| Commit message (Collapse) | Author | Age | Files | Lines |
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8a032a2c1f247819bdb08382fbebcc4cd896b3f2
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Signed-off-by: Xerxes Rånby <[email protected]>
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Fix Bug 362: calculated dimensions for MipMaps smaller than 16x16
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Added method to calculate mipmap blocksize for uncompressed and DXTn
images
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(camera or other sources may not have duration)
Regression of commit 8a8ed735f6631b2da7bf605c5c3dda4e0fc13905
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- stopImpl() shall always issue alSourceStop(..) if state is not STOPPED
- Remove 'flush' hint for dequeueBuffer(..), we perform proper flush in respective method, see below
- flush() needs to issue:
- stopImpl() - which should already dequeue all buffers
- Explicitly dequeue all buffers: via 'alSourcei(alSource[0], AL.AL_BUFFER, 0)'
- Then dequeue manually processed buffers: dequeueBuffer( false /* wait */ );
- And dequeue _all_ buffers: dequeueForceAll();
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; Fallback for EOS Detection ; MovieSimple uses full GLEventListener for 'Audio Only' as well to test seek
Determine StreamWorker usage after init
- To support audio only files, we need to determine to use StreamWorker
after completion of stream-init.
Fix seek(..)
- FFMPeg: pos0 needs to use aPTS for audio-only
- Clip target time [0..duration[
Fallback for EOS Detection
In case the backend does not report proper EOS:
- Utilize 'nullFramesCount >= MAX' -> EOS,
where MAX is number of frames for 3s play duraction
and where 'nullFramesCount' is increased if no valid packet is available
and no decoded-video or -audio in the queue.
- Utilize pts > duration -> EOS
MovieSimple uses full GLEventListener for 'Audio Only' as well to test seek
- Matroska seek for audio-only leads to EOS ..
http://video.webmfiles.org/big-buck-bunny_trailer.webm
- MP4 audio-only seek works
http://download.blender.org/peach/bigbuckbunny_movies/BigBuckBunny_320x180.mp4
MovieSimple/MovieCube:
- Use audio-pts in audio-only to calc target time
Tested:
- A, V and A+V
- Pause, Stop and Seek
- GNU/Linux
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(seek) - Tested w/ seeking 'Audio Only' and Matroska
Test stream was default of MovieSimple:
http://video.webmfiles.org/big-buck-bunny_trailer.webm
while disabling video (-vid -2)
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'getNextTexture(..)' is issued here!
Thanks to Xerxes to analyze this issue thoroughly.
TODO: Implement EOS for 'Audio Only' and test seek, pause, etc .. - Apply manual tests in MovieSimple
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considered in AWTTilePainter: 'Origin of GL image is still on Bottom'
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'in place' variant w/ passing result float[] ; TODO: Replace all variations with 'in place' version to be more memory efficient.
Make scale(..) creating new float[] deprecated, adding 'in place' variant w/ passing result float[]
TODO: Replace all variations with 'in place' version to be more memory efficient.
See Bug747: Validate memory footprint and usage / General performance
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907 impl. DummyDispatchThread (DDT)
Bug 907 implemented DDT used to create and destroy offscreen surface's dummy drawable on Windows.
This enables offscreen initialization on Windows running from a short lived arbitrary thread.
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implementation
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decode proper file-scheme if applicable - otherwise encoded ASCII URI.
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AWTGLPixelBuffer
GLJPanel must validate whether it's local BufferedImage's DataBuffer is sourced
by the current singleton AWTGLPixelBuffer.
Case:
GLJPanel-B has created a new singleton AWTGLPixelBuffer w/ increased size.
Previous created GLJPanel-A's local BufferedImage's DataBuffer is no more sourced
by the singleton AWTGLPixelBuffer and hence must be re-created.
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Version if requested context or string-version is >= 3.0
.. otherwise, spec doesn't require integer based version to work!
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JAWTWindow.destroy() - GLCanvas Recreation Case
In case a JAWTWindow owner recreates itself, destroying JAWTWindow must detach the
Component- and HierarchyListener from the AWT component!
Test TestBug816GLCanvasFrameHoppingB849B889AWT
shows properly detaching listener at jawtWindow destruction.
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by default (2/2)
Property 'jogl.gljpanel.noverticalflip' will set the skipGLOrientationVerticalFlip default to true - intended for perf. testing of existing applications
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offscreen backend
Add new GLJPanel method 'setSkipGLOrientationVerticalFlip(..)':
/**
* Set skipping {@link #isGLOriented()} based vertical flip,
* which usually is required by the offscreen backend,
* see details about <a href="#verticalFlip">vertical flip</a>
* and <a href="#fboGLSLVerticalFlip">FBO / GLSL vertical flip</a>.
* <p>
* If set to <code>true</code>, user needs to flip the OpenGL rendered scene
* <i>if {@link #isGLOriented()} == true</i>, e.g. via the PMV matrix.<br/>
* See constraints of {@link #isGLOriented()}.
* </p>
*/
public final void setSkipGLOrientationVerticalFlip(boolean v) {
GearsES2: Handles 'flipVerticalInGLOrientation'
Unit test 'TestPerf001GLJPanelInit02AWT' validates and measures performance.
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GLSharedContextSetter (remove <> in links, more details on Immersion.16.
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simple 'synchronized' on Animator for field-get, which is already used in most methods
Utilizing a 2nd synchronization object 'stateSync' besides the main sync object, Animator itself,
is hard to maintain. It's performance advantages for querying states ae questionable and may even
introduce bugs.
Use synchronization on Animator instance for all field read/write access.
Fix unsynchronized write access of 'animThread' in Animator.MainLoop.run().
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'GL_OES_EGL_image_external' not supported
+ // Bug on Nexus 10, ES3 - Android 4.3, where
+ // GL_OES_EGL_image_external extension directive leads to a failure _with_ '#version 300 es' !
+ // P0003: Extension 'GL_OES_EGL_image_external' not supported
+ preludeGLSLVersion = false;
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passed, this allows native GLCaps/config query to follow fast-path
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(!skipCapsChooser mode)
Regression of commit cf1163fc88976e7087d3a17524a49139e35a4708:
Commit dropped seeking recommendedIndex of chosenPFDID within cleaned-up availableCaps
when in !skipCapsChooser mode.
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initializeBackendImpl(), already tested before function entry!
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in !blocking mode, i.e. notifyAll() if waitCondition holds and test again
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Validate isGLES*() usage and definition ; Add and use ShaderCode.createExtensionDirective(..)
- Fix GLES3 Profile Mapping, i.e. GL2ES2 queries and mappings
- GLProfile: Add GL2ES2 -> ES3 mapping
- EGLContext: Reuqest major '3' for ES3
- EGLGLCapabilities/EGLGraphicsConfiguration: Consider EGLExt.EGL_OPENGL_ES3_BIT_KHR
- Validate isGLES*() usage and definition
- Fix BuildComposablePipeline's isGLES() code
- For GLSL related queries use isGLES() instead of isGLES2(),
which would exclude ES3
- Add and use ShaderCode.createExtensionDirective(..)
- Supporting creating GLSL extension directives while reusing strings from GLExtensions
- Minor cleanup of GLContextImpl.setGLFuncAvail(..)
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user to trigger backend initialization eagerly and offthread (optional, !WINDOWS)
TestPerf001GLJPanelInit02AWT compares all variations: no-gl, glcanvas, gljpanel and gljpanel-initMT (offthread)
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device does _not_ require locking on global shared device.
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Even though the test case itself cannot show the proper initialization time,
it can be used w/ an attached profiler i.e.
Test w/ 50 X11GLXGraphicsConfigurationFactory.chooseGraphicsConfigurationFBConfig() invocations:
- pre change: 1.708 ms
- post change: 650 ms (613e33ee8ffc1f2b9c5db1e1b5bb5253a159ed6d)
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unified gl- and glx-extension strings.
- HashMap is more efficient than HashSet
- No need to use sub HashSet's .. we can use global HashMap.
'Loosing' duplicate GLX entries due to GL duplicates is acceptable.
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613e33ee8ffc1f2b9c5db1e1b5bb5253a159ed6d to EGL and WGL.
Note: WGL config query is already performed as a bulk operation.
Note: OSX does not perform such queries.
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X11GLXGraphicsConfiguration.GLXFBConfig2GLCapabilities(..)
X11GLXGraphicsConfiguration.GLXFBConfig2GLCapabilities(..) ran over all FB configs and for each it grabbed
native config values separately. Fetching them in bulk mode saves around 7% of this function's cost.
Also reuse XRenderPictFormat instance for 'XRenderDirectFormat XRenderFindVisualFormat(..)' call,
saving a few NIO creation cycles w/ StructAccessor.
Biggest savior is X11GLXGraphicsConfigurationFactory.chooseGraphicsConfigurationFBConfig()'s
fast path w/o chooser and usable 1st FBConfig. Here we only issue 'GLXFBConfig2GLCapabilities(..)'
on the first valid entry.
Test w/ 50 X11GLXGraphicsConfigurationFactory.chooseGraphicsConfigurationFBConfig() invocations:
- pre change: 1.708 ms
- post change: 650 ms
Time is no spent almost solely on native glXChooseFBConfig (546ms).
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and let it fail there instead of within impl. class, only pass the handle - simplifies and removes redundancy.
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'Hisilicon Immersion.16')
Note: Even though Mesa Intel driver crashes w/ heavy multithreading (Bug 873),
it works well w/ our multithreaded GLMediaPlayer.
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multiple media textures (Android) or shared GL context are not usable.
- GLMediaPlayer:
- TEXTURE_COUNT_MIN is the new minimum: '1' - i.e. no multithreading, single threaded player
- TEXTURE_COUNT_DEFAULT is '4' - multithreaded
- GLMediaPlayerImpl:
- Add Single threaded mode, but perform initStreamImpl(..) off-thread.
-
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(spec doesn't mention it, and it does not show results w/ CPU sourced rendering) ; Clean up GLBuffer*Tracker
+ * Note that VAO initialization does unbind the VBO .. since otherwise they are still bound
+ * and the CPU_SRC test will fail!<br/>
+ * The OpenGL spec does not mention that unbinding a VAO will also unbind the bound VBOs
+ * during their setup.<br/>
+ * Local tests here on NV and AMD proprietary driver resulted in <i>no ourput image</i>
+ * when not unbinding said VBOs before the CPU_SRC tests.<br/>
+ * Hence Bug 692 Comment 5 is invalid, i.e. <https://jogamp.org/bugzilla/show_bug.cgi?id=692#c5>,
+ * and we should throw an exception to give users a hint!
Leaving uncommented code in GLBufferStateTracker ..
+++
- Clean up GLBuffer*Tracker
- Use final
- Use static final keyNotFound value.
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use EGLDummyUpstreamSurfaceHook .. a pbuffer offscreen
fixOffscreenBitOnly(..) may yield FBO queries / chosing .. usually doesn't matter (on devices here),
but not accurate.
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GLCapabilitiesChooser instead of GLProfile, allowing using same or similar caps - important for sharing ctx
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reduce footprint for the masses.
Remove the ubuntu fonts from atomic/jogl-util-graph.jar and hence all derivated 'all' JAR files.
The Android jar files still contain the fonts as assets!
atomic/jogl-util-graph-fonts-p0.jar contains the fonts and is either referenced by:
- UbuntuFontLoader: Using class based Jar URI derivation using TempJarCache to [down]load
and extract the jar file (similar to native lib-loading).
- Explicitly via traditional classpath, see jnlp-files/jogl-applet-runner-newt-GraphTextDemo01b-napplet.html
The pack200 jogl-all.jar file is now below 1MB
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point values. Derived from http://mvn.io7m.com/ieee754b16, of which I am the original author.
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strictMatch minor) and reuse isES; EGLContext: Use strictMatch for setGLFunctionAvailability() and handle failure; EGLDrawableFactory: Either detect ES3 or ES2.
- Cleanup branch using VersionNumber (fix 'Int' check strictMatch minor) and reuse isES
- EGLContext: Use strictMatch for setGLFunctionAvailability() and handle failure
On ES, we require strictMatch, cleanup if failing.
- EGLDrawableFactory: Either detect ES3 or ES2.
Both only available with proper EGL context creation for ES profiles (TODO)
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operation, throw InternalError if failing
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Fix #875 - ES version should be strictly validated
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