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* MacOSXCGLContext[NSOpenGLLayer/NSView]: Propagate drawable changeSven Gothel2012-11-044-25/+68
* MacOSXCGLContext: Fix ShaderCode instantiation .. (duh!) ; Tested via reparen...Sven Gothel2012-10-311-22/+9
* *FontLoader: Order fields in init-order, make private.Sven Gothel2012-10-312-11/+11
* Fix ProjectFloat (Bug 633): Adding missing offset of sliced buffer usage; red...Sven Gothel2012-10-312-181/+194
* Add OSX CALayer OpenGL 3 (core) support: Derive pixelformat from parent (GL3)...Sven Gothel2012-10-314-37/+227
* Shader: Add '#define texture2D texture' for GLSL >= 130 ; TestGearsES2AWT add...Sven Gothel2012-10-311-0/+1
* ShaderProgram: Program name is valid if non zero; Add init(GL) return value f...Sven Gothel2012-10-313-16/+29
* Fix regression of commit e5692f615a8c40e7ca750261baf5e8ecdb0a34b8: CGL/CGLExt...Sven Gothel2012-10-301-1/+2
* WGL/WGLExt Robustness: Use NIODirectOnly for all bindings. For these internal...Sven Gothel2012-10-305-170/+188
* CGL/CGLExt Robustness: Use NIODirectOnly for all bindings. For these internal...Sven Gothel2012-10-303-95/+96
* GLX/GLXExt Robustness: Use NIODirectOnly for all bindings. For these internal...Sven Gothel2012-10-308-159/+185
* EGL/EGLExt Robustness: Use NIODirectOnly for all bindings. For these internal...Sven Gothel2012-10-305-93/+70
* GLRendererQuirks.RequiresBoundVAO: Removed, it _is_ in the GL 3.2 core spec -...Sven Gothel2012-10-293-16/+21
* GLContextImpl GLRendererQuirks.RequiresBoundVAO: Use isGL3() instead of simpl...Sven Gothel2012-10-291-1/+1
* FixedFuncPipeline: Use proper shader version and make GLSL code compatible w/...Sven Gothel2012-10-298-26/+58
* Graph Shader: Using default precision values (VP: highp, FP: mediump), except...Sven Gothel2012-10-296-9/+9
* GLRendererQuirks: Add RequiresBoundVAO (w/ impl.), GLSLBuggyDiscard (todo) ; ...Sven Gothel2012-10-282-6/+34
* Minor edits FBObject/GearsObjectSven Gothel2012-10-281-1/+1
* ShaderCode: Add defaultShaderCustomization(..) to prelude shader source w/ GL...Sven Gothel2012-10-262-4/+35
* GLContext: Produce and expose GLSL version as VersionNumber and version strin...Sven Gothel2012-10-242-1/+92
* Adapt to GlueGen change 08a8defda8b6f49eb794cf787f688ba65bfe7b37 (VersionNumber)Sven Gothel2012-10-241-13/+13
* Fix Bug 630: packedDepthStencilAvail didn't check for EXT_packed_depth_stenci...Sven Gothel2012-10-241-1/+3
* FixedFuncPipeline: Require GLSL 1.20 (GL 2.1) due to GL driver bugs in OSX (g...Sven Gothel2012-10-231-3/+1
* Fix regression of commit 40d01bef2a1db44533472c37961aabbef68de644: Test for f...Sven Gothel2012-10-231-2/+2
* ImmModeSink: Reduce DEBUG_* print a bit (no this.toString())Sven Gothel2012-10-231-10/+11
* FixedFuncHook/ImmModeSink: Fix *Pointer 'normalized' parameterSven Gothel2012-10-225-26/+48
* FixedFuncPipeline GL_POINTS: Fix gl_PointSize (attribute data format), Add GL...Sven Gothel2012-10-224-97/+91
* Fix ImmModeSink Padding: Fourth element default value (vertex/color) is 1fSven Gothel2012-10-201-33/+47
* FFP-Emu: Adding simple POINTS shader ; Adding GLRunnable2 interface, allowing...Sven Gothel2012-10-205-61/+285
* FixedFuncPipeline: Add GL_POINT* state tracking; Fix glDrawArrays(): Issued t...Sven Gothel2012-10-193-49/+131
* Fix commit 48bcceaf611a17bb3795aa9fe25a0e0c726879f7, EGLDrawableFactory's ES1...Sven Gothel2012-10-191-1/+0
* Add GenericGLCapabilitiesChooser: Dropping 'windowSystemRecommendedChoice' hintSven Gothel2012-10-191-0/+48
* EGLDrawableFactory: Detect ES1 implementation within ES2 library, if not foun...Sven Gothel2012-10-191-2/+16
* FixedFuncPipeline: Don't handle CullFace, ES2 impl. already takes care of dis...Sven Gothel2012-10-185-11/+20
* FixedFuncPipeline: Cache current ShaderSelectionMode, update PMVMatrix accord...Sven Gothel2012-10-181-12/+25
* ImmModeSink: Pretty'fying Ctor/Factory methods argument listSven Gothel2012-10-181-16/+21
* ImmModeSink: Add resizeElementCount, allowing user to set a lower additional ...Sven Gothel2012-10-181-2/+20
* ImmModeSink VBO: Update single buffers (vertex, color, ..) if once written an...Sven Gothel2012-10-181-26/+58
* ImmModeSink: Add glColor3ub(), glColor4ub(); Add proper value conversion of i...Sven Gothel2012-10-182-103/+174
* FixedFuncPipeline/Hook: Add glColor4ub() w/ value conversion, make glColor4f(...Sven Gothel2012-10-182-9/+24
* Minor NEWT Display/Screen API docSven Gothel2012-10-171-2/+2
* Path2D: Reuse 'contains(..)' method, footprintSven Gothel2012-10-161-6/+1
* Merge remote-tracking branch 'hharrison/master'Sven Gothel2012-10-163-3/+8
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| * jogl: fix bad format string in PngChunkTIMEHarvey Harrison2012-10-151-1/+1
| * jogl: remove infinite loop in Path2D.contains(AABBox)Harvey Harrison2012-10-151-1/+6
| * jogl: fix bit shift error in LEDataInputStreamHarvey Harrison2012-10-151-1/+1
* | ImmModeSink: Fix buffer grow (+1 element @ named buffer), enable DEBUG_* via ...Sven Gothel2012-10-162-58/+81
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* FixedFuncColorTexture.fp: Remove unused local varSven Gothel2012-10-151-2/+0
* FixedFuncPipeline: Use ES2/GL2 prelude and set default precision. Shader code...Sven Gothel2012-10-146-37/+49
* FixedFuncPipeline: Use resource efficient texture shader in AUTO mode as wellSven Gothel2012-10-141-2/+18