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* Fix: transform to Quadratic; Refactor method namesRami Santina2011-06-053-528/+536
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* Font and TypecastRender generate array of OutlineShapes instead of Path2DRami Santina2011-06-026-95/+98
| | | | GlyphShape and GlyphString use only OutlineShapes
* Remove implicit for loops reduces temp objectsRami Santina2011-05-217-15/+19
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* Fix: vertex in loop test; using crossing methodRami Santina2011-05-213-79/+25
| | | | | Changed algo for in/out test of vertex wrt arbitrary polygon to crossing test since angle based is shown prune to precision errors
* Fix ShaderProgram double destroy()Sven Gothel2011-05-171-2/+4
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* FIX graph FBObject usage - 526ea7a3fb579f88a0c0a1e597387aae29d5aa06Sven Gothel2011-05-171-15/+10
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* Fix/Extend FBObject (API Change): plain init(GL), support multiple ↵Sven Gothel2011-05-171-116/+197
| | | | | | | | | | | | | attachTexture2D(..) (MRT) w/ tex units - plain initialization via init(GL) - dedicated texture2D color buffer attachement attachTexture2D(..) w/ tex units (<GL_MAX_TEXTURE_UNITS), which may happen up to max GL_MAX_COLOR_ATTACHMENTS to support MRT (multiple render targets) - more API doc - FBO/MRT/GLSL unit test w/ using 2 shader (decompose / compose)
* JOGL/GLDebug/GLTrace: Gluegen/BuildComposablePipeline: print arguments in ↵Sven Gothel2011-05-171-6/+10
| | | | debug pipe; common param print
* Fix: GLSLArrayHandler (data has no location); Fix ShaderState (switch ↵Sven Gothel2011-05-172-11/+17
| | | | program: set prev. !inUse)
* ShaderProgram: useProgram(..) -> publicSven Gothel2011-05-171-2/+2
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* Fix ShaderState useProgram() case: on && program not linked (yet)Sven Gothel2011-05-161-3/+7
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* Graph: Add comments 'n questions (FIXME?)Sven Gothel2011-05-111-8/+15
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* Graph: getWinding(ArrayList<Vertex> vertices) test; minor renamingSven Gothel2011-05-104-6/+10
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* Graph/Loop: More readable/verbose invert case; using Winding enum; ttf ↵Sven Gothel2011-05-104-26/+49
| | | | reader: Adding debug dump of font direction hint
* Fix: glyph outline orientation with the removal of inversionRami Santina2011-05-103-3/+17
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* Loop: Fix invert; GlyphString/createRegion: Remove unnecessary on-the-fly ↵Sven Gothel2011-05-093-26/+50
| | | | object creation
* TypecastRenderer: Avoid -y direction and later y-flipping / FIXME: math must ↵Sven Gothel2011-05-081-17/+17
| | | | be updated .. Rami ?
* Graph: whitespace ..Sven Gothel2011-05-081-3/+2
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* Graph/GLyph*: Add static factory method for non Renderer creation,Sven Gothel2011-05-082-34/+83
| | | | separating text->OutlineShape and OutlineShape->Region step.
* Graph VBORegion*: Lazy GL alloc of resources at update(GL, ..) not constructorSven Gothel2011-05-082-233/+141
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* JOGL/ShaderCode: Dump proper GLSL source w/ line numbers if GLSLCode debug ↵Sven Gothel2011-05-081-7/+21
| | | | prop is set
* Graph/JOGL: Avoid NPESven Gothel2011-05-082-2/+8
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* Graph/Font: use StringBuilderSven Gothel2011-05-085-21/+54
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* Graph: RenderState (interface -> abstract) missing commit of ↵Sven Gothel2011-05-081-14/+65
| | | | e122b2f92b2302362569cdc9a67efd5750f46eb1
* Graph: OutlineShape fix, cleanupSven Gothel2011-05-081-36/+75
| | | | | | | | | OutlineShape: - add clear() - safe addEmptyOutline() - fix addOutline(..) - add addOutlineShape(OutlineShape) -
* Graph: GLSL fix, Adding renderModes bits instead of dedicated booleans, ↵Sven Gothel2011-05-0820-487/+479
| | | | | | | | | | | | | | | | | | | | | Region/GLRegion, .. GLSL fix: - allowing #version tag - add uniform textureSize (ES2) - fix int/float conversion Region/GLRegion: - non OpenGL Region and GL related GLRegion split Region/Renderer renderModes bits (def. in Region) - user creates a Renderer* impl .. and derive Region*'s from outline, possibly from a different code path. - to avoid mode explosion, a bit field is being used for now - Renderer: remove flushCache(), since non caching impl. is intended, or caching by an external user transparent object.
* Merge remote-tracking branch 'rsantina/graph'Sven Gothel2011-05-073-8/+9
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| * Cleanup nonuniform impl(method params and comments)Rami Santina2011-05-033-8/+9
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* | Graph / Text: Use CharSequence as char/string interface to text renderingSven Gothel2011-05-065-13/+13
| | | | | | | | | | Implements more of John Pritchard <[email protected]> proposal https://github.com/syntelos/jogl/commit/eadee0758babcddaa5eeaffbe046e1b09f9f550e
* | Graph: more clone() cleanup.Sven Gothel2011-05-063-4/+4
| | | | | | | | | | - throw InternalError() for CloneNotSupportedException case, which never happens - AffineTransform clone() uses covariant return type as well, ie AffineTransform
* | GlyphShape: Use switch block for PathIterator - adding default (exception)Sven Gothel2011-05-063-96/+109
| | | | | | | | | | Implements more of John Pritchard <[email protected]> proposal https://github.com/syntelos/jogl/commit/05a7ec92d30e1e688b1eb7cc317cad83a0e8fd60
* | Graph: More std. functionality (equals, clone) / Better in-place ↵Sven Gothel2011-05-069-255/+492
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | transformation (cubic -> quadratic) Impl. more of John Pritchard <[email protected]> proposal https://github.com/syntelos/jogl/commit/05a7ec92d30e1e688b1eb7cc317cad83a0e8fd60 +++ More std. functionality (equals, deep clone) of AABBox, Vertex, Outline and OutlineShape. Simplify Vertex: - Remove 2 component constructor - Add on-curve in Vertex.Factory / Constructor - Adding equals(Object) - Remove Comparable/compareTo, since we only can make an equals statement Outline/OutlineShape: Handle dirty flag for boundary (new set/remove operation) OutlineShape: Better in-place transformation (cubic -> quadratic)
* | Merging OutlineShape.VerticesState enum type (John Pritchard ↵Sven Gothel2011-05-053-9/+28
|/ | | | <[email protected]> https://github.com/syntelos/jogl/commit/05a7ec92d30e1e688b1eb7cc317cad83a0e8fd60#L0R59)
* Refactor getOutline --> getPaths (actual behaviour)Rami Santina2011-05-023-4/+6
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* Added nonuniform weight impl; misc enhancements/cleanupsRami Santina2011-05-0216-110/+197
| | | | | | | | | | Seperate texcoords from shaprness Added NonUniform weight shader impl for region impl only (not text) Refactor p1y --> weight (equiv to nurbs weight) cleanup shader uniforms (rename/remove unneeded) Enhanced blending of text GPURegionNewtDemo01 - added weight W/Q to manipulate weight refactor r2t --> vbaa (matching algorithm name)
* Fix GLDebugMessages synchronous setting ↵Sven Gothel2011-04-291-7/+9
| | | | 39a8ca392d7302831f5689979c4ce89145b732af, only set if ARB
* GLContext GLDebugMessages: Add synchronous status/dumpStack; Remove length ↵Sven Gothel2011-04-284-26/+96
| | | | | | | | in aliased glDebugMessageInsert. - GLDebugMessages add synchronous status - defaults to true - GLContext/GLDebugMessages add dumpStack() if jogl.debug.DebugGL is set - Remove param length in aliased glDebugMessageInsert.
* ShaderState Switch Program: Only disable current program if no new one; ↵Sven Gothel2011-04-283-29/+36
| | | | Better toString formating
* Utilize general validation of fbcfg (further validation w/ query), refines ↵Sven Gothel2011-04-283-4/+8
| | | | f50f40e0fb2789537ecc19f8eaff439b24294a65
* Merged pull request #35 from WadeWalker/2011-04-12-fix-bug-493.Sven Gothel2011-04-271-1/+15
|\ | | | | Fix problem with external context on CentOS 5.5 inside VMWare
| * Fix problem with external context on CentOS 5.5 inside VMWareWade Walker2011-04-121-1/+15
| | | | | | | | | | | | | | | | This fixes a problem that's analogous to one we've had on Windows; apparently querying OS-specific info like hardware device contexts or framebuffer configuration IDs from external GL contexts doesn't always work properly, especially on 32-bit OSes and from within virtual machines.
* | ShaderState: Add 'ownUniform()/ownAttribute()'; rename glFunction -> ↵Sven Gothel2011-04-2616-377/+470
| | | | | | | | | | | | | | | | | | | | | | | | | | | | function; switch program enh. ; Graph lifecycle Add 'ownUniform()/ownAttribute()' allowing to reset all bound uniforms/attributes, not just active ones plus handling the lifecycle of the owned attributes (destroy). This simplifies the lifecycle of all shader attributes. Rename glFunction -> function .. well, the GL attribute marks them GL related already Switch program enhancement. If switching to new program (unlinked), issue glBindAttributeLocation .. Graph lifecycle cleanup using the above ..
* | ShaderState: 'Update' vertexAttribMap on enableSven Gothel2011-04-254-116/+145
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ShaderProgram: - shaderCode's HashMap -> HashSet - adding HashSet for attached ShaderCode - link: allow relink, attachShader only if not yet attached - new add(gl, ShaderCode, ..) method, allowing compile/attach pre linkage - remove boxing of integer 'id', use generics style (warnings) - rename: glReplaceShader -> replaceShader, glUseProgram -> useProgram - fix: replaceShader - hashCode _is_ 'id' ShaderCode: - remove boxing of integer 'id', use generics style (warnings) - hashCode _is_ 'id' ShaderUtil: Use generics style (warnings), static names
* | graph/glsl: AMD need vertice attrib location 0 ..Sven Gothel2011-04-251-3/+3
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* | FPSCounter def to 5*60 frames (each 5s at 60Hz) ; Test: each 1sSven Gothel2011-04-251-1/+1
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* | GLContextImpl.createContextARB(..): Use impl. GLProfile to determine ↵Sven Gothel2011-04-251-6/+7
| | | | | | | | | | | | requested context .. this fixes the bug where [GL2ES2/GL4bc] didn't fetch GL4bc, but a GL2 old context.
* | jogl.debug.DebugGL enables new DebugMessage/Output featureSven Gothel2011-04-242-5/+12
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* | Graph: Fix AMD shader complain (version) ; No Attributes in fragment program ↵Sven Gothel2011-04-243-5/+12
| | | | | | | | ; Disable FPS draw at start
* | GLDrawableHelper: listener's locking cleaned ; Fix generics (warnings) ..Sven Gothel2011-04-241-43/+14
| | | | | | | | | | | | | | GLDrawableHelper always locked access to it's listeners, hence no copy is required for add/remove a listener. Writeout generics (warnings)
* | Misc cleanup, strings etcSven Gothel2011-04-241-1/+1
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