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* FFMPEGMediaPlayer: Use the Audio codec to decode audio. Also prevent double ↵Xerxes Rånby2013-05-101-3/+5
| | | | | | free of packet memory. Signed-off-by: Xerxes Rånby <[email protected]>
* FFMPEGMediaPlayer: Decode audio frames.Xerxes Rånby2013-05-101-7/+19
| | | | | | | | | | | | | Re-enable code to decode audio frame. Throw a runtime exception for unimplemented sp_avcodec_decode_audio3 fallback. Fix pts calculation to prevent division by zero caused by type truncation. Fix aPTS calculation to use valid data. Hide pts & aPTS info while running non-verbose. Signed-off-by: Xerxes Rånby <[email protected]>
* FFMPEGMediaPlayer: Fix mpeg seek using time_base.num 1 , time_base.den 90000Xerxes Rånby2013-04-151-3/+5
| | | | | | | Prevent division and multiplication by zero errors in native code after mpeg video seek caused by type truncation. Signed-off-by: Xerxes Rånby <[email protected]>
* C code: remove warningsSven Gothel2012-07-061-3/+3
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* FFMPEGMediaPlayer: Fix NPE; Add remarks about binary incompatibility in ↵Sven Gothel2012-04-211-155/+198
| | | | | | | | | | | upcoming version (master branch) We need native structure access methods to deal with API changes in the libav headers, which break binary compatibility! Currently we are binary compatible w/ [0.6 ?, ] 0.7 and 0.8 but not w/ trunk. Tested: Linux, Windows and OSX (self compiled binary)
* Adding initial Libav/FFMpeg GLMediaPlayer implementationSven Gothel2012-04-162-0/+780
The Java classes already slipped through in commit 10935e1ec0d8ed677bc3fddfaa8cd73898a3bcbf - oops. Since we cannot provide a Libav binary (even though Google does in Android and Chrome) due to legal uncertainities .. we dynamically link to an existing Libav / FFmpeg library in a 'relaxed' manner. Ie. we allow certain recent functions to be absent to be able to run on a wider range of Libav versions. Currently tested on Debian Linux and Windows7 64bit/32bit Binaries for Win/OSX: - Windows http://ffmpeg.zeranoe.com/builds/ - OSX http://www.ffmpegx.com/ Features: - Dynamic relaxed linking to Libav (see above) - YUV420P texture lookup function shader stub (conversion to RGB) - 1-copy only (decoder buffer to texture) - simple - uses libavformat's network streaming - fixes some odd PTS values TODO: - Audio output (Should use OpenAL, duh) - Seek works poorly - Offthread multi-texture fetching for smoother animation - Maybe more pixelformat conversions