| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
GLOffscreenAutoDrawable.FBO and as an OffscreenLayerSurface's drawable (OSX) - Fix Bugs 569 and 599
Summary:
=========
The new FBObject based GLFBODrawable implementation allows the seamless utilization of
FBO offscreen rendering in single buffer, double buffer and MSAA mode.
The GLFBODrawable uses a parent drawable based on a
dummy surface to allow a GLOffscreenAutoDrawable.FBO creation
or a mutable surface supporting an existing offscreen layer surface (OSX CALayer).
Offscreen GLDrawable's and GLOffscreenAutoDrawable's can be selected via the
GLCapabilities. If simply !onscreen is selected in the caps instance w/o enabling FBO, PBuffer or Bitmap,
the factory will automatically choose regarding availability:
FBO > PBuffer > Bitmap
Double buffering is supported in MSAA more (intrinsic) and explicit in non MSAA.
It is preferred when delivering resources (texture id's or framebuffer names)
to a shared GLContext.
This is demonstrated in (emulates our OSX CALayer implementation):
TestFBOOffThreadSharedContextMix2DemosES2NEWT,
TestFBOOnThreadSharedContext1DemoES2NEWT
and with the OSX JAWT OffscreenLayerSurface itself. FBO is the preferred choice.
+++
Offscreen drawables can be resized while maintaining a bound GLContext (e.g. w/ GLAutoDrawable).
Previously both, drawable and context, needed to be destroyed and recreated at offscreen resize.
Common implementation in GLDrawableHelper is used in the implementations
(NEWT's GLWindow, AWT GLCanvas, SWT GLCanvas).
+++
Tested:
=======
Manually run all unit tests on:
- Linux x86_64 NVidia/AMD/Mesa3d(ES)
- OSX x86_64 NVidia
- Windows x86_64 NVidia
- Android arm Mali-400/Tegra-2
No regressions.
Disclaimer:
===========
This feature is committed almost in one patch.
Both previous commits were introducing / fixing the capabilities behavior:
90d45928186f2be99999461cfe45f76a783cc961
9036376b7806a5fc61590bf49404eb71830de92f
I have to appologize for the huge size and impact (files and platforms) of this commit
however, I could not find a better way to inject this feature in one sane piece.
NativeWindow Details:
=====================
Complete decoupling of platform impl. detail of surfaces
implementing ProxySurface. Used to generalize dummy surfaces and EGL surfaces
on top of a native platform surface.
- ProxySurface.UpstreamSurfaceHook -> UpstreamSurfaceHook
- abstract class ProxySurface -> interface ProxySurface + ProxySurfaceImpl
- Misc. implementations
JOGL Details:
=====================
FBOObject: API Change / Simplification & Usability
- Removed reference counter to remove complexity, allow user to choose.
- Add 'dispose' flag for detachColorbuffer(..), allowing to keep attachment alive
- Fix equals operation of Attachment
- Check pre-exising GL errors
- Interface Colobuffer gets lifecycle methods
- Add static factory methods to create Attachments w/o FBObject instance
- Reset:
- Clip min size to 1
- Keep alive samplingSink, i.e. don't issue resetMSAATexture2DSink(..).
It gets called at syncFramebuffer()/use(..) later on before actual usage.
This allows the consumer to utilize the GL_FRONT buffer until (e.g.) swap.
- misc bugfixes
GLOffscreenAutoDrawable: API Change
- Reloc and interfacing
- class com.jogamp.opengl.OffscreenAutoDrawable -> javax.media.opengl.*
interfaces GLOffscreenAutoDrawable extends GLAutoDrawable
GLOffscreenAutoDrawable.FBO extends GLOffscreenAutoDrawable, GLFBODrawable
- Added general implementation and FBO specialization
- Replacing GLPBuffer (deprecated) .. usable for any offscreen GLDrawable via factory
GLAutoDrawable:
- Add 'GLDrawable getDelegatedDrawable()'
- Refine documentation of setContext(..), remove disclaimer and fixme tags
GLDrawableFactory:
- Refine API doc and it's selection mechanism for offscreen.
- Add createOffscreenDrawable(..)
- Add createOffscreenAutoDrawable(..)
- Add canCreateFBO(..)
- Mark createGLPbuffer(..) deprectated
Mark GLPBuffer deprecated
New: GLFBODrawable extends GLDrawable
GLCanvas (AWT and SWT): Add offscreen resize support w/o GLContext recreation
GLAutoDrawableBase .. GLWindow:
- Add offscreen resize support w/o GLContext recreation
- Remove double swapBuffer call
-
GLBase/GLContext:
- Add:
- boolean hasBasicFBOSupport()
- boolean hasFullFBOSupport()
- int getMaxRenderbufferSamples()
- boolean isTextureFormatBGRA8888Available()
GLContext: Fix version detection and hasGLSL()
- Version detection in setGLFunctionAvailability(..)
- Query GL_VERSION ASAP and parse it and compare w/ given major/minor
- Use parsed version if valid and lower than given _or_ given is invalid.
- Use validated version for caching (procaddr, ..), version number, etc.
- Fix hasGLSL()
Since 'isGL2ES2()' is true if 'isGL2()'
and the latter simply alows GL 1.*, we confine the result to a GL >= 2.0
on desktops. FIXME: May consider GL 1.5 w/ extensions.
- return isGL2ES2();
+ return isGLES2() ||
+ isGL3() ||
+ isGL2() && ctxMajorVersion>1 ;
GLDrawableImpl:
- Add 'associateContext(GLContext, boolean)' allowing impl.
to have a (weak) reference list of bound context.
This is was pulled up from the OSX specific drawable impl.
- swapBuffersImpl() -> swapBuffersImpl(boolean doubleBuffered)
and call it regardless of single buffering.
This is required to propagate this event to impl. properly,
i.e. FBODrawable requires a swap notification.
- Clarify 'contextMadeCurrent(..)' protocol
GLDrawableHelper:
- Add resize and recreate offscreen drawable util method
- Simplify required init/reshape calls for GLEventListener
-
GLGraphicsConfigurationUtil:
- fixWinAttribBitsAndHwAccel: Reflect sharede context hw-accel bits
- OSX has no offscreen bitmap, use pbuffer
- use proper offscreen auto selection if offscreen and no modes are set
EGL Context/Drawable/DrawableFactory: Abstract native platform code out of base classes
- Use EGLWrappedSurface w/ UpstreamSurfaceHook to handle upstream (X11, WGL, ..)
lifecycle - in case the EGL resource is hooked up on it.
Invisible dummy surfaces: All platforms
- size is now reduced to 64x64 and decoupled of actual generic mutable size
- fix device lifecycle, no more leaks
+++
OSX
====
Enable support for GLFBODrawableImpl in offscreen CALayer mode
- NSOpenGLImpl: hooks to calayer native code
- calayer code:
- allows pbuffer and texures (FBO)
- decouple size and draw calls avoiding flickering
- enable auto resize of calayer tree
MacOSXCGLContext:
- NSOpenGLImpl:
- Fix false pbuffer 'usage', validate the pointer
- If !pbuffer, copy other window mode bits of caps
-
MacOSXCGLGraphicsConfiguration:
- Only assume pbuffer if !onscreen
- Remove reference of native pixelformat pointer
Native code:
- use 'respondsToSelector:' query before calling 'new' methods
avoiding an error message where unsuported (prev. OSX versions)
- if monitor refresh-rate is queried 0, set to default 60hz
- add missing NSAutoreleasePool decoration
+++
Android / NEWT:
===============
Issue setVisible(..) w/o wait, i.e. queue on EDT,
@Android surfaceChanged() callback. Otherwise we could deadlock:
setVisible(..) -> EDT -> setVisibleImpl(..) -> 'GL-display'.
the latter may may cause havoc while Android-EDT is blocked [until it's return].
|
|
|
|
| |
handling w/ non NSView handles (pbuffer)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
- New FBObject implementation handling FBO and it's attachments *** API CHANGE: Util -> Core ***
while it's size and sample-count can be reconfigured on the fly.
- com.jogamp.opengl.util.FBObject -> com.jogamp.opengl.FBObject
- agnostic to texture unit
- separate attachments using OO hierarchy reflecting FBO
- handling MSAA and blitting
- no FBO destruction for reconfig (attach/detach)
- New GLFBODrawableImpl impl. an FBObject based GLDrawable
- Instantiated by a dummy native surface (onscreen and invisible)
hooked up to a dummy GLDrawable, which is the delegation for context creation.
- Utilizies ProxySurface.UpstreamSurfaceHook for dummy surface
avoiding specialization for native platforms.
- TODO: Allow to utilize common surface interface as a
dummy-surface to supporting API seperation of
windowing/GL. The latter allows impl. of createGLDrawable(NativeSurface)
with FBO.
- New OffscreenAutoDrawable (extends GLAutoDrawableDelegate)
for all offscreen drawables. Shall replace GLPbuffer.
- New GLCapabilities*.isFBO() / setFBO(boolean) to request FBO offscreen,
similar to isPBuffer(). Rule: if both are requested, FBO shall be favored.
- GLContext adds raw FBO availability query (min. FBO avail),
FBObject contains fine grained queries (TODO: Move parts to GLContext for efficiency).
- Add framebuffer tracking, allowing fast querying:
- GLBase/GLContext:
public int getBoundFramebuffer(int target);
public int getDefaultDrawFramebuffer();
public int getDefaultReadFramebuffer();
- GLContextImpl
public final void setBoundFramebuffer(int target, int framebufferName)
.. called by GL impl bind framebuffer
- GL: getDefaultDrawFramebuffer(), getDefaultReadFramebuffer()
Adding default framebuffer queries being issued by
GL.glBindFramebuffer(target, 0) w/ a default framebuffer, o.e. zero.
This allows a transparent use of a custom FBO even in case the applications
attempts to reset FBO to zero.
Value flow: GL <- GLContext <- GLDrawable,
- GLCapabilities handle fbo/pbuffer seperate, don't disable the other
- GLContext/GL track read/write framebuffer to be queried by FBObject
to determine whether to bind/unbind a framebuffer
- Test cases for multiple FBO w/ and w/o MSAA
Other Features:
- New interface ProxySurface.UpstreamSurfaceHook,
allowing to hook an upstream surface of unknown type
providing lifecycle and information (size, ..) callbacks.
Used for all new dummy NativeSurface impl and SWT GLCanvas.
- GLContext -> GLDrawable propagation context/drawable lifecycle
via ProxySurface.UpstreamSurfaceHook allowing dynamic resources
to react (create, init, ..)
- contextRealized()
- contextMadeCurrent()
- SurfaceChangeable -> MutableSurface
currently only contains setting the surface handle.
TODO: May need to move ProxySurface.UpstreamSurfaceHook -> MutableSurface.UpstreamSurfaceHook,
allowing other impl. classes (NEWT OffscreenWindow) to utilize the new
upstream hookup mechanism - will allow FBO/Dummy window to work.
- SWT GLCanvas using ProxySurface.UpstreamSurfaceHook for proper size
propagation.
- New GLAutoDrawable::getUpstreamWidget(), allowing GLEventListener
to fetch the owning Java side UI element (NEWT, SWT, AWT, ..).
- GLDrawableFactory: Removed createOffscreenSurface() - unused and not GL related
- EGLDrawableFactory handles device/profile avail. mapping
while actually creating context/drawable.
This allows us to learn whether the ES context is software/hardware as well as FBO avail.
- EGLDrawable: Removed secret buckets of EGL configs :)
Employ native surface (X11, WGL, ..) to EGL 'mapping' in
EGLDrawableFactory utilizing new EGLUpstreamSurfaceHook (implements ProxySurface.UpstreamSurfaceHook).
Other Bugs:
- Add CTX_OPTION_DEBUG to ctx/extension cache key since only a debug ctx
may expose the ARB debug capability.
This bug caused lack of ARB/AMD debug functionality.
- Fix GLProfile deadlock (debug mode, w/ EGL/ES, no X11),
dump availability information _after_ lock.
- ImmModeSink draw(): Use GL's glDrawElements(..), don't cast for GL2ES1.
Fixes use for GL2ES2.
- Fix KeyEvent.getKeyChar() comment (-> only stable for keyTyped(..))
Misc:
- Refined alot of API doc
- New GLExtensions holds commonly used GL extension strings,
allows better referencing and usage lookup.
- Move GL (interface) decl. to GLBase
- GLBuffers: Cleanup API doc (format, types)
- TextureIO: Add PAM and PPM static suffix identifier
- GLCapabilities getNumSamples() returns 0 if sampleBuffers is disabled, this seems to be more natural.
- finalized a lot
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
setSwapInterval() deadlock; Reuse JAWT instance; Cleanup
- Fixes
- OSXUtil.CreateCALayer*(..): Pass layer target size (if known).
This fixes Bug #589
- MacOSXWindowSystemInterface-pbuffer.m:
- ALL: displayLink NULL check
- setSwapInterval(..): lock only for variable setting,
could deadlock when start/stop CVDisplayLink
- JAWTWindow.destroy(): use 'surfaceLock' instead of 'synchronized'
- Cleanup / Performance
- JAWTWindow.lockSurface(): Reuse JAWT instance
- MacOSXJAWTWindow: AttachJAWTSurfaceLayer0(..) -> SetJAWTRootSurfaceLayer0(..)
Reflects semantic better.
- DEBUG
- JAWTWindow.updateBounds(..) notify of bounds change
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
JAWTUtil.getJAWT(..):
- better local var names
- one time init
- add DEBUG trace
JAWTUtil.<init>:
- add offscreenLayer info
MacOSXWindowSystemInterface-pbuffer.m:
- remove warning: access of protected vars from outside class
- better local var names
- more DEBUG info (pbuffer texture)
|
|
|
|
|
|
|
|
|
|
|
|
| |
- Based on Andres Colubri's initiative and commit 218d67fc0222d7709b21c45792d44501351939c4.
- Reading real screen refresh rate ('stolen' from NEWT)
- Properly handling swap-interval and vsync-to in native code
- Increasing accuracy vsync-to to microseconds
Tested manually w/ TestGearsES2AWT.
|
| |
|
|
|
|
| |
removeAnimationForKey: kCAOnOrderIn, kCAOnOrderOut, kCATransition]' doesn't work
|
|
|
|
|
|
|
|
|
|
| |
no exception,
- bug 548: Another regression: pixelfmt failed for 10.6.7 and/or software OpenGL
- enforcing accelerated leads to no pixelformat,
- using the NSOpenGLView defaultPixelFormat causes to SIGSEGV
- ctx creation failure shall just lead to return null, no immediate exception
|
|
|
|
|
| |
- release on main-thread doesn't wait anymore
- use recursive lock
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
createImpl(): If successful must leave context current.
makeCurrentImpl(): Is only called if context is not just created,
hence the boolean parameter 'boolean newCreatedContext' is removed.
This clearifies and actually cleans up the native makeContextCurrent/releaseContext call pairs.
MacOSXCGLContext: CGL and NS impl. of native makeContextCurrent/releaseContext uses CGL locking
to provide a thread safety. This is recommended in OS X OpenGL documentation on
[shared context] multithreaded use cases.
Post creation code, as seen in some pbuffer cases is moved to overriden createImpl() methods.
|
| |
|
|
|
|
|
|
|
| |
DestroyNSWindow0
The CALayer animations (add/remove/swap) confused somewhat rendering (layer position) and
even triggered a deallocation sometimes.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
instance ; Applet's on OS X are working
Generalize OffscreenLayerSurface
- Using new OffscreenLayerSurface allows using this functionality in a clean manner,
ie. no 'dirty' usage of MacOSXJAWTWindow in a JOGL GL class.
- 'Promoting' OffscreenLayerSurface functionality to JAWTWindow
and it's handling to GLDrawableFactoryImpl::createGLDrawable().
- Move MacOSXCGLDrawableFactory's "MacOSXJAWTWindow getLayeredSurfaceHost(NativeSurface surface)"
to NativeWindowFactory "OffscreenLayerSurface getOffscreenLayerSurface(NativeSurface surface, boolean ifEnabled)"
Use local JAWT instance
- Only w/ a local JAWT instance per JAWTWindow it is possible to switch between
offscreen-layer and onscreen. We also have to determing offscreen-layer lazy
at surface lock, since only at that time we have knowledge whether it's an Applet
or not.
+++
ContextUpdater:
Use local pthread mutex, add DEBUG output
JAWTWindow/NewtCanvasAWT:
Adding methods to request offscreen-layer-surface (if supported),
besides 'if applet' this may trigger the new functionality.
+++
Applet's on OS X are working:
- OS X 10.6.4
- Safari:
- Hangs for a while at start .. whole screen freezes .. approx. 10s
- Sometimes crashes when Applet stops - after all our resources are released!
- Keyboard input isn't assigned sometimes.
- Otherwise .. works well, incl. offscreen/onscreen parenting
- Firefox 8.0:
- Hangs for a while at start .. whole screen freezes .. approx. 10s
- Sometimes crashes when Applet stops - after all our resources are released!
- Keyboard input is never assigned.
- Otherwise .. works well, incl. offscreen/onscreen parenting
- OS X 10.7
- Safari:
- Sometimes crashes when Applet stops - after all our resources are released!
- Keyboard input isn't assigned sometimes.
- Otherwise .. works well, incl. offscreen/onscreen parenting
- Firefox 8.0:
- Sometimes crashes when Applet stops - after all our resources are released!
- Keyboard input is never assigned.
- Otherwise .. works well, incl. offscreen/onscreen parenting
|
|
|
|
|
| |
It turns our that the native ContextUpdater does not work reliable in all cases,
hence we need to verify if the drawable size has changed as well.
|
|
|
|
|
|
| |
reparenting
Test: enable NEWT 'onscreen' case
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
attach/detach our GL one
- it seems to be more stable, having one root CALayer attached to the JAWT_SurfaceView forever
- tackles crach at GL layer destruction
- proper release of all GL layer resources
- now final [gl-layer dealloc] happens at very destruction of JAWT object,
even though it was removed from root-layer earlier (and all other references)
- see comment in MacOSXWindowSystemInterface-pbuffer.m :: createNSOpenGLLayer(..)
- at least no more crash .. and resource release ASAP, but the GL-layer itself (see above)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Better JAWT* name for offscreen layer surface:
- MacOSXCGLDrawableFactory, JAWTUtil, JAWTWindow, MacOSXJAWTWindow
- FIXME: Need to get rid of the cached JAWT instance,
in case we like to have dual usage of offscreenLayerSurface and onscreen.
This would be done implicit by using NEWT .. hence low prio.
AWTGraphicsConfiguration:
- Fix create(): Use capsRequested for AWT aligned caps if capsChosen is null.
(was capsChosen .. which is null)
- Add updateGraphicsConfiguration() which allows to update the AWTGraphicsConfiguration.
NewtFactoryAWT:
- Add updateGraphicsConfiguration() .. entrypoint for AWTGraphicsConfiguration.updateGraphicsConfiguration()
NSOpenGLLayer Impl:
- For 'some reason' the layer's position is initially negative, fix it @ 1st 'draw'
- Re-add CVDisplayLink OpenGL setting .. for what it's worth .. I don't know
JAWTWindow:
- Remove test setting: Only enable offscreenLayerSurface for applets if avail.
(New unit test enables it seperatly)
NewtCanvasAWT:
- If NEWT child is offscreen, attach AWTMouseAdapter and AWTKeyAdapter
to route these AWT input events to NEWT.
- Don't loose-focus if NEWT child is offscreen.
- Impl. NativeSurfaceHolder, NativeWindowHolder
- NativeWindow is created at construction
and it's GraphicsConfiguration updated at addNotify(..).
- At addNotify/reparent: try harder to determine proper NEWT child size:
- use preferred size if set
- use minimum size if set
- subtract insets from container size
OffscreenWindow/WindowImpl:
- Allow setSize() .. currently NOP for offscreen.
- WindowImpl: Commented out recreate case for offscreen-setSize ..
TEST: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer01AWT
Passed tests:
- GLCanvas
- NewtCanvasAWT/OffscreenWindow
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Undo 368cbf4462d7f3635c1ef4497424c360b5ccc203:
- "use SurfaceUpdateListener() to notify layer", simply use MacOSXCGLContext's swap impl.
MacOSXCGLContext:
- NSOpenGLImpl.create():
- issues createNSOpenGLLayer() using tex-size (maybe POT) as args
- attaches the NSOpenGLLayer to the JAWT layered surface host
- NSOpenGLImpl.setSwapInterval() propagates interval to our NSOpenGLLayer impl.
- NSOpenGLImpl.swapBuffer() (layer case):
- waits for v-sync if enabled (v-sync), or until native 'draw' is finished (tearing)
using our pthread/ NSOpenGLLayer synchronization.
The latter uses CADisplayLink or CVDisplayLinkRef for v-sync synchronization.
- flushes our local ctx
- triggers our NSOpenGLLayer to 'draw'
- MacOSXPbufferCGLContext create() sets the texture size independently of pbuffer size (POT/NPOT)
|
|
|
|
|
|
|
|
|
| |
- attributes +NSOpenGLPFANoRecovery +NSOpenGLPFAAccelerated
- use SurfaceUpdateListener() to notify layer
- swapBufferImpl() adapt to 0038e2d41825c22bdd18a7b86a8229a3fab674a3
- pbuffer: don't enforce POT tex-size to surface size, but pbuffer only
- FIXME: Check POT pbuffer/tex-size for X11/Win32/.. !
-
|
|
|
|
|
|
|
|
|
| |
- Use proper OSX types for NS/CGL prototypes (gluegen) and impl.
- Impl layeredSurface (native):
- OSXUtil: NSView backing creation
- OSXUtil: AttachJAWTSurfaceLayer
- CGL: NSOpenGLLayer type impl. and hook
|
| |
|
|
|
|
| |
no ':' for void func call)
|
|
|
|
| |
mainThread
|
|
|
|
|
|
| |
Cleanup Warnings and OSX ContextUpdater
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
lifecycle deterministic; Remove warnings
Fix shared ctx release [onMainThread]
- Releasing the shared contexts caused a freeze of about 10s from one of the shared release operations.
[NSOpenGLContext release]
- Thorough triage concluded the workaround to release the shared ctx on the main thread.
- Using enhanced GLContextShareSet, see below
Make GLContextShareSet lifecycle deterministic
- Programmatically control the lifecycle of tracked shared ctx allows us using 'hard' references.
- Features queries for isShared() and ofc unregister a share set if all are destroyed.
Remove warnings
- MacOSXWindowSystemInterface.m used 'long', where 'GLint' was requested.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
which only holds the 'update' state now.
Avoid calling updater() for every makeCurrent(), but if view's frame has changed only.
This solves the pixel flickering experienced on OSX.
- GLContextImpl:update() -> drawableUpdatedNotify() w/ comments
- ContextUpdater holds context, view, old view frame and the update state.
It doesn't issue NSOpenGLContext update() by itself, but allows querying and clearing the update flag.
- MacOSXOnscreenCGLContext impl drawableUpdatedNotify()
- register via ContextUpdater, and use it if available.
|
|
|
|
| |
MainThread Thread name[s]
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Feature related:
- Added always-on-top
- Added translucency
- Child Window Position
- AWT parent: manual traverse up the tree and calc position on screen
(Problem: the parent view rect is not at the proper position,
but covers the whole frame)
EDTUtil related:
- Works now w/ AWT ot headless (again)
- OSX native JNI callbacks gathering JNIEnv properly
and attaches/detaches thread.
- AWT case: using AWT-Event which properly dispatches our cocoa events
- MainThread (headless) case: Fork off thread w/ main class
and kick off NSApp run().
This leads to same behavior as w/ AWT case.
- Using DefaultEDTUtil
- Cleanup MainThread (implements EDTUtil)
- Currently not used as EDTUtil (osx), just as launcher
- Removed EDTUtil impl code, reuse DefaultEDTUtil
- Cleanup AWTEDTUtil (implements EDTUtil)
- Currently not used as EDTUtil (osx)
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Demos are working again:
demos.jrefract.JRefract
- X11, Win32, OSX
-Dsun.java2d.opengl=true demos.jrefract.JRefract
- X11, Win32
demos.readbuffer.Main [-GL2,-GL2ES1] -test 0 demos.es1.RedSquare
- X11, Win32, OSX, EGL
demos.readbuffer.Main [-GL2,-GL2ES1] -test [12] demos.es1.RedSquare
- X11, Win32
- OSX not, because of the missing feature of
attaching a read surface.
- EGL not, because the emulation I used didn't support
attaching a read surface. Emulation bug .. probably ..
MacOSXWindowSystemInterface.m createContext():
- Verify if passed surface handle _is_ a view,
now it could be a pbuffer etc .. handle as well.
Cleanup GLDrawableImpl.setRealized(boolean realized)
- Calls setRealizedImpl() (implementation) now,
and only if new stated differs ..
- setRealizedImpl() fixed for:
MacOSXPbufferCGLDrawable: recreate/destroy
WindowsOffscreenWGLDrawable: recreate/destroy
WindowsPbufferWGLDrawable: no-recreate/destroy
X11OffscreenGLXDrawable: recreate/destroy
X11PbufferGLXDrawable: recreate/destroy
WindowsWGLContext:
- wglMakeContextCurrent(): uses isFunctionAvailable ..
- create():
Uses WGL.MakeCurrent() and releases the created context,
due to unavailable MakeContextCurrent extensions
before updating the procaddress tables.
|
| |
|
|
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1959 232f8b59-042b-4e1e-8c03-345bb8c30851
|