| Commit message (Collapse) | Author | Age | Files | Lines |
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- AnimatorImpl: evaluate double negation
if(!skipWaitForCompletion(Thread)) -> if(blockUntilDone(Thread))
- Simplify finishLifecycleAction() and reduce timeout
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I was too fast introducing these accessors, since they are currently not needed
and hence redundant.
Complete
- 7bc4c218b47033cb66f4eb5e707a86a0a4e60cff
Partial in regards to the holder interfaces only:
- d8fa00d35a49f4faf5f04aeb7e2bba4e972965f5
- f51e3dad6c4bd1f6d0001cecf6a0f692400ed602
- 46542168d64b37f544f61802693f15b59b224e4e
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attach/detach our GL one
- it seems to be more stable, having one root CALayer attached to the JAWT_SurfaceView forever
- tackles crach at GL layer destruction
- proper release of all GL layer resources
- now final [gl-layer dealloc] happens at very destruction of JAWT object,
even though it was removed from root-layer earlier (and all other references)
- see comment in MacOSXWindowSystemInterface-pbuffer.m :: createNSOpenGLLayer(..)
- at least no more crash .. and resource release ASAP, but the GL-layer itself (see above)
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While impl. recreation for offscreen surfaces @ WindowImpl.setSize(),
commit 51ad6992e068f25d86d2c9e085bd7ec6f49d2432, it appears Animator deadlocks in some cases.
finishLifecycleAction() [blocks until pause() .. is accomplished]
queries whether we are even able to wait using skipWaitForCompletion().
The latter method can only query if we are on the animation thread or AWT-EDT, etc,
but not if we have traversed through a 3rd party thread, eg NEWT EDT.
This patches limits the wait with a timeout of 20frames @ 60Hz (20*16ms).
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conflicts with setSize()
This fixes the NEWT OffscreenWindow conflict w/ setSize()
which represents the action of changing the window's size.
SurfaceChangeable's surfaceSizeChanged() merily notifies the actual size.
JAWTWindow: Remove setSize() since it propagates the surface size upstream only.
MacOSXJAWTWindow is not SurfaceChangeable complete (no surfaceSizeChanged).
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Better JAWT* name for offscreen layer surface:
- MacOSXCGLDrawableFactory, JAWTUtil, JAWTWindow, MacOSXJAWTWindow
- FIXME: Need to get rid of the cached JAWT instance,
in case we like to have dual usage of offscreenLayerSurface and onscreen.
This would be done implicit by using NEWT .. hence low prio.
AWTGraphicsConfiguration:
- Fix create(): Use capsRequested for AWT aligned caps if capsChosen is null.
(was capsChosen .. which is null)
- Add updateGraphicsConfiguration() which allows to update the AWTGraphicsConfiguration.
NewtFactoryAWT:
- Add updateGraphicsConfiguration() .. entrypoint for AWTGraphicsConfiguration.updateGraphicsConfiguration()
NSOpenGLLayer Impl:
- For 'some reason' the layer's position is initially negative, fix it @ 1st 'draw'
- Re-add CVDisplayLink OpenGL setting .. for what it's worth .. I don't know
JAWTWindow:
- Remove test setting: Only enable offscreenLayerSurface for applets if avail.
(New unit test enables it seperatly)
NewtCanvasAWT:
- If NEWT child is offscreen, attach AWTMouseAdapter and AWTKeyAdapter
to route these AWT input events to NEWT.
- Don't loose-focus if NEWT child is offscreen.
- Impl. NativeSurfaceHolder, NativeWindowHolder
- NativeWindow is created at construction
and it's GraphicsConfiguration updated at addNotify(..).
- At addNotify/reparent: try harder to determine proper NEWT child size:
- use preferred size if set
- use minimum size if set
- subtract insets from container size
OffscreenWindow/WindowImpl:
- Allow setSize() .. currently NOP for offscreen.
- WindowImpl: Commented out recreate case for offscreen-setSize ..
TEST: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer01AWT
Passed tests:
- GLCanvas
- NewtCanvasAWT/OffscreenWindow
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- NativeSurfaceHolder interface allows access to it's implementation's NativeSurface reference.
- NativeWindowHolder interface allows access to it's implementation's NativeWindow reference.
Implement or extend interface w/ these accessors whereever it seems fit:
- NEWT Window
- GLDrawable
These accessors allow lower layers to retrieve the NativeSurface/Window instance
w/o knowledge of the 'upper' frameworks, ie. NativeWindow/JOGL or JOGL/NEWT.
Commited in followups (due to mixed semantical changes in those files):
- JAWTWindow
- NewtCanvasAWT
- Some NEWT impl.
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Undo 368cbf4462d7f3635c1ef4497424c360b5ccc203:
- "use SurfaceUpdateListener() to notify layer", simply use MacOSXCGLContext's swap impl.
MacOSXCGLContext:
- NSOpenGLImpl.create():
- issues createNSOpenGLLayer() using tex-size (maybe POT) as args
- attaches the NSOpenGLLayer to the JAWT layered surface host
- NSOpenGLImpl.setSwapInterval() propagates interval to our NSOpenGLLayer impl.
- NSOpenGLImpl.swapBuffer() (layer case):
- waits for v-sync if enabled (v-sync), or until native 'draw' is finished (tearing)
using our pthread/ NSOpenGLLayer synchronization.
The latter uses CADisplayLink or CVDisplayLinkRef for v-sync synchronization.
- flushes our local ctx
- triggers our NSOpenGLLayer to 'draw'
- MacOSXPbufferCGLContext create() sets the texture size independently of pbuffer size (POT/NPOT)
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features, used by pbuffer drawable before a current context.
- Also extract getNextPowerOf2() -> GLBuffers (remove redundancy)
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- attributes +NSOpenGLPFANoRecovery +NSOpenGLPFAAccelerated
- use SurfaceUpdateListener() to notify layer
- swapBufferImpl() adapt to 0038e2d41825c22bdd18a7b86a8229a3fab674a3
- pbuffer: don't enforce POT tex-size to surface size, but pbuffer only
- FIXME: Check POT pbuffer/tex-size for X11/Win32/.. !
-
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offscreen/pbuffer, but respect GLDrawableImpl's decision (double-buffer)
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This allows allowing updateHandle()/destroyHandle() to be called.
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- OSXUtil: NSView backing creation
- OSXUtil: AttachJAWTSurfaceLayer
- MacOSXCGLContext.create(): Attach NSOpenGLLayer if layered
- MacOSXCGLDrawable.updateHandle(): if direct: add NSView backing layer
- MacOSXCGLDrawable: Add getNSViewHandle() to distinguish between NSView and none (CGL/pbuffer)
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Cleanup
- use Platform OS_TYPE
- ..
JAWT* version flag
- if JAWTWindow is Applet, attempt offscreenLayer if avail
- ..
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- Use proper OSX types for NS/CGL prototypes (gluegen) and impl.
- Impl layeredSurface (native):
- OSXUtil: NSView backing creation
- OSXUtil: AttachJAWTSurfaceLayer
- CGL: NSOpenGLLayer type impl. and hook
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dropping GL2ES[12] lists
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usage and FBOMRT
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- X11GLXContext: Better error message (requested / has)
- Test:
- Need to fetch remote GLProfile for GLCapabilities, since local machine differs
- Can't use GLSL (GL2ES2) on remote .. n/a w/ NV
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no ':' for void func call)
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mainThread
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Cleanup Warnings and OSX ContextUpdater
-
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lifecycle deterministic; Remove warnings
Fix shared ctx release [onMainThread]
- Releasing the shared contexts caused a freeze of about 10s from one of the shared release operations.
[NSOpenGLContext release]
- Thorough triage concluded the workaround to release the shared ctx on the main thread.
- Using enhanced GLContextShareSet, see below
Make GLContextShareSet lifecycle deterministic
- Programmatically control the lifecycle of tracked shared ctx allows us using 'hard' references.
- Features queries for isShared() and ofc unregister a share set if all are destroyed.
Remove warnings
- MacOSXWindowSystemInterface.m used 'long', where 'GLint' was requested.
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We not only shall skip windowing system triggered repaint if another animation thread
is running, but also if the current thread is the animator thread.
This keeps the animator intervals stable while resizing.
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which only holds the 'update' state now.
Avoid calling updater() for every makeCurrent(), but if view's frame has changed only.
This solves the pixel flickering experienced on OSX.
- GLContextImpl:update() -> drawableUpdatedNotify() w/ comments
- ContextUpdater holds context, view, old view frame and the update state.
It doesn't issue NSOpenGLContext update() by itself, but allows querying and clearing the update flag.
- MacOSXOnscreenCGLContext impl drawableUpdatedNotify()
- register via ContextUpdater, and use it if available.
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MainThread Thread name[s]
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== default && req != given
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is respected in EGL
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release for a specific thread
- marked deprecated
- used to perf measure situation on omap3, ie
figuring out where the low perf. in GearsES2 comes from,
our core JOGL code or the GL usage.
Turns out it's the GL usage itself, ie the shader - good.
- calls are commented out in the demos
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subarrays
- Add GLArrayHandlerFlat gives better distinction of semantics
- update sub-array VBO name, if parent's interleaved array initializes it.
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cycles 45% -> 5% (from GearsES2 100%)
- NIO direct access from Java is expensive
- default is now array-backed non-direct NIO,
which guarantees array useage for Java computation (especially the inverse calculation)
- only update Mvi and Mvit if requested in the first place
- moved all local matrices to float[]
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available, ignore the given ID
Fixes Omap3 EGLConfig's which does not have a native visual ID
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Graph Shader Simplification
- remove enable factor and 2nd 'discard' branch
- use build-in 'max'/'clamp' functions, supposed to be faster
Graph Shader 'a'/'b' redefined
- 'a' is 1-pass shader only
- 'b' is 2-pass incl. (1st pass + 2nd pass)
- Works well on ARM Mali-400 MP (Galaxy S2).
- Doesn't work on NV tegra2 (P1202: Texture's gl states do not match with shader's),
however 2-pass on mobile seems to be overkill for now.
We may create a workaround (switch shader ..).
GraphUI 2-pass demo;
- Propagate renderModes and texSize to UIShape's render(..)
- TODO: Remove GL dependency in UIShape, maybe use a callback or visitor model
- Adding GarpUI 2-pass launcher (Android and Standalone)
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