstream identification for isGL*() and getGL*() methods." Using the downstream identification commit is right for the isGL*() case, however, getGL*() returned the downstream object which makes the caller loosing the pipeline! Instead, we shall produce !GEN_GL_IDENTITY_BY_ASSIGNABLE_CLASS: "if( isGL<type>() ) { return this; } throw new GLException("Not a <type> implementation");" or for GEN_GL_IDENTITY_BY_ASSIGNABLE_CLASS: "return this;"
* | GLDrawableHelper.reshape(): Catch pre-existing GL errors before ↵Sven Gothel2013-10-291-0/+9
| | | | | | | | glViewport(..) and dump it (Add stack trace if DEBUG)
* | Bug 776 GLContext Sharing: Add GLSharedContextSetter to SWT GLCanvasSven Gothel2013-10-281-37/+146
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* Bug 776 GLContext Sharing: Add note about driver stability (destruction ↵Sven Gothel2013-10-285-13/+79
| | | | | | | | | | | | | | | | | | | | | order) ; Fix unit tests (Shared Gears, wait for created context and destruction order) - Add note about driver stability (destruction order) - See GLSharedContextSetter: Don't destroy master context before slaves! - Fix spec-overview.html#SHARED links, add link to GLSharedContextSetter in SHARED subsection. - Fix unit tests (Shared Gears, wait for created context and destruction order) - The GearsObject sharing was completly bogus! It simply used the _same_ GLArrayDataServer instance for sharing, but it should use a _copy_ of the shared GLArrayDataServer while only preserving the VBO object! Fixed, while adding required methods to GLArrayDataServer. - Waiting for the created GLContext of a GLAutoDrawable required us to pass the latter _and_ check whether it's GLContext exists and is natively created. - Accomodated the destruction order - see above!
* Bug 776 GLContext Sharing: Add GLSharedContextSetter to GLJPanelSven Gothel2013-10-271-5/+43
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* Fix GLCanvas ctor shared GLContext: Use helper.setSharedContext(..) remove ↵Sven Gothel2013-10-271-4/+3
| | | | | | local shared ctx fields. Regression of 7f7a23dd0ddf106e6f0c69fc2a05ff92ac56200e
* Bug 776 GLContext Sharing: Refine API for relaxed and lazy GLContext sharing ↵Sven Gothel2013-10-2715-164/+506
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ; Fix GLContext memory contract (volatile) (Unit test remarks see below) - Add shared GLContext queries - Refined GLContextShareSet: - Use IdentityHashMap since GLContext's can only be identical w/ same reference (footprint, performance) - Add API doc for clarification - Add methods: - ArrayList<GLContext> getCreatedShares(final GLContext context) - ArrayList<GLContext> getDestroyedShares(final GLContext context) - Use 'final' where possible - Add GLContext methods: - boolean isShared() - List<GLContext> getCreatedShares() - List<GLContext> getDestroyedShares() - Add GLSharedContextSetter interface defining setting a shared GLContext directly (GLContext) or via a GLAutoDrawable: - setSharedContext(GLContext) - setSharedAutoDrawable(GLAutoDrawable) Both cause initialization/creation of GLAutoDrawable's drawable/context to be postponed, if the shared GLContext is not yet created natively or the shared GLAutoDrawable's GLContext does not yet exist. Most of impl. resides in GLDrawableHelper Implemented in: - GLAutoDrawableBase, GLOffscreenAutoDrawable - GLWindow - AWT GLCanvas TODO: - GLJPanel - SWT GLCanvas - GLDrawableFactory: - Add 'GLOffscreenAutoDrawable createOffscreenAutoDrawable(..)' variant w/o passing the optional shared GLContext _and_ specifying lazy GLContext creation. This allows to benefit from GLSharedContextSetter contract. Lazy GLContext creation is performed at 2st display() call at the latest. All JOGL code and unit tests use this new method now. - Mark 'createOffscreenAutoDrawable(..)' w/ shared GLContext argument and immediate GLContext creation deprecated - shall be removed in 2.2.0 - Make reference to GLContext and it's native handle volatile Since we rely on the query 'GLContext.isCreated()' to properly allow GLAutoDrawable's to query whether a shared GLContext is natively created (already), the handle must be volatile since such query and the actual creation may operate on different threads. +++++ - Add/Refine shared GLContext unit tests demonstrating diff. sharing methods. All variants of using shared GLContext: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBO* Most convenient way to share via setSharedAutoDrawable(GLAutoDrawable): com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2[NEWT|AWT]3 AWT use w/ JTabbedPane using setSharedAutoDrawable(GLAutoDrawable): com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextWithJTabbedPaneAWT
* API doc: GLStateKeeper (wording), GLAutoDrawable (enh. init desc.), ↵Sven Gothel2013-10-273-16/+22
| | | | GLDrawable (Shared Context)
* Fix Bug 872: ES3 and ES3-GLSL Version not properly HandledSven Gothel2013-10-252-16/+35
| | | | | | | | | | | | | | | | GLContext: - Proper API doc for Version* fields - getStaticGLSLVersionNumber(): ES3 -> Version300 - hasGLSL(): Add ES3 ShaderCode: - addDefaultShaderPrecision(): - ES2 default precision: Don't 'tune up' default precision for fragment shader, use 'mediump' - Add ES3 default precision (equal to ES2 default precision) - requiresDefaultPrecision(): Shall returns 'true' for ES3 as well!
* Fix regression of commit 34b35c5a0a379a6b4c0b23b9d347a0b1338f0239 - ↵Sven Gothel2013-10-251-3/+11
| | | | GLContextImpl.createContextARBVersions(..) erroneous upper bounds check.
* Merge remote-tracking branch 'hharrison/master'Sven Gothel2013-10-259-137/+125
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| * jogl: add generics annotations to lists in the waveout codeHarvey Harrison2013-10-231-9/+9
| | | | | | | | Signed-off-by: Harvey Harrison <[email protected]>
| * jogl: add generic annotations to the packed rectangle utility packageHarvey Harrison2013-10-233-51/+47
| | | | | | | | Signed-off-by: Harvey Harrison <[email protected]>
| * jogl: indent trace statements in the Trace pipelines when we hit glBeginHarvey Harrison2013-10-231-0/+3
| | | | | | | | | | | | | | | | | | The indent was being reduced on glEnd/glEndList but was never being incremented. The intent appeared to be to indent all statements between glBEgin/glEnd pairs to show the nested context of those calls. Add the increment after printing the glBegin trace statement. Signed-off-by: Harvey Harrison <[email protected]>
| * jogl: add final to Debug wrapper error code and fix indentationHarvey Harrison2013-10-231-4/+6
| | | | | | | | | | | | Make the indentation consistent in each function wrapper. Signed-off-by: Harvey Harrison <[email protected]>
| * jogl: pass format and arguments directly to the printGLError functionHarvey Harrison2013-10-221-7/+11
| | | | | | | | | | | | | | This saves us a bit more code size as the String.format is now in the common helper rather than in every GL wrapper function. Signed-off-by: Harvey Harrison <[email protected]>
| * jogl: save on class size in the Debug pipelinesHarvey Harrison2013-10-221-11/+22
| | | | | | | | | | | | | | Using a format String and arg list produces smaller class files for the Debug classes as many of the format strings are identical and shared. Signed-off-by: Harvey Harrison <[email protected]>
| * jogl: do not generate an extra String for the Debug pipeline wrappersHarvey Harrison2013-10-221-4/+4
| | | | | | | | | | | | | | | | Build the caller string directly and don't wrap it in an extra constructor. Update the indentation level for the newly added if-block from the previous commit. Signed-off-by: Harvey Harrison <[email protected]>
| * jogl: change code generation for Debug pipelines to avoid building large stringsHarvey Harrison2013-10-221-15/+11
| | | | | | | | | | | | | | | | | | - split the check for a GL error from the output of the error string - only build the caller String when there is an error to report - wrap String building in an if() block rather than using an early return as we don't know the return type in the postDownstreamCallHook Signed-off-by: Harvey Harrison <[email protected]>
| * jogl: use .format() to build the method signature when generating pipeline codeHarvey Harrison2013-10-211-8/+4
| | | | | | | | Signed-off-by: Harvey Harrison <[email protected]>
| * jogl: adapt code generator to output @Override annotations in various placesHarvey Harrison2013-10-211-1/+2
| | | | | | | | | | | | | | This adds the @Override to methods in the GL implementations (debug, trace, etc) for methods implementing a GL Profile. It also adds @Override for the toString() method. Signed-off-by: Harvey Harrison <[email protected]>
| * jogl: enable generics annotations on TextRendererHarvey Harrison2013-10-201-16/+13
| | | | | | | | | | | | These were already here, enable them. Signed-off-by: Harvey Harrison <[email protected]>
| * jogl: remove clone() version that can only ever failHarvey Harrison2013-10-201-17/+0
| | | | | | | | | | | | | | | | | | | | commit: d75835796900cac602f7e5789601ffba0a27efe2 (Graph: More std. functionality (equals, clone) / Better in-place transformation (cubic -> quadratic)) Added a clone method, but did not implement Cloneable, meaning Object.clone() will always throw CloneNotSupportedException. This method never returns anythng but null. Signed-off-by: Harvey Harrison <[email protected]>
| * jogl: replce more unneeded String() constructionHarvey Harrison2013-10-202-6/+5
| | | | | | | | Signed-off-by: Harvey Harrison <[email protected]>
* | GLProfile: Fix native profile mapping, i.e. use actual mapped profile-impl ↵Sven Gothel2013-10-251-42/+87
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | as detected and mapped by GLContext ; Enhance glAvailabilityToString(..) We shall not map profile == profile-impl, i.e. GL3 -> GL3, but use GLContext.getAvailableGLProfileName(device, reqMajor, reqProfileBits). The latter reflects the actual mapped context as detected. glAvailabilityToString(..) - Partition result in [Natives, Common and Mappings] - Mappings dumps mapped keys to profiles, while excluding default. Default is added at last. - Add count.
* | JoglVersion: "Default Profiles on device" -> "GLProfiles on device" - Since ↵Sven Gothel2013-10-251-1/+1
| | | | | | | | we do use the named device