| Commit message (Collapse) | Author | Age | Files | Lines |
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getAvailableGLProfile(device, ..) shall use GLProfile.get(device, ..)
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make it sticky; Only alias profiles if HW-Accelerated!
Only alias profiles if HW-Accelerated!
GLContextImpl.mapGLVersions(..) shall not map a higher profile to a lower if it is a software renderer.
+++
GLContextImpl.mapGLVersions(..) attempts to trigger GLRendererQuirks.GL4NeedsGL3Request if OSX 10.9
by creating a GL3 core context first.
+++
GLContextImpl.setGLFunctionAvailability():
- On OSX 10.9: Detect GLRendererQuirks.GL4NeedsGL3Request and make it sticky (per device)
while 'withinGLVersionsMapping'
- Merge sticky quirks w/ local quirks
+++
TestGearsES2NEWT: Add cmdline '-gl2' to force GL2 profile.
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[kCGLOGLPVersion_GL4_Core, kCGLOGLPVersion_GL3_Core] for major==4 depending on sticky GLRendererQuirks.GL4NeedsGL3Request
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w/ xcode's xcrun) - Remove abs. include path.
#include </usr/include/machine/types.h> -> #include <machine/types.h>
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GLRendererQuirks: Quirk GL4NeedsGL3Request and 'sticky device quirks'
The 'sticky device quirks' are required to share quirks among devices
as collected while mapping the GL versions (audit).
Those are context independent and may only be detected for certain contexts.
They can be pushed/added to the context's quirks, but also queried at context
creation (after mapping) - before the local quirks are being created.
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CTX_IMPL_FP32_COMPAT_API: "FP32 compat-api" -> "FP32 compat"
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jogamp.opengl.egl.EGLGraphicsConfigurationFactory: Add missing 'else' in branch
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Linux - No compatibility GLProfile (GL2, >= GL3bc)
Fix GL Version Validation:
We shall not rely on our known good versions when validating a queried GL context version,
but allow some 'room' for a higher version post JOGL release while still
cutting off 'odd versions'.
While GL version detection, we always iterate from the highest known version
down to the lowest. Hence 'GLContext.isValidGLVersion(..)' is satisfied
by validating the lowest version number but allowing a higher than known one.
Now we would return 'invalid' for a version >= 6.
It is enough to clip to the maximum known version when iterating,
allowing the highest unknown version to be available.
GLContext.isValidGLVersion(..):
Returns true, if the major.minor is not inferior to the lowest
valid version and does not exceed the highest known major number by more than one.
The minor version number is ignored by the upper limit validation
and the major version number may exceed by one.
The upper limit check is relaxed since we don't want to cut-off
unforseen new GL version since the release of JOGL.
Hence it is important to iterate through GL version from the upper limit
and 'decrementGLVersion(..)' until invalid.
Add GL Version 4.4 to valid known versions.
Remove ES3 desktop detection, which is impossible
Regression of commit 3a0d7703da32e9a5ddf08a334f18588a78038d88 (ES3 support)
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For this case && and & work equivalently, but using && allows the second comparison
to be omitted if the first comparison is false. Likely just a typo.
Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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This block is falling through to the next cases where there two variables are
set to the same values. Just remove this block and let all cases fall through to
the same block.
Signed-off-by: Harvey Harrison <[email protected]>
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The comparison to Long.MAX_VALUE will never trigger as it is coparing with an int.
The intent of this code appears to be to check against Integer.MAX_VALUE which is
used as an error code (unable to allocate sufficiently large array) from the
priorityQueue.
Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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a05b87a369441d9ef38f97929f866b3d4ced0e57: NULL printGLAD of GLCanvas and NewtCanvasAWT
We have to pre-init printGLAD w/ current GLAD (similiar w/ GLJPanel).
Also properly define reqNewGLAD:
reqNewGLAD = !caps.getSampleBuffers() && ( reqNewGLADOnscrn || reqNewGLADSamples || reqNewGLADSize );
where '!caps.getSampleBuffers() && ( .. )' is due to Bug 830,
swapGLContextAndAllGLEventListener and onscreen MSAA w/ NV/GLX does not work.
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40863632d1428de015099b5967e5136425e99f25), throw IllegalArgumentException if ordinal is out-of-range. Add API doc.
- FFMPEGNatives
- MouseEvent.PointerType
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FFMPEGNatives's Enums and new MouseEvent.PointerType.valueOf(int)
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NativeWindow's util types.
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allowing user to set custom tile size for performance evaluation/tweak
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mp4 instead of webm, fix Camera URI)
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Fix Bug 365: Bug on javax.media.opengl.glu.GLU.gluBuild2DMipmaps
I will commit your unit test manually from the bug report (pls add it to your pull request next time)
Thank you!
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Fixed convolution window widths for single column scaling.
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rectangle of the scaled double precision clipping rect
AWTTilePainter simply rounds the scaled double precision clipping rectangle
to receive the integer rectangle.
This leads to uncovered drawing areas, since the integer rectangle position
could be greater - and the size could be smaller than the double precision source.
To get the enclosing rectangle, we need to use
iPos = floor(position)
iSize = ceil(position+size) - floor(position)
.. turns our that the double precision 'Rectangle Rectangle2D.getBounds()'
already performs this math.
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beginTile() throws an EOT IllegalStateException to avoid division by zero
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GLContext: isCPUSourcedAvail() -> isCPUDataSourcingAvail()
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core >= 3.0) ; GL2 cfg: Ignore GL2ES3 symbols (super)
Remove CPU sourced data API entries via new config 'BufferObjectOnly <name>',
listed in 'gl-common-gpubufferonly.cfg' and included in ES3 and all GL core >= 3 interfaces.
If BufferObjectOnly is defined for a function, only the 'long offset' variant is being emitted.
Due to limitations of GlueGen's 'ExtendedInterfaceSymbolsIgnore A.java', which only
identifies the function name and not the signature - all CPU sourced variants
are manually added to the compatibility and ES2 GL profiles via '*-common-cpubufferJavaCode.java' files.
GLContext: Added 'isCPUSourcedAvail()' to determine whether context allows CPU sourced data,
i.e. for GL2ES1 and GLES2 ctx.
GLContext/GLProfile/GL: isGLES2() now returns false if having a ES3 context due to 'CPU sourced'
incompatibility!
+++
GL2 cfg: Added ignore GL2ES3 symbols of it's superclass, removing duplicated symbols.
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appletviewer) when move horizontal slider (vertical: ok)
Moving horizontal slider if run as applet (Firefox, Safari - not appletviewer)
doesn't move the GLCanvas even though it is resized.
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via onMain && ( isOnMain || 0 < delay )
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GL_DRAW_INDIRECT_BUFFER, add VBO variant and range-check
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identity tranform in such case.
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GLJPanel: Don't use GLSL flip if quirk GLSLNonCompliant is present.
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NV GPU [was comparing against 1.7.3 instead 10.7.3] !
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trusted before ..
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row-stride (regression of b33bdf41cf53f37203643a8551bf5d94b42a8fab)
SingleAWTGLPixelBufferProvider w/ allowing row-stride reuses the AWTGLPixelBuffer and it's BufferedImage
even w/ different width.
This leads to distortion if using the BufferedImage unhandled.
GLJPanel also set GL_PACK_ROW_LENGTH to pixelBuffer.width, which leads to an 'out-of-bounds'
exception if ReadPixels is used w/ panelwidth and panelHeight.
++
Introduce AWTGLPixelBuffer.getAlignedImage(width, height) which returns an aligned
BufferedImage while reusing the DataBuffer.
GLJPanel fetches a new alignedImage if required.
This allows a more efficient single buffer usage as intended, w/o the need of copying data.
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resized; Add unit test for resize while printing.
Perform immediatly reshape at releasePrint on AWT-EDT:
- sendReshape = handleReshape(); // reshapeSize -> panelSize, backend reshape w/ GL reshape
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commit fe284b515d984198fdbe702837809f181625a457)
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c8abb9d2c9a8c92f0c5c42aba13e3e80c69739dc: Test isSetup() _after_ running glEventListenerPre.
glEventListenerPre may be utilized to setup the TileRenderer.
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'handleReshape' if panelSize/awtSize mismatch, otherwise 'sendReshape' and exception if offscreen size doesn't match panelSize.
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Sync issue w/ NEWT/AWT based GLAD
NEWT based GLDrawables may trigger GLAD display() via native repaint events.
If using in conjunction w/ AWT, i.e. NewtCanvasAWT and setupPrinting(..) has been called
and it's attched to the TR .. it could happen that display tries to issue beginTile()
before the TR is being setup.
This patch mitigates this issue (while not removing it) by querying whether setup is completed.
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AWT-GLAD's size, since the latter uses AWT's component size.
.. the AWT component size could have been modified after setupPrinting(..).
The AWT-GLAD getWidth() and getHeight() is implemented by AWT's component
and hence may not reflect the actual GLDrawable size while printing.
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functionality (reshapeTile(..), ..); Only process GLEventListener impl. TileRendererListener; attachToAutoDrawable -> attachAutoDrawable, etc.
-TileRendererNotify -> TileRendererListener
- Added methods:
- void reshapeTile(TileRendererBase tr,int tileX, int tileY, int tileWidth, int tileHeight, int imageWidth, int imageHeight);
- void startTileRendering(TileRendererBase tr);
- void endTileRendering(TileRendererBase tr);
allowing to clarify user code and API specification,
i.e. TR only processes GLEventListener which impl. TileRendererListener.
This also allows simplifying the API doc, while having a more descriptive
reshape method focusing solely on tile rendering.
Further more, the start/end TR methods allow certain GL related actions
while the context is current before and after iterating through the tiles.
This is even used for RandomTileRenderer (one tile only), to allow
to reuse same TileRendererListener for diff TRs.
- Fix language, attach and detach usage was vice versa. We do attach an GLAutoDrawable to a TR
- attachToAutoDrawable -> attachAutoDrawable
- detachFromAutoDrawable -> detachAutoDrawable
- Adapted unit tests.
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JAWT_OSX_CALAYER_QUIRK_SIZE and JAWT_OSX_CALAYER_QUIRK_POSITION.
- Provide quirk bits for OSX CALayer depending on used JVM/AWT
and act accordingly.
- TestBug816OSXCALayerPosAWT: Add resize by frame
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pre/post reshape in it's display method instead.
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'isInit' flag.
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upper area, cleanup.
TestTiledPrintingGearsSwingAWT2: Provoked !flipped bug where top-row was positioned too low
due to using full size tile-height.
Cutting of the unused top-row's upper area corrects this issue.
vertical-flip mode does not expose this situation, since flipping
shifts the payload to the upper tile area.
TestTiledPrintingGearsSwingAWT2: Also tests an alternative transparent overlapping mode
without layout.
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In FBO mode save TextureState of current texture-unit,
as well as for the fbo texture-unit if the latter is a different.
In glslTextureRaster mode for verical flip (using FBO),
set the viewport to drawable size if before flipping and restore afterward - if equired.
TestGLJPanelTextureStateAWT fully tests use cases:
- Keep texture bound w/ same or other texture-unit
- Use 2 viewports within one drawable and keep it
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Part 1
TODO: Only disable state tracker at GLContext.destroy()
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